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RE3 Ultimate File Locations Guide

This document provides a list of player models, enemies, weapons, items, and other files included in the assets for Resident Evil 3. It details the various character models for Carlos, Claire, Jill, Nicholai, Mikhail, zombies, lickers, hunters, Nemesis forms, and more. Environmental assets and cutscene items are also listed. The files are organized by character/enemy type and include the corresponding body, head, hair and equipment mesh files.

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PacoJuárez
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0% found this document useful (0 votes)
384 views10 pages

RE3 Ultimate File Locations Guide

This document provides a list of player models, enemies, weapons, items, and other files included in the assets for Resident Evil 3. It details the various character models for Carlos, Claire, Jill, Nicholai, Mikhail, zombies, lickers, hunters, Nemesis forms, and more. Environmental assets and cutscene items are also listed. The files are organized by character/enemy type and include the corresponding body, head, hair and equipment mesh files.

Uploaded by

PacoJuárez
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

RE3 - Ultimate File List

Player models:
Carlos Oliveira default
pl0000
Body - pl0000
Head - pl0001
Hair - pl0005

(Sectionroot version of pl0000 folder actually has Leon remake costume textures)

Carlos wounded variation (last few cutscenes in the game)


Body - pl8090
Head - pl8091
These seem to just be textures, no mesh files it uses the pl0000 meshes for this variant

Carlos classic costume: (DLC costume)


Body - (uses body from default)
Head - pl0011
Hair - pl0015

Carlos "zombie"
Body - pl8070
Head - pl8071
Hair - pl8075

Claire Redfield: (Files not actually included in the game, but they're listed in the .exe)
pl1000
Body - pl1000
Head - pl1001
Hair - pl1005

Jill Valentine default


Body - pl2000
Head - pl2001
Hair - pl2005

Jill S.T.A.R.S. (RE3R version)


Body - pl2010
Head - pl2011
Hair - pl2015
Jill classic costume: (DLC Costume)
Body - pl2020
Head - pl2021
Hair - pl2025

Jill hospital
Body - pl2700
Head - pl2701
Hair - pl2705

Jill S.T.A.R.S. hospital


Body - pl2710
Head - pl2711
Hair - pl2715

Jill classic hospital


Body - pl2720
Head - pl2721
Hair - pl2725

Jill first person dream sequence


Body - pl2800

Jill zombie dream sequence


Body - pl2900
Head - pl2901
Hair - pl2905

Jill default mirror


Body - pl2910
Head - pl2911

Jill S.T.A.R.S. mirror


Body - pl2920
Hair - pl2925

Jill classic mirror


Body - pl2930

Jill zombie mirror


Body - pl2940
Face - pl2941
Nicholai Zinoviev:
pl4000
Body - pl4000
Head - pl4005
Hair - pl4001

Sectionroot folder pl4050 has Hunk textures from RE2R

Mikhail Viktor:
pl5000
Body - pl5000
Head - pl5001
Hair - pl5005

Matt Walker zombie (zombie A)


Body + head + hair - pl7000 (single mesh)

Zombie B (male)
Body + head + hair - pl7010 (single mesh)

Zombie C
Body + head + hair - pl7020 (single mesh)

Brad Vickers "chickenheart":


pl8000
Body - pl8000
Head - pl8001
Hair - pl8005

Tyrell Patrick:
pl8010
Body - pl8010
Head - pl8011

Murphy Seeker:
pl8020
Body - pl8020
Head - pl8021
Hair - pl8025
Dario Rosso "LEAVE ME ALONE":
pl8030
Body - pl8030
Head - pl8031
Hair - pl8035

Amy Lee?
pl8040

Nathaniel Bard
pl8060
Body - pl8060
Head - pl8061
Hair - pl8065

Brad zombie?
Head + hair model - pl8081
Mesh doesn't look like the zombie version though. Not sure what this is for

Marvin Branagh:
pl8100
Body - pl8100
Head + hair - pl8101
There's also Marvin textures in sectionroot in the pl5700 folder

Brian Irons
pl8140 - Didn't find model/textures

Ben Bertolini
pl8150 - Didn't find model/textures

Robert Kendo:
pl8170
Body - pl8170
Head - pl8171
Hair - pl8175

"Police H" (H probably means human)


Body - pl8500
Head - pl8501
Hair - pl8505
T-shirt man
Full body - pl8530

Long sleeved shirt man


Full body - pl8550

NPCs
The NPCs are located here:
“natives\stm\sectionroot\character\enemy”

Male generic survivors - em7000


This has a bunch of subfolders for their heads, hair, and clothing meshes

Female generic survivors - em7100


This has a bunch of subfolders for their heads, hair, and clothing meshes

Enemies:
Enemies are located in two folders so I divided them into two sections.

First set:

Enemy files in: "nativesRE3Full\stm\sectionroot\character\enemy"

(I copied most of this data from RE2R's list assuming it'd be the same, given they're reusing zombie
models)

em0000 - Male zombie regular posture


Subfolders:
Body:
body00 - Male zombie base ("nude" body. Underpants only. Includes exploded head, after
headshots split open)
Face:
> em0050 - male zombie face variations:
FaceXX:
00 - Matt Walker zombie hair is textured onto the head
01 - Zombie with sunken in cheeks has short spikey hair very visible cheekbones
02 - Rounder face, no nose, missing part of cheek
03 - Wrinkeled cheeks short hair
04 - Asian face, mid long hair on top, sorter near bottom
05 - Older male, longer face, short/balding hair
06 - Bald head, hold in forehead, right cheek ripped open
07 - Older male, bald head, midlong beard, long eyebrows
10 - ??
11 - Zombie head ripped by licker
14 - Bald head (seems like base model similar to 00)
70 - Ripped mouth (no lips) mid long messy hair
71 - Ripped neck, groomed short hair. Might be one of the "just turned" zombies?
72 - Zombie Marvin head
73 - Zombie Elliot
75 - Model doesn't load. Nothing else in the folder
76 - Model doesn't load folder empty
90 - Brad
Hat:
00 - Police hat
01 - Baseball cap
Pants:
I think you can guess these. Different sets of pants
90 - Brad
Shirt:
Guess what's in this folder. Multiple tops.
90 - Brad

