Floating Point: Significant Digits × Base
Floating Point: Significant Digits × Base
From Wikipedia, the free encyclopedia In computing, floating point describes a system for representing real numbers which supports a wide range of values. Numbers are in general represented approximately to a fixed number of significant digits and scaled using an exponent. The base for the scaling is normally 2, 10 or 16. The typical number that can be represented exactly is of the form: Significant digits baseexponent The term floating point refers to the fact that the radix point (decimal point, or, more commonly in computers, binary point) can "float"; that is, it can be placed anywhere relative to the significant digits of the number. This position is indicated separately in the internal representation, and floating-point representation can thus be thought of as a computer realization of scientific notation. Over the years, several different floating-point representations have been used in computers; however, for the last ten years the most commonly encountered representation is that defined by the IEEE 754 Standard. The advantage of floating-point representation over fixed-point (and integer) representation is that it can support a much wider range of values. For example, a fixed-point representation that has seven decimal digits with two decimal places, can represent the numbers 12345.67, 123.45, 1.23 and so on, whereas a floating-point representation (such as the IEEE 754 decimal32 format) with seven decimal digits could in addition represent 1.234567, 123456.7, 0.00001234567, 1234567000000000, and so on. The floating-point format needs slightly more storage (to encode the position of the radix point), so when stored in the same space, floating-point numbers achieve their greater range at the expense of precision. The speed of floating-point operations is an important measure of performance for computers in many application domains. It is measured in FLOPS.
Contents
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1 Overview
2 Range of floating-point numbers 3 History 4 IEEE 754: floating point in modern computers
4.2.1 Signed zero 4.2.2 Subnormal numbers 4.2.3 Infinities 4.2.4 NaNs
5.1 Rounding modes 6.1 Addition and subtraction 6.2 Multiplication and division
[edit] Overview
A number representation (called a numeral system in mathematics) specifies some way of storing a number that may be encoded as a string of digits. The arithmetic is defined as a set of actions on the representation that simulate classical arithmetic operations. There are several mechanisms by which strings of digits can represent numbers. In common mathematical notation, the digit string can be of any length, and the location of the radix point is indicated by placing an explicit "point" character (dot or comma) there. If the radix point is omitted then it is implicitly assumed to lie at the right (least significant) end of the string (that is, the number is an integer). In fixed-point systems, some specific assumption is made about where the radix point is located in the string. For example, the convention could be that the string consists of 8 decimal digits with the decimal point in the middle, so that "00012345" has a value of 1.2345. In scientific notation, the given number is scaled by a power of 10 so that it lies within a certain rangetypically between 1 and 10, with the radix point appearing immediately after the first digit. The scaling factor, as a power of ten, is then indicated separately at the end of the number. For example, the revolution period of Jupiter's moon Io is 152853.5047 seconds. This is represented in standard-form scientific notation as 1.528535047105 seconds. Floating-point representation is similar in concept to scientific notation. Logically, a floatingpoint number consists of:
A signed digit string of a given length in a given base (or radix). This is known as the significand, or sometimes the mantissa (see below) or coefficient. The radix point is not explicitly included, but is implicitly assumed to always lie in a certain position within the significandoften just after or just before the most significant digit, or to the right of the rightmost digit. This article will generally follow the convention that the radix point is just after the most significant (leftmost) digit. The length of the significand determines the precision to which numbers can be represented. A signed integer exponent, also referred to as the characteristic or scale, which modifies the magnitude of the number.
