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Reflection and Refraction of Light

The document summarizes key concepts about light reflection and refraction. It describes the laws of reflection, including that the incident ray, reflected ray, and normal all lie in the same plane. It also discusses regular and diffuse reflection. For refraction, it outlines that light bends when passing between substances of different densities, following Snell's law. Plane mirrors are described as forming virtual, upright images that are laterally inverted compared to the object.

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Shean Lim
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100% found this document useful (1 vote)
380 views2 pages

Reflection and Refraction of Light

The document summarizes key concepts about light reflection and refraction. It describes the laws of reflection, including that the incident ray, reflected ray, and normal all lie in the same plane. It also discusses regular and diffuse reflection. For refraction, it outlines that light bends when passing between substances of different densities, following Snell's law. Plane mirrors are described as forming virtual, upright images that are laterally inverted compared to the object.

Uploaded by

Shean Lim
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Chapter 13: Light

13.1 reflection of light

Laws of reflection:

1. The incident ray, the reflected ray, and the normal at


the point of incidence all lie in the same place.
2. The ratio of the sine of the angle of incidence to the
sine of the angle of refraction is constant. (angle of incidence =
angle of the diagram)

Diffuse and regular reflection

Regular reflection occurs


when light reflects off a very
smooth surface and forms a
clear image. Diffuse reflection
occurs when light reflects off a
rough surface and forms a
blurry image or no image at
all.

The image in a plane mirror

Characteristics of an image in a plane mirror

1. The image is virtual.


2. The image is upright.
3. The image formed is the same size as the object.
4. The image is far behind the mirrors the object is in front of the mirror. The object and
the image are perpendicular to the mirror.
5. The image is laterally inverted (left-to-right inversion).

A virtual image cannot be formed on a screen, nor do the light rays pass through it. (light rays
do not pass through virtual images)

Plane mirror: The flat surface that produces an erect visual image of a real object where front
and back are reversed.

Ray diagram: A ray diagram shows how light travels, including what happens when it reaches
a surface. In a ray diagram, you draw each ray as a straight line; with an arrowhead pointing in
the direction that the light travels.

Refraction of light

-Refraction is the bending of light (it also


happens with sound, water, and other waves) as
it passes from one transparent substance into another. This bending by refraction makes it
possible for us to have lenses, magnifying glasses, prisms, and rainbows. Even our eyes
depend upon this bending of light.

Waves travel at diff speeds and & mediums( materials) bc diff mediums have diff densities.

Higher density=slower lightwave

Eg. air to glass

● Air is less dense than glass


● Glass is denser
● Therefore light will pass through slower in glass

[ray diagram]

Law of refraction

1. The incident ray, reflected ray, and the normal, to the interface of any two given
mediums; all lie in the same plane.
2. The ratio of the sine of the angle of incidence and sine of the angle of refraction is
constant.

How to measure refractive index

1. Place the glass block on a sheet of paper, and carefully draw around the block using a
pencil
2. Take a ray box and carefully aim the box so that a single ray of light passes through the
block
3. Using a pencil, mark some points along the path of the ray:
Before it reaches the block;
Where it hits the block;
Where it leaves the block;
After it has left the block
4. Now remove the block from the paper and, using a ruler and pencil, draw straight
lines connecting points: a and b; b and c; c and d. The resulting line will show the path
of the ray
5. Replace the block within its outline and repeat the above process for a ray striking the
block at a different angle

Snell’s law: when light enters a denser medium( such as glass) it slows down and bends
towards the medium.

Common questions

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Snell's law defines the relationship between the angles of incidence and refraction, with the ratio of the sine of the angle of incidence to sine of the angle of refraction being constant for any two media. To measure the refractive index, place a glass block on paper, trace its outline, and map the ray's path through it at different angles, connecting these points post-experiment using a ruler .

The refractive index, representing a medium's density, affects light by decreasing its speed and causing it to bend—towards the normal if entering a denser medium, and away if entering a less dense one. This is crucial in focusing, bending, and altering light paths, such as in lenses and vision .

The laws of reflection state that the incident ray, the reflected ray, and the normal at the point of incidence all lie in the same plane. In regular reflection, light reflects off a very smooth surface forming a clear image because the reflected rays remain parallel, while in diffuse reflection, light reflects off a rough surface, scattering the rays and blurring the image .

A medium's density affects the speed of light; denser media slow down light, causing refraction, or bending. For example, light travels faster in air (less dense) than in glass (denser), hence when transitioning into glass it bends towards the normal, altering its path significantly .

An image formed by a plane mirror is virtual, meaning it cannot be projected on a screen, as the rays do not physically converge at the image's location. It is laterally inverted, upright, and the same size as the object. Unlike real images, where light rays converge, virtual images appear to be behind the mirror, perpendicular to the object .

Refraction, the bending of light as it passes from one medium to another, is critical in lenses by altering the speed of light waves based on medium density. This bending allows lenses to focus light, enabling magnifying glasses, optical instruments, and even human vision, as our eyes rely on refraction to focus light on the retina .

The normal line is a perpendicular reference drawn at the point of incidence on a surface where the light ray strikes. It assists in measuring angles of incidence and reflection, and during refraction, it is used to determine how the ray bends as it passes between media with different densities, helping adhere to Snell's law .

Ray diagrams are crucial as they visually represent the path of light rays, including their direction and interactions with surfaces. This aids in comprehending phenomena like reflection, refraction, and image formation, providing clear insights into how and why light behaves in certain ways .

Lateral inversion, where images are flipped horizontally, is significant as it affects daily interactions with mirrors, such as personal grooming and reverse text perception (e.g., ambulance signage). Understanding this inversion is essential for interpreting visuals from mirrored surfaces correctly .

The virtual nature of plane mirror images, which cannot be projected or captured on a screen, impacts daily interactions by providing a seemingly true reflection for grooming and positioning tasks. Understanding this nature helps in correctly judging distances and positions while interacting with objects via reflection .

Chapter 13: Light
13.1 reflection of light
Laws of reflection:
1.
The incident ray, the reflected ray, and the normal at
the
it passes from one transparent substance into another. This bending by refraction makes it
possible for us to have lenses, ma

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