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Implications of Dale's Cone of Experience

Amy Edgar Dale's Cone of Experience Draw the implications of the Cone of Experience to the teaching-learning process
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0% found this document useful (0 votes)
79 views9 pages

Implications of Dale's Cone of Experience

Amy Edgar Dale's Cone of Experience Draw the implications of the Cone of Experience to the teaching-learning process
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

TTL in the Elementary Grades 1

Lesson 3
The Cone of Experience
"The Cone is a visual analogy, and like all full analogies, it does not bear an exact and
detailed relationship to the complex elements it represents."
- Edgar Dale

 Amy Edgar Dale's Cone of Experience


Learning
 Draw the implications of the Cone of
Outcome Experience to the teaching-learning process
 What is the Cone of Experience
Focus  What are the sensory aids in the Cone of
Question Experience?
 What are its implications to teaching

Introduction
After a discussion on the systems' approach to instruction, let us tackle
Edgar Dale's Cone of Experience to get acquainted with various instructional
media which form part of the system's approach to instruction.

If you remember the 8 M's of instruction, one element is media. Another


is material. These 2 M's (media, material) are actually the elements of this Cone
of Experience to be discussed in this Lesson.

Activity

A. Study the Cone of Experience given below. Analyze how the elements
are arranged from the bottom upward or from top down.

Figure 3.
The Cone of Experience
TTL in the Elementary Grades 2

Analysis
Discussion Questions:
1. What are the learning aids found in the Cone of Experience?

2. How are the experiences of reality arranged in the Cone of Experience?

3. Which way is closest to the real world?

4. Which way is farthest from the real world, in this sense most abstract?

5. Is the basis of the arrangement of experiences difficulty of experience or


degree of abstraction (the amount of immediate sensory participation
involved)?

6. Do the bands of experience (e.g. direct experiences, contrived


experience, etc.) follow a rigid, inflexible pattern? Or is it more correct
to think that the bands experience in the Cone overlap and blend into
one another?

7. Does the Cone of Experience device mean that all teaching and learning
must move systematically from base to pinnacle?

8. Is one kind of sensory experience more useful educationally than


another?

9. Can we overemphasize the amount of direct experience that is required


to learn a new concept?

10. Are the upper levels of the Cone for the older student and the lower ones
for the child?

11. The base of the Cone of Experience (direct purposeful experiences) is


much wider than its apex (verbal symbol). Does this have any
educational significance? Any meaning that you can derive?

12. What is the Cone of Experience?


TTL in the Elementary Grades 3

Abstraction
The Cone of Experience is a visual model, a pictorial device that presents
bands of experience arranged according to degree of abstraction and not degree
of difficulty. The farther you go from the bottom of the cone, the more abstract
the experience becomes.

Dale (1969) asserts that:


the pattern of arrangement of the bands of experience is not difficulty
but degree of abstraction - the amount of immediate sensory participation that
is involved. A still photograph of a tree is not more difficult to understand than
a dramatization of Hamlet. It is simply in itself a less rete teaching material
than the dramatization (Dale, 1969).

Dale further explains that "the individual bands of the Cone of


Experience stand for experiences that are fluid, extensive, and continually
interact" (Dale, 1969). It should not be taken literally in its simplified form. The
different kinds of sensory aid often over lap and sometimes blend into one
another. Motion pictures can be silent or they can combine sight and sound.
Students may merely view a demonstration or they may view it then
participate in it.

Does the Cone of Experience mean that all teaching and learning must
move systematically from base to pinnacle, from direct purposeful experiences
to verbal symbols? Dale (1969) categorically says:

... No. We continually shuttle back and forth among various kinds of
experiences. Every day each of us acquires new concrete experiences - through
walking on the street, gardening, dramatics, and endless other means. Such
learning by doing, such pleasurable return to the concrete is natural throughout
our lives - and at every age level. On the other hand, both the older child and
the young pupil make abstractions every day and may need help in doing this
well.

In our teaching, then, we do not always begin with direct experience at


the base of the Cone. Rather, we begin with the kind of experience that is most
appropriate to the needs and abilities of particular learner in a particular
learning situation. Then, of course, we vary this experience with many other
types of learning activities (Dale. 1969).