The significand is multiplied by the base raised to the power of the exponent, equivalent to shifting the radix point from its implied position by a number of places equal to the value of the exponentto the right if the exponent is positive or to the left if the exponent is negative. Using base-10 (the familiar decimal notation) as an example, the number 152853.5047, which has ten decimal digits of precision, is represented as the significand 1528535047 together with an exponent of 5 (if the implied position of the radix point is after the first most significant digit, here 1). To recover the actual value, a decimal point is placed after the first digit of the significand and the result is multiplied by 105 to give 1.528535047 105, or 152853.5047. In storing such a number, the base (10) need not be stored, since it will be the same for all numbers used, and can thus be inferred. It could as easily be written 1.528535047 E 5 (and sometimes is), where "E" is taken to mean "multiplied by ten to the power of", as long as the convention is known to all parties. Symbolically, this final value is
where s is the value of the significand (after taking into account the implied radix point), b is the base, and e is the exponent. Equivalently, this is:
where s here means the integer value of the entire significand, ignoring any implied decimal point, and p is the precisionthe number of digits in the significand. Historically, different bases have been used for representing floating-point numbers, with base 2 (binary) being the most common, followed by base 10 (decimal), and other less common varieties such as base 16 (hexadecimal notation) and some exotic ones like 3 (see Setun). Floating point numbers are rational numbers because they can be represented as one integer divided by another. The base however determines the fractions that can be represented. For instance, 1/5 cannot be represented exactly as a floating point number using a binary base but can be represented exactly using a decimal base. The way in which the significand, exponent and sign bits are internally stored on a computer is implementation-dependent. The common IEEE formats are described in detail later and elsewhere, but as an example, in the binary single-precision (32-bit) floating-point representation p=24 and so the significand is a string of 24 bits. For instance, the number 's first 33 bits are 11001001 00001111 11011010 10100010 0. Rounding to 24 bits in binary mode means attributing the 24th bit the value of the 25th which yields 11001001 00001111 11011011. When this is stored using the IEEE 754 encoding, this becomes the significand s with e = 1 (where s is assumed to have a binary point to the right of the first bit) after a left-adjustment (or normalization) during which leading or padding zeros are truncated should there be any. Note that they do not matter anyway. Then since the first bit of a non-zero binary significand is always 1 it need not be stored, giving an extra bit of precision. To calculate the formula is
where n is the normalized significand's n-th bit from the left. Normalization, which is reversed when 1 is being added above, can be thought of as a form of compression; it allows a binary significand to be compressed into a field one bit shorter than the maximum precision, at the expense of extra processing. The word "mantissa" is often used as a synonym for significand. Many people[who?] do not consider this usage to be correct, because the mantissa is traditionally defined as the fractional part of a logarithm, while the characteristic is the integer part. This terminology comes from the way logarithm tables were used before computers became commonplace. Log tables were actually tables of mantissas. Therefore, a mantissa is the logarithm of the significand.
Fixed-point representation uses integer hardware operations controlled by a software implementation of a specific convention about the location of the binary or decimal point, for example, 6 bits or digits from the right. The hardware to manipulate these representations is less costly than floating-point and is also commonly used to perform integer operations. Binary fixed point is usually used in special-purpose applications on embedded processors that can only do integer arithmetic, but decimal fixed point is common in commercial applications. Binary-coded decimal is an encoding for decimal numbers in which each digit is represented by its own binary sequence. Logarithmic number systems represent a real number by the logarithm of its absolute value and a sign bit. The value distribution is similar to floating-point, but the value-torepresentation curve, i. e. the graph of the logarithm function, is smooth (except at 0). Contrary to floating-point arithmetic, in a logarithmic number system multiplication, division and exponentiation are easy to implement but addition and subtraction are hard. Where greater precision is desired, floating-point arithmetic can be implemented (typically in software) with variable-length significands (and sometimes exponents) that are sized depending on actual need and depending on how the calculation proceeds. This is called arbitrary-precision arithmetic. Some numbers (e.g., 1/3 and 0.1) cannot be represented exactly in binary floating-point no matter what the precision. Software packages that perform rational arithmetic represent numbers as fractions with integral numerator and denominator, and can therefore represent any rational number exactly. Such packages generally need to use "bignum" arithmetic for the individual integers.
Computer algebra systems such as Mathematica and Maxima can often handle irrational numbers like or in a completely "formal" way, without dealing with a specific encoding of the significand. Such programs can evaluate expressions like "sin3" exactly, because they "know" the underlying mathematics.
