##Mod Notes##
#For easy reference
###Edited Vanilla Files###
For compatches. Some of these are more important than others (marked as
required). Religion files can be overwrote by loading a mod after this one and
nothing major will break but no mod that touches landed titles or history will be
compatible unless a compatch were made
###Vanilla Files touched have #MODIFIED VANILLA FILE
in them###
00_bookmarks - Required
10_culture_conversion_decisions - Required
00_dynasties - Required
00_government_types - Only to make tribal titles valid under clans
00_landed_titles - Required
00_realm_laws - Mainly to control crown/tribal authority at game start with
various bookmarks
00_succession_laws - Required
00_province_terrain - Required. Due to new provinces.
01_province_properties - Required. Due to new provinces. Also fixed Paradox
errors in forgetting to make mountains have winter.
00_holy_sites - To move Holy Sites based on new provinces
00_christianity - Required or Holy Orders won't work
00_decisions_effects - Required
00_mongol_invasion_effects - Required
00_succession_triggers - Required
01_princely_elective - Only to alter the HRE electors. Without this it'd just
be vanilla
bookmark_events - Required
coa_events - Required
court_maintenance_events - Required
global_culture_events - Required
story_cycle_mongol_invasion_events - Required
frontend_bookmarks - Required
window_character - Required
Entire History folder - Required
Entire map_data folder - Required
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#Other mod integration#
Files tend to be organized with tags so that I can easily comment out sections or
remove files when DLC's come out until the integrated mod gets updated
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###Mods compatched into GUI files###
- This mods GUI files are based on Unified UI
##Rajas of Asia Govt##
Rename the files needed for the Mandala government when Rajas moves over to the
vanilla projection as I'll compatch it then
##Res Republica Integration. Credit towards Caden335##
####Anything dealing with RS has #ResRepublica# in
the file for easy searching#####
# To add families to a republic, set their employer(shortly before start date) and
use the effect 'add_family_to_republic_families = yes' in the history for them.
# To set up a republic, run one of the effects: set_up_senate_republic,
set_up_council_republic, or set_up_elected_ruler_republic is the on start
referencing the title (eg. title:k_venice={set_up_elected_ruler_republic=yes})
E:\SteamLibrary\steamapps\workshop\content\1158310\2478356664
#Effects in character files
#Create republic. Can also just be done via script in republic_on_actions
867.1.1 = {
effect = {
set_up_elected_ruler_republic = yes
}
}
#Remove families from republic
867.1.1 = {
effect = {
remove_family_from_republic = yes
}
}
1194.1.1 = {
effect = {
add_family_to_republic_families = yes
}
}
1220.1.5 = {
employer = xxx
}
1220.1.1 = {
effect = {
effect_create_personal_army = yes
}
}
1066.1.3 = {
effect = {
change_family_influence_positive = { AMOUNT = 2000 } #Doesn't
seem to work
}
}
#Republics#
- First year is first bookmark title exists. Last is either when it was conquered
or turned into a feudal state
Amalfi - 769-870
Venice - Entire game
Ragusa - Entire game
Ancona - 1066-Rest of game
Pisa - 1066–Rest of game
Genoa - ~1066-Rest of game
Gotland - 1066-1081. Brief resurgence in 1100's
Channel Islands - 1081-Rest of game
The Hansa - 1227-Rest of game
--
Interior Italian Republics
- Only republics that actually had varied families and not republics that were
consistently ruled by only one family (such as Piacenza). End dates are last
bookmark it existed before it was conquered or turned into a feudal state (such as
Milan)
- Many of these republics shared families so having a type of elective government
instead of a 'republic' would actually fit better as patrician family follows the
family head
Republic of Arezzo - 1167-Rest of game
Republic of Florence - 1167-Rest of game
Republic of Lucca - 1160-Rest of game
Republic of Mantua - 1167-Rest of game
Republic of Parma - 1138-Rest of game
Republic of Padova - 1153-Rest of game
Republic of Pavia - 1140-Rest of game
Republic of Asti - 1140-Rest of game
Republic of Siena - 1167-1310
Republic of Cremona - 1093-1310
Republic of Milan - 1026-1310
Republic of Vercelli - 1240-1310
Republic of Bergamo - 1095-1310
Republic of Vicenza - 1147-1297