One kind of sensory experience is not necessarily more educationally


useful than another. Sensory experiences are mixed and interrelated. When
students listen to you as you give your lecturette, they do not just have an
TTL in the Elementary Grades 4

auditory experience. They also have visual experience in the sense that they are
reading your facial expressions and bodily gestures.

We face some risk when we overemphasize the amount of direct


experience to learn a concept. Too much reliance on concrete experience may
actually obstruct the process of meaningful generalization. The best will be
striking a balance between concrete and abstract, direct participation and
symbolic expression for the learning that will continue throughout life.

It is true that the older a person is, the more abstract his concepts are
likely to be. This can be attributed to physical maturation, more vivid
experiences and sometimes greater motivation for learning. But an older
student does not live purely in his world of abstract ideas just as a child does
not live only in the world of sensory experience. Both old and young shuttle in
a world of the concrete and the abstract.

What are these bands of experience in Dale's Cone of Experience? It is


best to look back at the Cone itself. But let us expound on each of them starting
with the most direct.

Direct purposeful experiences. These are first hand experiences which


serve as the foundation of our learning. We build up our reservoir of
meaningful information and ideas through seeing, hearing, touching, tasting
and smelling. In the context of the teaching-learning process, it is learning by
doing. If I want my student to learn how to focus a compound light microscope,
I will let him focus one, of course, after I showed him how.

Contrived experiences - In here, we make use of a representative models


or mock ups of reality for practical reasons and so that we can make the real-
life accessible to the students’ perceptions and understanding. For instance a
mock-up of Apollo, the capsule for the exploration of the moon, enabled the
North American Aviation Co to study the problem of lunar flight.

Remember how you were taught to tell time? Your teacher may have
used a mock up, a clock, whose hands you could turn to set the time you were
instructed to set. Simulations such as playing "sari-sari" store to teach
subtracting centavos from pesos is another example of contrived experience.
Conducting election of class and school officers by simulating how local and
national elections are conducted is one more example of contrived experience.

Dramatized experiences - By dramatization, we can participate in a


reconstructed experience, even though the original event is far removed from
TTL in the Elementary Grades 5

us in time. We relive the outbreak of the Philippine revolution by acting out the
role of characters in a drama.

Demonstrations - It is a visualized explanation of an important fact, idea


or process by the use of photographs, drawings, films, displays, or guided
motions. It is showing how things are done. A teacher in Physical Education
shows the class how to dance tango.

Study trips - These are excursions, educational trips, and visits


conducted to observe an event that is unavailable within the classroom.

Exhibits - These are displays to be seen by spectators. They may consist


of working models arranged meaningfully or photographs with models, charts,
and posters. Sometimes exhibits are "for your eyes only. There are some
exhibits, however, that include sensory experiences where spectators are
allowed to touch or manipulate models displayed.

Television and motion pictures - Television and motion pictures can


reconstruct the reality of the past so effectively that we are made to feel we are
there. The unique value of the messages communicated by film and television
lies in their feeling of realism, their emphasis on persons and personality, their
organized presentation, and their ability to select, dramatize, highlight, and
clarify.

Still pictures, Recordings, Radio - These are visual and auditory


devices which may be used by an individual or a group. Still pictures lack the
sound and motion of a sound film. The radio broadcast of an actual event may
often be likened to a televised broadcast minus its visual dimension.

Visual symbols - These are no longer realistic reproduction of physical


things for these are highly abstract representations. Examples are charts,
graphs, maps, and diagrams.

Verbal symbols - They are not like the objects or ideas for which they
stand. They usually do not contain visual clues to their meaning. Written words
fall under this category. It may be a word for a concrete object (book), an idea
(freedom of speech), a scientific principle (the principle of balance), a formula
(e=mc2)

What are the implications of the Cone of Experience in the teaching-


learning process?
TTL in the Elementary Grades 6

1. We do not use only one medium of communication in isolation


Rather we use many instructional materials to help the learner
conceptualize his/her experience.
2. We avoid teaching directly at the symbolic level of thought without
adequate foundation of the concrete. Learners' concepts will lack
deep roots in direct experience. Dale cautions us when he said:
"These rootless experiences will not have the generative power to
produce additional concepts and will not enable the learner to deal
with the new situations that he faces" (Dale, 1969)
3. When teaching, we don't get stuck in the concrete. Let us strive to
bring our students to the symbolic or abstract level to develop their
higher order thinking skills.