[edit] History
This section does not cite any references or sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2011) In 1938, Konrad Zuse of Berlin completed the "Z1", the first mechanical binary programmable computer. It worked with 22-bit binary floating-point numbers having a 7-bit signed exponent, a
15-bit significand (including one implicit bit), and a sign bit. The memory used sliding metal parts to store 64 words of such numbers. The relay-based Z3, completed in 1941, implemented floating point arithmetic exceptions with representations for plus and minus infinity and undefined. The first commercial computer with floating point hardware was Zuse's Z4 computer designed in 19421945. The Bell Laboratories Mark V computer implemented decimal floating point in 1946. The mass-produced vacuum tube-based IBM 704 followed a decade later in 1954; it introduced the use of a biased exponent. For many decades after that, floating-point hardware was typically an optional feature, and computers that had it were said to be "scientific computers", or to have "scientific computing" capability. It was not until 1989 that generalpurpose computers had floating point capability in hardware as standard. The UNIVAC 1100/2200 series, introduced in 1962, supported two floating-point formats. Single precision used 36 bits, organized into a 1-bit sign, an 8-bit exponent, and a 27-bit significand. Double precision used 72 bits organized as a 1-bit sign, an 11-bit exponent, and a 60-bit significand. The IBM 7094, introduced the same year, also supported single and double precision, with slightly different formats. Prior to the IEEE-754 standard, computers used many different forms of floating-point. These differed in the word sizes, the format of the representations, and the rounding behavior of operations. These differing systems implemented different parts of the arithmetic in hardware and software, with varying accuracy. The IEEE-754 standard was created in the early 1980s after word sizes of 32 bits (or 16 or 64) had been generally settled upon. This was based on a proposal from Intel who were designing the i8087 numerical coprocessor.[1] Among the innovations are these: A precisely specified encoding of the bits, so that all compliant computers would interpret bit patterns the same way. This made it possible to transfer floating-point numbers from one computer to another. A precisely specified behavior of the arithmetic operations. This meant that a given program, with given data, would always produce the same result on any compliant computer. This helped reduce the almost mystical reputation that floating-point computation had for seemingly nondeterministic behavior. The ability of exceptional conditions (overflow, divide by zero, etc.) to propagate through a computation in a benign manner and be handled by the software in a controlled way.
The IEEE has standardized the computer representation for binary floating-point numbers in IEEE 754. This standard is followed by almost all modern machines. Notable exceptions include IBM mainframes, which support IBM's own format (in addition to the IEEE 754 binary and decimal formats), and Cray vector machines, where the T90 series had an IEEE version, but the SV1 still uses Cray floating-point format. The standard provides for many closely-related formats, differing in only a few details. Five of these formats are called basic formats, and two of these are especially widely used in computer hardware and languages:
Single precision, called "float" in the C language family, and "real" or "real*4" in Fortran. This is a binary format that occupies 32 bits (4 bytes) and its significand has a precision of 24 bits (about 7 decimal digits). Double precision, called "double" in the C language family, and "double precision" or "real*8" in Fortran. This is a binary format that occupies 64 bits (8 bytes) and its significand has a precision of 53 bits (about 16 decimal digits).
The other basic formats are quadruple precision (128-bit) binary, as well as decimal floating point (64-bit) and "double" (128-bit) decimal floating point. Less common formats include:
Extended precision format, 80-bit floating point value. Sometimes "long double" is used for this in the C language family, though "long double" may be a synonym for "double" or may stand for quadruple precision. Half, also called float16, a 16-bit floating point value.
Any integer with absolute value less than or equal to 224 can be exactly represented in the single precision format, and any integer with absolute value less than or equal to 253 can be exactly represented in the double precision format. Furthermore, a wide range of powers of 2 times such a number can be represented. These properties are sometimes used for purely integer data, to get 53-bit integers on platforms that have double precision floats but only 32-bit integers. The standard specifies some special values, and their representation: positive infinity (+), negative infinity (), a negative zero (0) distinct from ordinary ("positive") zero, and "not a number" values (NaNs). Comparison of floating-point numbers, as defined by the IEEE standard, is a bit different from usual integer comparison. Negative and positive zero compare equal, and every NaN compares unequal to every value, including itself. Apart from these special cases, more significant bits are stored before less significant bits.[clarification needed] All values except NaN are strictly smaller than + and strictly greater than . To a rough approximation, the bit representation of an IEEE binary floating-point number is proportional to its base 2 logarithm, with an average error of about 3%. (This is because the exponent field is in the more significant part of the datum.) This can be exploited in some applications, such as volume ramping in digital sound processing. Although the 32 bit ("single") and 64 bit ("double") formats are by far the most common, the standard actually allows for many different precision levels. Computer hardware (for example, the Intel Pentium series and the Motorola 68000 series) often provides an 80 bit extended precision format, with a 15 bit exponent, a 64 bit significand, and no hidden[clarification needed] bit.
