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CAMPUS NAVIGATION USING AUGMENTED REALITY
Article · August 2020
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Vol-4 Issues 08, August -2020 ISSN: 2456-9348
Impact Factor: 4.520
International Journal of Engineering Technology Research & Management
CAMPUS NAVIGATION USING AUGMENTED REALITY
Yashaswini R[1]
Mohith Prajwal M[2]
Nesar H[3]
Aishwarya D N[4]
Department of Electronics and Instrumentation Engineering
Dr. Ambedkar Institute of Technology, Bengaluru 560056
yashaswini2802@[Link] [1]
mohithprajwalm1999@[Link] [2]
nesar9991@[Link] [3]
Soumya B S [4]
Asst. Prof. Department of Electronics and Instrumentation Engineering
Dr. Ambedkar Institute of Technology, Bengaluru 560056
soumyawiz@[Link]
ABSTRACT
the process or activity of accurately ascertaining one's position and planning and following a route. This field
includes categories like land navigation, marine navigation, aeronautic navigation, and space navigation. The
main purpose of this tool is to navigate the campus. The majority of people find it difficult to prospect new
areas or unknown locations by themselves. Hence the application system will serve as a helper to them and
lead in navigation through the campus, as we have selected the college campus area for our study. We currently
working at developing a system that shall enable a new person to explore unknown campus areas which he is
unfamiliar with. Furthermore, the proposed project may be extended at a larger scale and we can set a large
number of data as a trained data in the database.
KEYWORDS:
Android application, Android phone, Augmented Reality, Location, Navigation
1. INTRODUCTION
Dr. AMBEDKAR INSTITUTE OF TECHNOLOGY, Bengaluru is a very large campus area spanning across
26 acres (110,000 m2) of land[1]. It has 2 entrances, 4 academic blocks, an administration center, 2 cafeterias,
and much more. Especially new students and people who are on it for the first time have a hard time to
orientate themselves and find places.
Since the enormous campus area and academic blocks are unfamiliar to them, it is very difficult to find the
crave location on the campus. Every day numerous students, teachers, and visitors move across the campus by
driving their vehicles or walking.
Our project aims at providing proper guidance and navigation via a simple android app that is easy to
understand and use. The AR would make it easier and more interactive for users to find a certain location. This
would help the users to navigate through the campus area in a hassle-free manner It would reduce the
confusion regarding the various academic and administrative blocks in the campus area.
The campus would be delineated as a Graph structure, with locations (buildings, parking lots, etc.) on campus
stored as vertices of the Graph and transitions between the locations (roads, sidewalks, etc.) stored as edges
between the vertices. This application directs the user from his current location to the exact location he
searches on the campus. It reduces the effort of the user to walk all over the campus.
Augmented Reality: Is a process in which a digital layer is superimposed on the physical world, integrating
the physical, real environment with virtual details to enhance or "Augment" the real world which can be
experienced with: Smartphones, tablets and other head-mounted display. [2]
IJETRM ([Link] [130]
Vol-4 Issues 08, August -2020 ISSN: 2456
2456-9348
Impact Factor: 4.520
International Journal of Engineering Technology Research & Management
Virtual Reality: creates an interactive, completely digital environment that provides a fully enclosed, synthetic
experience incorporating auditory and visual feedback, experienced often through the use of a head-mounted
head
device (HMD). [3]
Augmented Reality provides a step-by--step
step instruction while performing a manual task and remote assistance
for support and guidance, hence this technology can be used for indoor navigation. [2]
2. OBJECTIVE OF THE PROJECT
The main purpose of the project to develop an android/unity application or handheld application. Provide
effective information for navigation through the application, which contains all the necessary information and
provide an accurate destination point for us
users
ers on request. The project gives users an experience of AR while
navigation and Android applications are cost
cost-effective.
3. LITERATURE SURVEY
We have researched in Dr. AIT and made a discussion with visitors, faculty, and students, based on our
discussion we found that they face a lot of problems to visit the required destination in the campus. Hence our
main aim to navigate the users to their required
r destinations.
4. SYSTEM ANALYSIS AND DESIGN
System analysis plays the most important role in our project success. The purpose of studying a system or its
parts to identify its objectives. The processes of this phase include the collection of data, classification,
validation.
Fig 1. Block diagram of a navigation system.
Currently, MAP is the only module that is straight forward. Where it is a visual representation of the area, it's
easy to make a route.[4]
Rendering module manages the design of AR content and its work directly depends on the
precision of positioning. We can easily draw a route in 3D but face some challenges while matching the virtual
objects with the real world. [4]
But when it comes to Positioning,, the situation becomes a little bit daunting. There’s no accurate way of
determining the precise location of users indoors, including the exact floor. Determining the proper accuracy
levels is also a challenge. For example, is 10 meters enough? What about 5 meters? Or 1 meter?