Republic of Modena - 1149-1285
Republic of Reggio - 1136-1267
--
Novgorod - 1136–Rest of game #Not sure how to do this one given it didn't really
have consistent patrician houses. An elective government probably would be best
Utland (Denmark) - 993-Rest of game #Doesn't exist in CK3 and I'd need to add
baronies to Denmark for this
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###Character File Effects##
Mainly for easier copy pasting and reference
#Prevent faction war
add_character_flag = {
flag = recent_nation_fracturing_faction_war
years = faction_nation_fracturing_war_defeat_cooldown
}
#Languages
effect = {
learn_language = language_xxxx
}
#Set a capital in character history (even vanilla doesn't do this correctly)
effect = {
set_realm_capital = title:c_itil
}
#Tributaries
xxxx.1.1={
effect = {
make_tributary = {
TYPE = tributary_permanent #(see 00_T4N_tributary_types)
TRIBUTARY = character:xxx
SUZERAIN = character:xxxx
}
}
}
xxxx.1.1={
effect = {
make_tributary = {
TYPE = tributary_non_permanent #(see 00_T4N_tributary_types)
TRIBUTARY = character:xxx
SUZERAIN = character:xxxx
}
}
}
#Relationships
xxxx.1.1={
effect = {
set_relation_rival = { reason = rival_historical target =
character:xxxx }
}
}
xxxx.1.1 = {
effect = {
set_relation_friend = { reason = friend_generic_history target =
character:xxxx }
}
}
xxxx.1.1 = {
effect = {
set_relation_lover = { reason = lover_history target =
character:xxxx }
}
}
xxxx.1.1 = {
effect = {
set_relation_nemesis = { reason = nemesis_historical target =
character:xxxx }
}
}
xxxx.1.1 = {
effect = {
create_betrothal = character:xxxx
}
}
set_relation_potential_friend
set_relation_potential_rival
set_relation_nemesis
#Done
set_relation_friend
set_relation_rival
set_relation_lover
#Deaths
death = {
death_reason = death_murder_known
killer = xxxx
}
death = {
death_reason=death_murder_unknown
killer = xxxx
}
death_natural_causes:0 "died of natural causes"
death_old_age:0 "died of old age"
death_bubonic_plague:1 "died from the
[GetTrait('bubonic_plague').GetName( [Link] )]"
death_smallpox:2 "died from [GetTrait('smallpox').GetName( [Link] )]"
death_typhus:1 "died of [GetTrait('typhus').GetName( [Link] )]"
death_cancer:1 "died of [GetTrait('cancer').GetName( [Link] )]"
death_pneumonic:1 "died of [GetTrait('pneumonic').GetName( [Link] )]"
death_consumption:1 "died of [GetTrait('consumption').GetName( [Link]
)]"
death_leper:1 "died a [GetTrait('leper').GetName( [Link] )]"
death_gout_ridden:1 "died
[GetTrait('gout_ridden').GetName( [Link] )]"
death_great_pox:1 "died of [GetTrait('great_pox').GetName( [Link] )]"
death_ill:1 "died from being [GetTrait('ill').GetName( [Link] )]"
death_sickly:1 "died from being
[GetTrait('sickly').GetName( [Link] )]"
death_giant:0 "died from complications related to gigantism"
death_spindly:0 "died of heart failure"
death_wheezing:0 "died of asphyxiation during a violent coughing attack "
death_bleeder:0 "bled to death"
death_depressed:0 "$death_spindly$" # Cardiovascular deaths are more common
for people with depression
death_lunatic:0 "$death_spindly$" # Cardiovascular deaths are more common for
people with schizophrenia
death_possessed:0 "died from a seizure"
death_incapable:0 "$death_possessed$"
death_wounded_1:0 "died from [[Link]] wounds"
death_wounded_2:0 "$death_wounded_1$"
death_wounded_3:0 "$death_wounded_1$"
death_wounds:0 "$death_wounded_1$"
death_maimed:1 "died from [[Link]] internal injuries"
death_flagellant:0 "died from the complications of flagellation"
death_physique_bad_1:0 "died because of [[Link]] poor physique"
death_physique_bad_2:0 "$death_physique_bad_1$"
death_physique_bad_3:0 "$death_physique_bad_1$"
death_weak:0 "$death_physique_bad_1$"
death_malnourishment:0 "died from malnourishment"
death_obesity:0 "died from complications related to obesity"
blind:1 "tripped and fell to [[Link]] death"
death_inbred:0 "died from complications due to inbreeding"
death_physician_mistreatment:0 "died from complications of a failed
treatment"
death_murder:0 "was murdered"
death_murder_killer:0 "was murdered by [TARGET_CHARACTER.GetUIName]"
death_siege:2 "was killed during a siege"
death_duel:0 "was slain in a duel"
death_duel_killer:0 "was slain by [TARGET_CHARACTER.GetUIName] in a duel"
death_accident:0 "died in an accident"
death_accident_killer:0 "$death_murder_killer$"
death_ended_on_feast_table:0 "ended [[Link]] days during a
feast"
death_plotting:1 "died under suspicious circumstances..."
