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2] Analyse the benefits of AR and VR in project management,
* Increase in competitive ability, ar UR
* Increase in efficiency and productivity Deskstar Dept
* Reduces time and costs Tae Sullia- O.K
* Reduces errors and facilitates work processes, [Link] \
* Enables fast remote support for repairing systems weakness. WS
* Enable fast and remote collaboration C
* Involve innovation support.
* Facilitate to understand large amounts of data
* Facilitate decision making problems solving
* Facilitates monitoring of projects
* Reduces the project validation risks
3] Show any three differences between augmented reality arid Virtual reality,
SL. Augmented reality Virtual reality |
No. .
1 | Combination of digital and real world. | Totally anificial digital world
2._{ User experience is partially immersed. Complete sense af immersion,
3° | Camera-enabled devices such as smart }Special hardware equipment is required
| phone. tablet or smart glasse® ate | (Microsoft hololens. HTC vive, oculus
required. Desktop and lap-top re “hot | right. Google davelream, ete)
suitable because of its. [Link]
Position, unless an extemal camera is
used
Latest versions, of common operating.
systems are good'enouigh (Android, IOS.
Windows),
[5 Mnitial cosvisioWer than the VR Initial cost is higher than the AR 7
peci
I software is required.
re
4] Discuss the-applications of AR and VR. (Any 5)
The applications of AR and VR in Project management are as follows
ing “Architecture, civil engineering, construction and real estate: Instead of standard 2D format
‘CAF drawings and renderings, investors and customers can now experience realistic
Fenesion of their future buildings, las, and business places, both from the outside and
from the inside.
Marketing and sates: Many companies have recognized additional values for both
marketers and customers. For instance using app helps customers in fast decision making.
Ni Education: AR/VR technologies offer great opportunities and diversity in education
(remote learning, interactive leaming etc.)
I. Visual industries: There are many examples of using AR/VR and related projects in this
Prepared by DEEKSHITH KUMAR U E, LECTURER MECH. DEPT ~ KVGP, SULLIA Page 1of4UNIT-06 - Digital Project Management -20PMOIT ~ PROJECT MANAGEMENT SKILLS, Question & Answer
ree ss TSS —
field; game industry, fashion industry, entertainment industry - cinema, film, travelling
exhibitions (e.g. landmarks, museums) etc.
v. Automotive: AR/VR solutions are used for test drives, car elements testing, car dealership
experience, etc.
vi. Manufacturing: In complex manufacturing processes AR is useful in delivering the right
information at the right moment to factory workers on assembly lines.
vii. Healthcare: Training of surgeons is one of the most important fields of application of the
ARYVR technologies in healthcare.
viii, Defence: The project uses different approaches allowing remote connection of AR and VR
systems to geo-location and other tools, involving 3D modeling, photogrammetric, drones
and many other state-of-the-art technologies. \/
ix. Service support: Remote technical and expert support, visualized instructiohs,/remote
repairing, knowledge, exchange, etc, with the AV/VR technologies, (inaintaining and
repairing at remote locations is possible. oe,
5] Discuss the application of cloud technology in project management. (March/April-2022)
> Cloud-based project. management software coordinates the planning, collaborating,
monitoring, and delivering of a project
> Itallows project managers and teams to get work done"using’a network of tools available
within the software, rather than using a plain old whiteboard’and sticky notes.
> The use of project management software scales from,business to business and team to team.
> Bur, in all, itis designed to make managing projects and deadlines easier and more effective
Cloud Technology allows the people to use the'digital resources stored in the virtual space
by the way of networks, often using satellite networks,
> Itallows people to share the information and applications across the internet without being
the restriction of their physical location,
6] Discuss the application of Internet of Things (loT) in project management. (March/April-
2022)
y Internet of Things (lol) andssensors are used to get real-time information from various
connected devices and predict the outcome.
> In project management,,the IoT technology will fundamentally alter the speed of project
execution
> Organizations that adopt lo will complete the projects in a speedy manner.
> The loT intersects with project management on everything from team collaboration to data
collection and’can expect real time status reporting via [oT to user in a new era of dynamic
planning and execution.
> Data, collection will happen on a large scale allowing leaders to make more informed
decisions, Inventory and resources will be easily monitored at all times.
A> “Déices can automatically sense and respond to what is happening around them, reducing
Ahe need for human intervention, lowering operating costs and increasing response time and
— minimizing errors.
~/
ith Kumar U.R
Lecturer [Link]
[Link]- DK
‘Prepared by DEEKSHITH KUMAR U E, LECTURER MECH. DEPT - KVGP, SULLIA Page 2 of 4UNIT-06 - Digital Project Management -20PMOIT. PROJECT MANAGEMENT SKILLS, Question & Answer
7] Discuss on how smart city projects can be developed using digital technologies.
(March/Aprit-2022)
> A smart city is @ framework, predominantly composed of information and communication
technologies (ICT), to develop, deploy and promote sustainable development practices to
address growing urbanization challenges.
> This ICT framework is essentially an intelligent network of connected objects and machines
that transmit the data using wireless technology and cloud technology,
¥ Cloud based loT applications receive, analyse and manage data in real-time to help
Municipalities, enterprises and citizens to make better decisions that improve quality ofliae
* Augmented Reality (AR) can be the interface which provides acvese ty a the benefits of @
smart city.
8] Discuss on how digital technologies can be used in Education, (Mareh/Aprit-2022)_)
© Digital technologies are electronic tools, systems, devices and resources the genetate store
| or process data, ¢ )
* IE elfective use of digital learning tools in classrooms can increase/Sudont engagement,
felP teachers improve their lesson plans, and facilitate personalized legshine
> Ialso helps students build essential st-century kills
* Augmented Reality (AR) and Virtual Realty (VR) technologies olfer great opportunities
and diversity in education including remote learning interactive learning ete
Students can collaborate on group projects using technologysbased tools which enables new
ays of learning, communicating, and working collaboratively where leamers use programs
er {pPlications designed for problem solving or open-ended leaming or technology fee
teachers, such as interactive whiteboards or learniig platforms
re
Kumar U.R
[Link]
OK
Prepared by DEEKSHITH KUMAR U E, LECTURER MECH. DEPT - KVGP, SULLIA Page 3004