Expanded Order List
• Piloting the ship onto a Port means you can use the
Orders services provided there (p23 - 24)
• Piloting onto an Altar spawns an enemy On Deck, but
Crew purges and de-activates the altar. (p26)
• Moves a single crew member around or between ‘On • Ship spawn spaces when revealed means that a
Deck’ and ‘Below Deck’. (p22) random enemy ship is spawned there along with the
• Moving a crew member into a zone containing an ship’s destination. Otherwise they are treated as a
enemy or issuing an order to a crew member in an Calm Seas space. (p30)
engaged space triggers a Fray. (p22)
• Moving a crew onto a ‘Below Deck’ location with an Artillery
installed improvement activates the Improvement if it
• If there is a crew member on a red artillery zone
has a circular activation space. (p17)
On Deck then the corresponding installed artillery
• Whenever a crew member activates an improvement upgrade can fire. (p22)
and triggers it’s benefit, the crew member gains a
• Artillery must be installed at the corresponding space
fatigue token. (p18)
(Port, Starboard, Bow or Stern) in order to be used.
• Fatigue tokens mean that the crew member cannot (p18)
activate another improvement on that turn. (p18)
• Check the Artillery’s range grid to see how many
attack dice are rolled and then roll and resolve them.
Navigation (p32)
• Gain navigation points to use piloting your ship. (p22) • Multiple crew members on the same zone confers no
additional benefit. (p22)
• Gain 1 Navigation point for the token used plus 1 for
every crew member on a navigation zone ‘On Deck’. • The ship must have Line-Of-Sight to it’s target. (p18)
(p22) • Line-Of-Sight is drawn from the center of the acting
• Multiple crew members on a single node do not ships space to the center of the target ship space and is
generate extra points. (p22) blocked by other ships, storms or land spaces (Port’s,
Islands or Altars). (p18)
• Navigation points can be spent to:
• Land spaces currently occupied by the target ship do
▫ Turn the ship 1 hex face in either direction. (p19) not block Line-Of-Sight. (p18)
▫ Move 1 hex into the facing hex. (p19) • Ports are safe havens and cannot be attacked into or
▫ If the ship is facing the edge of a map tile and there out of. (p18)
is a crew member in the Crowsnest zone then you
can reveal the next tile (scoring clues equal to the
value on the back of the tile). (p27) Fleeting
• Navigation point costs are doubled when the ship is • Can be used as any other type of order (Crew,
on a Rough Seas hex. (p23) Navigation or Artillery). (p22)
• Piloting the ship onto a tile with an active altar • Discard the token after use. (p22)
spawns an enemy On Deck. (p26)
• Storms count as Rough Seas that also deal 1 damage New additional order tokens are gained at the beginning of
to ships changing facing or moving into/out of them. acts 2, 3 & 4.
(p27)
• Storms also block Line-Of-Sight just like Land
spaces. (p27)
• Storms prevent interractions with whatever they
cover. (p27)
• Piloting the ship to a Shipwreck space means that the
Shipwreck can be searched. (p26)
• Piloting the ship to an Island space means that the
Island can be explored by crew on the approriate
Installed upgrade (e.g. Dinghy). (p26)