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3ds Max Notes

useful notes for 3ds max

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icecreM
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0% found this document useful (0 votes)
31 views11 pages

3ds Max Notes

useful notes for 3ds max

Uploaded by

icecreM
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
INTD 223 - JDsMA & Po BDsMax interface: “ menue lar: File Edit Took Gronp Views Create Modifiers .. moan tnollbar : 23> undo | redo ie 1D seleck @ Link CAEC Design Elemenity, .dboor, oedos 2 als) » BOY! selection Filler —ctrla L inverse. , ctrl¢D to deselech a » FR select by object name Da select object (auld we ibe a dade 2 £2 region of seleckion Co change dick Q release) ads Like grees SHAR is fukocRD Blue seven ctrl te add te selection + Alt te remoue. From sceski BP seen | 1O tate & | gon can use the ceordineker or right chide 3 Mi scale RR te tyre ™ a + 27 when Araing a fine it tage on XXY ais Con We ground) 12.5 eun if shapes are in different Levelt, line days on 1 plane ? snaps bo x,y &Z axis ob? right cick —» ophiong y change anole. ND mirror , yor Should be selecting objects First CV 3B align, gen shuld be selecting oljeeks Pst: *} Normal. Align BD layer explorer A bo ad (ayes Me fe prere legerte . Vig Rendin setiy + BEB Spacing tool copies objects along a path or points 1B Array copies objects along xyZ Avis & you can vetabe X Se BE measure diskeurce we ¢x) to Search fr tools (ote scabe lawn the bransform gizwo (=) to soate it vp Horn Toethar i Referencing the coordinale syitom 1. View: Mw transform gizmo will be aligned according fy we current adive view-porl *f te owt TOR FRONT Poespectwe [Link]: no matter whab viewport awe in the trastorm gizmo € will be aligned according to the world axis y Z y at f t xt TOR FRONT PERSPECTIVE ] 3. Local: alicyrec to where the object is cuvently facing | ea >, & a “ THe Gizmo WiLL ~—> ROTATED = = + ReTRTE AS WELL « (ylts! Use Pivot Pome Center— 1 I uses at pivot points of all selected objects oo TAD ser ene pivot point Por all Scleded objects So ¢ MB, uses 00,0 as tre pivob point Por all selected objects LP xfost GS] ze] Offset Mode type in the valwe to add on tre abscluke value mone J) he vight chick JI dw () «@ IND 225 - WsMX & POO Nawagation Bar: «P — 2eominlouk in one viewport (2) to. 2am ont all 5] Zoom ml owt In all viewports 0 LOS Zeem on aseleced object tn one viewpore (SU chen en i edeh. Agee vn. oll jreveeiks 2 > Ael& of view , to changeit go t “views tab » “viaaput pe- Shy sec view settings” —» "preview preferences” » perspective Fear oe ee Freld of view FOV : yo-s0 PE zoom ta region Cinder) 2 ty pn click & drag, mM scroll 0D osbit alt 4 click om scroll EY macimize viewport ait +W coordina. Systeme: X Y Z_ bottom of the interlace , use it te mone , rolake Seale . AL tcks ave in C0/0,0) point selling We yore Scene: 1. Units ! go bo “ChStemize” tab 4 “units Setup” —» change “Display unit Scale” X “system unit sebwp” to the some wit C50 thab when ayn imnporl blocks theyll haw the Same wnik as the tne aon changed be) - [Link] > “Cushomi2e” » “pre fesences” » Files" » Yeonvert locad fate Path b relahve” &"W Enable futo Backup” [Link]: Right dick on snap-p “Home gricl® » " spacing click “GY to Wcke & wmbicle grid + System unit Setup» what you're wocking with/ackual size + Display unit Seale what is going fv show in vido /bno the unit is preseuled sewn if gm bye 2m ib will ve converksd to the Systom unit 2'F you impart : LRescale: use it if he imported File is im tmperet Cinch [ feet) | 2 felopt : Dasa. > nn on mole as the file ¢ mighk haut large scorer OR resale Is best aif you merge it will automatically Lake the sysltn unit yarre wor king wot Scale options: . yor conventid a sealed cliject into an eclitable poly yo will issuer in the size therefsre yon Should reset transformation: i _ i wal oe go ke whliher wigee ysteo 21100 *Reset Xx Form" Rito yoo 21100 Reseb fern is a modifier —pyor bane te collapse » convent bo editable paly BE Transform Toolbox From Gait menu: ( «Ske : Speciby axis > bype value —»''Set Size” button Get Size: be cee the dimensiong « good to change sires im specific value for editable ply IN1D223- SDsMM 8 POO starting to model ( modoling tec. eli geometry & Shape SS convert oe be /editable { me editable spline i Pivob Point: -the. location Hl Csmunaud fanck: of the bransform gizmo + Create BA inodtity Fa heirmeacliy | to dofere the objects! coordlinater tn team of \. Creake Tab + + wourment © gpometry(s0) Bi shapes (2d) GZ lights A camena GY Stawdard primitives L, extended primitives L, compound objects L, deors L, windows L, REC CArclitectwre , engincering & construction) L, stows NID 223 - 3DsMAK & Fo create > geomebry —» compound olajecs : you hawe to hane boo objects for these opeetions \. Scatter: Eq Osore chjeck Geleck it *) &% EAD: distribution cbjeck vais Ae Wa. PoBodean: eB aseleck whak yor wank to keep 1 = Choose operation «shark pIding, objects prbodiean has more operations & easier to pick than bodlean oe DO @ 3- Loft: Sr need a 2D path & a 2D cress section oe os aseleck ether path or shape TH Cont PY is erefernble) _ Bhi « get shage | path