death_mysterious_killer:0 "$death_plotting$"
death_plotting_killer:0 "$death_plotting$"
death_script_cruelty:0 "died from the cruel actions of [[Link]]
peers"
death_stress:0 "died from stress"
death_punishment:0 "was executed as punishment"
death_punishment_killer:0 "was executed by [TARGET_CHARACTER.GetUIName] as
punishment"
death_disappearance:0 "disappeared without a trace"
death_disappearance_killer:0 "disappeared without a trace on
[TARGET_CHARACTER.GetUINamePossessive] orders"
death_dungeon:0 "died in captivity"
death_dungeon_passive:0 "$death_dungeon$"
death_drinking_passive:0 "drank [[Link]] to death"
death_dungeon_killer:1 "died in [TARGET_CHARACTER.GetUINamePossessive]
dungeon"
death_fight:0 "died in a fight"
death_battle:0 "was slain in battle"
death_battle_killer:0 "was slain in battle by [TARGET_CHARACTER.GetUIName]"
death_head_ripped_off:0 "had [[Link]] head ripped off"
death_head_ripped_off_killer:0 "had [[Link]] head ripped off by
[TARGET_CHARACTER.GetUIName]"
death_cloven_in_half:0 "was cloven in half"
death_cloven_in_half_killer:0 "was cloven in half by
[TARGET_CHARACTER.GetUINamePossessive] mighty axe"
death_viciously_dismembered:0 "was viciously dismembered"
death_viciously_dismembered_killer:0 "was viciously dismembered by
[TARGET_CHARACTER.GetUINamePossessive] mighty axe"
death_ripped_apart_limb_by_limb:0 "was ripped apart limb by limb"
death_ripped_apart_limb_by_limb_killer:0 "was ripped apart limb by limb by
[TARGET_CHARACTER.GetUIName]"
death_chopped_to_pieces:0 "was chopped into pieces"
death_chopped_to_pieces_killer:0 "was chopped into pieces by
[TARGET_CHARACTER.GetUINamePossessive] axe"
death_heart_ripped_out:0 "had [[Link]] heart ripped out"
death_heart_ripped_out_killer:0 "had [[Link]] heart ripped out
by [TARGET_CHARACTER.GetUIName]"
death_fear:0 "was scared to death"
death_fear_killer:0 "was scared to death by
[TARGET_CHARACTER.GetUINamePossessive] terrifying roar"
death_skull_cracked_open:0 "had [[Link]] skull cracked open"
death_skull_cracked_open_killer:0 "had [[Link]] skull cracked
open by [TARGET_CHARACTER.GetUIName]"
death_strangled_with_own_intestines:0 "was strangled with
[[Link]] own intestines"
death_strangled_with_own_intestines_killer:0 "was strangled with
[[Link]] own intestines by [TARGET_CHARACTER.GetUIName]"
death_decapitated:0 "was decapitated"
death_decapitated_killer:0 "was decapitated by [TARGET_CHARACTER.GetUIName]"
death_piteously_cut_down:0 "was piteously cut down"
death_piteously_cut_down_killer:0 "was piteously cut down by
[TARGET_CHARACTER.GetUIName]"
death_horse_riding_accident:0 "died in a horse riding accident"
death_training_accident:0 "died in a training accident"
death_ate_themselves_to_death:0 "ate [[Link]] to death"
death_hunting_accident:0 "died in a hunting accident"
death_mysterious:0 "died under mysterious circumstances"
death_attempted_treatment:0 "died trying to cure
[[Link]] of some unknown affliction"
death_carp_accident:0 "died in a tragic carp accident"
death_whipping:0 "was whipped to death"
death_whipping_killer:0 "was whipped to death by
[TARGET_CHARACTER.GetUIName]"
death_torture:0 "was tortured to death"
death_torture_killer:0 "was tortured to death by
[TARGET_CHARACTER.GetUIName]"
death_torture_passive:0 "bled out after a lengthy torture session"
death_childbirth:0 "died in childbirth"
death_delivery:0 "died during delivery"
death_treatment:1 "died due to a botched treatment"
death_treatment_killer:0 "died due to a botched treatment performed by
[TARGET_CHARACTER.GetUIName]"
death_execution_blood_eagle:0 "was executed by way of Blood Eagle"
death_execution_blood_eagle_killer:0 "was executed by way of Blood Eagle by
[TARGET_CHARACTER.GetUIName]"
death_execution_blot:0 "was sacrificed to the gods"