There is controversy about the failure of most programming languages to make these extended precision formats available to programmers (although C and related programming languages usually provide these formats via the long double type on such hardware). System vendors may also provide additional extended formats (e.g. 128 bits) emulated in software. A project for revising the IEEE 754 standard was started in 2000 (see IEEE 754 revision); it was completed and approved in June 2008. It includes decimal floating-point formats and a 16 bit floating point format ("binary16"). binary16 has the same structure and rules as the older formats, with 1 sign bit, 5 exponent bits and 10 trailing significand bits. It is being used in the NVIDIA Cg graphics language, and in the openEXR standard.[2]
The sum of the exponent bias (127) and the exponent (1) is 128, so this is represented in single precision format as
0 10000000 10010010000111111011011 (excluding the hidden bit) = 40490FDB [1] as a hexadecimal number.
symmetric arccot operation will give different results for +0 and 0 without any exception. The difference between +0 and 0 is mostly noticeable for complex operations at so-called branch cuts. [edit] Subnormal numbers Main article: Subnormal numbers Subnormal values fill the underflow gap with values where the absolute distance between them are the same as for adjacent values just outside of the underflow gap. This is an improvement over the older practice to just have zero in the underflow gap, and where underflowing results were replaced by zero (flush to zero). Modern floating point hardware usually handles subnormal values (as well as normal values), and does not require software emulation for subnormals. [edit] Infinities For more details on the concept of infinite, see Infinity. The infinities of the extended real number line can be represented in IEEE floating point datatypes, just like ordinary floating point values like 1, 1.5 etc. They are not error values in any way, though they are often (but not always, as it depends on the rounding) used as replacement values when there is an overflow. Upon a divide by zero exception, a positive or negative infinity is returned as an exact result. An infinity can also be introduced as a numeral (like C's "INFINITY" macro, or "" if the programming language allows that syntax). IEEE 754 requires infinities to be handled in a reasonable way, such as (+) + (+7) = (+) (+) (2) = () (+) 0 = NaN there is no meaningful thing to do
[edit] NaNs Main article: NaN IEEE 754 specifies a special value called "Not a Number" (NaN) to be returned as the result of certain "invalid" operations, such as 0/0, 0, or sqrt(1). There are actually two kinds of NaNs, signaling and quiet. Using a signaling NaN in any arithmetic operation (including numerical comparisons) will cause an "invalid" exception. Using a quiet NaN merely causes the result to be NaN too. The representation of NaNs specified by the standard has some unspecified bits that could be used to encode the type of error; but there is no standard for that encoding. In theory, signaling NaNs could be used by a runtime system to extend the floating-point numbers with other special values, without slowing down the computations with ordinary values. Such extensions do not seem to be common, though.
number 123456789 cannot be exactly represented if only eight decimal digits of precision are available. When a number is represented in some format (such as a character string) which is not a native floating-point representation supported in a computer implementation, then it will require a conversion before it can be used in that implementation. If the number can be represented exactly in the floating-point format then the conversion is exact. If there is not an exact representation then the conversion requires a choice of which floating-point number to use to represent the original value. The representation chosen will have a different value to the original, and the value thus adjusted is called the rounded value. Whether or not a rational number has a terminating expansion depends on the base. For example, in base-10 the number 1/2 has a terminating expansion (0.5) while the number 1/3 does not (0.333...). In base-2 only rationals with denominators that are powers of 2 (such as 1/2 or 3/16) are terminating. Any rational with a denominator that has a prime factor other than 2 will have an infinite binary expansion. This means that numbers which appear to be short and exact when written in decimal format may need to be approximated when converted to binary floating-point. For example, the decimal number 0.1 is not representable in binary floating-point of any finite precision; the exact binary representation would have a "1100" sequence continuing endlessly: e = 4; s = 1100110011001100110011001100110011..., where, as previously, s is the significand and e is the exponent. When rounded to 24 bits this becomes e = 4; s = 110011001100110011001101, which is actually 0.100000001490116119384765625 in decimal. As a further example, the real number , represented in binary as an infinite series of bits is 11.0010010000111111011010101000100010000101101000110000100011010011... but is 11.0010010000111111011011 when approximated by rounding to a precision of 24 bits. In binary single-precision floating-point, this is represented as s = 1.10010010000111111011011 with e = 1. This has a decimal value of 3.1415927410125732421875, whereas a more accurate approximation of the true value of is 3.1415926535897932384626433832795... The result of rounding differs from the true value by about 0.03 parts per million, and matches the decimal representation of in the first 7 digits. The difference is the discretization error and is limited by the machine epsilon. The arithmetical difference between two consecutive representable floating-point numbers which have the same exponent is called a unit in the last place (ULP). For example, if there is no representable number lying between the representable numbers 1.45a70c22hex and 1.45a70c24hex, the ULP is 2168, or 231. For numbers with an exponent of 0, a ULP is exactly 223 or about 107 in single precision, and about 1016 in double precision. The mandated behavior of IEEEcompliant hardware is that the result be within one-half of a ULP.
