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Graphical Method for LP Problems

This document provides solutions to 5 linear programming problems using the graphical method. Each problem is summarized as follows: 1. The optimal solution is x1 = 60, x2 = 20 with maximum value of Z = 1,100. 2. The optimal solution is x1 = 12.5, x2 = 35 with maximum value of Z = 2,150. 3. The optimal solution is x1 = 1, x2 = 5 with minimum value of Z = 13. 4. The optimal solution is x1 = 4, x2 = 2 with maximum value of Z = 10. 5. The optimal solution is at point B with coordinates (4,2) but

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0% found this document useful (0 votes)
23 views11 pages

Graphical Method for LP Problems

This document provides solutions to 5 linear programming problems using the graphical method. Each problem is summarized as follows: 1. The optimal solution is x1 = 60, x2 = 20 with maximum value of Z = 1,100. 2. The optimal solution is x1 = 12.5, x2 = 35 with maximum value of Z = 2,150. 3. The optimal solution is x1 = 1, x2 = 5 with minimum value of Z = 13. 4. The optimal solution is x1 = 4, x2 = 2 with maximum value of Z = 10. 5. The optimal solution is at point B with coordinates (4,2) but

Uploaded by

Dileep Kumar
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

1. Use the Graphical Method to solve the following LP Problem.

Maximize Z = 15x1 + 10x2


Subject to constraints,
(i) 4x1 + 6x2 ≤ 360
(ii) 3x1 + 0x2 ≤ 180
(iii) 0x1 + 5x2 ≤ 200
And
x1, x2 ≥ 0

Solution:

The given LP problem is already in mathematical form

Converting the inequality equation to equality, the constraints will be re-written as

4x1 + 6x2 = 360------------(1)


3x1 + 0x2 = 180------------(2)
0x1 + 5x2 = 200------------(3)

Solving equation (1)

4x1 + 6x2 = 360

Put x2 = 0 Put x1 = 0

4x1 = 360 6x2 = 360

X1 = 90 x2 = 60

So the points are (90,0) & (60,0)

Solving equation (2)

3x1 + 0x2 = 180 3x1 = 180

3x1 = 180

x1 = 60

Solving equation (3)

0x1 + 5x2 = 200

5x2 = 200

x2 = 40
Draw the Graph with the following points or equation

To Find the Feasible Region

Examine whether the origin (0, 0) satisfies the constraint. If it does, then all points on and below the
constraint equation towards the origin are feasibility region

4x1 + 6x2 ≤ 360

4*0+6*0 = 0 ≤ 360

If the origin (0, 0) does not satisfies the constraint, then all points on and above the constraint
equation away from the origin are feasibility points

Extreme Points Co-ordinates (x1, x2) Objective Function


Max Z = 15x1 + 10x2
O (0, 0) 15*0 + 10*0 = 0
A (60, 0) 15*60 + 10*0 = 900
B (60, 20) 15*60 + 10*20 = 1,100
C (30, 40) 15*30 + 10*40 = 850
D (0, 40) 15*0 + 10*40 = 400

Find out the maximum value from the above table, the maximum value of Z = 1,100 is achieved at the
point extreme B (60, 20)

Hence the optimal solution to the given LP problem is

x1 = 60 : x2 = 20

Max Z = 1,100

2. Use the Graphical Method to solve the following LP Problem.


Maximize Z = 60x1 + 40x2
Subject to constraints:
(i) x1 ≤ 25
(ii) x2 ≤ 35
(iii) 2x1 + x2 ≤ 60

And

x1, x2 ≥ 0

Solution

The given LP problem is already in mathematical form

Converting the inequality equation to equality, the constraints will be re-written as

x1 = 25--------------------(1)
x2 = 35--------------------(2)
2x1 + x2 = 60-------------(3)

Solving equation (1)

x1 = 25

Solving equation (2)

x2 = 35

Solving equation (3)

2x1 + x2 =60

Put x2 = 0 Put x1 = 0
2x1 = 60 x2 = 60
x1 = 30
So the points are (30,0) & (0,60)

Draw the Graph with the following points or equation

To Find the Feasible Region

Examine whether the origin (0, 0) satisfies the constraint. If it does, then all points on and below the
constraint equation towards the origin are feasibility points

If the origin (0, 0) does not satisfies the constraint. If it does, then all points on and above the
constraint equation away from the origin are feasibility points

