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Introduction to Interaction Design

This document provides an introduction to interaction design, including: 1) It defines interaction as the dialogue between a user and a product, both physical and emotional. 2) It describes five main types of interactions: instructing, conversing, manipulating, exploring, and responding. 3) It outlines the typical process of interaction design including discovering insights, defining the problem, developing solutions through prototyping and testing, and delivering the final product. 4) It discusses common approaches to interaction design such as user-centered design, activity-centered design, and systems design. User-centered design prioritizes understanding users and empirically testing designs through their feedback.

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Diana Ismail
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0% found this document useful (0 votes)
54 views28 pages

Introduction to Interaction Design

This document provides an introduction to interaction design, including: 1) It defines interaction as the dialogue between a user and a product, both physical and emotional. 2) It describes five main types of interactions: instructing, conversing, manipulating, exploring, and responding. 3) It outlines the typical process of interaction design including discovering insights, defining the problem, developing solutions through prototyping and testing, and delivering the final product. 4) It discusses common approaches to interaction design such as user-centered design, activity-centered design, and systems design. User-centered design prioritizes understanding users and empirically testing designs through their feedback.

Uploaded by

Diana Ismail
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

TME3423/TMI3053/TMS3843/TMT3683Human Computer

Interaction
Semester 1, 2020/21
Unit 2: Interaction Design – Basic Introduction
Part 1: Introduction to Interaction
Topics

• What is interaction?

• Interaction types

• The process of interaction design

• Approaches to interaction design

• User-centered approach

• Conceptualizing interaction

• Conceptual models

• Who is involved in interaction design

2 HCI-Sem1-2020/21
Adapted from Interaction Design Beyond Human Computer Interaction 5th Edition (Sharp et al, 2019)
What is interaction?

• Interaction is the dialogue between a user and a product (system/app)

• It is both physical and emotional in nature

• It is manifested in the interplay between form, function, and technology as


experienced over time

3 HCI-Sem1-2020/21
Source: [Link]
Interaction types

• “An interaction is a transaction between 2 entities, typically in exchange of


information. It takes place between people, machines, and systems, in a
variety of combination.” – (Dan Saffer, 2017)

4 HCI-Sem1-2020/21
Interaction types

• The ways a user interacts with a product/application

instructing conversing
• 5 types:

manipulating exploring

responding

5 HCI-Sem1-2020/21
Interaction types – instructing

• User issue instructions to the system

• Examples: Type in commands, select option from menu, press buttons

• Benefit: the interaction is quick and efficient

• Suitable for when there is a need to frequently repeat actions (e.g. save,
delete)

6 HCI-Sem1-2020/21
Interaction types – instructing

Save document

Vending machine Touchscreen gestures

7 HCI-Sem1-2020/21
Interaction types – conversing

• User has a conversation with the system via an interface or type in the
questions

• System will reply via text or speech output

• Examples:
• User talks/types to system in single word/phrase/number
• AI powered systems – user can talk to the system as if it were another person

• The difference between conversing vs. instructing is


• conversing is a 2-way communication process (the system replies)
• instructing is 1 way only (the system obeys)

8 HCI-Sem1-2020/21
Interaction types – conversing

Apple’s Siri

AirAsia’s Virtual Allstar (AVA) Automated phone help system

9 HCI-Sem1-2020/21
Interaction types – manipulating

• User manipulates virtual objects by manipulating them (e.g. move, select,


open, hold, close, place, drag, zoom, stretch, shrink, etc.)

• Effects are immediately visible on screen

• Can involve using physical controllers (e.g. mouse, touchscreen, game


controllers) or air gestures to control movements of the objects

• Examples:
• Zoom in, zoom out

• Move a file by dragging file icon from one part of the screen to another

10 HCI-Sem1-2020/21
Interaction types – manipulating

Move/drag file

11 HCI-Sem1-2020/21 Zoom in, zoom out


Interaction types – exploring

CAVE is a multiperson, room-sized, high- A scientist uses the NCSA CAVE to move
resolution, 3D audio & video environment. User through 3D visualizations of datasets.
wears a position sensor and as he/she moves Source:
within the display boundaries, the user will see [Link]
different perspectives (e.g. stand near a huge _Cave.pdf
insect, be swallowed, be inside the abdomen
etc.)
Source: [Link] Further reading on NCSA CAVE: NCSA
[Link]
12 HCI-Sem1-2020/21
Interaction types – exploring

• User moves through digital or physical environments

• Examples:
• User navigates and explores a virtual 3D environment (e.g. virtual campus)