Application
A. Harvard psychologist, Jerome S. Bruner, presents a three-tiered
model of learning where he points out that every area of knowledge
can be presented and learned in three distinct steps. Study his model
of learning given below:

Figure 4. Bruner’s Three-Tiered Model of Learning


Source: Philip T. Torres. Learning Excellence. (1994), Mandaluyong, MM:
Training Systems Associates, Inc.

It is highly recommended that a learner proceeds from the ENACTIVE


to the ICONIC and only after to the SYMBOLIC. The mind is often shocked into
immediate abstraction at the highest level without the benefit of a gradual
unfolding.
TTL in the Elementary Grades 7

Question: Are the implications of the Cone of Experience in the teaching-


learning process the same things that are recommended by
Bruner's three-tiered model of learning?

B. Which learning aids in Edgar Dale's Cone of Experience correspond


to each tier or level in Bruner's model? Write your answers on the
spaces provided.

SYMBOLIC

ICONIC

ENACTIVE

C. A Math professor asked a Math student specializing in Math why


(a+b)2 = a+2ab+b2

She proceeded with:

Is this a concrete explanation of the equation? If not, what is a concrete


representation of the equation?

D. Small Group Work


If you teach a lesson on the meaning of 1/2, 1/3, and 1/4, how will you
proceed if you follow the pattern in Dale's Cone of Experience beginning with
the concrete moving toward the abstract.
TTL in the Elementary Grades 8

Summing Up
Edgar Dale's Cone of Experience is a visual representation of learning
resources arranged according to degree of abstractness. The farther you move
away from the base of the cone, the more abstract the learning resource
becomes. Arranged from the least to the most abstract the learning resources
presented in the Cone of Experience are:
 direct purposeful experiences
 contrived experiences
 dramatized experiences
 demonstrations
 study trips
 exhibits
 educational television
 motion pictures
 recordings, radio, still pictures
 visual symbols
 verbal symbols

The lines that separate the learning experience should not be taken to
mean that the learning experiences are strictly delineated. The Cone of
Experience should not be taken literally. Come to think of it. Even from the base
of the Cone, which is direct purposeful experiences, we already use words -
verbal symbols - which are the most abstract. In fact, we use words which are
verbal symbols, the pinnacle of the cone, across the cone from top to bottom.
Or many times our verbal symbols are accompanied by visual symbols, still
pictures.

Three pitfalls that we, teachers, should avoid with regard to the use of
the Cone of Experience are:
 using one medium in isolation.
 moving to the abstract without an adequate foundation of concrete
experience.
 getting stuck in the concrete without moving to the abstract
hampering the development of our students' higher thinking skills.

Making the Connection


1. After a lesson on the Cone of Experience, can you now explain why our
teachers in Literature discourage us from reading only comes or
illustrated comic version of novels which can be read in pocketbooks?
TTL in the Elementary Grades 9

2. How does the dictum in philosophy "there is nothing in the mind that
was not first in some way through the senses relate to what you learned
from the Cone of Experience?
3. Alfred North Whitehead said: "In the Garden of Eden, Adam saw the
animals before he named them. In the traditional system, children name
the animals before they see them." How would you relate this remark to
the Cone of Experience?
4. When Dale formulated the Cone of Experience, computers were not yet
a part educational or home settings so they are not part of the original
Cone. The computer technology actively engages the learner, who uses
seeing, hearing and physical activity at the keyboard as well as range of
mental skills. Where will the computer be on the Cone?

Personal Postscript
The Cone of Experience:
A Reminder
If we want our students to remember and master what was taught, we
cannot ignore what the Cone of Experience reminds us: to make use of a
combination of as many learning resources as we can and to proceed to the
abstract only after we have presented the concrete. Do we have to end in the
abstract? Or should the abstract lead us again to the concrete and the concrete
to the abstract again? So learning is from the concrete to the abstract, from the
abstract to the concrete and from the concrete to the abstract again? It becomes
a cycle.

There was once a teacher for whom students wrote this comment every
time the students were asked to evaluate their teacher at the end of the semester
"he never used the chalkboard".