Extreme Points Co-ordinates (x1, x2) Objective Function


Max Z = 60x1 + 40x2
O (0, 0) 60*0 + 40*0 = 0
A (0, 35) 60 *0 + 40*35 = 1,400
B (12.5, 35) 60 *12.5 + 40*35 = 2,150
C (25, 10) 60 *25 + 40*10 = 1,900
D (25, 0) 60*25 + 40*0 = 1,500

Find out the maximum value from the above table, the maximum value of Z = 2,150 is achieved at the
point extreme B (12.5, 35)

Max Z = 2,150
x1 = 12.5
x2 = 35

3. Use the Graphical Method to solve the following LP Problem.


Minimize Z = 3x1 + 2x2
Subject to the Constraints,
(i) 5x1 + x2 ≥ 10
(ii) x1 + x2 ≥ 6
(iii) x1 + 4x2 ≥ 12
And
x1, x2 ≥ 0
Solution

The given LP problem is already in mathematical form

Converting the inequality equation to equality, the constraints will be re-written as

5x1 + x2 = 10----------------(1)
x1 + x2 = 6-------------------(2)
x1 + 4x2 = 12----------------(3)
Solving equation (1)

5x1 + x2 = 10
Put x2 = 0, Put x1 = 0
5x1 = 10 x2 = 10
x1 = 2
So the points are (2, 10)

Solving equation (2)


x1 + x2 = 6
Put x2 = 0 put x1 = 0
x1 = 6 x2 = 6
So the points are (6, 6)

Solving equation (3)


x1 + 4x2 = 12
put x2 = 0 put x1 = 0
x1 = 12 4x2 = 12
x2 = 3
So the points are (12, 3)

Draw the Graph with the following points or equation


To Find the Feasible Region

Examine whether the origin (0, 0) satisfies the constraint. If it does, then all points on and below the
constraint equation towards the origin are feasibility points

If the origin (0, 0) does not satisfies the constraint. If it does, then all points on and above the
constraint equation away from the origin are feasibility points

Extreme Points Co-ordinates (x1, x2) Objective Function


Min Z = 3x1 + 2x2
A (12, 0) 3*12 + 2*0 = 36
B (4, 2) 3*4 + 2*2 = 16
C (1, 5) 3*1 + 2*5 = 13
D (0, 10) 3*0 + 2*10 = 20

Find out the minimum value from the above table, the minimum value of Z = 13 is achieved at the point
extreme C (1, 5)

Min Z = 13
x1 = 1
x2 = 5

4. Use the Graphical Method to solve the following LP Problem.


Maximize Z = 2x1 + x2
Subject to the constraints
(i) x1 + 2x2 ≤ 10
(ii) x1 + x2 ≤ 6
(iii) x1 - x2 ≤ 2
(iv) x1 – 2x2 ≤ 1
And
x1, x2≥ 0
Solution

The given LP problem is already in mathematical form

Converting the inequality equation to equality, the constraints will be re-written as

x1 + 2x2 = 10------------------- (1)


x1 + x2 = 6---------------------- (2)
x1 - x2 = 2----------------------- (3)
x1 – 2x2 = 1--------------------- (4)
Solving equation (1)
x1 + 2x2 = 10 put x1 = 0
put x2 = 0 2x2 = 10
x1 = 10 x2 = 5
So the points are (10, 5)

Solving equation (2)


x1 + x2 = 6
put x2 = 0 put x1 = 0
x1 = 6 x2 = 6
So the points are (6, 6)

Solving equation (3)


x1 - x2 = 2
put x2 = 0 put x1 = 0
x1 = 2 -x2 = 2
x2 = -2
So the points are (2, -2)

Solving equation (4)


x1 – 2x2 = 1
put x2 = 0 put x1 = 0
x1 = 1 -2x2 = 1
x2 = -1/2 = -0.5
So the points are (1, -0.5)

Draw the Graph with the following points or equation


Extreme Points Co-ordinates (x1, x2) Objective Function
Max Z = 2x1 + x2
O (0, 0) 2*0 + 0 = 0
A (1, 0) 2*1 + 0 = 2
B (3, 1) 2*3 + 1 = 7
C (4, 2) 2*4 + 2 = 10
D (2, 4) 2*2 + 4 = 8
E (0, 5) 2*0 + 5 = 5

