INSTRUCTION: Your task it to prepare a proposal for a quantitative study that will:
Contribute to or lead to a solution of a social, economic or cultural (including educational) problem and
Make use of statistical methods for the data processing and analysis.
1. Background and Statement of the Problem
2. Brief Literature Review
3. Proposed Study (cite where Statistics will be used)
o Data to be collected
o Methods of data collection and instruments to be used
o Procedure
o Method of Analysis
4. Conclusion/discuss of how the proposed study will address the problem identified.
5. References (APA 6th edition format)
RESEARCH PROSPECTUS
General topic Gamification, Numeracy and Financial Literacy
of interest
“The Components of Numeracy” by Lynda Ginsburg, Myrna Manly, and Mary Jane
Brief
Schmitt
references to
literature
“Financial literacy and the role of numeracy–How individuals’ attitude and affinity with
(Materials that
numbers influence financial literacy” by Kenny Skagerlund, Thérèse Lind, Camilla
prompted you
Strömbäck, Gustav Tinghög, and Daniel Västfjäll
to choose this
research topic)
“The Connection between Financial Literacy and Numeracy: A Case Study from India”
by J.D Jayaraman, Saigeetha Jambunathan , and Kenneth Counselman
“Financial Literacy and Numeracy” by Elisa Darriet, Marianne Guille, Jean-Christophe
Vergnaud
“Numeracy for Language Models: Evaluating and Improving their Ability to Predict
Numbers” by Georgios P. Spithourakis, and Sebastian Riedel
“What is Gamification?” by Rita-Marie Conrad, PhD
“Comparison of Approaches Made to Enhance Pupils’ Numeracy Skill” by Nur Faizura
Ahmad Fuadi,
Muhammad Fakri Othman & Norhalina Senan
“Numeracy Level, Mathematics Problem Skills, and Financial Literacy” by Edmar E.
Indefenso, and Alberto D. Yazon
“Financial Numeracy in Mathematics Education: Research and Practice” by
Amirullah, Nilam Manik Malela & Hummasolli Biori
“Effectiveness of Gamification on Learner’s Performance and Attitude towards
Mathematics Amidst the COVID19 Pandemic” by Joann Mae A. Antonio and Victoria E.
Tamban
“State of Research on Gamification in Education: A Bibliometric Survey” by Jakub
Swacha
“The effectiveness of gamification technique for higher education student’s
engagement in polytechnic” by Muadzam Shah Pahang, Malaysia Rafidah, Rahman ,
Sabrina Ahmad and Ummi Rabaah Hashim
Gap in
knowledge
My research This study aims to investigate the level of numerical and financial literacy among
question/s
Junior High School Students in the Academic Year 2022-2023of the University of the
East Caloocan by answering the following research questions:
1. What is the measure of problem-solving skills and financial literacy of
the Junior High School UE Caloocan students?
2. What are the learning or instructional materials utilized by these
students in studying mathematics?
3. What is the relationship between the problem-solving skills and the
learning materials used by the Junior High School students?
4. What is the attitude of JHS students toward gamification?
“Low numeracy is associated with poor financial well-being around the world” by Wändi
More literature
Bruine de Bruin, and Paul Slovic
review (Initial
reference list
“The Implementation Of 21st Century Skills as The New Learning Paradigm to The
which you think
Result of Student’s Career and Life Skills” by Sulistyaningsih, Kani Sulam, Abdul
will aid in the
Syakur, and Lailatul Musyarofah
conduct of your
research)
“Teachers’ Interventions in Improving Numeracy Skills of Grade 7 Students in Baguio
City National High School” by Girlie D. Layug, Julie Pearl V. Velario and Josephine G.
Capones
“80% of PH kids don’t know what they should know – World Bank by” Ben O. de Vera
“Strategies to Enhance Numeracy Skills”
by Andrew Pleasant, Megan Rooney, Catina O’Leary, Laurie Myers, and Rima Rudd
“Math anxiety and math achievement: The effects of emotional and math strategy
training” by Maria Chiara Passolunghi, Chiara De Vita, and Sandra Pellizzoni
“Developing numeracy skills using interactive technology in a play-based learning
environment” by
Tess Miller
“A Case Study on the Development of Adult Language, Literacy and Numeracy Skills”
by Mohiuddin Ahmed
“Embedding ICT In the Literacy and Numeracy Strategies” by Steve Higgins, Chris
Falzon, Ian Hall, David Moseley, Fay Smith, Heather Smith and Kate Wall
“Attitudes, Study Habits, and Academic Performance of Junior High School Students in
Mathematics” by
Capuno, Reylan; Necesario, Renante; Etcuban, Jonathan Olores; Espina, Raymond;
Padillo, Gengen; Manguilimotan, Ramil
“DepEd urged to prioritize better literacy, numeracy in early school years” by Angelica
Y. Yang
“Home Literacy and Numeracy Environments in Asia” by Sum Kwing Cheung, Katrina
May Dulay, Xiujie Yang, Fateme Mohseni and Catherine McBride
“Doing Math and Other Things: A Peek at Multiple Intelligences and Numeracy Level”
by Marilyn Linas-Laguda
“Management of Numeracy Instruction in Public Elementary Schools in the Division of
Batangas Province” by Arnel A. Alcantara
“Community Extension: Literacy and Numeracy Enhancement Program for Alternative
Learning System and Out-Of-School Youth Learners” by Ramil M. Arciosa, Jonalyn
Perfecio, and Ernie C. Cerado
“Numeracy for all learners” by Victoria State Government
“Challenges in basic mathematics education” by UNESCO
“A preregistered replication of motivated numeracy” by
Emil Perssona, David Anderssona, Lina Koppela Daniel Västfjäll, and GustavTinghög
“Curriculum should focus on numeracy, literacy – Gatchalian” by Javier Joe Ismael