Alternative modes are useful when the amount of error being introduced must be bounded. Applications that require a bounded error are multi-precision floating-point, and interval arithmetic. A further use of rounding is when a number is explicitly rounded to a certain number of decimal (or binary) places, as when rounding a result to euros and cents (two decimal places).
In detail:
e=5; s=1.234567 + e=2; s=1.017654 e=5; s=1.234567 + e=5; s=0.001017654 -------------------e=5; s=1.235584654
This is the true result, the exact sum of the operands. It will be rounded to seven digits and then normalised if necessary. The final result is
e=5; s=1.235585 (final sum: 123558.5)
Note that the low 3 digits of the second operand (654) are essentially lost. This is round-off error. In extreme cases, the sum of two non-zero numbers may be equal to one of them:
e=5; s=1.234567 + e=3; s=9.876543 e=5; s=1.234567 + e=5; s=0.00000009876543 (after shifting) ---------------------e=5; s=1.23456709876543 (true sum) e=5; s=1.234567 (after rounding/normalization)
Another problem of loss of significance occurs when two close numbers are subtracted. In the following example e = 5; s = 1.234571 and e = 5; s = 1.234567 are representations of the rationals 123457.1467 and 123456.659.
e=5; s=1.234571 e=5; s=1.234567 ---------------e=5; s=0.000004 e=1; s=4.000000 (after rounding/normalization)
The best representation of this difference is e = 1; s = 4.877000, which differs more than 20% from e = 1; s = 4.000000. In extreme cases, the final result may be zero even though an exact calculation may be several million. This cancellation illustrates the danger in assuming that all of the digits of a computed result are meaningful. Dealing with the consequences of these errors is a topic in numerical analysis; see also Accuracy problems.
Division is done similarly, but is more complicated.[clarification needed] There are no cancellation or absorption problems with multiplication or division, though small errors may accumulate as operations are performed repeatedly.[4] In practice, the way these operations are carried out in digital logic can be quite complex (see Booth's multiplication algorithm and digital division).[5] For a fast, simple method, see the Horner method.
An operation can be mathematically illegal, such as division by zero. An operation can be legal in principle, but not supported by the specific format, for example, calculating the square root of 1 or the inverse sine of 2 (both of which result in complex numbers). An operation can be legal in principle, but the result can be impossible to represent in the specified format, because the exponent is too large or too small to encode in the exponent field. Such an event is called an overflow (exponent too large), underflow (exponent too small) or denormalization (precision loss).
