Call My Bluff: ESL Icebreaker Game

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This document describes several communicative games that can be used in an English language classroom. It provides brief descriptions and instructions for six games: 1. Call My Bluff or Two…
  • Communicative Games Overview
  • Worksheet Examples and Exercises

Communicative games

1. Call My Bluff / Two Truths and A Lie


Call My Bluff is a fun game which is perfect at the start of term as a ‘getting to know you’ kind
of game. It is also a brilliant ice breaker between students if you teach classes who do not
know one another -- and especially essential if you are teaching a small class size.

The game is excellent for practicing speaking skills, though make sure you save a time for
after the game to comment on any mistakes students may have made during the game. (I
generally like to reserve this for after the game, so you don't disrupt their fluency by correcting
them as they speak).

With older groups you can have some real fun and you might be surprised what you’ll learn
about some of your students when playing this particular EFL game.

 Why use it? Ice-breaker; Speaking skills


 Who it's best for: Appropriate for all levels and ages but best with older groups

HOW TO PLAY:

 Write 3 statements about yourself on the board, two of which should be lies and one which
should be true.
 Allow your students to ask you questions about each statement and then guess which one
is the truth. You might want to practice your poker face before starting this game!
 If they guess correctly then they win.
 Extension: Give students time to write their own two truths and one lie.
 Pair them up and have them play again, this time with their list, with their new partner. If you
want to really extend the game and give students even more time to practice their
speaking/listening skills, rotate partners every five minutes.
 Bring the whole class back together and have students announce one new thing they
learned about another student as a recap.

2. Hot Seat
Hot Seat allows students to build their vocabulary and encourages competition in the
classroom. They are also able to practice their speaking and listening skills and it can be used
for any level of learner.

 Why use it? Vocabulary; Speaking and Listening


 Who it's best for: All ages and levels

HOW TO PLAY:

o Split the class into 2 teams, or more if you have a large class.
o Elect one person from each team to sit in the Hot Seat, facing the classroom with the board
behind them.
o Write a word on the board. One of the team members of the student in the hot seat must
help the student guess the word by describing it. They have a limited amount of time and
cannot say, spell or draw the word.
o Continue until each team member has described a word to the student in the Hot Seat.

3. Where Shall I Go?


This game is used to test prepositions of movement and should be played after this subject
has been taught in the classroom. This game is so much fun but it can be a little bit dangerous
since you'll be having one student in each pair be blindfolded while the other directs them. So
make sure to keep your eyes open!

It is also excellent for the adult EFL classroom, or if you're teaching teenagers.

 Why use it? Prepositions; Speaking and Listening


 Who it's best for: All ages and levels

HOW TO PLAY:

o Before the students arrive, turn your classroom into a maze by rearranging it. It's great if
you can do this outside, but otherwise push tables and chairs together and move furniture
to make your maze.
o When your students arrive, put them in pairs outside the classroom. Blindfold one student
from each pair.
o Allow pairs to enter the classroom one at a time; the blindfolded student should be led
through the maze by their partner. The students must use directions such as step over, go
under, go up, and go down to lead their partner to the end of the maze.

4. What’s My Problem?
This is a brilliant EFL game to practice giving advice. It should be played after the ‘giving
advice’ vocabulary lesson has taken place. It is a great way for students to see what they have
remembered and what needs reviewing. This game works well with any age group, just adapt
it to fit the age you’re working with.

 Why use it? Speaking and Listening; Giving Advice


 Who it's best for: All ages and levels

HOW TO PLAY:

o Write ailments or problems related to your most recent lesson on post-it notes and stick one
post-it note on each student’s back.
o The students must mingle and ask for advice from other students to solve their problem.
o Students should be able to guess their problem based on the advice they get from their
peers.
o Use more complicated or obscure problems to make the game more interesting for older
students. For lower levels and younger students, announce a category or reference a
recent lesson, like "Health", to help them along.

5. It’s Movie Time!


This worksheet provides a great example of how to turn a speaking activity into a
game. In this case, the topics revolve around types of movies and the kind your students
enjoy the most. They take turns rolling the dice to see what to talk about.
Variation: Edit this very same worksheet, or create your own with any topic you want them to
talk about - health, the world of work, the environment – anything and everything you’ve
covered in class.
IT’S A MOVIE TIME!
START Mention your five Mention 3 kinds / Do you like
favourite movies! (It types of movie! Indomovie?
can be from If so, why? If not,
Indonesia, USA, why?
India, etc)

Who is your When you are Do you like watching Tell me the most
favourite actor and watching a Box horror movies? impressive movie
actress? Office movie, what Mention 3 horror that you have ever
Why do you like subtitle do you movies that you watched in your life!
him / her? prefer? Give me the know! And tell me why do
reason! you like that movie?
Move 1 step
forward!!!

With whom do you Where and when do What kind of movie Tell me the title of
usually watch you usually watch do you like to the movie that you
movies? movies? watch? Why? watch for the last!
Describe the story
following!