“Gamification-Driven Process: Financial Literacy in Thailand” by Wilawan
Inchamnan; Winyu Niranatlamphong; Natlapat Engbunmeesakul
“The Scale for Problem Solving Skills in Mathematics: Further Evidence for Construct
Validity” by Devrim Erdem-Keklik
“Construction and validation of a questionnaire to assess student satisfaction with
mathematics learning materials” by Alién García-Hernández , and Teresa González-
Ramírez
“Collaborative Problem-Solving Instrument for Assessing Student’s Problem-Solving
Ability: Initial Development and Validation” by Ikhfan Haris,Arfan Arsyad, and
Muhammad Sarlin
“Effect of Gamification on students’ motivation and learning achievement in Second
Language Acquisition within higher education: a literature review 2011-2019” by Nadia
Azzouz Boudadi and Mar Gutiérrez-Colón
Conceptual
framework
(way ideas are
organized to
achieve a
research
project's
purpose;
schematic
diagram of the
steps/process
in doing the
paper)
Possible Research Methodology: Quantitative Research
research
methodology Research Design: Descriptive-Correlational Research Design
Sampling Procedure:
Stratified Random Sampling
Variables to be studied
Independent Variable:
Learning materials
Dependent Variable:
Numeracy and financial literacy
Controlled Variables:
Age
Gender
How will you analyze the data? Each SOP should have one.
1. The descriptive statistics would be beneficial in determining the level of
problem-solving skills and financial literacy among UE Caloocan Junior High
School students.[Nominal and Ordinal]
2. In figuring out the learning materials, descriptive analysis using center
tendency would be utilized. [Ordinal]
3. To find if there’s any significant relationship that exists between the variables
(problem solving skills, and financial literacy to learning materials) the
Pearson Correlation would be of great help for this study.
3. Moreover, in seeking the attitude of JHS students toward gamification,
descriptive statistics will be employed.
Strategies for ensuring ethics in research
The researchers will make sure that the respondents won't be compelled to participate
by disseminating informed consent in order to provide significance to integrity, honesty,
reliability, and credibility on the researchers' part. In order to preserve participant data,
anonymity and confidentiality would be maintained. Additionally, the researchers will
make use of tools to prevent data manipulation and plagiarism. If using a study
questionnaire requires a permission, the researchers would also take that into
consideration.
Target participants:
The population of Junior High School Students of the University of the East Caloocan
TOTAL POPULATION OF JHS Students:
GRADE LEVEL POPULATION ni
7 n7 =¿
8 n 8=¿
9 n 9=¿
10 n10=¿
Data Collection Research Instruments:
Methods:
The Construction and Validation of a Questionnaire to Assess Student Satisfaction with
Mathematics Learning Materials will be employed. Along with this, a self-made
questionnaire would be developed in order to determine the different learning materials
of JHS students.
Figure 1. Screenshot of the construction and validation of a questionnaire to assess
student satisfaction with mathematics learning materials scale 1.
Figure 2. Screenshot of the construction and validation of a questionnaire to assess
student satisfaction with mathematics learning materials scale 2.
Figure 3. Screenshot of the construction and validation of a questionnaire to assess
student satisfaction with mathematics learning materials scale 3.
To measure the level of problem-solving skills, the Collaborative Problem-Solving
Instrument for Assessing Student’s Problem-Solving Ability: Initial Development and
Validation would be the tool for assessment.
Figure 4. Screenshot of the Scoring Rubric of Problem-Solving Abilities
Figure 5. Screenshot of the Scoring Rubric of the Collaboration Abilities
The Financial Literacy Questionnaire for Pisa 2018 will be equipped to measure the
financial literacy of the JHS students.
Figure 6. Financial Literacy Questionnaire for Pisa 2018
Figure 7. Financial Literacy Questionnaire for Pisa 2018
Figure 8. Financial Literacy Questionnaire for Pisa 2018
Figure 9. Financial Literacy Questionnaire for Pisa 2018
The JHS students' attitude toward gamification will be evaluated using the Perceived
Ease of Use (PEOU) instrument.
Figure 10. Perceived Ease of Use (PEOU)
Figure 11. Perceived Ease of Use (PEOU)
Strategies for Invitation letters (stating the nature, purpose and objectives of the study) will be sent
ensuring ethics
out to possible student participants to give them the choice to join in the study.
in research
The participants will be asked to accomplish speaker information sheets, with consent
forms.
Confidentiality and anonymity of the participants will be practiced.
Significance of For most students, studying becomes a burden. Sometimes it's just a matter of
the study
completing the prerequisites. The traditional teaching styles can be upgraded into
something new. Gaming is not just for entertainment. However, it could be integrated to
education. It would be beneficial to engage students to a recently developed learning
technique, the gamification, in improving their understanding and skills in numeracy
and financial literacy. This would be of great contribution in enhancing the economic
status of the society in the near future.
Working Title The Instructional Materials, Gamification, Numeracy and Financial Literacy among
Junior High School Students
FINANCIAL LITERACY AND NUMERACY GAMIFICATION PROJECT
This
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