MASTERY (MST)
ROBOT:
ACTION SKILL: Armor: 30
Deathtrap: Summons a metal golem that moves and Movement: 5 Squares MOD
Attacks (2/Turn):
Attacks Enemies for 2 turns. The robot Attacks twice each
MECHROMANCER turn. (MST Mod per Day + 1/Encounter)
Melee: Claws - 2d8
Ranged: Shock Pulse - 3 square Range,
SKILL TREE // SHOCK AND CLAWS
2d6 Shock Damage
CLOSE ENOUGH MORE PEP MYELIN ANARCHY
TIER 1
First 1/SL Ranged Attacks during an Increase the Elemental Damage 1d4+MST Mod Shock After killing an Enemy or
encounter are upgraded to the next of your Favored Guns by 1+MST Damage Reduction and Throwing an item, gain
highest Accuracy Range. Mod/SL. +2 on Interact Checks. +10/SL Shield capacity. +1 DMG Mod/SL for 1 turn.
STRENGTH OF
BUCK UP SHOCK STORM THE STARE
FIVE GORILLAS
After killing an Enemy with a Crit, a Robot gains Fire Bolt as a Ranged
TIER 2
When activating Deathtrap, an Shock rift is created that deals Attack. Fire Bolt casts a bolt of
Mechromancer and Robot
ally adjacent to Robot Recharges 2d6/SL Shock Damage to all adjacent Incendiary that travels up to 3+MST Mod
each gain +3 Melee Damage.
10+MST Mod/SL Shields. targets. The Robot also creates a rift squares and deals 2d6/SL Incendiary
when they kill an Enemy. Damage to everything in the line of fire.
UPSHOT POTENT AS SHOCK AND UNSTOPPABLE EVIL
ROBOT A PONY “AAGGGHHH!” FORCE ENCHANTER
While Deathtrap is active,
Throwing a grenade creates After killing an Enemy, Increase the Damage of all
TIER 3
the first 1+MST Mod times Mechromancer and Robot
a Shock rift that deals gain Extra Movement and Elemental types by 2d6.
Robot kills an Enemy, it each gain MST+10 Shield
2d6/SL Shock Damage to 1d4/SL Shield Recharge. Increase Elemental chance
increases the duration of Capacity/SL.
adjacent targets. +2 on Traverse Checks. by 10%+MST Mod.
Deathtrap by 1 turn.
EXPLOSIVE MADE OF ONE TWO BOOM WIRES ANNOYED
CLIP STERNER DON’T TALK ANDROID
STUFF Once per Deathtrap activation,
When Deathtrap ends, it Robot can fire an orb up to
TIER 4
Mechromancer and Robot MST+3 squares away. If the orb When an Enemy enters an adjacent Robot gains SPD Mod
detonates the Robot, dealing
each gain 1d4/SL Damage is shot, it will explode dealing square to Mechromancer or Robot, to their Movement.
3d8+MST Mod Damage to
Reduction to all Damage. 2d6/SL Corrosive Damage to they take 1d6/SL Shock Damage.
all adjacent targets.
all adjacent targets.
INTERSPERSED SHARING
20% COOLER THE NTH DEGREE
OUTBURST IS CARING
First time successfully performing a First Hit from an Attack during an
TIER 5
While Deathtrap is active, Robot
Badass Move during an encounter, On the first turn of an encounter, gain encounter ricochets up to 1+MST
gains a copy of equipped Shield.
activate Deathtrap for free. +2 on Extra Movement and +2 DMG Mod/SL. Mod times and deals +1d4/SL
+1 MST Mod/SL.
Talk Checks. Damage to each adjacent Enemy.
MAKE IT SPARKLE
TIER 6
While Deathtrap is active, shooting the Robot with an Elemental Gun will charge the Robot with that Element type.
Damage dealt adds 3d6+MST Mod Elemental Damage for the duration of Deathtrap.