Prior to the IEEE standard, such conditions usually caused the program to terminate, or triggered some kind of trap that the programmer might be able to catch. How this worked was systemdependent, meaning that floating-point programs were not portable. The original IEEE 754 standard (from 1984) took a first step towards a standard way for the IEEE 754 based operations to record that an error occurred. Here we are ignoring trapping (optional in the 1984 version) and "alternate exception handling modes" (replacing trapping in the 2008 version, but still optional), and just looking at the required default method of handling exceptions according to IEEE 754. Arithmetic exceptions are (by default) required to be recorded in "sticky" error indicator bits. That they are "sticky" means that they are not reset by the next (arithmetic) operation, but stay set until explicitly reset. By default, an operation always returns a result according to specification without interrupting computation. For instance, 1/0 returns +, while also setting the divide-by-zero error bit. The original IEEE 754 standard, however, failed to recommend operations to handle such sets of arithmetic error bits. So while these were implemented in hardware, initially programming language implementations did not automatically provide a means to access them (apart from assembler). Over time some programming language standards (e.g., C and Fortran) have been updated to specify methods to access and change status and error bits. The 2008 version of the IEEE 754 standard now specifies a few operations for accessing and handling the arithmetic error bits. The programming model is based on a single thread of execution and use of them by multiple threads has to be handled by a means outside of the standard. IEEE 754 specifies five arithmetic errors that are to be recorded in "sticky bits":
inexact, set if the rounded (and returned) value is different from the mathematically exact result of the operation. underflow, set if the rounded value is tiny (as specified in IEEE 754) and inexact (or maybe limited to if it has denormalisation loss, as per the 1984 version of IEEE 754), returning a subnormal value including the zeros. overflow, set if the absolute value of the rounded value is too large to be represented. An infinity or maximal finite value is returned, depending on which rounding is used. divide-by-zero, set if the result is infinite given finite operands, returning an infinity, either + or . invalid, set if a real-valued result cannot be returned e.g. sqrt(1) or 0/0, returning a quiet NaN.
will give a result of 16331239353195370.0. In single precision (using the tanf function), the result will be 22877332.0. By the same token, an attempted computation of sin() will not yield zero. The result will be (approximately) 0.12251015 in double precision, or 0.8742107 in single precision.[6] While floating-point addition and multiplication are both commutative (a + b = b + a and ab = ba), they are not necessarily associative. That is, (a + b) + c is not necessarily equal to a + (b + c). Using 7-digit decimal arithmetic:
a = 1234.567, b = 45.67834, c = 0.0004 (a + b) + c: 1234.567 (a) + 45.67834 (b) ____________ 1280.24534 rounds to 1280.245 1280.245 (a + b) + 0.0004 (c) ____________ 1280.2454 rounds to 1280.245 <--- (a + b) + c a + (b + c): 45.67834 (b) + 0.0004 (c) ____________ 45.67874
1280.246 <--- a + (b + c)
They are also not necessarily distributive. That is, (a + b) c may not be the same as ac + bc:
1234.567 3.333333 = 4115.223 1.234567 3.333333 = 4.115223 4115.223 + 4.115223 = 4119.338 but 1234.567 + 1.234567 = 1235.802 1235.802 3.333333 = 4119.340
In addition to loss of significance, inability to represent numbers such as and 0.1 exactly, and other slight inaccuracies, the following phenomena may occur:
Cancellation: subtraction of nearly equal operands may cause extreme loss of accuracy. [clarification needed] This is perhaps the most common and serious accuracy problem. Conversions to integer are not intuitive: converting (63.0/9.0) to integer yields 7, but converting (0.63/0.09) may yield 6. This is because conversions generally truncate rather than round. Floor and ceiling functions may produce answers which are off by one from the intuitively expected value. Limited exponent range: results might overflow yielding infinity, or underflow yielding a subnormal number or zero. In these cases precision will be lost. Testing for safe division is problematic: Checking that the divisor is not zero does not guarantee that a division will not overflow. Testing for equality is problematic. Two computational sequences that are mathematically equal may well produce different floating-point values. Programmers often perform comparisons within some tolerance (often a decimal constant, itself not accurately represented), but that does not necessarily make the problem go away.[citation
needed]
This is important since it bounds the relative error in representing any non-zero real number x within the normalised range of a floating point system:
The low 3 digits of the addends are effectively lost. Suppose, for example, that one needs to add many numbers, all approximately equal to 3. After 1000 of them have been added, the running sum is about 3000; the lost digits are not regained. The Kahan summation algorithm may be used to reduce the errors. Computations may be rearranged in a way that is mathematically equivalent but less prone to error. As an example, Archimedes approximated by calculating the perimeters of polygons inscribing and circumscribing a circle, starting with hexagons, and successively doubling the number of sides. The recurrence formula for the circumscribed polygon is:
Here is a computation using IEEE "double" (a significand with 53 bits of precision) arithmetic:
i 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 6 2i ti, first form 3.4641016151377543863 3.2153903091734710173 3.1596599420974940120 3.1460862151314012979 3.1427145996453136334 3.1418730499801259536 3.1416627470548084133 3.1416101765997805905 3.1415970343230776862 3.1415937488171150615 3.1415929278733740748 3.1415927256228504127 3.1415926717412858693 3.1415926189011456060 3.1415926717412858693 3.1415919358822321783 3.1415926717412858693 3.1415810075796233302 3.1415926717412858693 3.1414061547378810956 3.1405434924008406305 3.1400068646912273617 3.1349453756585929919 3.1400068646912273617 3.2245152435345525443 6 2i ti, second form 3.4641016151377543863 3.2153903091734723496 3.1596599420975006733 3.1460862151314352708 3.1427145996453689225 3.1418730499798241950 3.1416627470568494473 3.1416101766046906629 3.1415970343215275928 3.1415937487713536668 3.1415929273850979885 3.1415927220386148377 3.1415926707019992125 3.1415926578678454728 3.1415926546593073709 3.1415926538571730119 3.1415926536566394222 3.1415926536065061913 3.1415926535939728836 3.1415926535908393901 3.1415926535900560168 3.1415926535898608396 3.1415926535898122118 3.1415926535897995552 3.1415926535897968907 3.1415926535897962246 3.1415926535897962246 3.1415926535897962246 3.1415926535897962246 The true value is 3.141592653589793238462643383...