Find out the maximum value from the above table, the maximum value of Z = 10 is achieved at the point
extreme C (4, 2)

Max Z = 10
x1 = 4
x2 = 2

5. Use the Graphical Method to solve the following LP Problem.


Minimize Z = -x1 + 2x2
Subject to the Constraints
(i) –x1 + 3x2 ≤ 10
(ii) x1 + x2 ≤ 6
(iii) x1 – x2 ≤ 2
And
x1, x2 ≥ 0

Solution
The given LP problem is already in mathematical form

Converting the inequality equation to equality, the constraints will be re-written as

–x1 + 3x2 = 10-----------------(1)


x1 + x2 = 6----------------------(2)
x1 – x2 = 2----------------------(3)
Solving equation (1)
–x1 + 3x2 = 10
Put x2 = 0 put x1 = 0
-x1 = 10 3x2 = 10
x1 = -10 x2 = 10/3 = 3.33

So the points are (-10, 3.33)

Solving equation (2)


x1 + x2 = 6
put x2 = 0 put x1 = 0
x1 = 6 x2 = 6

So the points are (6, 6)

Solving equation (3)


x1 – x2 = 2
put x2 = 0 put x1 = 0
x1 = 2 -x2 = 2
x2 = -2

So the points are (2, -2)

Draw the Graph with the following points or equation


Extreme Points Co-ordinates (x1, x2) Objective Function
Min Z = -x1 + 2x2
O (0, 0) -0 + 2*0 = 0
A (2, 0) -2 + 2*0 = -2
B (4, 2) -4 + 2*2 = 0
C (2, 4) -2 + 2*4 = 6
D (0, 3.33) -0 + 2*3.33 = 6.66
Find out the minimum value from the above table, the minimum value of Z = -2 is achieved at the point
extreme A (2, 0)

Min Z = -2
x1 = 2
x2 = 0

Common questions

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Converting inequalities to equalities helps identify boundary lines regarding optimal solutions on a graph. This step clarifies the feasible region's boundaries and facilitates the identification of intersection points with other constraints, crucial for accurately plotting and solving the problem using the graphical method .

The graphical method involves plotting the constraints and identifying the feasible region. It helps visualize optimization problems by showing how constraints limit potential solutions. You find the objective function's optimal value at a vertex of the feasible region, as seen in multiple examples where the maximum or minimum Z value is found .

Introducing x1 ≥ 5 changes the feasible region because it restricts x1 to values of 5 or greater. This potentially eliminates some of the existing extreme points like (1, 0) and (3, 1), altering where the maximum Z value might lie. The new feasible region shrinkage could lead to a different optimal solution or even infeasibility if no overlap remains .

Point A (2, 0) is chosen as the optimal solution because it results in the lowest value for the objective function, which is -2. Within the feasible region formed by constraints like -x1 + 3x2 ≤ 10 and x1 + x2 ≤ 6, it remains feasible while optimizing the Z value to its minimum .

Point C (1, 5) is the optimal solution as it is within the feasible region defined by the constraints, each of which forms a boundary in the positive plane. This point satisfies all constraints while giving the minimum possible value of Z, which is 13 in this problem .

The optimal solution for the problem is achieved at the point B (60, 20), where x1 = 60 and x2 = 20, and the maximum Z value is 1,100 .

The feasible region is determined by the intersection of the constraints, forming a region that includes points (0, 0), (0, 35), (12.5, 35), and (25, 10). This bounded region is below or on each of the constraint lines: x1 = 25, x2 = 35, and 2x1 + x2 = 60. The feasibility is satisfied at point B (12.5, 35) where Z is maximized .

If a problem lacks a feasible solution, strategies include altering or relaxing some constraints to expand the feasible region or reviewing problem constraints for inconsistencies. Introducing slack variables can help modify constraint conditions to potentially uncover non-obvious feasible solutions .

Extreme points mark the vertices of the feasible region in graphical representation. An optimal solution for linear problems on the graph exists at one or more of these points. Thus, evaluating the objective function at each vertex (extreme point) allows for identifying where the optimal value occurs .

A solution might be infeasible if it violates one or more of the problem's constraints. The constraints must all be satisfied along with the optimization of the objective function. If a point gives an optimal objective function value but doesn’t lie within the feasible region defined by all constraints, it’s considered infeasible .

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