INTD 223 - JDsMA & Po
BDsMax interface: “
menue lar: File Edit Took Gronp Views Create Modifiers ..
moan tnollbar :
23> undo | redo ie
1D seleck @ Link CAEC Design Elemenity, .dboor, oedos 2 als)
» BOY! selection Filler —ctrla L inverse. , ctrl¢D to deselech
a » FR select by object name Da select object (auld we ibe a dade
2 £2 region of seleckion Co change dick Q release)
ads Like grees SHAR is fukocRD Blue seven
ctrl te add te selection + Alt te remoue. From sceski
BP seen
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1O tate & | gon can use the ceordineker or right chide
3 Mi scale RR te tyre ™
a + 27 when Araing a fine it tage on XXY ais Con We ground)
12.5 eun if shapes are in different Levelt, line days on 1 plane
? snaps bo x,y &Z axis
ob? right cick —» ophiong y change anole.
ND mirror , yor Should be selecting objects First
CV 3B align, gen shuld be selecting oljeeks Pst: *} Normal. Align
BD layer explorer A bo ad (ayes Me fe prere legerte
. Vig Rendin setiy
+ BEB Spacing tool copies objects along a path or points
1B Array copies objects along xyZ Avis & you can vetabe X Se
BE measure diskeurce
we ¢x) to Search fr tools
(ote scabe lawn the bransform gizwo (=) to soate it vpHorn Toethar
i Referencing the coordinale syitom
1. View: Mw transform gizmo will be aligned according fy we
current adive view-porl
*f te owt
TOR FRONT Poespectwe
[Link]: no matter whab viewport awe in the trastorm gizmo €
will be aligned according to the world axis
y Z y at
f t xt
TOR FRONT PERSPECTIVE
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3. Local: alicyrec to where the object is cuvently facing |
ea >, & a
“ THe Gizmo WiLL
~—> ROTATED =
= + ReTRTE AS WELL
« (ylts! Use Pivot Pome Center—
1 I uses at pivot points of all selected objects oo
TAD ser ene pivot point Por all Scleded objects So ¢
MB, uses 00,0 as tre pivob point Por all selected objects
LP xfost GS] ze] Offset Mode
type in the valwe to add on tre abscluke value
mone J) he vight chick JI dw()
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IND 225 - WsMX & POO
Nawagation Bar:
«P — 2eominlouk in one viewport (2) to. 2am ont all
5] Zoom ml owt In all viewports
0 LOS Zeem on aseleced object tn one viewpore
(SU chen en i edeh. Agee vn. oll jreveeiks
2 > Ael& of view , to changeit go t “views tab » “viaaput pe-
Shy sec view settings” —» "preview preferences” » perspective
Fear oe ee Freld of view FOV : yo-s0
PE zoom ta region Cinder)
2 ty pn click & drag, mM scroll
0D osbit alt 4 click om scroll
EY macimize viewport ait +W
coordina. Systeme:
X Y Z_ bottom of the interlace , use it te mone , rolake
Seale . AL tcks ave in C0/0,0) point
selling We yore Scene:
1. Units ! go bo “ChStemize” tab 4 “units Setup” —» change
“Display unit Scale” X “system unit sebwp” to the some
wit C50 thab when ayn imnporl blocks theyll haw the Same
wnik as the tne aon changed be) -
[Link] > “Cushomi2e” » “pre fesences” » Files" » Yeonvert locad fate
Path b relahve” &"W Enable futo Backup”
[Link]: Right dick on snap-p “Home gricl® » " spacing
click “GY to Wcke & wmbicle grid+ System unit Setup» what you're wocking with/ackual size
+ Display unit Seale what is going fv show in vido /bno the unit is preseuled
sewn if gm bye 2m ib will ve converksd to the Systom unit
2'F you impart :
LRescale: use it if he imported File is im tmperet Cinch [ feet) |
2 felopt : Dasa. > nn on mole as the file ¢
mighk haut large scorer OR resale Is best
aif you merge it will automatically Lake the sysltn unit yarre wor king wot
Scale options: .
