Druid 2 pantheafrisk
CLASS & LEVEL PLAYER NAME
Hana Song
Wood Elf Noble 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+0 Constitution +1 11 13 --
+0 • +5 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+1 DEFENSES HIT DICE DEATH SAVES
13 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P
+1
+5
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Longbow,
Longsword, Mace, Quarterstaff, Scimitar,
Shortbow, Shortsword, Sickle, Sling, Spear
10 +0 Athletics STR
ABILITY SAVE DC === TOOLS ===
+1 Deception CHA
Dice Set, Herbalism Kit
P +5 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
35 ft. (Walking) Abyssal, Common, Druidic, Elvish
+3 +1 Intimidation CHA
+3 Investigation INT
16 +1 Medicine WIS SPEED
+3 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +3 Perception WIS
+1 Performance CHA === ACTIONS === points, or die).
+1 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Combat Wild Shape
+3 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, You can use Wild Shape as a bonus action and
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you can use a bonus action to expend one spell slot to
regain 1d8 HP per level of the spell slot expended.
+1 Stealth DEX Wild Shape • 2 / Short Rest
CHARISMA As an action, you can magically assume the shape === SPECIAL ===
+1 Survival WIS
of a beast that you have seen before twice per short Mask of the Wild
You can attempt to hide even when you are only
+1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1 lightly obscured.
You can stay in beast shape for 1 hours before
13 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +2 1 Bludgeoning
13 PASSIVE WISDOM (INSIGHT)
13 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Druid 2 pantheafrisk
CLASS & LEVEL PLAYER NAME
Hana Song
Wood Elf Noble 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== DRUID FEATURES ===
* Hit Points • PHB 65 === WOOD ELF RACIAL TRAITS ===
* Proficiencies • PHB 65 * Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Druidic • PHB 66
You know Druidic, the secret language of druids. * Keen Senses • BR 23
You have proficiency in the Perception skill.
* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your * Fey Ancestry • BR 23
spellcasting modifier (Spell DC 11, Spell Attack +3) You have advantage on saves against being charmed,
and prepared druid spells as rituals if they have the and magic can’t put you to sleep.
ritual tag. You can use a druidic focus as a spellcasting
focus. * Trance • BR 23
You don't need to sleep, but meditate semiconsciously
* Wild Shape • PHB 66 for 4 hours a day. While meditating, you can dream
As an action, you can magically assume the shape of after a fashion; such dreams are actually mental
a beast that you have seen before twice per short rest. exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
You can stay in beast shape for 1 hours before benefit that a human does from 8 hours of sleep.
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit * Elf Weapon Training • BR 24
points, or die). You have proficiency with the longsword, shortsword,
shortbow, and longbow.
| 2 / Short Rest • 1 Action
* Fleet of Foot • BR 24
* Druid Circle • PHB 67 Your base walking speed increases to 35 feet.
| Circle of the Moon * Mask of the Wild • BR 24
You can attempt to hide even when you are only lightly
* Combat Wild Shape • PHB 69 obscured.
You can use Wild Shape as a bonus action and you
can use a bonus action to expend one spell slot to | Special
regain 1d8 HP per level of the spell slot expended.
| 1 Bonus Action
* Circle Forms • PHB 69
When using Wild Shape, you can transform into beasts
with a CR of 1 or lower.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0
SP 0
EP 0
GP 30
PP 0
WEIGHT CARRIED
0.6 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
165 lb.
PUSH/DRAG/LIFT
330 lb.
EQUIPMENT
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Female 19 Medium 163 (5'3) 114
GENDER AGE SIZE HEIGHT WEIGHT
Hana Song Chaotic Neutral Understand people's
Paleperspectives Upturned
rather than
black-hazel
deciding
Darkwhat's
Hazelgood
brown
or bad in
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Allies === The common folk love me for my kindness and generosity.
Despite my noble birth, I do not place myself above other folk. We all
have the same blood.
Esme (Master) If you do me an injury, I will crush you, ruin your name, and salt your
The people of the forest fields.
The common folk love me for my kindness and generosity.
Creatures
PERSONALITY TRAITS
=== Organizations ===
Independence. I must prove that I
The Knighthood (Hana hates them)
Song Family (Hana also hates them)
can handle myself without the
coddling of my family. (Chaotic)
IDEALS
I will face any challenge to win the
approval of my family.
BONDS
By my words and actions, I often bring
shame to my family.
I hide a truly scandalous secret that could
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Hana grew up in the noble Song family, her dad -Hana has underlying severe trust issues
being a knight. The girl was trained her entire life - Hana never likes being viewed as a spoiled brat,
and her dad didn't have the best parents growing which is why she always has the urge to buy pretty
up, so he didn't know how to raise the poor girl. stuff for no reason (but she never does because
But Hana never understood what her dad is often she's scared)
going through, and mistakes his form of 'pressure' -Hana has a big soft spot for fluffy creatures like
as just pure abuse. Eventually, the poor girl could felines (which is why she can shapeshift into a bear
not take the pressure from having to be trained as sized red panda)
a soldier every day, so she decided tso run away -She always has to look fabulous (cause she's super
at 16 from the country of Goldstein. insecure deep inside)
When she ran away, she joined a refugee ship, to
which her head became so muddled with intense
pressure, she ended up at a forest with no
recollection of how she got there whatsoever. She
was taken up by a loving female human druid
(who's 35) named Esme. She used Hana's rage
for her parents and transformed it into an
everloving passion for nature. What seems to be a
city girl, eventually becomes someone that feels
even the slightest of sorrows for plants/creatures.
Hana was greeted with a smile every time she
goes to the neighbouring villages right next to the
forest, the people there finding her as a sweet girl
always wanting to lend a hand to the villagers with
her knowledge of druid magic. Tragically, Esme
died due to an underlying illness.
It was only a year with Esme, yet Hana already felt
that Esme was a mother figure towards her. Only
to find out that an assasian from a neighboring
knighthood was sent to poison Esme's poor body.
Her rage grew even more powerful, causing her to
go to the mountains every morning and isolate
herself from society, training until she has decided
that she's ready to go back to modern society, to
understand her lineage as well as to seek revengs
for Esme.
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 11 +3
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 1st LEVEL === 3 Slots OOO
O Animal Friendship Druid WIS 11 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
O Charm Person Druid WIS 11 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S
O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Entangle <C> Druid STR 11 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S
O Faerie Fire <C> Druid DEX 11 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M
O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V
O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M
O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M
O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S
O Thunderwave Druid CON 11 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S
O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M
O Earth Tremor Druid DEX 11 1A 10 ft. V,S Instantaneous EE 155 V/S
O Ice Knife Druid DEX 11 / +3 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M
O Snare Druid DEX 11 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M
SPELLS
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