While the two forms of the recurrence formula are clearly mathematically equivalent,[9] the first subtracts 1 from a number extremely close to 1, leading to an increasingly problematic loss of significant digits. As the recurrence is applied repeatedly, the accuracy improves at first, but then it deteriorates. It never gets better than about 8 digits, even though 53-bit arithmetic should be capable of about 16 digits of precision. When the second form of the recurrence is used, the value converges to 15 digits of precision.
Computable number Decimal floating point Double precision Fixed-point arithmetic FLOPS GNU Multi-Precision Library Half precision IEEE 754 Standard for Binary Floating-Point Arithmetic IBM Floating Point Architecture Microsoft Binary Format Minifloat Q (number format) for constant resolution Quad precision Significant digits Single precision Gal's accurate tables Coprocessor
produce the equivalent rounded result as though it had computed the infinitely precise result.
4. ^ Goldberg, David (1991). "What Every Computer Scientist Should Know About
Floating-Point Arithmetic". ACM Computing Surveys 23: 548. doi:10.1145/103162.103163. Retrieved 2010-09-02.
5. ^ The enormous complexity of modern division algorithms once led to a famous error.
An early version of the Intel Pentium chip was shipped with a division instruction that, on
rare occasions, gave slightly incorrect results. Many computers had been shipped before the error was discovered. Until the defective computers were replaced, patched versions of compilers were developed that could avoid the failing cases. See Pentium FDIV bug.
6. ^ But an attempted computation of cos() yields 1 exactly. Since the derivative is nearly
zero near , the effect of the inaccuracy in the argument is far smaller than the spacing of the floating-point numbers around 1, and the rounded result is exact.
7. ^ General Decimal Arithmetic 8. ^ Tom Christiansen, Nathan Torkington, and others (2006). "perlfaq4 / Why is int()
denominator of the fraction in the second form is the conjugate of the numerator of the first. By multiplying the top and bottom of the first expression by this conjugate, one obtains the second expression.
What Every Computer Scientist Should Know About Floating-Point Arithmetic, by David Goldberg, published in the March, 1991 issue of Computing Surveys. Donald Knuth. The Art of Computer Programming, Volume 2: Seminumerical Algorithms, Third Edition. Addison-Wesley, 1997. ISBN 0-201-89684-2. Section 4.2: Floating Point Arithmetic, pp. 214264. Press et al. Numerical Recipes in C++. The Art of Scientific Computing, ISBN 0-52175033-4. Kahan, William and Darcy, Joseph (2001). How Java's floating-point hurts everyone everywhere. Retrieved September 5, 2003 from [Link] Survey of Floating-Point Formats This page gives a very brief summary of floating-point formats that have been used over the years. The pitfalls of verifying floating-point computations, by David Monniaux, also printed in ACM Transactions on programming languages and systems (TOPLAS), May 2008: a compendium of non-intuitive behaviours of floating-point on popular architectures, with implications for program verification and testing [2] The [Link] website contains open source floating point IP cores for the implementation of floating point operators in FPGA or ASIC devices. The project, double_fpu, contains verilog source code of a double precision floating point unit. The project, fpuvhdl, contains vhdl source code of a single precision floating point unit. [hide]v d eData types
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Fixed-Point
Fixed point numbers are a simple and easy way to express fractional numbers, using a fixed number of bits. Systems without floating-point hardware support frequently use fixed-point numbers to represent fractional numbers.