In the em0000 folder there is a folder called "specific" this is the pale head

em0100 - Female zombies


Subfolders:
Body:
body00 - female base (underwear only. Includes exploded head, after headshots split open)
FaceXX:
00 - Scratched face. mid-long hair (hair is kinda like Rebecca's but longer)
01 - Female face with very long hair. reaches past shoulders. thick hair, partially covering face
02 - Face with shoulder length hair. hair is thinner than 01. forehead exposed
03 - Female face with dreads hairstyle
04 - Shoulder length messy hair, hair covers face no hats for the females
Pants:

Shirt:

em0200 - Male zombie (heavy male)


Subfolder:
Body:
body00 - Male zombie base ("nude" body. Underpants only. Includes exploded head, after
headshots split open)
Face:
00 - Bald (chubby-ish) face, hair only on the sides and back of the head. Not on top
01 - Left side of mouth is ripped. Short haired male
03 - Wide nose, short subby hair. Wounds on right side of the face next to mouth
70 - Bald chubby faced male head

em4000 - Zombie dog:


Subfolder:
em4000_00 - Dog (body seems to be ripped. can see some ribs)

Second set of Enemy files:


enemy files in: "natives\stm\escape\character\enemy\"

em0000 - ?

em1000 - NE-Alpha Parasite (facehugger thing nemesis puts on zombies)

em3000 - Licker

em3300 - Hunter

em3400 - Hunter gamma

em3500 - Drain demoes


em3510 - Demoes egg?
em3600 - Drain demoes again? No mouth tentacle?

em4000 - Zombie dogs:


Subfolders:
em4000_00 - Dog (body seems to be intact)
em4000_01 - Dog exposed ribs and bone on back leg
em4000_02 - Dog wounds on behind and no tail
em4000_03 - Dog with colar

em7000 - ? No mesh or textures

em900:
em9000 - Nemesis body (gameplay version) with all torn coat variations
em9001 - Nemmy head

em9030 - Nemesis tentacle

em9100:
em9100 - Nemesis body opening scene persuer
em9101 - Nemesis head in bag (wrapped up for the opening)

em9200:
em9200 - Pit fight Nemesis (one arm is a tentacle)
em9201 - Pit fight tower Nemesis head
em9210 - Coat piece

em9300:
em9300 - Final Nemesis full body
em9301 - Nemesis room goop
em9302 - More goop
em9303 - Weakspot

em9400:
em9400 - Nemesis clocktower fight form body
em9401 - Nemesis head clocktower fight
em9405 - Jill's hair?
em9410 - Nemesis coat torn piece
em9480 - Nemesis tentacle

Weapons and ammo:


wp0000 - G19 handgun
wp0001 - Handgun bullet
wp0100 - G18 handgun with extended mag
wp0200 - G18 handgun with normal mag
wp0300 - Samurai Edge
wp0600 - MUP handgun
wp1000 - Shotgun
wp1001 - Shotgun shell
wp2000 - Assault rifle
wp2001 - Assault rifle bullet
wp2100 - Inf assault rifle (just some alt textures)
wp3000 - Magnum
wp3001 - Magnum bullet
wp3100 - Special weapon - sparkshot esque gun
wp4100 - Grenade launcher
wp4101 - Grenade shell
wp4103 - Flame shell
wp4105 - Acid shell
wp4107 - Mine shell
wp4400 - Anti-tank rocket launcher (4 barrel)
wp4401 - Rocket
wp4500 - Combat knife with ring
wp4510 - Combat knife Jill
wp4520 - Special weapon - flame knife
wp4600 - ATM (tube rocket launcher)
wp4700 - Railgun
wp6200 - Grenade
wp6201 - Grenade lever
wp6300 - Flash grenade
wp6301 - Flash grenade lever
wp9000 - Nemesis' rocket launcher
wp9001 - Rocket
wp9100 - Nemesis' flame thrower + gas tank
wp9200 - Rubble Nemesis uses in the opening scene
wp9500 - G19 handgun

Items:
Green herb - ?
Red herb - ?
Blue herb - ?
First aid spray - ?
Hip pouch - ?
?-

Stages/levels/environments:
?-

Others/cutscene items:
sm46_033_es_knife01a - Throwing knife?
sm46_046_es_ballisticknife01a - Butterfly knife
sm46_049_es_vaccinecase01a - Vaccine cannister, also has broken version after shot in the folder
sm46_051_es_shotgun01a - Windham shotgun
sm46_086_es_handgun01a - (Located in setmodel) Nicholai's handgun
sm46_088_es_handgun01a - (Located in setmodel) Marvin's handgun (looks like Leon's M19)
sm46_107_es_nikukai01a - Blob Nemesis cutscene before final fight

Hex editing:
01 - HG
0b - Shotgun
15 - Ar
2F - Knife
01 - 03 - Health items (same as RE2R)
1f - Handgun ammo
21 - Shotgun ammo
22 - Ar ammo
b5 - Fire hose
98 - Bolt cutters

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