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Adonis Anti-Cheat Bypass Script

This Lua script hooks the __namecall metamethod to intercept calls from the ClientMover script's GetService method, returning without calling the original method, effectively bypassing any anti-cheat checks. It then warns that the game is running with an autobypass enabled.

Uploaded by

Ilann
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0% found this document useful (1 vote)
2K views1 page

Adonis Anti-Cheat Bypass Script

This Lua script hooks the __namecall metamethod to intercept calls from the ClientMover script's GetService method, returning without calling the original method, effectively bypassing any anti-cheat checks. It then warns that the game is running with an autobypass enabled.

Uploaded by

Ilann
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
  • Script Method Analysis

local Namecall

Namecall = hookmetamethod(game, '__namecall', function(self, ...)


local Caller = tostring(getcallingscript())
local Method = getnamecallmethod()

if Caller == 'ClientMover' and Method == 'GetService' then


return
end

return Namecall(self, ...)


end)

warn('[Adonis Autobypass]: this game is running with autobypass!')

local Namecall
Namecall = hookmetamethod(game, '__namecall', function(self, ...)
   local Caller = tostring(getcallingscript(

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