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Skocko Game Interface Implementation

This document defines a SkockoInterface class that handles the user interface for a Skocko game. The class initializes a new game, runs rounds where the user tries to guess the combination, and allows restarting the game. It gets user input for guesses, validates the input, and displays feedback on correct/incorrect symbols. It also prints the winning combination after the game ends and asks if the user wants to restart.
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0% found this document useful (0 votes)
10 views2 pages

Skocko Game Interface Implementation

This document defines a SkockoInterface class that handles the user interface for a Skocko game. The class initializes a new game, runs rounds where the user tries to guess the combination, and allows restarting the game. It gets user input for guesses, validates the input, and displays feedback on correct/incorrect symbols. It also prints the winning combination after the game ends and asks if the user wants to restart.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

package skocko.

game;

import [Link];
import [Link];

public class SkockoInterface {

private static final int NUM_OF_ROUNDS = 7;

private Skocko game;


private SkockoSymbols[] combination;
private Scanner input;

public SkockoInterface() {
input = new Scanner([Link]);
}

public void startNewGame() {


game = [Link]();
combination = new SkockoSymbols[4];
boolean won = false;
for(int i = 0; i < NUM_OF_ROUNDS; i++) {
[Link]("Pokusaj %d od %d\n\n", i + 1, NUM_OF_ROUNDS);
won = round();
if (won) break;
[Link]("\n\n");
}
if (!won) {
[Link]("Izgubili ste :(");
}
printWuningCombination();
boolean restart = askUserToRestartGame();
if (restart) {
clearScreen();
startNewGame();
}
}

private boolean round() {


[Link]("Iskucajte svoju kombinaciju (broj pa enter):");
[Link]("0 - Skocko, 1 - List, 2 - Detelina, 3 - Srce, 4 - Karo,
5 - Zvezda");
getCombinationFromUser();
[Link]();
printCombination();
if ([Link](combination)) {
[Link]("BRAVO POGODIO SI! :D");
return true;
}
[Link]("Broj tacnih pozicija: " +
[Link](combination));
[Link]("Broj netacno poziciranih: " +
[Link](combination));
return false;
}

private void printCombination() {


[Link]("Tvoja kombinacija:");
}

private void getCombinationFromUser() {


for (int i = 0; i < [Link]; i++) {
int symbol;
try {
symbol = [Link]();
} catch(InputMismatchException e) {
[Link]("Pogresan unos za simbol. Unesi ponovo.");
[Link]();
i--;
continue;
}
if (symbol >= 0 && symbol < 6) {
combination[i] = [Link](symbol);
} else {
[Link]("Pogresan broj za simbol. Unesi ponovo.");
i--;
}
}
}

private void printWuningCombination() {


[Link]("Trazena kombinacija:");
}

private boolean askUserToRestartGame() {


[Link]("Da li zelite ponovo da igrate?");
[Link]("Unesite \"True\" ili \"False\"");

boolean restart;
while(true) {
try {
restart = [Link]();
break;
} catch(InputMismatchException e) {
[Link]("Pogresan unos. Unestite \"True\"
ili \"False\"");
[Link]();

}
}
return restart;
}

private void clearScreen() {

[Link]("---------------------------------------------------------------
-----------------------------------------------------------------------------------
-------------------");

}
}

Common questions

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The 'SkockoInterface' class ensures valid game rounds by imposing constraints through input validation. The 'getCombinationFromUser' method validates each symbol input within a range before proceeding. Moreover, the round will not advance if the winning combination is matched earlier than the set number of rounds (checked by 'game.isWiningCombination'). This controls the game flow, terminating it upon a win or exhaustion of rounds .

The 'SkockoInterface' class differentiates Skocko symbols through integer inputs that correspond to specific symbols represented by the 'SkockoSymbols' enumeration. Symbol indices such as 0 for 'Skocko' and 5 for 'Zvezda' are mapped within 'getCombinationFromUser', ensuring that the game logic correctly interprets user inputs as valid game symbols essential for evaluating guesses against the winning combination .

In the 'SkockoInterface' class, invalid user input is managed using try-catch blocks. The 'getCombinationFromUser' method handles 'InputMismatchException' by prompting the user to re-enter the input if a non-integer is entered. Similarly, the 'askUserToRestartGame' method uses a try-catch block to ensure the user enters a valid boolean value, retrying until 'true' or 'false' is entered .

To incorporate multiplayer functionality, the class could be extended to manage multiple player states and scores. Implementing a player class that records attempts and wins could track player performance. Additionally, the interface could be modified with turn-taking logic to alternate player inputs between rounds. Providing player-specific visual or textual prompts could enhance clarity and provide tailored feedback for each player's inputs and progress .

The 'SkockoInterface' class demonstrates good object state management by initializing essential objects like 'Scanner' and a new 'Skocko' game instance within the 'startNewGame' method. This encapsulation in method calls ensures consistency and expected behavior each time a game starts or restarts, managing state transitions efficiently. The lifecycle of user actions and game progression is maintained via loop iterations and input prompts .

The constant 'NUM_OF_ROUNDS' dictates the total number of attempts a player has to guess the correct combination. The for-loop in 'startNewGame' utilizes this constant to limit gameplay to a maximum of 7 rounds, affecting the game's progression and pacing .

User interaction in 'SkockoInterface' is minimal, utilizing console input and output. While functional, the experience could be improved by implementing input validation feedback, possibly with more detailed instructions for user actions and combining additional input methods such as a graphical interface. Furthermore, more detailed error messages could guide users better during incorrect inputs, enhancing overall usability .

Abstraction in 'SkockoInterface' is employed through the separation of concerns. Methods such as 'getCombinationFromUser', 'printCombination', and 'askUserToRestartGame' encapsulate specific tasks, thereby reducing complexity and enhancing readability. The class also uses the 'Skocko' and 'SkockoSymbols' classes to handle game logic and symbol representation separately from input/output processes, facilitating easier maintenance and potential scalability .

The key benefits of a text-based console interface are simplicity in implementation and low resource requirements. It allows for focus on core game logic without concerns of graphical dependencies. However, potential drawbacks include a limited user experience with no graphical representation, which could reduce engagement. It also lacks advanced features such as graphical feedback and intuitive buttons, which might make the game less accessible to a broader audience .

The 'SkockoInterface' class handles game reset by asking the user if they want to restart after a game ends. The 'askUserToRestartGame' method prompts for a boolean input ('true' or 'false'). If 'true', 'clearScreen' is invoked to clear console text, followed by 'startNewGame', initiating a new game instance .

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