valuating Manual Work (Ch.
7, Chaffin) Predetermined Time Systems - Traditional IE technique for obtaining a standard time (time study, work sampling) via: 1) analyzing and subdividing a task into elemental motions 2) assigns pre-set standard times for motions 3) summates these to obtain a standard time for the whole task (no direct timing) 4) however, it also allows a very detailed analysis of the manual work involved History - 1) based on Frank & Lillian Gilbreth's therbligs 2) with time added for each therblig 3) Work Factor in 1930's, now >200 Methods Time Measurement (MTM) 1) by Maynard, et al. 1940's 2) jobs from Westinghouse, broken down into elements, rated, timed, 3)Time Measurement Unit (TMU) = .00001 hr = .0006 min = .036 sec or 1 hr = 100,000 TMU 4) many variations (MTM-1, MTM- 2, MTM-3): trade-off between speed and accuracy MTM-2 best compromise (instead of MTM-1 as in Chaffin) 5) also MTM-C for clerical work, MTM-V for machine shops, MTM-M for magnified work MTM-2 can be used if: 1) cycle time > 1600 TMU ( 1 min, with 5% accuracy) 2) cycle is not highly repetitive 3) no complex finger motions involved 4) Ex. Dealing cards: i) .5 min - NO, ii) very repetitive - NO, iii) complex finger motions - NO 9 basic categories of motions: 1) GET (G) - reach for an object, grasp it, eventually release the object, purpose = to gain control of object 2) PUT (P) - move and position object while under control, purpose = to move object to new location Both GETs and PUTs affected by three variables: a) 3 cases: (A, B, C) based on the type of grasping or correcting motions (for GET, for PUT): b) distance: measured from knuckle to knuckle (MTM-1) or approximate using classification levels of motion (MTM-2) Range (in) 0-2 2-6 6-12 Code 2 6 12 Classification 1-finger 2 - wrist 3 - forearm
12-18 18-32*
18 32
4 - arm 5 - torso
* beyond 32 in. include step c) weight of object or resistance - adds additional time to GET or PUT, over and above basic value, to compensate for additional muscle recruitment GET WEIGHT (GW) - add 1 TMU for each 2 lbs, up to 40 lbs PUT WEIGHT (PW) - add 1 TMU for each 10 lbs, above 4 lbs, up to 40 lbs Note: 1) These values are per hand, if 20 lbs in both hands, then a PW10=1 TMU extra 2) GW greater than PW because greater muscle recruitment to overcome inertia 3) Quantify resistance using net effective force (equivalent to friction with =.4) Ffriction = N W=F/#hands 4) Gs and Ps require two additional identifiers: case and distance, e.g. PA2 3) APPLY PRESSURE (A) = 14 TMU, exert muscular force on object without moving it (short time, but longer than GET or PUT), e.g. Push a button 4) REGRASP (R) = 6 TMU 1) changing position of object without relinquishing control, e.g. reorient tool, 2) as soon as the hand relinquishes control, use a GET 5) EYE ACTION (E) = 7 TMU 1) to recognize an object, no mental time other than simple perception, 2) shift line of vision to new area, normal area of vision is 4" circle at 16" 3) don't overdue, GETs and PUTs have E already included! 6) CRANK (C) = 15 TMUs/rev 1) hand/fingers move object in circular path > rev 2) if < rev, use G and P 3) may also need GW, to overcome initial stiction, and PW for sticky crank 4) note difference between a continuous crank and intermittent crank 7) STEPS (S) = 18 TMU/step 1) leg motion with purpose of moving the body 2) distance > 12" 8) FOOT MOTION (F) = 9 TMU 1) short foot motion, < 12" 2) activate a pedal, not to move body 9) BEND & ARISE (B) = 61 TMU 1) vertical displacement of the body 2) bend, stoop, kneel on one knee 3) kneeling on both knees = 2B