• Physical environments embedded with sensors that detect presence of a


user/certain body movements, and then trigger digital/physical events to happen

• Enable users to explore and interact with an environment by exploiting their


knowledge of how they move and navigate through existing spaces

13 HCI-Sem1-2020/21
Interaction types – responding

• The system initiates the interaction and the user chooses to respond

• Example:
• Fitness tracker notifies user has walked 10,000 steps in a day

• App/system showing the user something that it “thinks” is of interest/relevance to


the user

• Notifications/alerts

• Recommendations

• For some users, this may be tiresome/frustrating (especially when the system
gets it wrong)

14 HCI-Sem1-2020/21
Interaction types – responding

Apple’s fall detection

Google Lens automatic pop-up information to


identify name/type/breed of the photo object (e.g.
tulip)

15 HCI-Sem1-2020/21 Fitness tracker


The process of ID

• The process of interaction design follows these phases:


• Discover – gather insights about the problem

• Define – develop a clear brief that frames the design challenge

• Develop – create, prototype, test and iterate solutions/concepts

• Deliver – finalize, produce and launch the project

• These phases are commonalities in many fields of design e.g. graphic,


architecture, software, industrial etc.

16 HCI-Sem1-2020/21
Approaches to ID
• There are 4 main approaches to ID (Saffer, 2010):

User- Activity-
centered centered
design* design

Systems Genius
design design
* this is the approach that will be emphasized in this course

• The selected approach must be chosen with the design problem taken into consideration (must fit the design problem)
17 HCI-Sem1-2020/21
Approaches to ID – user-centered design

• User-centered design
• User is the guide to the designer
• The designer’s role is to translate the users’ needs and goals into a design
solution
• “User knows best”
• Users and their goals are the driving force behind product development
• 3 principles that form the basis of user-centered approach, by Gould & Lewis
(1985) for “useful and easy to use computer systems”:
• Early focus on users and tasks
• Empirical measurement
• Iterative design

18 HCI-Sem1-2020/21
Approaches to ID – user-centered design

• User-centered design – Early focus on users and tasks


• First, understand who the users will be

• 5 principles:
• Users’ task and goals are the driving force behind the development
• Users’ behaviours and context of use are studied, and the system is designed to support them
• Users’ characteristics are captured and designed for
• Users are consulted throughout development from earliest phases to the latest
• All design decisions are taken within the context of the users, their activities, and their environment

19 HCI-Sem1-2020/21
Approaches to ID – user-centered design

• Empirical measurement
• Specific usability and UX goals should be identified, clearly documented, and
agreed upon at the beginning of the project
• Help designers to choose between alternative designs and check on the progress
as the product is developed
• The goals will allow the product to be empirically evaluated at regular stages
throughout development

20 HCI-Sem1-2020/21
Approaches to ID – user-centered design

• Iterative design
• Allows designs to be refined based on feedback

• As users and designers discuss, what is needed, what will help, and what is
feasible will emerge

• Activities to inform each other and to be repeated


• Ideas will need to be revised in light of feedback, likely several times

• The solution is rarely gotten right the first time

21 HCI-Sem1-2020/21
Approaches to ID – others

• Activity-centered design
• Focuses on user behaviour surrounding particular tasks
• User behaviour is more important than their needs and goals

• Systems design
• Structured, rigorous and holistic design approach that focuses on context
• The system (people, computers, objects, devices etc.) is the center of
attention
• Users’ role: set the goals of the system

• Genius design
• Relies largely on the experience and creative flair of the designer
• Users’ role: validate the ideas generated by the designer

22
• Users are not involved during the process itself
HCI-Sem1-2020/21
Basic activities of ID

• There are 4 basic activities of ID:


• Discovering requirements

• Designing alternatives

• Prototyping

• Evaluating the prototype

• All these activities are underpinned by the philosophy of user-centered


design

23 HCI-Sem1-2020/21
Basic activities of ID

• Discovering requirements
• To understand the target users and the support that the product could provide
• Forms the basis of the product’s requirements
• Supports the design and development
• Get from data gathering and analysis (to be discussed in Unit 3)

• Designing alternatives
• To propose ideas (called alternatives) to meet the requirements
• Involves conceptual design and concrete design

24 HCI-Sem1-2020/21
Basic activities of ID

• Prototyping
• To communicate the designs and potential solutions to users and others involved
• The designs are captured and expressed in forms that can be reviewed, revised
and improved
• An example of these forms is the prototype (a limited version of the final product)

• Evaluating
• To determine the usability and acceptability in terms of a variety of criteria
• Evaluation complements and enhances quality assurance and testing to make
sure the final product is fit for its intended purpose

25 HCI-Sem1-2020/21
Basic activities of ID

• The classic simple lifecycle model of ID shows how the four basic activities of ID are related

• It incorporates the three principles of user-centered design

26 HCI-Sem1-2020/21
Summary

• Definition of interaction

• The types of interaction

• The phases of process of interaction design

• The approaches to interaction design

• Describing user-centered approach

27 HCI-Sem1-2020/21
Thank You

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