0% found this document useful (0 votes)
62 views3 pages

Fetch: Abyssal Harbingers of Death

Fetchs are invisible humanoid shadows that can only be seen when reflected in mirrors. They hunt victims by luring them to areas with many mirrors and killing them to steal their souls and bodies to propagate their kind. Fetchs make excellent assassins for demon lords, setting traps involving mirrors to silently kill targets. They can create portals between the Abyss and mirrors to transport between planes.

Uploaded by

Jairo Ferreira
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
62 views3 pages

Fetch: Abyssal Harbingers of Death

Fetchs are invisible humanoid shadows that can only be seen when reflected in mirrors. They hunt victims by luring them to areas with many mirrors and killing them to steal their souls and bodies to propagate their kind. Fetchs make excellent assassins for demon lords, setting traps involving mirrors to silently kill targets. They can create portals between the Abyss and mirrors to transport between planes.

Uploaded by

Jairo Ferreira
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

FETCH

FETCH
Fetchs are harbingers of death that lurk
on the fringes of the Abyss. They are
completely invisible to everyone
except for their victims who can
See their reflection.
Mirror Demons. While not actually true demons, the
fetch is still a horrific entity to encounter. In their true
form, it appears as a featureless, humanoid shadow, though
it is perfectly solid. When hunting, it becomes invisible,
appearing only when it is reflected in a mirrored surface.
Those who catch a glimpse of the fetch will see that it has
taken on a haggered, pale imitation of its intended victim.
Using their innate ability to travel through mirrored
surfaces, fetchs delight in catching their victims off-guard.
Souls For The Void. Those that the fetch are able to
successfully kill and drag to the Abyss are destined to
become twisted until they are a grim reflection of their
killers. By stealing the bodies of their victims, fetchs are
able to propagate their kind with frightening speed.
Valued Assassins. Whenever a demon lord wants a
specific mortal dead with the utmost speed and silence,
the job is often given to a fetch. When a fetch has a
specific target in mind, they take great pleasure in setting
horrible traps for their victims. Often, cultists serving the
demon lord will rig temples and dungeons with mirrors.

Fetch
Medium fiend (shapechanger), chaotic evil

Armour Class - 13 (natural armor)


Hit Points - 66 (12d8 + 12)
Speed - 20 ft.

STR 18 (+4)
DEX 12 (+1)
CON 13 (+1)
INT 18 (+4)
WIS 14 (+2)
CHA 12 (+1)

Skills Stealth +3
Senses dark vision 60 ft., passive Perception 12
Languages Abyssal,Common
Challenge 5 (1,800 XP)

Traits
Fetch’s Target.
Fetchs are invisible. In combat, a fetch always has an intended victim. If multiple hostile
creatures are around it, the fetch will choose whoever it intends to kill first as its intended
victim. The fetch takes on the appearance of their intended victim except it has sunken
features, sagging skin, and a wide grimace. While the fetch is taking on the appearance of its
intended victim, the intended victim can see the fetch’s reflection in mirrored surfaces,
allowing them to pinpoint the fetch’s location as long as its reflection is visible on a surface.

Spawn Fetch.
If a fetch kills a humanoid creature with its soul rend and is able to move its body to the
Abyss, in 1d4 days its soul is consumed and it becomes a fetch.
Actions
Multiattack.
The fetch makes two soul rend attacks.

Soul Rend.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
Hit: 13 (2d8 + 4) necrotic damage.

Mirror Portals.
The fetch creates a two-way portal between the Abyss and a reflective surface on the material
plane such as a mirror or pool of water. Only a fetch and objects it is carrying can pass
through the portal. The portal is initially dormant. While dormant, the fetch can see and hear
through the portal, but nothing can move through it until a humanoid creature looks into the
reflective surface. Once the portal is open it remains open indefinitely and any fetch can pass
through it by expending 5 feet of their movement. In order for the fetch to fully move from
one side of the portal to the other it must be at least 2 square feet in size.

Common questions

Powered by AI

Fetchs exploit reflective surfaces by becoming visible only through them, allowing them to pinpoint their target without being seen by others. They utilize these surfaces to create mirror portals, through which they can travel between the Abyss and the material plane . These portals are dormant until a humanoid looks into the surface, at which point they can be activated and remain open indefinitely, enabling fetchs to move through them by expending movement .

When a fetch successfully captures and kills a victim, it drags the soul to the Abyss where it is twisted into a new fetch. This process includes consuming the soul and propagating their kind, thereby increasing their numbers and perpetuating their existence. Thus, each successful assassination not only removes a target but also spawns another fetch, enhancing their strength as a collective force .

Fetchs use portals to traverse between the Abyss and the material plane, significantly enhancing their capabilities as hunters and assassins. The portals can be activated once a humanoid looks into a reflective surface, allowing the fetch to move through by using a small portion of their movement. This ability not only provides them with an escape route but also a means to surprise and capture victims, amplifying their threat as relentless pursuers of souls .

Encountering a fetch is highly unnerving due to their tactics and appearance, which involve appearing as pale imitations of their victims. The isolated visibility through reflections can invoke paranoia and fear, making targets feel vulnerable and hunted. This psychological manipulation adds to the terror, affecting the victim’s mental state and impairing their ability to respond effectively to the threat .

The fetch's physical statistics such as their strong Strength (18) and moderate Dexterity (12) and Stealth (+3) skills support their role as stealthy assassins. Their ability to navigate reflectively and move unseen positions them well for ambush. They can sustain themselves in combat with reasonable endurance given their Hit Points of 66 (12d8 + 12), underscoring their efficiency in single-target elimination and survival .

In combat, a fetch is equipped with natural armor providing it an Armor Class of 13, which offers moderate defense. Its physical attributes include strong Strength (18) and Intelligence (18), indicating a capacity to overpower and outsmart adversaries. Its ability to remain invisible except to its intended target provides a significant defensive advantage, enabling it to evade detection from others. The ability to create mirror portals allows it to potentially escape if overwhelmed .

The soul rend ability is central to the fetch's threat profile as it directly relates to the fetch's lethality and ability to propagate. This melee attack not only deals necrotic damage but also, if fatal, allows the fetch to transform its victim into another fetch when brought to the Abyss. Such an ability not only neutralizes immediate threats but continually expands the fetch's numbers, compounding their danger to both individual targets and larger groups .

The fetch's ability to appear only in reflections allows them to remain undetected by everyone except their target, making them highly effective assassins. This feature lets them move invisibly through hostile territory and approach their targets with stealth. The reflection-based visibility also plays a psychological role by unnerving their victim, adding to the lethality and fear associated with these creatures. Their capacity to travel through mirrors enhances their mobility and ability to set ambushes .

Fetchs are utilized by demon lords as valued assassins for their ability to kill targets swiftly and quietly. They employ their innate talents to become invisible, set traps, and navigate through mirrored environments. Cultists of demon lords may prepare locations with mirrors to facilitate the fetch’s hunting strategies, ensuring optimal conditions for the fetch to carry out its mission effectively .

Unlike typical demons, fetchs are not directly engaged in large-scale chaos or destruction but instead focus on precise, individual assassinations. Their hunting strategies involve utilizing invisibility and reflective visibility, setting traps, and using mirror portals for strategic positioning. These specialized abilities cater to the needs of demon lords requiring discreet eliminations rather than brute force, highlighting a distinctive role within the abyssal hierarchies .

You might also like