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Video Games as Tools for Essay Writing

This conceptual paper proposes using video games as educational tools to help high school students write better essays. The paper introduces the topic and outlines three objectives for the proposed study: 1) To analyze how video games influence critical thinking skills and essay writing, 2) To assess how video games can influence existing writing skills, and 3) To evaluate how different game genres impact writing. The methodology will involve having students play three different video game genres and take critical thinking exams. The study aims to provide data on how video games can be effective educational tools to improve essay writing abilities.
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0% found this document useful (0 votes)
42 views5 pages

Video Games as Tools for Essay Writing

This conceptual paper proposes using video games as educational tools to help high school students write better essays. The paper introduces the topic and outlines three objectives for the proposed study: 1) To analyze how video games influence critical thinking skills and essay writing, 2) To assess how video games can influence existing writing skills, and 3) To evaluate how different game genres impact writing. The methodology will involve having students play three different video game genres and take critical thinking exams. The study aims to provide data on how video games can be effective educational tools to improve essay writing abilities.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Conceptual Paper Example

“Using Video Games as Educational Tools to Help High School Students


Write Better Essays”

Introduction

Most high school students dread essay writing homework. Writing


assignments often include reading thick books that authors have filled with
blocks of text. They will need to do research and reading the blocks of texts
can feel exhausting to most students. On the contrary, video games tend to
hold a person’s attention longer than any other medium. Despite the debate
over the advantages and disadvantages of video games , there have been
games that people developed to teach nursing and business students
practical skills. There also have been some games that are made using real-
life history that teachers can use to teach a class. However, there is a lack of
research regarding the correlation between video games and writing abilities.
This study will help in understanding the capacity of games to inform students
and how they can help in essay writing. The study will help educators create
an effective lesson plan in using video games as educational tools to help
high school students write better essays.
Background Research

There have been studies that promote video games as effective educational
tools for all education levels. However, there are still many aspects of video
games and education that researchers have yet to analyze. The research of
Utoyo, Arsa on video games as tools for education concludes that using video
games provides an opportunity to improve education due to realistic
simulations that only the medium can offer. (Widitiarsa, 2018). The researcher
stated that the next step is to design educational video games to create the
standards for effective educational games. However, this study does not
mention video games as good teaching tools for writing essays or any type of
written works.

There have also been reports of educators using video games to teach writing
to students. Students were able to write game reviews, autobiographical
pieces, and other writing works. The teacher used character images, famous
video game quotes, and great writing lines to inspire students to think of essay
topics (Jones, 2018). The students that are interested in games were able to
freely discuss topics and ideas. They use articles from game journalists to
back up their claims during open discussions. This report shows that some
educators are already recognizing the ability of video games to act as a
teaching tool for writing essays and other written works.

Objectives
The researchers aim to achieve their objective of using video games as
educational tools to help high school students write better essays by
answering the following specific objectives:

1. To analyze the influence of critical thinking in using video games as


educational tools to help high school students write better essays.
2. To assess the influence of student’s writing skills in using video games as
educational tools to help high school students write better essays.
3. To assess the influence of video game genres in using video games as
educational tools to help high school students write better essays.

Aim and Need for the Study

Most high school students often have difficulty with writing assignments. They
dread the process of researching and writing down notes. Most students will
carry this behavior up until college which can result in having difficulty writing
their research papers and dissertation. Some teachers have already
addressed this issue by using video game topics to help spark student
interests. However, the researchers believe that targeted research is
necessary to create an effective lesson plan in using video games as
educational tools to help high school students write better essays.

The researchers aim to analyze the influence of critical thinking in using video
games as educational tools to help high school students write better essays.
The study will test how video games help in the development of critical
thinking skills and how they can transfer to better essay writing. This will help
educators understand how video games affect a student’s brain and thinking
skills. The study also aims to assess the influence of student’s writing skills in
using video games as educational tools to help high school students write
better essays. The study will take into account the existing writing skills of high
school students and observe how video games can help improve the existing
skills. This will provide teachers and researchers quantitative data on the
extent of how video games can act as writing education tools. Lastly, the
study aims to assess the influence of video game genres in using video
games as educational tools to help high school students write better essays.
The researchers will use different games from different genres to assess how
the different genres affect high school student’s writing skills. This will help to
understand what type of games teachers should use to help students write
better essays.

Research Methodology

The researchers will use three different video games from the following
genres: The Elder Scrolls IV: Oblivion from the Role-playing genre, The Sims
4 from the Simulation genre, and Firewatch from the Adventure genre to
assess using video games as educational tools to help high school students
write better essays. 

