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Update 0.83: Balance Changes Overview

The update includes balance changes for several characters. Katen Bankai abilities were adjusted. Hogzen's Fragor z ability was changed and some moves can no longer be used together. Kendo abilities were buffed with increased damage and speed. Fullbringers' Bringer Light ability was buffed. Several other character abilities received damage, speed, and functionality adjustments. Bug fixes were also included.

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0% found this document useful (0 votes)
10 views3 pages

Update 0.83: Balance Changes Overview

The update includes balance changes for several characters. Katen Bankai abilities were adjusted. Hogzen's Fragor z ability was changed and some moves can no longer be used together. Kendo abilities were buffed with increased damage and speed. Fullbringers' Bringer Light ability was buffed. Several other character abilities received damage, speed, and functionality adjustments. Bug fixes were also included.

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Update 0.

83

Karamatsu Shinju (Katen Bankai) :

- River Act X: Increase size of bubble by 25%, adjusted drain to be 0.1%


instead of flat numbers (drains a total of 50%)
- Katen Bankai Z: will now tic for 4 times instead of Two times ; CD will be
İncreased by 5 Seconds
- Katen bankai Z base damage reduced per tick (10 -> 5)

Hogzen

- Fragor z : Aoe is 40% Larger ; Damage Reduced By 40%


- Enchanced Kurohitsugi X: 6% Damage Increase
- X (Ekuro): Has endlag, no longer allows you to move or use moves until the attack
is over
- Hogzen C cant be used while immobile anymore ( using kurohitsugi )
- Reduced fragor ragdoll 2->1
- Cant use Z while using X anymore
- Slightly reduced hogzen speed when running.

Kendo

- Reduce Bisect Hitstun By 25% and Make Bisect now Cost 30 Reiatsu Instead Of 50
Reiatsu
- Blender Speed Increase by 15%
- Give Blender Placelock stun
- Increase Blender Damage by 60%
- Ryodan Comes out 25% Faster
(FIXED) Final hit of blender

Fullbringers

- Decrease Recharge Cooldown On Bringer Light by 2s (10-s > 8s)


- Increase Bringer Light Travel Distance by 15%
- Increase Soul Crush Travel Speed By 15%

Wabisuke Bankai

- Lower Depress Damage buff scaling by 10%

Pantera
- Pantera reiatsu gained when activated ( 0 -> 100 )
- Give Panteras roar true hitstun (cannot take actions during it except for
evasives)
- Reduce Reiatsu Move Cost
Z: 40 -> 10
X: 50 -> 10
C: 60 -> 20

Hakka no Togame

- Reduce Hp Drain
Z: 23 -> 11
C: 38 -> 16

Kreisel
- Speed Up m1 speed by 15%

Tronido

- Speed Up XC Animations by 25%

Zanka no Tachi

- Zanka C: now Block Breaks Upon Hit


- Increase Zanka z base Damage 3.5 -> 8.5

Hakuda

- Add better stun and hyper armor to Double Jab


- Now no endlag on "Palm Strike" if you do not hit an enemy
- Palm Strike has true stun

Katen Kyokotsu (Shikai)

- Increase Stun On Katen Shikai x by 1s


- Speed Up Katen startup on z skill by 25%
- Katen z will now hit opponents who jump over it
- Katen z changed to blockable

Murcielago Segunda
- Remove iframes on Latigo
- add 0.6s of endlag on Latigo
– Increase Latigo throw distance at end of move by 25%
(FIXED) Segunda doesn't bleed out (rapidly lose hp) when it uses all of it's mode
bar up like it's supposed to (Mode bar seems to be much smaller than the actual
amount of mode you have for segunda)
(FIXED) Latigo incorrectly doesn't take any mode bar to use (15)

Tensa Zangetsu

- Buff all skill damage by 10%


- Decrease z startup by 25%

Primero
- Primero Gives +200 Rei and +100 HP Upon Activation
(FIXED) primero x not dashing sometimes

General
- Increased size of fist m1s very slightly by like 5%
(FIXED) health script not loading sometimes(?) -- this should fix segunda not
bleeding and player not having regen sometimes.

Arrancars
- Increase Hierro Damage Reduction 40% -> 45%
- Remove Extra Damage taken in Res

Sombra
- Made C move 25% faster and can now be used while being hit (evasive)

Quincies
- Blut Vien no longer bypass hierro, halven hierro durability instead.
- Blut Vein reiatsu drain lowered (6 -> 3)
(FIXED) Deathdealing Z and X can still multihit very easily when positioned
correctly or against big bodies (Can almost instakill Akuma)
(FIXED) Triple/Explosive shot seem to not come out at all unless auto aim is
triggered via being close to someone (this happening also doesn't use up an arrow
queue for explosive only, not triple?)
(FIXED) Ricochet upgrade for barrier does not work with bow m1s, only m2s
(FIXED) Flugel Z getting countering enemy stuck

Arrogante
- Respira X damage increased by 50%. Now slows enemies caught by 30% and user can
walk while casting (does not follow user)
- Fixed Arrogante skill tree from not showing "Respira Hand" z move node

Volcan
- Made Z and X not break when countered
- Z now has hyper armor
- Volcan X base damage increased ( 4 -> 6 )

Akuma no Arano
- gave m2s a 4s CD so it can't be spammed as much

Senbonzakura Kageyoshi (Senbon Bankai)


- Senbonzakura Bankai Z: Auto aims towards closest player to mouse.