The minimum um accuracy for human perception is not more than 10% of the minimum distance between the
points of destination. Example: The required accuracy for indoor navigation is 40*0.1= 4 meters.[4]
4.1 Analysis
It’s good to check the existing methods to emerge a new method. The existing methods are expensive to
maintain and do not fulfil what the user wants. They are even costly to maintain and do not provide 100% fulfil
requirements. There are some old methods that exit.[5]
A huge banner of college map displayed at the entrance.[5]
Displaying the building block name at the entrance of the block. [5]
Naming the department using banners.[5]
Arrows are used for direction.[5]
IJETRM ([Link] [131]
Vol-4 Issues 08, August -2020 ISSN: 2456
2456-9348
Impact Factor: 4.520
International Journal of Engineering Technology Research & Management
4.2 System Design
The system of Mobile application is to guide the user to identify the buildings/departments inside the campus
and mainly focuses on finding destinations and details of officials easily. Mainly five modules have been used
to implement the application to make tthe development easier. The modules are as follows.[6]
Indoor navigation AR module [6]
Administration module [6]
Official’s login module [6]
Official and student management module [6
The following flowchart shows the complete working of the navigation app.
Fig.4.1 shows the flow chart of the system working Fig. 4.2 shows destination list
The application works by guiding the user to the desired destination in college using augmented arrows and
texts. Upon opening the application, sc scan
an QR code using the Android application code contains a link to maps
with a direction you will be prompted to open Maps or taken to the web version of maps. [7] The possible
destination is listed out for the user to select as shown in the fig. 2a. After choosing
choosing the desired destination, the
application changes to the navigation view which displays a live feed from the backend camera. The user
receives the output based on their request and shows the shortest path from the user's current location to the
desired
red destination by displaying augmented arrows on the screen to lead the user to the destination.
5. METHODOLOGY
To develop a system, choosing an appropriate methodology is important. The methodology provides the basic
guidelines that will guide the developer to accomplish the project task. This section, which is the best
methodology need to be applied to this project are discussed.[5]
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Vol-4 Issues 08, August -2020 ISSN: 2456-9348
Impact Factor: 4.520
International Journal of Engineering Technology Research & Management
This project involves heavy user interaction thus is more suitable to use the prototyping approach. A prototype
will be developed based on the known requirements of the system so that with the prototype the client has a
basic idea of how the completed product will look like. The interactions with the client can have a better
understanding of the requirements of the desired system. Normally, the prototype is not a complete system and
there are some of the features that are not built in the prototype. The objective of the prototype is to deliver a
system that can provide basic functionality.[5]
5.1 TOOLS
5.1.1Software:
Unity: The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented
reality games, as well as simulations and other experiences. The engine has been adopted by industries outside
video gaming, such as film, automotive, architectureengineering, construction. [8]
Fig 5.1.1 Showing working platform of unity 3D
Visual Studio
Microsoft Visual Studio is an integrated development environment from Microsoft. It is used to develop
computer programs, as well as websites, web apps, web services and mobile apps. [9]
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Vol-4 Issues 08, August -2020 ISSN: 2456-9348
Impact Factor: 4.520
International Journal of Engineering Technology Research & Management
Fig 5.1.2 Showing Working of Visual Studio
5.1.2Hardware
1. Smartphone device [12]
Operating system Android 7 Nougat
CPU Octa-Core (4x2.1 GHz Cortex-A57 &
4x1.5 GHz Cortex-A53)
GPU Mali-T760MP8
RAM 4 GB
2. Computer [13]
Operating System Windows 10 Genuine 64-bit
CPU Intel(R) Core (TM) i3-7020U @
2.30GHz
GPU NVIDIA GeForce GT 650M
RAM 4GB
6. RESULT
IJETRM ([Link] [134]
Vol-4 Issues 08, August -2020 ISSN: 2456-9348
Impact Factor: 4.520
International Journal of Engineering Technology Research & Management
Fig 6.1 QR Code (Data base image) Fig 6.2 Showing direction using
Augmented Arrows
ACKNOWLEDGEMENT
The satisfaction that accompanies the successful completion of the mini project would be complete only with
the mention of the almighty God and the people who made it possible, whose supports rewarded our efforts
with success. We are grateful to Dr. AMBEDKAR INSTITUTE OF TECHNOLOGY for providing us an
opportunity to enhance our knowledge through this mini project. We express our sincere thanks to Dr. C
NANJUNDASWAMY, Principal, Dr. AIT, for providing us an opportunity and means to carry out this project.
We express our heart full thanks to Dr. M MEENAKSHI, HOD, Department of EIE, Dr. AIT, for the
encouragement and whose cooperation and guidance helped us in nourishing our mini project. We would like
to express profound thanks to our mini project guide Mrs. SOUMYA B S, Assistant Professor for her keen
interest and encouragement in our project. We extend our thanks to all the Staff members of Department of
Electronics and Instrumentation Engineering, Dr. AIT for their effort and endurance to bring out our best in us.
Finally, we would like to thank our family members and friends for standing with us through all times.
CONCLUSION
There are several commercial navigation applications - such as Google Maps, Yahoo Maps and MapQuest that
provide users with directions from one place toanother. However, these applications must search along existing
roads; they will not able to provide routes that are as precise as an on-campus path would require.
In this Project we combine IPS with augmented reality without any external mechanism like sensors to
determine the position, just the IPS principle.
Real-time mapping can effortlessly make the visitors reach any location inside the facility within a stipulated
time. Also, this feature affects the productivity of the facility in the long run, having real-time information on our
Smartphone screen.
IJETRM ([Link] [135]
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Vol-4 Issues 08, August -2020 ISSN: 2456-9348
Impact Factor: 4.520
International Journal of Engineering Technology Research & Management
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