The researchers will conduct the study on 400 WXY high school students out
of a population of 600 high school students. The researchers will take note of
the students’ most recent English subject grades. This is to gather data on
how existing writing skills can affect using video games as educational tools to
help high schools student write better essays. The researchers will divide the
students into three groups corresponding to the three video game genres
state above. The students will play the games for an hour for a three-week
period. After each week, the students will take critical thinking exams that will
measure their critical thinking skills.

The researcher will collect primary data from the activities and secondary data
from related literature. The researcher will analyze the quantitative data using
descriptive and inferential statistics. The quantitative data will be from the
assessment of how the different genres influence video games as tools to
help high school students write better essays. The researchers will triangulate
the qualitative data and report comparisons between the gathered data and
existing data. 

References

Jones, Sarah. (2018, April 2018). Teaching Writing Through Video Games,
Part I. Moving Writers. [Link]
through-video-games-part-i/

Widitiarsa, Arsa (2018). Video Games as Tools for


Education.  [Link]

Common questions

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The study provides insights into how different video game genres influence writing skills, enabling educators to design lesson plans that incorporate specific games tailored to address various writing challenges. By understanding the correlation between game interaction and students’ critical thinking development, educators can select games that develop particular skills, such as narrative structure or analytical reasoning, to directly support writing instruction .

Despite existing studies illustrating benefits of video games in education, further research is called for because many aspects, particularly their influence on writing skills, remain underexplored. There is a need for more targeted research to establish comprehensive standards and gather quantitative data that substantiate the utility of video games in improving writing specifically. This research is necessary to transition video games from recreational to credible educational tools within academic curricula .

The study employs a combination of quantitative and qualitative methodologies. Quantitatively, students are divided into groups based on different video game genres and their performance is measured through critical thinking exams after gameplay sessions. Data comprises students’ grades and critical thinking test results. Qualitatively, a triangulation approach compares findings with existing literature. Researchers utilize descriptive and inferential statistics for analysis, aiming to measure how video game genres impact writing skills .

Considering different video game genres is vital because each genre offers unique experiences and learning opportunities that can influence students' writing skills differently. Role-playing games like "The Elder Scrolls" may improve narrative skills and creativity; simulation games like "The Sims" can enhance planning and descriptive skills; adventure games like "Firewatch" might boost storytelling and problem-solving abilities. Understanding these effects can help educators tailor approaches to the specific educational needs and learning styles of students .

The study suggests implementing video games by selecting specific games from different genres, such as "The Elder Scrolls IV: Oblivion" from role-playing, "The Sims 4" from simulation, and "Firewatch" from adventure. High school students will play these games in controlled sessions over a set period, specifically one hour per week over three weeks, followed by critical thinking exams to assess their skills. This approach aims to explore the influence of these genres on students' critical thinking, which may translate into enhanced essay writing abilities .

Students' existing writing skills play a significant role as they set a baseline for evaluation and are crucial for determining the impact of video game-based interventions. The study assesses how these baseline skills interact with the educational video game exposure, thereby evaluating improvements. By gauging students' initial abilities, educators can better tailor game interventions to challenge and enhance specific writing competencies .

Video games can influence the development of critical thinking skills by engaging students in problem-solving and strategy formation within game contexts. These activities require players to process information, make decisions, and adapt to changing situations, benefiting cognitive skills like analysis and synthesis. As students hone these skills, they are equipped to apply similar thinking to essay writing, potentially enhancing their ability to construct well-reasoned arguments and reflective pieces .

Video games can enhance critical thinking by providing realistic simulations that require players to problem-solve and make decisions, which are essential skills in writing. The document suggests that engaging students in interactive and narrative-driven games could facilitate better engagement and understanding, potentially leading to improved writing by requiring players to analyze contexts and form strategies, which are transferable skills for essay writing .

Educators might face challenges such as a lack of established standards for video games as educational tools, potential resistance due to traditional educational expectations, and difficulty in selecting games that align with curriculum objectives. Moreover, there might be logistical issues such as ensuring access to necessary technology and managing classroom dynamics during gameplay sessions. These challenges must be addressed to effectively integrate video games into writing curricula .

The document cites research indicating that video games can serve as effective educational tools by utilizing realistic simulations to improve educational outcomes. These simulations enhance skills such as decision-making and strategic thinking, which are crucial for educational tasks like essay writing. This supports the idea that video games can foster critical thinking and engagement in a learning environment, translating into improved educational outcomes .

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