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Druid Character Sheet Template

This document provides character details for Meggie Butler, a human Druid of level 1. Her key abilities include a proficiency bonus of +2, armor class of 14, and hit points of 27. Her highest ability scores are Constitution at 16 and Wisdom at 16. As a Druid, she can use wild shape to take on a starry form instead of transforming into a beast, gaining luminous properties and the ability to make ranged spell attacks.

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0% found this document useful (0 votes)
10 views3 pages

Druid Character Sheet Template

This document provides character details for Meggie Butler, a human Druid of level 1. Her key abilities include a proficiency bonus of +2, armor class of 14, and hit points of 27. Her highest ability scores are Constitution at 16 and Wisdom at 16. As a Druid, she can use wild shape to take on a starry form instead of transforming into a beast, gaining luminous properties and the ability to make ranged spell attacks.

Uploaded by

Strale1337
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Druid (Stars) Faction Agent (Emerald) Milan

CLASS & LEVEL BACKGROUND PLAYER NAME


Meggie Butler
Human TN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
I see omens in every event and action. The stars try to speak to
STRENGTH
14 +1 30 us, we just need to listen.

10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I've spent so long in the temple that I have little practical
experience dealing with people in the outside world.

0 PERSONALITY TRAITS

Hit Point Maximum 27


0 Strength
DEXTERITY I seek to prove myself worthy of my star's
+1 Dexterity favor by matching my actions against their
teachings.
12 ●


+5

+3
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+1 ● +5 Wisdom
-1 Charisma I will do anything to protect
CONSTITUTION SAVING THROWS
the temple where I served.
TEMPORARY HIT POINTS BONDS
16 3
+1 Acrobatics (Dex) Total SUCCESSES
+3
I am inflexible in my thinking.
Animal Handling (Wis)
+3
d8 FAILURES
● +3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

13 -1

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
O STAR MAP

+5 Insight (Wis)
Scimitar +3 1d6+1 At 2nd level, You've created a star chart as part of your
+1 ● heavenly studies. It is a Tiny object and can serve as a
spellcasting focus for your druid spells.
-1 Intimidation (Cha) While holding this map, you have these benefits:
You know the Guidance cantrip.
WISDOM ● +3 Investigation (Int) You have the Guiding Bolt spell prepared. You can cast
+3 Medicine (Wis) Guiding Bolt without expending a spell slot. You can do
16 ● +3 Nature (Int)
so a number of times equal to your proficiency bonus,
and you regain all expended uses when you finish a long
rest.
● +5 Perception (Wis)
+3 O Starry Form
-1 Performance (Cha) As a bonus action, you can expend a use of your Wild
Shape feature to take on a starry form, rather than
-1 Persuasion (Cha) transforming into a beast.
CHARISMA
+1 Religion (Int)
While in your starry form, you retain your game statistics,
8 +1 Sleight of Hand (Dex) but your body becomes luminous; your joints glimmer
like stars, and glowing lines connect them as on a star
+1 Stealth (Dex) chart. This form sheds bright light in a 10-foot radius and
-1 dim light for an additional 10 feet. The form lasts for 10
+3 Survival (Wis) minutes. It ends early if you dismiss it (no action
required), are incapacitated, die, or use this feature
SKILLS ATTACKS & SPELLCASTING again.

Archer. When you activate this form, and as a bonus


action on your subsequent turns while it lasts, you can
PASSIVE WISDOM (PERCEPTION) make a ranged spell attack, hurling a luminous arrow
CP Leather Armor (11+ that targets one creature within 60 feet of you. On a hit,
the attack deals radiant damage equal to 1d8 + your
DEX. MOD.) Wisdom modifier.

Laguages: Common, Celestial,


SP Wooden Shield (+2 Chalice. Whenever you cast a spell using a spell slot
Draconic, Infernal, Druidic AC) that restores hit points to a creature, you or another
creature within 30 feet of you can regain hit points equal
EP
The badge or to 1d8 + your Wisdom modifier.

Weapon Profs: Clubs, daggers, emblem of your Dragon. When you make an Intelligence or a Wisdom
darts, javelins, maces, quarterstaffs, GP 15
check or a Constitution saving throw to maintain

scimitars, sickles, slings, spears


faction, a copy of a concentration on a spell, you can treat a roll of 9 or lower
on the d20 as a 10.
seminal faction text
PP
Herbalism kit (or a code-book for a
covert faction), a set
of common clothes
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25 165 52kg
AGE HEIGHT WEIGHT

Blue Caucasian Black


CHARACTER NAME EYES SKIN HAIR

O Safe Haven NAME


As a faction agent, you have The Emerald Enclave
access to a secret network of
supporters and operatives who
can provide assistance on your
adventures. You know a set of
secret signs and passwords you
can use to identify such
operatives, who can provide you
with access to a hidden safe
house, free room and board, or
assistance in finding SYMBOL
information. These agents never
risk their lives for you or risk
revealing their true identities.
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid WIS 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Druidcraft
Guidance (With Star Map) (+1d4 on next roll)
Frostbite (Con. Save or 1d6 dmg and disadv. next atk)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Guiding Bolt (2 / day, Does not use slot/ reset long rest)

Healing Word (1d4+Wis)


4
Entangle (20ft, STR. SAVE or Restrained)

Charm Person ([Link], 1 Hour)


SPELLS KNOWN

2 2
Heat Metal (2d8 if metal piece, Con. Save to not drop it)

Hold Person (Wis,Save or Paralyzed)

Enlarge/Reduce (Bonus 1d4 dmg, Str. ADV)


5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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