[edit] Examples
Not all numbers can be represented exactly by a fixed-point number, and so the closest approximation is used. The formula for calculating the integer representation (X) in a Qm.n format of a float number (x) is: X = round( x*2n ) To convert it back the following formula is used: x = X * 2-n Some examples in Q3.4 format:
After conversion: 0100.0110 = 4 + 3/8 0001.0000 = 1 0000.1000 = 1/2 0000.0101 = 5/16 0000.0100 = 1/4 0000.0010 = 1/8 0000.0001 = 1/16 0000.0000 = 0 1111.1111 = -1/16 1111.0000 = -1 1100.0110 = -4 + 3/8 = -( 3 + 5/8 ) After converting them back: 4 + 3/8 1 1/2 0.3125 1/4 1/8 1/16 0 -1/16 -1 -4 + 3/8 0.6875 6.25
[edit] Arithmetic
Because the position of the binary point is entirely conceptual, the logic for adding and subtracting fixed-point numbers is identical to the logic required for adding and subtracting integers. Thus, when adding one half plus one half in Q3.4 format, we would expect to see:
0000.1000 +0000.1000 __________ =0001.0000
Which is equal to one as we would expect. This applies equally to subtraction. In other words, when we add or subtract fixed-point numbers, the binary point in the sum (or difference) will be located in exactly the same place as in the two numbers upon which we are operating. When multiplying two 8-bit fixed-point numbers we will need 16 bits to hold the product. Clearly, since there are a different number of bits in the result as compared to the inputs, the binary point should be expected to move. However, it works exactly the same way in binary as it does in decimal. When we multiply two numbers in decimal, the location of the decimal point is N digits to the left of the product's rightmost digit, where N is sum of the number of digits located to the right
side of the decimal point in the multiplier and the multiplicand. Thus, in decimal when we multiply 0.2 times 0.02, we get:
0.2 x0.02 _____ 0.004
The multiplier has one digit to the right of the decimal point, and the multiplicand has two digits to the right of the decimal point. Thus, the product has three digits to the right of the decimal point (which is to say, the decimal point is located three digits to the left). It works the same in binary. From the addition example above, we know that the number one half in Q3.4 format is equal to 0x8 in hexadecimal. Since 0x8 times 0x8 in hex is 0x0040 (also in hex), the fixed-point result can also be expected to be 0x0040 - as long as we know where the binary point is located. Let's write the product out in binary:
0000000001000000
Since both the multiplier and multiplicand have four bits to the right of the binary point, the location of the binary point in the product is eight bits to the left. Thus, our answer is 00000000.01000000, which is, as we would expect, equal to one quarter. If we want the format of the output to be the same as the format of the input, we must restrict the range of the inputs to prevent overflow. To convert from Q7.8 back to Q3.4 is a simple matter of shifting the product right by 4 bits.
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floating-point number
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A real number (that is, a number that can contain a fractional part). The following are floatingpoint numbers: 3.0 -111.5 3E-5 The last example is a computer shorthand for scientific notation. It means 3*10-5 (or 10 to the negative 5th power multiplied by 3).
In essence, computers are integer machines and are capable of representing real numbers only by using complex codes. The most popular code for representing real numbers is called the IEEE Floating-Point Standard . The term floating point is derived from the fact that there is no fixed number of digits before and after the decimal point; that is, the decimal point can float. There are also representations in which the number of digits before and after the decimal point is set, called fixed-point representations. In general, floating-point representations are slower and less accurate than fixedpoint representations, but they can handle a larger range of numbers. Note that most floating-point numbers a computer can represent are just approximations. One of the challenges in programming with floating-point values is ensuring that the approximations lead to reasonable results. If the programmer is not careful, small discrepancies in the approximations can snowball to the point where the final results become meaningless. Because mathematics with floating-point numbers requires a great deal of computing power, many microprocessors come with a chip, called a floating point unit (FPU ), specialized for performing floating-point arithmetic. FPUs are also called math coprocessors and numeric coprocessors.