These specialized options are for dinosaurs racing in harder to ride, negative values easier.
The CON
the Chult city of Port Nyanzaru. Specializations adjustment column shows modifications to the
cover (dinosaur) racer conditions, racer names and constitution score of the dinosaur, not the bonus. A
breeds, and jockey details. dinosaur’s CON bonus should be adjusted if needed.
Racer Conditions Conditions are written as to be used to give players
These tables contain possible conditions for the something to base betting on. When players are
dinosaur racers. One table (below) gives conditions racing dinosaurs, the conditions with effects can be
with no effect on the racers performance. used for making more unique opponents and
personal steeds.
The table on the next page has conditions with
defined effects on the racers’ speed, skill check DC
and constitution score. The speed column shows
medications to the base speed of the dinosaur
(lashing speed not changed). The skill check DC
modifier column lists the changes to the jockeys’ Baryonyx
required DC. Positive values make the dinosaur (Image courtesy
Dinosauria Online)
RACER CONDITIONS (NO EFFECTS)
d100 Condition d100 Condition
1-2 missing a horn 51-52 high pitched roar
3-4 is pushing around its bedding 53-54 teeth are slightly bioluminescent
5-6 claws recently dulled 55-56 is digging a hole
7-8 being talked to by owner 57-58 tail cut short
9-10 clearly a polymorphed 59-60 being pet by a gnome
11-12 has a nose ring 61-62 asleep
13-14 pen is unlocked 63-64 missing feathers on one side of body
15-16 roaring a lot 65-66 sister was in previous race
17-18 tail keeps crashing into things 67-68 eats only the finest grain from Triboar
19-20 blinks too often 69-70 currently doin’ it
21-22 never won a race 71-72 walks in circles around pen
23-24 has streaks of purple down back 73-74 grandfather was a racer
25-26 long scar on left, rear calf 75-76 wears spiked collar
27-28 lives in largest pen you can see 77-78 won a race last week
29-30 playing with kids 79-80 laying down
31-32 is eating 81-82 completely nondescript
33-34 redder in coloring than most of its species 83-84 shares pen with another racer
35-36 used to hunt giant boars when not racing 85-86 wears a blindfold over one eye
37-38 entire body is painted black and white 87-88 leans a little to the left
39-40 appears deaf 89-90 has two tails
41-42 has not raced in a month 91-92 jockey is a little too short
43-44 has children that are racers 93-94 wound on its upper leg is healing well
45-46 Elven owner is overly flirtatious 95-96 wrapped in a blanket
47-48 saddle is dyed black 97-98 recently changed its name
49-50 drinking from large bucket of ale 99-100 is licking the bars of its pen
RACER CONDITIONS (EFFECTS)
d100 Condition Speed Modifier Skill Check DC Modifier CON Adjustment
1-3 just gave birth -10 1 -1
4-6 is too old for this shit -10 -2 2
7-9 has a new jockey -5 2 0
10-12 is running its first race -5 1 0
13-15 has a loose saddle -5 1 0
16-18 is eating (and now tired) -5 1 2
19-21 appears too young to race -5 0 -1
22-24 lost its last race -5 0 0
25-27 is laying down (lazy) -5 0 0
28-30 is with a veterinarian (sick) -5 0 -1
31-33 is limping -5 -1 -1