death_execution:2 "was executed"
death_execution_killer:1 "was executed on
[TARGET_CHARACTER.GetUINamePossessive] orders"
death_vanished:0 "vanished without a trace"
death_siege_killer:2 "was killed in a siege on the orders of
[TARGET_CHARACTER.GetUIName]"
death_raid:1 "was killed during a raid"
death_raid_killer:0 "was killed in a raid on the orders of
[TARGET_CHARACTER.GetUIName]"
death_burned:1 "was burned to death"
death_burned_killer:0 "was burned to death while attending
[TARGET_CHARACTER.GetUINamePossessive] feast"
death_suicide:0 "committed suicide"
death_eaten:1 "was eaten"
death_eaten_killer:0 "was eaten by [TARGET_CHARACTER.GetUIName]"
death_beaten:0 "was beaten to death"
death_beaten_killer:0 "was beaten to death by [TARGET_CHARACTER.GetUIName]"
death_sacrificed_to_gods:0 "was sacrificed to the gods"
death_sacrificed_to_gods_killer:1 "was sacrificed to
[TARGET_CHARACTER.GetUINamePossessive] gods"
death_crucified:0 "was crucified"
death_crucified_killer:0 "was crucified on
[TARGET_CHARACTER.GetUINamePossessive] orders"
death_burned_witch:0 "was burned at the stake"
death_burned_witch_killer:0 "was burned at the stake on
[TARGET_CHARACTER.GetUINamePossessive] orders"
death_pilgrimage_bandit_attack:0 "was overcome by bandits while on a
pilgrimage"
death_sun_trial:0 "executed through Sun Trial"
death_sun_trial_killer:0 "executed through Sun Trial on
[TARGET_CHARACTER.GetUINamePossessive] orders"
death_attacked:0 "was killed in an attack"
death_attacked_killer:0 "was killed by [TARGET_CHARACTER.GetUIName] in an
attack"
death_feast_accident:0 "died when a feast went horribly wrong"
death_fall:0 "fell to [[Link]] death"
death_drowned:0 "drowned"
death_poison:0 "was poisoned"
death_poison_killer:0 "was poisoned by [TARGET_CHARACTER.GetUIName]"
death_crocodile:0 "was eaten by a crocodile"
death_dog_attack:0 "was mauled to death by a dog"
death_cat_attack:0 "was scratched to death by a cat"
death_murder_known:0 "was murdered by [TARGET_CHARACTER.GetUIName]"
death_murder_known_killer:0 "was murdered by [TARGET_CHARACTER.GetUIName]"
death_literalist_debate:0 "suffered a heart attack after being utterly
destroyed in a literalist debate"
death_literalist_debate_killer:0 "suffered a heart attack after
[TARGET_CHARACTER.GetUIName] utterly destroyed [[Link]] in a
literalist debate"
death_hunting_accident_killer:1 "was killed by [TARGET_CHARACTER.GetUIName]
during a hunting "accident""
death_wolf:0 "was torn apart by a wolf"
death_wolves:0 "was torn apart by wolves"
death_bear:0 "was ripped to shreds by a bear"
death_wolverine:0 "was butchered by a wolverine"
death_lynx:0 "was slaughtered by a lynx"
death_moose:0 "was massacred by a moose"
death_ritually_hung_then_eaten:0 "was ritually strangled, then eaten"
death_ritually_hung_then_eaten_killer:0 "was ritually strangled, then eaten,
in the name of [TARGET_CHARACTER.GetUINamePossessive] faith"
death_ritually_hung:0 "was ritually strangled"
death_ritually_hung_killer:0 "was ritually strangled in the name of
[TARGET_CHARACTER.GetUINamePossessive] faith"
death_ritually_eaten:0 "was ritually eaten"
death_ritually_eaten_killer:0 "was ritually eaten in the name of
[TARGET_CHARACTER.GetUINamePossessive] faith"
death_crushed:0 "was crushed to death"
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###Game Concepts###
Need defined in MB_game_concepts and localization with the alias being whatever
text you're using
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####Bookmarks####
When adding new bookmarks look at the error log for duplicate characters from
vanilla files or other character errors like fathers being set as woman or people
set as their own father. A bookmark WILL NOT LOAD if it has any assertion errors in
the error log.