yor conventid a sealed cliject into an eclitable poly yo will
issuer in the size therefsre yon Should reset transformation: i
_ i
wal oe go ke whliher
wigee ysteo 21100 *Reset Xx Form"
Rito yoo 21100
Reseb fern is a modifier —pyor bane te collapse » convent bo
editable paly
BE Transform Toolbox From Gait menu: (
«Ske : Speciby axis > bype value —»''Set Size” button
Get Size: be cee the dimensiong
« good to change sires im specific value for editable plyIN1D223- SDsMM 8 POO
starting to model ( modoling tec.
eli
geometry
&
Shape
SS convert oe
be /editable
{ me
editable spline
i Pivob Point: -the. location
Hl Csmunaud fanck: of the bransform gizmo
+ Create BA inodtity Fa heirmeacliy | to dofere the objects!
coordlinater tn team of
\. Creake Tab + + wourment
© gpometry(s0) Bi shapes (2d) GZ lights A camena
GY Stawdard primitives
L, extended primitives
L, compound objects
L, deors
L, windows
L, REC CArclitectwre , engincering & construction)
L, stowsNID 223 - 3DsMAK & Fo
create
> geomebry —» compound olajecs :
you hawe to hane boo objects for these opeetions
\. Scatter:
Eq Osore chjeck Geleck it *) &%
EAD: distribution cbjeck vais Ae
Wa. PoBodean:
eB aseleck whak yor wank to keep 1
= Choose operation
«shark pIding, objects
prbodiean has more operations & easier to pick than bodlean
oe DO @
3- Loft:
Sr need a 2D path & a 2D cress section
oe
os
aseleck ether path or shape TH Cont PY is erefernble)
_ Bhi « get shage | path
e change Whe path Z% bo 80 Por exemple than -qek
shape again or another shape
wf vse mon ean get maltiple shapes in multiple 1 a
the pets :
e yon can modify the path or the shaper in medily
fab . yon com also add more shaper in ai
% of the path Prom the modify ib.INTD 225 - 30s MAK BPO /
Creo 4 shaper:
L spinu-
Ly extended spline
for 2D shaper in meckity tb:
\rendering . V% enable in rendering & enable in viewpod>
Co gine Thicknse for the shaper)
2. interpolation: V aclaptine Cit will aclapt tr the shepe given
Git will become snredther)
when drasing Uner click Saft to dra 10° Line
Copying, objects:
sgou home te be in “mowe tal then seleck object click shift
R mone object along XYAZ tv copy it or ckriayv
| Copys control each object seperatly @ ua
aoa |
Dlnstance: ell copier Q original parameters wil f Oo
change togéther wnler you “make wige Fo B
to contyal ib seperatly Ss ao O
3B. Referumce : you can control one object or 1as
rmalkis according fo he grey fine tutes
in the modifier tab. tf the ZEEE
mocGier is ABOVE then it only
Changes the seecled 2 © modiGer
BELOW grey Dine Thon it conbrals
od of vederevee cloner.INTO 223. ~ 3DsMAX :
% Editable Spline : Bite “asegment sa spline.
\-Vertex: nee already there:
evortex typet : linear, berier, Smedth, be2ier cornen. OR RC on vertex.
