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Mechromancer Skill Tree Overview

This document summarizes the skill tree and abilities for a Mechromancer and robot focused on shock and claw damage. The skill tree is divided into 6 tiers with abilities that enhance the robot's deathtrap summon, increase elemental damage, add AoE shock effects, and boost defenses. The final tier allows charging the robot with an elemental type to add significant elemental damage during its deathtrap activation.

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James Smith
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0% found this document useful (0 votes)
19 views1 page

Mechromancer Skill Tree Overview

This document summarizes the skill tree and abilities for a Mechromancer and robot focused on shock and claw damage. The skill tree is divided into 6 tiers with abilities that enhance the robot's deathtrap summon, increase elemental damage, add AoE shock effects, and boost defenses. The final tier allows charging the robot with an elemental type to add significant elemental damage during its deathtrap activation.

Uploaded by

James Smith
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

MASTERY (MST)

ROBOT:
ACTION SKILL: Armor: 30
Deathtrap: Summons a metal golem that moves and Movement: 5 Squares MOD
Attacks (2/Turn):
Attacks Enemies for 2 turns. The robot Attacks twice each
MECHROMANCER turn. (MST Mod per Day + 1/Encounter)
Melee: Claws - 2d8
Ranged: Shock Pulse - 3 square Range,
SKILL TREE // SHOCK AND CLAWS
2d6 Shock Damage

CLOSE ENOUGH MORE PEP MYELIN ANARCHY


TIER 1

First 1/SL Ranged Attacks during an Increase the Elemental Damage 1d4+MST Mod Shock After killing an Enemy or
encounter are upgraded to the next of your Favored Guns by 1+MST Damage Reduction and Throwing an item, gain
highest Accuracy Range. Mod/SL. +2 on Interact Checks. +10/SL Shield capacity. +1 DMG Mod/SL for 1 turn.

STRENGTH OF
BUCK UP SHOCK STORM THE STARE
FIVE GORILLAS
After killing an Enemy with a Crit, a Robot gains Fire Bolt as a Ranged
TIER 2

When activating Deathtrap, an Shock rift is created that deals Attack. Fire Bolt casts a bolt of
Mechromancer and Robot
ally adjacent to Robot Recharges 2d6/SL Shock Damage to all adjacent Incendiary that travels up to 3+MST Mod
each gain +3 Melee Damage.
10+MST Mod/SL Shields. targets. The Robot also creates a rift squares and deals 2d6/SL Incendiary
when they kill an Enemy. Damage to everything in the line of fire.

UPSHOT POTENT AS SHOCK AND UNSTOPPABLE EVIL


ROBOT A PONY “AAGGGHHH!” FORCE ENCHANTER
While Deathtrap is active,
Throwing a grenade creates After killing an Enemy, Increase the Damage of all
TIER 3

the first 1+MST Mod times Mechromancer and Robot


a Shock rift that deals gain Extra Movement and Elemental types by 2d6.
Robot kills an Enemy, it each gain MST+10 Shield
2d6/SL Shock Damage to 1d4/SL Shield Recharge. Increase Elemental chance
increases the duration of Capacity/SL.
adjacent targets. +2 on Traverse Checks. by 10%+MST Mod.
Deathtrap by 1 turn.

EXPLOSIVE MADE OF ONE TWO BOOM WIRES ANNOYED


CLIP STERNER DON’T TALK ANDROID
STUFF Once per Deathtrap activation,
When Deathtrap ends, it Robot can fire an orb up to
TIER 4

Mechromancer and Robot MST+3 squares away. If the orb When an Enemy enters an adjacent Robot gains SPD Mod
detonates the Robot, dealing
each gain 1d4/SL Damage is shot, it will explode dealing square to Mechromancer or Robot, to their Movement.
3d8+MST Mod Damage to
Reduction to all Damage. 2d6/SL Corrosive Damage to they take 1d6/SL Shock Damage.
all adjacent targets.
all adjacent targets.

INTERSPERSED SHARING
20% COOLER THE NTH DEGREE
OUTBURST IS CARING

First time successfully performing a First Hit from an Attack during an


TIER 5

While Deathtrap is active, Robot


Badass Move during an encounter, On the first turn of an encounter, gain encounter ricochets up to 1+MST
gains a copy of equipped Shield.
activate Deathtrap for free. +2 on Extra Movement and +2 DMG Mod/SL. Mod times and deals +1d4/SL
+1 MST Mod/SL.
Talk Checks. Damage to each adjacent Enemy.

MAKE IT SPARKLE
TIER 6

While Deathtrap is active, shooting the Robot with an Elemental Gun will charge the Robot with that Element type.
Damage dealt adds 3d6+MST Mod Elemental Damage for the duration of Deathtrap.

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