Druid (Stars) Faction Agent (Emerald) Milan
CLASS & LEVEL BACKGROUND PLAYER NAME
Meggie Butler
Human TN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
I see omens in every event and action. The stars try to speak to
STRENGTH
14 +1 30 us, we just need to listen.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I've spent so long in the temple that I have little practical
experience dealing with people in the outside world.
0 PERSONALITY TRAITS
Hit Point Maximum 27
0 Strength
DEXTERITY I seek to prove myself worthy of my star's
+1 Dexterity favor by matching my actions against their
teachings.
12 ●
●
+5
+3
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+1 ● +5 Wisdom
-1 Charisma I will do anything to protect
CONSTITUTION SAVING THROWS
the temple where I served.
TEMPORARY HIT POINTS BONDS
16 3
+1 Acrobatics (Dex) Total SUCCESSES
+3
I am inflexible in my thinking.
Animal Handling (Wis)
+3
d8 FAILURES
● +3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)
13 -1
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
O STAR MAP
+5 Insight (Wis)
Scimitar +3 1d6+1 At 2nd level, You've created a star chart as part of your
+1 ● heavenly studies. It is a Tiny object and can serve as a
spellcasting focus for your druid spells.
-1 Intimidation (Cha) While holding this map, you have these benefits:
You know the Guidance cantrip.
WISDOM ● +3 Investigation (Int) You have the Guiding Bolt spell prepared. You can cast
+3 Medicine (Wis) Guiding Bolt without expending a spell slot. You can do
16 ● +3 Nature (Int)
so a number of times equal to your proficiency bonus,
and you regain all expended uses when you finish a long
rest.
● +5 Perception (Wis)
+3 O Starry Form
-1 Performance (Cha) As a bonus action, you can expend a use of your Wild
Shape feature to take on a starry form, rather than
-1 Persuasion (Cha) transforming into a beast.
CHARISMA
+1 Religion (Int)
While in your starry form, you retain your game statistics,
8 +1 Sleight of Hand (Dex) but your body becomes luminous; your joints glimmer
like stars, and glowing lines connect them as on a star
+1 Stealth (Dex) chart. This form sheds bright light in a 10-foot radius and
-1 dim light for an additional 10 feet. The form lasts for 10
+3 Survival (Wis) minutes. It ends early if you dismiss it (no action
required), are incapacitated, die, or use this feature
SKILLS ATTACKS & SPELLCASTING again.
Archer. When you activate this form, and as a bonus
action on your subsequent turns while it lasts, you can
PASSIVE WISDOM (PERCEPTION) make a ranged spell attack, hurling a luminous arrow
CP Leather Armor (11+ that targets one creature within 60 feet of you. On a hit,
the attack deals radiant damage equal to 1d8 + your
DEX. MOD.) Wisdom modifier.
Laguages: Common, Celestial,
SP Wooden Shield (+2 Chalice. Whenever you cast a spell using a spell slot
Draconic, Infernal, Druidic AC) that restores hit points to a creature, you or another
creature within 30 feet of you can regain hit points equal
EP
The badge or to 1d8 + your Wisdom modifier.
Weapon Profs: Clubs, daggers, emblem of your Dragon. When you make an Intelligence or a Wisdom
darts, javelins, maces, quarterstaffs, GP 15
check or a Constitution saving throw to maintain
scimitars, sickles, slings, spears
faction, a copy of a concentration on a spell, you can treat a roll of 9 or lower
on the d20 as a 10.
seminal faction text
PP
Herbalism kit (or a code-book for a
covert faction), a set
of common clothes
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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25 165 52kg
AGE HEIGHT WEIGHT
Blue Caucasian Black
CHARACTER NAME EYES SKIN HAIR
O Safe Haven NAME
As a faction agent, you have The Emerald Enclave
access to a secret network of
supporters and operatives who
can provide assistance on your
adventures. You know a set of
secret signs and passwords you
can use to identify such
operatives, who can provide you
with access to a hidden safe
house, free room and board, or
assistance in finding SYMBOL
information. These agents never
risk their lives for you or risk
revealing their true identities.
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid WIS 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Druidcraft
Guidance (With Star Map) (+1d4 on next roll)
Frostbite (Con. Save or 1d6 dmg and disadv. next atk)
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● Guiding Bolt (2 / day, Does not use slot/ reset long rest)
Healing Word (1d4+Wis)
4
Entangle (20ft, STR. SAVE or Restrained)
Charm Person ([Link], 1 Hour)
SPELLS KNOWN
2 2
Heat Metal (2d8 if metal piece, Con. Save to not drop it)
Hold Person (Wis,Save or Paralyzed)
Enlarge/Reduce (Bonus 1d4 dmg, Str. ADV)
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.