The background for each date is a .dds file in \gfx\interface\bookmarks
Icons are set in \gfx\interface\icons\bookmark_big and \gfx\interface\icons\
bookmark_buttons
Character portraits are set with the command dump_bookmark_portraits once you
load a bookmark. Those go in bookmark_portraits and when generated go to \Paradox
Interactive\Crusader Kings III\common\bookmark_portraits in your documents
directory
Positions are updated in real time and aren't too hard to setup
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####Map and Titles####
Eventually will further detail the map but will not go overboard as while you can
add 100 new provinces to France it will greatly imbalance the map (as seen in many
other mods that do this with England and France fielding 15k troops and making tons
of gold while the HRE has 5k) and make traveling across northern France take as
long as traveling across all of Tibet. All counties should have at least 3 baronies
unless they are a tiny island such as Malta or a tiny county. Not making new
counties except in rare cases as the current county count is acceptable. Some
islands can still be broken up into separate counties (such as the Adriatic Isles)
but won't worry about that until CK3 actually implements Republics. Not worried
about this till the DLC.
Most counties should have 3 baronies so they can have 1 of each holding type. Duchy
capitals at 4 baronies unless it's a tiny duchy and Kingdom capitals should have 5
with very rare cases of 6.
Barony map:
[Link]
hl=en&mid=1UY_DjgOYHbNXNk2JYU4587ptFYw2JA_q&ll=36.76513042466322%2C7.16226539173294
8&z=6
Red - Baronies that need replaced or altered.
First parenthesis is the amount of baronies. Some areas like Iberia are heavily
impacted by de_jure changes as Andalusia shrinks. These counts are after the 300
baronies I've already added.
Badajoz (17) -
Portugal (41) (4 more once final Badajoz region taken so 45 total) -
Leon (44) (15 more once Badajoz region taken so 59 total) -
Castille (60) (23 more once all but Granada taken so 83 total) -
Navarra (13) -
Aragon (31) (12 more if Barcelona counted + Valencia so 71 total) -
Valencia (28) -
Andalusia (34) -
Aquitaine (114) -
France (176) -
Brittany (17) -
England (141) -
Scotland (69) -
Isles (21) -
Wales (32) -
Burgundy (66) -
Lower Lorraine (48) -
Upper Lorraine (49) -
Frisia (44) -
Swabia (72)-
Germany (67) -
Bavaria (90) -
Saxony (129) -
Bohemia (53) -
Pomerania (97) -
Poland (117) -
Lithuania (97) -
Galic-Volhynia (44) -
Kiev (107) -
Novgorod (68) -
Polotsk (23) -
Vladimir (52) -
Hungary (173) -
Moldavia (37) -
Wallachia (39) -
Carinthia (44) -
Croatia (73) -
Serbia (50 (25 once Bosnia exists and Bosnia is 25) -
Bulgaria (91) -
Epirus (35) -
Hellas (25) -
Krete (6) -
Thessalonika (77) -
Nikaea (90) -
Rum (77) -
Pontus (30) -
Cilicia (20) -
Aremnia (76) -
Georgia (59) -
Daylam (58) -
Makran (61) -
Kabulistan (28) -
Egypt (91) -
Jerusalem (36)
Antioch (24) -
Persia (141) -
Shirvan (17) -
Khorasan (105) -
Mesopotamia (65) -
Jazira (70) -
Syria (44) -
Maghreb (82) -
Mauretania (22) -
Tahert (53) -
Africa (69) -
Oman (20) -
Arabia (116) -
Yemen (53) -