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Giahuy Hub Script for Item Duplication

This script allows users to dupe and spawn items in a game. It contains sections to spawn selected amounts of blueprints, spawn items using a spawned name, and fill all blueprints with a selected tree class or make them all grey. Buttons are included to execute these actions like spawning blueprints, spawning items, filling with a tree class using a tool or for all at once, and making all blueprints grey.

Uploaded by

Rounak
Copyright
© All Rights Reserved
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0% found this document useful (0 votes)
65 views3 pages

Giahuy Hub Script for Item Duplication

This script allows users to dupe and spawn items in a game. It contains sections to spawn selected amounts of blueprints, spawn items using a spawned name, and fill all blueprints with a selected tree class or make them all grey. Buttons are included to execute these actions like spawning blueprints, spawning items, filling with a tree class using a tool or for all at once, and making all blueprints grey.

Uploaded by

Rounak
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

'--/ / Decompiled Code.

--SCRIPT
local Library =
loadstring(game:HttpGet("[Link]
NOOBARMYSCRIPTER/main/Lib"))()
local Window = [Link]("made by NOOB_ARMY VOVKAVRANKGAMEYT", "Midnight")

-- DUPE AXE
local Tab = Window:NewTab("Spawn")
local DupeSection = Tab:NewSection("Spawn items")

DupeSection:NewTextBox("Write Name to spawn", "Write Item Name to spawn",


function(LOLUDUPEHA)
QUAL = LOLUDUPEHA
end)
DupeSection:NewTextBox("Amount Blueprints", "Amount Blueprints",
function(LOLUDUPEHA)
ISPAWN = LOLUDUPEHA
end)
DupeSection:NewButton("Spawn Blueprints","Spawn selected amount Blueprints",
function()
for i = 1,ISPAWN do
local args = {
[1] = "Wall3",
[2] = [Link],
[3] = game:GetService("Players").LocalPlayer
}

game:GetService("ReplicatedStorage").[Link]:FireServe
r(unpack(args))
end
end)
DupeSection:NewButton("Spawn Items", "Spawn items", function()
local SPAWN =
game:GetService("ReplicatedStorage").[Link];
for al, v in pairs([Link]:GetChildren()) do
if v:FindFirstChild("Owner") then
if v:FindFirstChild("Type") then
if [Link] == "Blueprint" then
if v:FindFirstChild("MainCFrame") then
position = [Link]
else
position = [Link]
end;
[Link] = "Structure"
[Link] = QUAL
SPAWN:FireServer([Link], position,
game:GetService'Players'.LocalPlayer, "SpookyNeon", v, true)
end
end
end
end
end)
DupeSection:NewKeybind("toggle gui", "toggle gui", [Link],
function()
Library:ToggleUI()
end)
local Tab = Window:NewTab("Filler")
local FillerSection = Tab:NewSection("Filler with selected Treeclass")
FillerSection:NewDropdown("Treeclass", "FILL ALL BLUEPRINTS",
{"Birch","Walnut","Generic","Oak","Pine","Palm","Cherry","Koa","Volcano","GreenSwam
py","GoldSwampy","GenericSpecial","SnowGlow","Frost","CaveCrawler","LoneCave","Spoo
ky","SpookyNeon"}, function(WHICH)
treeclass = WHICH
end)
FillerSection:NewButton("Fill Select Treeclass Bp", "FILL ALL selected bp",
function()
local FILL =
game:GetService("ReplicatedStorage").[Link];
for al, v in pairs([Link]:GetChildren()) do
if v:FindFirstChild("Owner") then
if v:FindFirstChild("Type") then
if [Link] == "Blueprint" then
if v:FindFirstChild("MainCFrame") then
position = [Link]
else
position = [Link]
end;
FILL:FireServer([Link], position,
game:GetService'Players'.LocalPlayer, treeclass, v, true)
end
end
end
end
end)
FillerSection:NewButton("Fill selected bp tool", "Fill selected bp tool",
function()
local tool = [Link]("Tool", [Link])
[Link] = false
--[Link] = true
[Link] = "Click in bp to fill"
[Link] = "Filling clicked bp"
[Link]:connect(function(Mouse)
Mouse.Button1Down:connect(function()
if [Link]:FindFirstChild("Type") and
[Link]:FindFirstChild("ItemName") then
local FILL =
game:GetService("ReplicatedStorage").[Link];
FILL:FireServer([Link],
[Link], game:GetService'Players'.LocalPlayer,
treeclass, [Link], true)
end
end)
end)
end)
local FillerSection = Tab:NewSection("Fill all bp with grey")
FillerSection:NewButton("Fill all bp grey", "FILL ALL BLUEPRINTS grey", function()
local FILL =
game:GetService("ReplicatedStorage").[Link];
for al, v in pairs([Link]:GetChildren()) do
if v:FindFirstChild("Owner") then
if v:FindFirstChild("Type") then
if [Link] == "Blueprint" then
if v:FindFirstChild("MainCFrame") then
position = [Link]
else
position = [Link]
end;
FILL:FireServer([Link], position,
game:GetService'Players'.LocalPlayer, nil, v, true)
end
end
end
end
end)
'

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