34-36 is obviously a polymorphed dwarf -5 -1 2
37-39 is on the heavy side -5 -2 1
40-42 in too small of a pen 0 1 0
43-45 snaps at people walking by 0 1 1
46-48 is eating 0 1 2
49-51 appears to have a tummy ache 0 0 -1
52-54 shows no tooth decay 0 0 1
55-57 looks well groomed 0 0 2
58-60 has a new saddle 0 -1 0
61-63 is well trained 0 -2 0
64-66 banging into pen door 5 1 0
67-69 is on the skinny side 5 0 -1
70-72 is running its first race 5 0 0
73-75 won last race 5 0 0
76-78 is currently pooping 5 0 1
79-81 looks like a winner 5 -1 0
82-84 is running its final race 5 -1 0
85-87 is on a hot streak 5 -1 0
88-90 is laying down (well rested) 5 -1 1
91-93 has extra padding under saddle 5 -1 1
94-96 can't stand still 10 2 0
97-99 is with a vetrenarian (PEDs) 10 0 1
100 mother was a world champion 10 -2 2
Protoceratops
(Image courtesy Irritator
Museums Victoria) (Image courtesy
Wikipedia)
Racer Details 4 LEGGED RACERS
Additional two-legged and four-legged dinosaurs are 1d20 Breed 1d20 Breed
listed in their given table. Dinosaurs marked with * 1-5 Ankylosaurus* 17 Iguanodon*
have the “other” dinosaur statistics in Tomb of
Annihilation. Racer names should be adjusted for 6-10 Triceratops 18 Parasaurolophus*
grammatical correctness. 11-15 Dimetrodon 19 Minmi
*Paravertebra
16 Stegosaurus* 20 Protoceratops*
2 LEGGED RACERS
1d20 Breed 1d20 Breed
1-4 Allosaurus 16 Irritator*
5-8 Deinonychus 17 Iguanodon*
9-11 Hadrosaurus 18 Baryonyx*
13-14 Tyrannosaurus 19 Parasaurolophus* Minmi
15 Carnotaurus* 20 Coelophysis* (Image Courtesy
Queensland Museum)
RACER FIRST NAMES RACER LAST NAMES
d100 First Name d100 First Name d100 Last Name d100 Last Name
1-2 Momma's Lil' 51-52 Enchanted 1-2 Ravager 51-52 Assassin
3-4 Bone 53-54 Illusory 3-4 Lover 53-54 Rager
5-6 Skull 55-56 (none) 5-6 Bludgeonner 55-56 Dragon Hunter
7-8 Grung 57-58 Sweetest 7-8 Mangler 57-58 Striker
9-10 King's 59-60 Azuth's 9-10 Knife 59-60 Resistance
11-12 The 61-62 Martial 11-12 Raven 61-62 Strider
13-14 Drizzt's 63-64 Critical 13-14 Fury 63-64 Transmutation
15-16 Centar 65-66 Divine 15-16 Phylactery 65-66 Archer
17-18 Fire 67-68 Druidic 17-18 Ghost 67-68 Magic
19-20 Black 69-70 Undead 19-20 Wraith 69-70 Ki
21-22 Storm 71-72 Tyr’s 21-22 Slaver 71-72 Survivor
23-24 Ancestral 73-74 Lowerdark's 23-24 Rogue 73-74 Caster
25-26 White 75-76 Faeurun 25-26 Boggle 75-76 Inspiration
27-28 Flurry of 77-78 Elder 27-28 Hag 77-78 Expert
29-30 Mahar’s 79-80 Shadow 29-30 Guard 79-80 Domain
31-32 Kraggox’s 81-82 Demonic 31-32 Mystery 81-82 Drow
33-34 Arrabella’s 83-84 Humanoid 33-34 Charger 83-84 Deva
35-36 Freezing 85-86 Devoured 35-36 (none) 85-86 Beholder
37-38 Waterhavian 87-88 Volo's 37-38 Hand 87-88 Wrath
39-40 Mysterious 89-90 Blade of 39-40 Guidance 89-90 Hatchling
41-42 Half- 91-92 Goblin 41-42 Barbarian 91-92 Scion
43-44 Origin of 93-94 City 43-44 Eagle 93-94 Racer
45-46 Enlarged 95-96 Mountainous 45-46 Soldier 95-96 Champion
47-48 Disarming 97-98 Bhaal’s 47-48 Master 97-98 Goliath
49-50 Eldritch 99-10 Monstrous 49-50 Berserker 99-100 Mimic
0
Jockey Details
A dinosaur jockey should be well trained in their trade.
Each jockey has a wisdom modifier of 1d4-1. Jockeys
are proficient in animal handling with a bonus of 1d3.