How often do you Mention 2 What is a What is an


watch movie in a advantages of protagonist? Give antagonist? Give me
month? wacthing movie! me 1 protagonist 1 antagonist actor /
actor / actress! actress!

Mention 2 hero Mention 2 sad Do you like watching Do you like watching
movies that you movies that you Indonesia horror action movies?
know! Do you like know! Do you like movies? Is it Mention 2 action
them? Why? them? interesting? If so, movies! Who is the
Move 3 steps Why? why? If not, why? actor?
backward!!!
What will happen if If you have an Do you want to be What can you
there is no movie in opportunity to meet an actor or actress suggest to our
this world? your favourite actor one day? Tell me producer to improve
or actress, what will why if you want or our movies quality?
you plan to do with don’t want.
him / her?

FINISH!!!!!

6. Spot the Differences


Here’s another option to practice prepositions of place, this time, by providing
descriptions. Print this worksheet. Divide the class into two teams and give each team one
set of photos. Team members take turns saying the differences out loud. Team A goes first,
then B, then A again. Give each team one point not only for spotting the difference, but also
for each correct answer.

Common questions

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The game "Hot Seat" benefits language learning by enhancing vocabulary acquisition as students are actively engaged in describing words without directly using them . This enhances their ability to use synonyms and antonyms and develop their speaking and listening skills through peer interaction and teamwork. It also creates a competitive and stimulating environment that encourages all students to participate, keeping them motivated and attentive .

"Call My Bluff" serves as an effective ice-breaker because it encourages students to share personal information, which fosters familiarity and openness within the class . It also promotes active listening and verbal communication skills as students ask questions and make guesses about the statements, thereby facilitating a comfortable learning environment where students can learn about one another in a fun and engaging way .

Using movies as a theme in language class activities like "It's Movie Time!" has pedagogical advantages as it engages students by connecting language practice with a medium they are interested in and familiar with. It encourages extensive vocabulary use and conversation about various topics related to movies, such as genres, actors, and personal preferences. This approach also facilitates discussions on cultural differences and enhances linguistic skills beyond the classroom .

Integrating movie-related discussions in language classes, as with "It's Movie Time!", can significantly enhance students' cultural competency by exposing them to diverse cultural perspectives and societal norms depicted in films . This exposure encourages students to engage in discussions about cultural differences and similarities, broadening their understanding and appreciation of global cultures while heightening their linguistic abilities within those contexts. Additionally, students can develop empathy and cross-cultural communication skills, crucial for effective interaction in diverse environments .

"Where Shall I Go?" integrates physical movement with language learning by having students give and follow physical directions to navigate a maze, which reinforces their understanding of prepositions of movement in a real-world context . However, potential challenges include ensuring the safety of blindfolded students and managing the classroom space to prevent accidents, thus requiring careful supervision and setup by instructors .

The competitive elements in games like "Hot Seat" can enhance motivation by appealing to students' natural competitiveness, encouraging active participation . This can energize the classroom atmosphere and promote teamwork as students collaborate to achieve common goals. However, it may also lead to increased pressure or anxiety for some learners, so balanced facilitation is key to ensure that competition remains healthy and inclusive .

"Call My Bluff" is effective in enhancing speaking fluency in EFL environments because it requires students to deliver and defend statements in real-time, promoting spontaneity and fluid verbal interaction . It allows for practice in forming coherent responses and refines their ability to navigate conversation without pause for grammatical accuracy during the game, thus prioritizing fluency over precision. This method, complemented by post-game feedback on errors, serves to consolidate language learning objectives effectively .

The activity "Spot the Differences" promotes understanding of prepositions of place by requiring students to identify and articulate spatial relationships between objects in different images . This task necessitates the use of precise language to describe locations, thereby reinforcing their comprehension and usage of prepositional phrases in a practical and interactive manner .

To adapt "What's My Problem?" for different age groups, instructors can modify the complexity of the problems based on the students' maturity and proficiency levels. For younger students, the problems can be simplified and tied to familiar themes like basic health or everyday issues. For older students, more complex or abstract problems can be introduced to challenge their critical thinking and problem-solving skills . This flexibility makes it suitable for a range of learning environments and developmental stages.

"What's My Problem?" functions as a learning tool by allowing students to practice giving advice based on specific problem scenarios, reinforcing vocabulary and conversational skills learned in prior lessons . It also serves as an assessment method by evaluating the students’ ability to remember and apply the vocabulary to provide appropriate advice, making it clear where further review is needed .

Communicative games
1. Call My Bluff / Two Truths and A Lie
Call My Bluff is a fun game which is perfect at the start of term
o
Continue until each team member has described a word to the student in the Hot Seat.
3. Where Shall I Go?
This game is used
Variation: Edit this very same worksheet, or create your own with any topic you want them to
talk about - health, the world o
What will happen if 
there is no movie in
this world?
If you have an 
opportunity to meet
your favourite actor 
or actress, w

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