Common questions

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The Pantera transformation now grants an immediate 100 reiatsu upon activation and has significantly reduced the cost for reiatsu moves (Z from 40 to 10, X from 50 to 10, and C from 60 to 20). These changes increase combat effectiveness by allowing more frequent use of powerful moves, thereby enhancing Pantera's damage output potential. The introduction of true hitstun during Pantera's roar further solidifies its ability to control combat flow, hindering opponents' actions and creating openings for offensive strategies .

The update to Katen Bankai's abilities includes several significant changes. The River Act X bubble size has been increased by 25%, and the drain adjusted to 0.1% instead of flat numbers, leading to a total drain of 50%. This potentially changes the strategic use of the bubble, making it larger but more draining over time. The Katen Bankai Z now ticks four times instead of two, with its cooldown increased by 5 seconds, and base damage has been reduced from 10 to 5 per tick. These adjustments could lead to players having to reconsider their timing and damage expectations during battles, necessitating more precise use of these abilities to manage cooldowns efficiently and adapt to lowered damage output .

The fix introduces a 4-second cooldown for Akuma no Arano's m2s, preventing them from being spammed excessively. This cooldown requires players to plan their attacks more strategically rather than relying on repetitive use of m2s. Players must now integrate these attacks thoughtfully into their combat sequences, maintaining a balance between offensive maneuvers and defensive tactics. This change could lead to a more tactically diverse gameplay, where timing and strategic decision-making play a significant role .

The increase in Arrancar's Hierro damage reduction from 40% to 45% slightly tilts the balance towards defensiveness for these characters. This change means that Arrancars can absorb more damage, allowing them to sustain attacks longer before their defensive layers are breached. The removal of extra damage taken in Res Sombra further enhances their resilience. Strategically, this could encourage more aggressive playstyles, as Arrancars can afford closer contact with foes, leveraging their durability to outlast them in protracted battles .

The update increased Kreisel's m1 speed by 15% and Tronido's XC animations by 25%. These changes improve the fluidity and pace of attacks, enhancing Kreisel's attack speed and Tronido's animation execution speed. Strategically, faster attack and execution rates can increase the effectiveness of offensive capabilities, allowing players to exploit openings more effectively and apply constant pressure on opponents. This need for quicker reflexes and decision-making could become crucial in fast-paced encounters .

The update to Hakka no Togame includes a reduced HP drain for abilities Z and C, from 23 to 11 and from 38 to 16, respectively. This reduction in HP drain means that players can use these abilities more liberally without compromising their own health as quickly. Strategically, this adjustment allows players to engage in prolonged skirmishes and retain more control over their survival during combat, making continuous pressure tactics more viable .

The enhancements to the Fullbringers' Bringer Light abilities include a decreased recharge cooldown from 10 seconds to 8 seconds and an increase in travel distance by 15%. This allows Fullbringers to utilize Bringer Light more frequently and cover more ground, potentially increasing their maneuverability and burst capability in engagements. These changes increase their tactical advantage by enabling quicker repositioning and more agile responses during combat, thus enhancing their role in both offensive and defensive maneuvers .

The changes to Tensa Zangetsu include a 10% buff to all skill damages and a 25% decrease in the startup of the z skill. These modifications make Tensa Zangetsu's abilities more potent and faster to execute, enhancing its aggressive capabilities in battle. Players can now deal more damage and initiate attacks with less preparation time, allowing for quicker and more unexpected offensive assaults. Strategically, this encourages bolder, more dynamic gameplay, focusing on quick strikes and maximizing burst damage potential .

The Fragor Z attack in Hogzen now has an area of effect (AOE) that is 40% larger, but its damage has been reduced by 40%. These changes suggest the attack will cover a broader area, making it potentially more useful for crowd control or hitting multiple opponents at once; however, its effectiveness in dealing high damage to single targets is reduced. Players will need to adjust by using Fragor Z more strategically for spreading out damage rather than focusing on singular high-damage impacts .

Volcan's Z and X skills have been updated so they no longer break when countered, and Z now includes hyper armor, while the base damage for Volcan X increased from 4 to 6. These changes enhance Volcan's resilience in maintaining offensive capability during counteractions and provide greater reliability in overall performance. Players must now consider how to best leverage Volcan's improved ability to withstand and respond effectively to opponents' countermeasures, thus allowing more aggressive and sustained offensive strategies in competitive scenarios .

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