Jockey Riding Styles
Carnotaurus
1d12 Riding Style (Image courtesy
1 Slow and Steady : never lashes Wikipedia)
2 Sympathetic : never lashes two rounds in a row
3 Newcomer : waits until end of round and lashes Jockey Racial Traits
only if most other jockeys have
1d12 Race Trait
4 One-upper : only lashes if it could move them
beyond a competitor 1 Dwarf +1 to animal handling if riding an
ankylosaurus or protoceratops
5 Closer : only lashes once two successful lashes
will cross the finish line 2 Dragonborn In unchanged races, breath
weapon can distract a jockey
6-7 Observant : lashes when strategic giving disadvantage on a roll
8 Comeback Kid : During last half of the race,
3 Elf Non-lashing checks have +1
lashes continually if not in the lead
bonus
9 Show Off : Will not lash while in the lead, but
4 Gnome When lashing, checks have -1
waves to crowd instead
penalty but speed increased 5ft
10 Quick Starter : only lashes at that start until
they have reached first place 5 Halfling Gain +5 feet to final tally when
crossing finish line
11 Pace Setter : never goes more than one round
without lashing 6 Half-Elf Wisdom modifier minimum of 1
7 Half-Orc +1 bonus to riding checks when
12 Aggressive : Lashes continually
on a 4 legged dinosaur
Professional jockeys choose a simple design with 8 Human Wisdom modifier increased by 1
one or two colors to decorate their saddles and
steeds. Design protections are enforced by the 9 Tiefling +1 to animal handling if riding a
triceratops, carnotaurus or
community — jockeys are blocked from racing if
allosaurus
they try to register with another jockey’s known
design. Famous jockey families pass designs down 10 Lizardfolk A successful WIS (Animal
through generations. Jockeys who have won major Handling) check will return a
events will add gold or silver into their designs. berserk steed to the race.
Jockey Designs 11 Firbolg CON checks made after lashing
are DC 9 (not DC 10)
1d20 Style 1d20 Colors
12 Tortle When lashing, checks gain +1
1-7 Not a professional 1-3 White
bonus but speed reduced 10ft
8-9 Solid Color 4-5 Dark Green
10-11 Angled Stripes 6-7 Navy Blue
11-12 Horizontal Stripes 8-9 Light Blue
13-14 Outlined square 10-11 Orange
15-16 Checkered 12-13 Red
17 Triangles 14-15 Purple
18 Diamonds 16-17 Black
19 Single Vertical Stripe 18-19 Grey
Parasaurolophus
20 Dino Footprint 20 Gold or Silver (Image courtesy DK)
Jockey Histories
1d20 Histories 1d20 Histories
1 Right hand eaten by berserk allosaurus 11 Priest who donates winnings to their temple
2 First jockey to win riding a Coelophysis 12 Left career as city guard to become a jockey
3 Hates racing but wants to impress a parent who 13 Has been considering retirement recently
hoped they’d become a merchant 14 Races in disguise. Everyone has a theory who
4 A skilled veterinarian for dinosaurs the jockey really is but they aren’t famous for
any other reason
5 Childhood racing prodigy who has not lived up
to a promising career 15 Won very first race, but none since
6 Trained two-time Bay Grand Prix winner 16 Hires a personal band to play at finish line
7 Stole spouse of their rival 17 Covered in tattoos - one for each race won
8 Afraid of dinosaurs. Only races while drunk 18 Extremely popular with other jockeys
9 In debt too deep to ever make it out 19 Moved from Triboar to become a jockey
10 Former Season Grand Champion 20 Fifth generation jockey
Most jockeys ride under patronage of their dinosaur's
owner. These patrons can be individuals or
groups who pool resources, including many
of the factions, groups and families of Port
Nyanzaru. Patrons can be in it for the sport, wealth,
tradition, prestige, or competitive drive. Much of a jockey’s
Iguanodon
winnings go to the patron and a jockey’s loyalty is (Image courtesy
generally open for negotiation. Natural History
Museum, London)
Jockey’s Patronage
1d100 Port Nyanzaru Individuals 1d100 Port Nyanzaru Organizations
1-14 Random wealthy individual or family 51-65 Random group of citizens
15-19 Merchant Prince : Ifan Talro’a 66-69 Zhentarim (in secret)
20-22 Merchant Prince : Ekene-Afa 70-73 Flaming Fist
23-25 Merchant Prince : Jobal 74-75 Emerald Enclave
26-28 Merchant Prince : Jassamine 76-77 Harpers
29-31 Merchant Prince : Kwayothe 78-81 Ytepka Society
32-34 Merchant Prince : Wakanga O’tamu 82-83 A bandit tribe (in secret)
35-37 Merchant Prince : Zhanthi 84-85 A pirate crew (in secret)
38-40 Sibonseni (to fund Hall of Gold) 86-87 Guild : Smithing
41-43 Zindar 88-90 Guild : Dyeworkers
44-45 Piara Portyr 91-93 Guild : Sailors
46-47 Ortimay Swift and Dark 94-95 Guild : Dockworkers
48-49 Jockey is their own patron 96-98 Guild : Guarding (city guards, private security)
50 Volo (in secret) 99-100 A popular Chult brewery
Coelophysis
(Image courtesy
Living Paintings)