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2] Analyse the benefits of AR and VR in project management, * Increase in competitive ability, ar UR * Increase in efficiency and productivity Deskstar Dept * Reduces time and costs Tae Sullia- O.K * Reduces errors and facilitates work processes, [Link] \ * Enables fast remote support for repairing systems weakness. WS * Enable fast and remote collaboration C * Involve innovation support. * Facilitate to understand large amounts of data * Facilitate decision making problems solving * Facilitates monitoring of projects * Reduces the project validation risks 3] Show any three differences between augmented reality arid Virtual reality, SL. Augmented reality Virtual reality | No. . 1 | Combination of digital and real world. | Totally anificial digital world 2._{ User experience is partially immersed. Complete sense af immersion, 3° | Camera-enabled devices such as smart }Special hardware equipment is required | phone. tablet or smart glasse® ate | (Microsoft hololens. HTC vive, oculus required. Desktop and lap-top re “hot | right. Google davelream, ete) suitable because of its. [Link] Position, unless an extemal camera is used Latest versions, of common operating. systems are good'enouigh (Android, IOS. Windows), [5 Mnitial cosvisioWer than the VR Initial cost is higher than the AR 7 peci I software is required. re 4] Discuss the-applications of AR and VR. (Any 5) The applications of AR and VR in Project management are as follows ing “Architecture, civil engineering, construction and real estate: Instead of standard 2D format ‘CAF drawings and renderings, investors and customers can now experience realistic Fenesion of their future buildings, las, and business places, both from the outside and from the inside. Marketing and sates: Many companies have recognized additional values for both marketers and customers. For instance using app helps customers in fast decision making. Ni Education: AR/VR technologies offer great opportunities and diversity in education (remote learning, interactive leaming etc.) I. Visual industries: There are many examples of using AR/VR and related projects in this Prepared by DEEKSHITH KUMAR U E, LECTURER MECH. DEPT ~ KVGP, SULLIA Page 1of4 UNIT-06 - Digital Project Management -20PMOIT ~ PROJECT MANAGEMENT SKILLS, Question & Answer ree ss TSS — field; game industry, fashion industry, entertainment industry - cinema, film, travelling exhibitions (e.g. landmarks, museums) etc. v. Automotive: AR/VR solutions are used for test drives, car elements testing, car dealership experience, etc. vi. Manufacturing: In complex manufacturing processes AR is useful in delivering the right information at the right moment to factory workers on assembly lines. vii. Healthcare: Training of surgeons is one of the most important fields of application of the ARYVR technologies in healthcare. viii, Defence: The project uses different approaches allowing remote connection of AR and VR systems to geo-location and other tools, involving 3D modeling, photogrammetric, drones and many other state-of-the-art technologies. \/ ix. Service support: Remote technical and expert support, visualized instructiohs,/remote repairing, knowledge, exchange, etc, with the AV/VR technologies, (inaintaining and repairing at remote locations is possible. oe, 5] Discuss the application of cloud technology in project management. (March/April-2022) > Cloud-based project. management software coordinates the planning, collaborating, monitoring, and delivering of a project > Itallows project managers and teams to get work done"using’a network of tools available within the software, rather than using a plain old whiteboard’and sticky notes. > The use of project management software scales from,business to business and team to team. > Bur, in all, itis designed to make managing projects and deadlines easier and more effective Cloud Technology allows the people to use the'digital resources stored in the virtual space by the way of networks, often using satellite networks, > Itallows people to share the information and applications across the internet without being the restriction of their physical location, 6] Discuss the application of Internet of Things (loT) in project management. (March/April- 2022) y Internet of Things (lol) andssensors are used to get real-time information from various connected devices and predict the outcome. > In project management,,the IoT technology will fundamentally alter the speed of project execution > Organizations that adopt lo will complete the projects in a speedy manner. > The loT intersects with project management on everything from team collaboration to data collection and’can expect real time status reporting via [oT to user in a new era of dynamic planning and execution. > Data, collection will happen on a large scale allowing leaders to make more informed decisions, Inventory and resources will be easily monitored at all times. A> “Déices can automatically sense and respond to what is happening around them, reducing Ahe need for human intervention, lowering operating costs and increasing response time and — minimizing errors. ~/ ith Kumar U.R Lecturer [Link] [Link]- DK ‘Prepared by DEEKSHITH KUMAR U E, LECTURER MECH. DEPT - KVGP, SULLIA Page 2 of 4 UNIT-06 - Digital Project Management -20PMOIT. PROJECT MANAGEMENT SKILLS, Question & Answer 7] Discuss on how smart city projects can be developed using digital technologies. (March/Aprit-2022) > A smart city is @ framework, predominantly composed of information and communication technologies (ICT), to develop, deploy and promote sustainable development practices to address growing urbanization challenges. > This ICT framework is essentially an intelligent network of connected objects and machines that transmit the data using wireless technology and cloud technology, ¥ Cloud based loT applications receive, analyse and manage data in real-time to help Municipalities, enterprises and citizens to make better decisions that improve quality ofliae * Augmented Reality (AR) can be the interface which provides acvese ty a the benefits of @ smart city. 8] Discuss on how digital technologies can be used in Education, (Mareh/Aprit-2022)_) © Digital technologies are electronic tools, systems, devices and resources the genetate store | or process data, ¢ ) * IE elfective use of digital learning tools in classrooms can increase/Sudont engagement, felP teachers improve their lesson plans, and facilitate personalized legshine > Ialso helps students build essential st-century kills * Augmented Reality (AR) and Virtual Realty (VR) technologies olfer great opportunities and diversity in education including remote learning interactive learning ete Students can collaborate on group projects using technologysbased tools which enables new ays of learning, communicating, and working collaboratively where leamers use programs er {pPlications designed for problem solving or open-ended leaming or technology fee teachers, such as interactive whiteboards or learniig platforms re Kumar U.R [Link] OK Prepared by DEEKSHITH KUMAR U E, LECTURER MECH. DEPT - KVGP, SULLIA Page 3004

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