recreate Une + ty create extra linet
ae breaks to break Averbex te 2 vertices overlapped 1 + C7
ye attach: te attach broken vertices
Se refine: te add mere verhcor aleng the segiment CPN? Fa
FW comect= to connect behween verticiee with a segment
then click -prefine -» click on vertices to connect -» RC
6 ewelds to close the spline completly
a einsert: add vertex 2 mone ik deb We
yo Fille& select » click on Filleé -» add vale 1-7)
5-chamfer: 1 5 » -» thamfer_5 4 » PH (cP
2~ Segment +
eattiach: attach segmerts/ splines te the crrunt spline by selecting
ceattach mult: atael Ly name
sedetach: te detach segment Pom spline o-o
ve divides to adel vertices with egral spacing in bebween [1 > I}
3-Splines
s outline: seleck spline > click on online » add value O +®© _ teffset)
2 a beoleani Seleck 1 spline 4 choose eperation —» click on boolean —p Seleck 2nel
@+fi+7 O+-F+R S+H+8 ida
eminror § Veopy te creafa a mirrored Copy ib will asim along pivot point
» ebrimi i there’s an itersechen befween splines
5 sertends ik must be an open spline to extencl segment to the segment infront
ef ik >
«explode. converts Spline to seperate segment. Coobich keeps thom winder
the Same eclifable spline) OR
convert, spline fo seperadi shapes (completly seperate)INTD 223 - 3Ds MAX =
# Cdifable poly: . Cer
ieverbex
well selection: selecting vertex & the ener cromnd ik
w Edit vertices:
tetemone: differont than obelete HA > FB
aebreak: seperedes vertices From each other - - 2
anextrnde: extrudus vertex Cdiamoncd shape) HH - RA 49 oS
vsweld ste weld verticer which are close fo each dther Calmost above each
other) ZN © broken vertices but aboue each ctor
cetargeb weld: weld vertices which are far away From each ther Celick on Ist
tert then Ind to the dthinated vertex) BA > AA AN
cachamkers creates camend shape F-B)
se connect : creates edger , seleck 2 vertices then click comeck LT -N
2- Edeg:
E vcdt Edgtt
einsert vertex: to add vertices along the edbges
Le vemove: diermt than feet OD + oo
bienk 2» Spat Seperates- edges 4r0m each sthers (works like break of vectex) CD
oe extrude: extudur edger EER > ca"
A
su Comect : creats edger bebwen edge om -
2. create shape rem selection i select edges to extrack Lines as seperede. shape> ND 20 - 3D. NAY
# Coilable. poly: CF @
3-Berdene
«to create m borer yor home Le split. edger A -+ Aa
the borden is: the edge of an open hole
Ww ELE Bordore :
« insenk vertex
ce extude: 2 Se
se cap } closes® the bole E
ve bridge: connects 2 berkrt with a polygon OF -BA
9 5 ecreate shape From selection: cops the ontiine of the boro
bo chamfer: Creater extra edlger around orator) -*
« Comnects i connects with edge, FT > =
by = Polygon:
w Edit Polygons:
einserE vertex R
aetxtrde : te the inside or ovtside By faq] c
2 sbeucl: extrnde with @] qd cE
alk ugessealenge :
wee “TT Batline 1 expancl or reduce the oline,-ef a poly gen GA El BA
seinsek ; offset the polygon entline Fa E
> cebridge : connects polygons with polygens- = FF
5- Clemente:
ryen have fo splite th ebject fe gel sepemle clomente
yen can use Clann) to Flip| fun te triangler of the polyget-my
INTD 225 - 3s MANX
d MooliFers i he mone Segment the bether
\- Bend Bored profile eee ~ ogee
ei WE =
2—cap hale Ca hole js oper From es only)
Bu chamfer? FC ginet smeath edger
4Y- FED: can be used te create curvy shapet
DxLxD —3x3XB_ UXKXH box cyl —p yor hae be click en contral points
S-Lattlice + creatir joints & shuts oo
G_ Mell
Fe Mixror
Boise Tl =r
4 Poth deform ; rotate twist 2 stretch along a path
o- Ripple. (52
shel i te ad ‘tlickness Por planer
Ske, Fa ee Se Bis to) cyan
13-SUce i yen hae b control slice plane
mm squege >V +I sweep
(5 _strechi b > OV
te~ taper: M—> DW *V aon con also howe it with a cine
(?-Tessellate i changes how the edlger Leck ike
13 -Turbe Smooth
14 - Twist
20 wane
21- Surface for splines 4 verticr maximcun