Look Development 101
Introduction To Look Development / Shading
Matthew Novak
What Is Look Development?
Geometry Surface Details Surface Properties
Modelling Texturing Shading / Look Development
Define Shape / Structure Surface Details / Properties Surface Properties
UV Coordinates Texture Masks Fine Tuning of Textures
Topology Validating Material
What Is Look Development?
Texturing vs Shading
Texturing Shading
Defining Surface Properties Per Pixel Surface Reaction To Light
Painted or Generated Layering of Surfaces
Follows a Set of UVs Procedural or Texture Driven
( Details of the Surface ) ( Surface Reaction To Light )
What Is Look Development?
Purpose of Look Development Interior
- Confirm a Material is Valid / Quality Checked.
- Match a certain look / style.
Night
- Achieve realism or believability.
- Adding additional details or adjustable control.
- Making variations of a asset (dirty, damaged, [Link]).
- Renders efficiently (Optimized). Day
- Reacts to lighting accordingly in all situations.
What Is Look Development?
Generic Asset Pipeline / Workflow
Modelling Texturing Shading / Look Dev
Layout Compositing
Animation / FX / Lighting / Rendering
What are Shaders / Materials ?
Model / Shape Color / Surface Details Light Interaction
What are Shaders / Materials ?
Bidirectional Reflectance Distribution Function
BRDF
Phong Blinn Ward GGX
All Spheres are 50% Grey with 80% Glossiness 100% Reflection
Shaders Are Mini Programs
[Link]
[Link]
What are Shaders / Materials ?
Phong GGX
What are Shaders / Materials ?
Input Output
BRDF
Diffuse / Color
Reflection
Glossiness
Bump
Refraction / Translucency
.etc
Material / Surface Attributes
Diffuse Specular Surface
Reflection Reflection Roughness
Color Reflection Glossiness
Base Color Specular Sharpness
Diffuse Highlight Roughness
Falloff
Albedo
Material / Surface Attributes
What is Fresnel?
Grazing Angle
Fresnel is reflection strength falloff
Facing Angle
Reflection IOR Controls The Weighting / Ratio Of Falloff
Refl IOR Refl IOR Refl IOR Refl IOR
1.5 1.6 1.8 20
Material / Surface Attributes
Diffuse / Color
- Various (Red, Green [Link])
Reflection
- 100% Reflective
Glossiness
- 85% ?
Material / Surface Attributes
Diffuse / Color
- Dark / None
Reflection
- 100%
Glossiness
- 100%
Refractive
- 90%
Refractive Gloss
- 100%
IOR
- 1.45
Recreating The World Around Us / Light & Surfaces
Sunlight Contains Full Spectrum
Light is Reflected, Refracted & Absorbed
[Link]
Conclusion / Closing Statements
Which 3 are more Material Dependant Than Texture Dependant
Silk Soap Bubble Brick Glass / Water Painted Metal