Common questions

Powered by AI

Dale’s Cone of Experience and Bruner’s three-tiered model both emphasize a progression in learning experiences but differ in structure and focus. Dale’s Cone moves from concrete to abstract experiences, emphasizing the gradation of sensory participation in learning . Bruner’s model categorizes learning into enactive, iconic, and symbolic stages, focusing on the mental representation of knowledge . While Dale’s Cone highlights the importance of media in instruction, Bruner stresses conceptual understanding and the development of critical thinking through stages . Both models advocate for starting with tangible experiences and gradually introducing more abstract concepts, promoting cognitive development and deeper learning.

Teachers can apply the concept of shuttling between different experiences by incorporating a variety of instructional materials and activities that range from concrete to abstract. For instance, a lesson might start with a hands-on activity (direct experience), followed by a demonstration (less concrete), and conclude with abstract discussion or reading (verbal symbols). This approach helps cater to diverse learning styles and ensures that students build a robust conceptual understanding by experiencing the same concept through multiple sensory inputs and frames of reference .

Alfred North Whitehead’s remark underscores the necessity of experiential learning, as advocated by the Cone of Experience. His commentary suggests that learning should start with sensory experiences before moving to abstraction, echoing the cone's foundation that emphasizes building knowledge upon direct experiential learning . By comparing traditional education's approach of prioritizing naming over experiencing, Whitehead highlights deficiencies that the Cone of Experience aims to address, which involve grounding abstract thinking in concrete experiences .

The experiences in the Cone of Experience should be arranged based on the degree of abstraction rather than the difficulty, ensuring that learning progresses from concrete to abstract. Effective learning involves cycling between various experiences, shuttling between direct and symbolic experiences as needed, tailored to the learners' specific needs and the context of instruction . This flexible approach allows for a balanced educational process that incorporates direct sensory participation along with abstract symbolic understanding, fostering deeper understanding and retention .

The main principle behind the arrangement of experiences in Edgar Dale's Cone of Experience is the degree of abstraction rather than the difficulty of the experiences . This affects instructional design by emphasizing the need to balance between direct, concrete experiences and more abstract, symbolic ones to cater to students' learning needs and abilities . It suggests that instructional strategies should not strictly follow a linear progression from concrete to abstract but should fluidly integrate different types of experiences depending on educational objectives and learners' needs .

Dale's Cone of Experience cautions against a heavy reliance on concrete experiences because it might hinder meaningful generalization necessary for higher-order thinking. Overemphasizing direct, concrete experiences can prevent students from developing the ability to transfer learning to new situations and abstract ideas . Teachers need to balance experiential learning with abstract thinking to promote effective cognitive development .

Educators should avoid using a single medium in isolation, transitioning to abstract concepts without a firm foundation of concrete experience, and getting fixated on concrete experiences without progressing to abstract ones . These pitfalls can hinder the development of higher order thinking skills, prevent generative conceptual understanding, and lead to rote learning rather than meaningful engagement with content. Educators should strive for a balanced approach, leveraging the cone's framework to diversify their teaching methods and adapt them to varied learning contexts .

The structure of the Cone of Experience can guide the development of digital educational tools by ensuring they incorporate elements from both ends of the cone, offering direct interactions (e.g., virtual labs and simulations) for concrete experiences, and abstract exercises (e.g., problem-solving or hypothesis testing modules) for symbolic thinking. Effective digital tools should allow learners to navigate seamlessly between interactive, contrived experiences and abstract representations to facilitate deep learning and retention . Designing tools that integrate visual, auditory, and kinesthetic elements aligns with the cone's emphasis on varied sensory experiences .

The Cone of Experience aligns with cognitive development theories, such as Piaget’s stages of development, by emphasizing starting with concrete experiences, which are critical in the early stages when children are sensory-motor learners, and gradually shifting to more abstract concepts suitable for formal operational stages . It implies that educational practices should be adapted to the cognitive stage of learners, moving from hands-on activities to abstract thinking as their cognitive abilities mature, thereby supporting effective knowledge progression throughout different educational phases .

The Cone of Experience remains relevant in modern educational technology by serving as a framework through which diverse learning modalities can be integrated. Computers and virtual learning environments can provide experiences across the cone's spectrum, from simulations representing direct, hands-on learning to abstract reasoning enforced through symbolic representations. The cone's emphasis on varied experiential learning is particularly applicable in designing interactive software and educational platforms that combine concrete, visual, and auditory experiences with abstract symbolic thought processes . This ensures an immersive and comprehensive learning experience, leveraging technology to cover the full range of the cone’s experiences.

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