e change Whe path Z% bo 80 Por exemple than -qek shape again or another shape wf vse mon ean get maltiple shapes in multiple 1 a the pets : e yon can modify the path or the shaper in medily fab . yon com also add more shaper in ai % of the path Prom the modify ib. INTD 225 - 30s MAK BPO / Creo 4 shaper: L spinu- Ly extended spline for 2D shaper in meckity tb: \rendering . V% enable in rendering & enable in viewpod> Co gine Thicknse for the shaper) 2. interpolation: V aclaptine Cit will aclapt tr the shepe given Git will become snredther) when drasing Uner click Saft to dra 10° Line Copying, objects: sgou home te be in “mowe tal then seleck object click shift R mone object along XYAZ tv copy it or ckriayv | Copys control each object seperatly @ ua aoa | Dlnstance: ell copier Q original parameters wil f Oo change togéther wnler you “make wige Fo B to contyal ib seperatly Ss ao O 3B. Referumce : you can control one object or 1as rmalkis according fo he grey fine tutes in the modifier tab. tf the ZEEE mocGier is ABOVE then it only Changes the seecled 2 © modiGer BELOW grey Dine Thon it conbrals od of vederevee cloner. INTO 223. ~ 3DsMAX : % Editable Spline : Bite “asegment sa spline. \-Vertex: nee already there: evortex typet : linear, berier, Smedth, be2ier cornen. OR RC on vertex. recreate Une + ty create extra linet ae breaks to break Averbex te 2 vertices overlapped 1 + C7 ye attach: te attach broken vertices Se refine: te add mere verhcor aleng the segiment CPN? Fa FW comect= to connect behween verticiee with a segment then click -prefine -» click on vertices to connect -» RC 6 ewelds to close the spline completly a einsert: add vertex 2 mone ik deb We yo Fille& select » click on Filleé -» add vale 1-7) 5-chamfer: 1 5 » -» thamfer_5 4 » PH (cP 2~ Segment + eattiach: attach segmerts/ splines te the crrunt spline by selecting ceattach mult: atael Ly name sedetach: te detach segment Pom spline o-o ve divides to adel vertices with egral spacing in bebween [1 > I} 3-Splines s outline: seleck spline > click on online » add value O +®© _ teffset) 2 a beoleani Seleck 1 spline 4 choose eperation —» click on boolean —p Seleck 2nel @+fi+7 O+-F+R S+H+8 ida eminror § Veopy te creafa a mirrored Copy ib will asim along pivot point » ebrimi i there’s an itersechen befween splines 5 sertends ik must be an open spline to extencl segment to the segment infront ef ik > «explode. converts Spline to seperate segment. Coobich keeps thom winder the Same eclifable spline) OR convert, spline fo seperadi shapes (completly seperate) INTD 223 - 3Ds MAX = # Cdifable poly: . Cer ieverbex well selection: selecting vertex & the ener cromnd ik w Edit vertices: tetemone: differont than obelete HA > FB aebreak: seperedes vertices From each other - - 2 anextrnde: extrudus vertex Cdiamoncd shape) HH - RA 49 oS vsweld ste weld verticer which are close fo each dther Calmost above each other) ZN © broken vertices but aboue each ctor cetargeb weld: weld vertices which are far away From each ther Celick on Ist tert then Ind to the dthinated vertex) BA > AA AN cachamkers creates camend shape F-B) se connect : creates edger , seleck 2 vertices then click comeck LT -N 2- Edeg: E vcdt Edgtt einsert vertex: to add vertices along the edbges Le vemove: diermt than feet OD + oo bienk 2» Spat Seperates- edges 4r0m each sthers (works like break of vectex) CD oe extrude: extudur edger EER > ca" A su Comect : creats edger bebwen edge om - 2. create shape rem selection i select edges to extrack Lines as seperede. shape > ND 20 - 3D. NAY # Coilable. poly: CF @ 3-Berdene «to create m borer yor home Le split. edger A -+ Aa the borden is: the edge of an open hole Ww ELE Bordore : « insenk vertex ce extude: 2 Se se cap } closes® the bole E ve bridge: connects 2 berkrt with a polygon OF -BA 9 5 ecreate shape From selection: cops the ontiine of the boro bo chamfer: Creater extra edlger around orator) -* « Comnects i connects with edge, FT > = by = Polygon: w Edit Polygons: einserE vertex R aetxtrde : te the inside or ovtside By faq] c 2 sbeucl: extrnde with @] qd cE alk ugessealenge : wee “TT Batline 1 expancl or reduce the oline,-ef a poly gen GA El BA seinsek ; offset the polygon entline Fa E > cebridge : connects polygons with polygens- = FF 5- Clemente: ryen have fo splite th ebject fe gel sepemle clomente yen can use Clann) to Flip| fun te triangler of the polyget- my INTD 225 - 3s MANX d MooliFers i he mone Segment the bether \- Bend Bored profile eee ~ ogee ei WE = 2—cap hale Ca hole js oper From es only) Bu chamfer? FC ginet smeath edger 4Y- FED: can be used te create curvy shapet DxLxD —3x3XB_ UXKXH box cyl —p yor hae be click en contral points S-Lattlice + creatir joints & shuts oo G_ Mell Fe Mixror Boise Tl =r 4 Poth deform ; rotate twist 2 stretch along a path o- Ripple. (52 shel i te ad ‘tlickness Por planer Ske, Fa ee Se Bis to) cyan 13-SUce i yen hae b control slice plane mm squege >V +I sweep (5 _strechi b > OV te~ taper: M—> DW *V aon con also howe it with a cine (?-Tessellate i changes how the edlger Leck ike 13 -Turbe Smooth 14 - Twist 20 wane 21- Surface for splines 4 verticr maximcun

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