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Con Scenario Barracado

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0% found this document useful (0 votes)
40 views27 pages

Con Scenario Barracado

Uploaded by

James Millar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

How to Run an Adventure in Bulldogs!

There’s something of a trick to running an adventure scenario use to bypass the Problem are described, such as Difficulty num-
using the FATE system. This is a brief introduction for GMs like bers for skill checks, stunts and skills that the non-player charac-
you who are going to present an adventure to your players. ters have, etc.
Unlike a lot of game systems, FATE allows players to take a very The key to running FATE is flexibility. You need to be ready to
flexible and often unpredictable approach to problem solving. For roll with what the players try to do. Players may throw you for a
example, a party confronted with a reluctant witness is going to loop by taking a completely unexpected action, or bypassing the
handle the obstacle very differently if it is led by an incorrigible Problem altogether. That’s OK! If the players take you by surprise
con artist than if the party is led by a veteran pit fighter. and do something nobody anticipated, just set a Difficulty for
them and let it roll. If the players bypass a Problem completely,
Because of this, the scenarios that we’re releasing for Bulldogs!
move it to a point later in the session, or just toss it out completely.
present not a step-by-step plot, but instead a series of challenges
called Problems that you, as the GM, use to confront the players Despite all this, you’ve got a powerful tool in your arsenal to get
with opposition. the players to engage with a Problem. Grab an aspect on one of
the characters confronted by the Problem and compel it! Players
Each Problem includes a situation and possibly some characters
are going to be happy to dig into the complications if they get
that create an obstacle for the player characters. Guidelines on
a fate point for it. If your players are familiar with FATE, they
how to handle some of the more predictable methods that players
might even do this to themselves when you put a Problem in their
way.

What’s in This Adventure


Each adventure scenario for Bulldogs! includes a basic setup, usu- You’ll also see that there are four sets of these characters. Each
ally a delivery assigned by TransGalaxy. set is for a different starting power level. The page numbers are
repeated so you can find the right character based on the refer-
Following the basic setup is a series of Problems. These are pre-
ence earlier in the adventure, but discard or ignore the non-player
sented in the most likely order the characters will encounter
characters for the power levels that don’t match your players’
them, but like we said before, don’t feel like you have to give
characters.
them to your players in order. Mix them up, move them around,
whatever makes sense for your group and for the consequences of Lastly, we have a page of player handouts with aspects described
the actions they take to solve earlier Problems. in the adventure set apart and easy to print out and cut up. It’s a
lot easier just to slap a card or bit of paper with the aspect printed
Next, you’ll find the non-player characters from the adventure
out than to have to write down all these aspects yourself. Use the
mostly filled out. These non-player characters are missing some of
handouts if it makes your life easier, we find them extremely use-
the skills at the bottom of their list. Feel free to fill in a skill they
ful when we run these adventures at conventions.
are missing if you need it in play.

i
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other visual or audio representations; names and descriptions of characters, Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat
spells, enchantments, personalities, teams, personas, likenesses and special Productions, LLC. Authors Robert Donoghue and Fred Hicks.
abilities; places, locations, environments, creatures, equipment, magical or Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert
supernatural abilities or effects, logos, symbols, or graphic designs; and any Donoghue, Fred Hicks, and Leonard Balsera
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by the owner of the Product Identity, and which specifically excludes the Open Bulldogs! created by Eric Coble, Chuck Cooley, Robert Cooley, Nathan Crowder,
Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, and C. Austin Hogan.
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ii
Jaws of the Barracado
You’ve carried suspicious packages before, but this one takes the If the crew opens the container, they find a box filled with docu-
cake. A planet you’ve never heard of, deep in territory known ments and a sealed cryogenic container within. The container is
for pirate attacks, with a mysterious seal that you’ve been told big enough to hold an Arsubaran and does, in fact, contain an
not to tamper with under any circumstances? Are you delivering Arsubaran, Grace Smith, the younger sister of the leader of the
something to the leader of the Barracado pirates himself? Will Barracado pirates Anders Smith (pg.4), the Barracado Ultima.
you be coming back from this mission?
The personal documents detail where Grace was living on
Arsubar, and make it clear that she’s unaware of her brother’s

Setup: Suicide Mission


nefarious history. It seems that someone in the Barracado gang is
trying to get at Grace in order to gain leverage over the Ultima.
Who’s behind this isn’t clear in the documents, but that might
Your crew gets a standard pickup notification from TransGalaxy be revealed depending on who comes to pick up the package.
HQ. The cargo is waiting for you on Job Tower.
Once the cryogenic container is opened, Grace revives, con-
The strangeness begins when you arrive. Your usual TransGalaxy fused and unsure of where she is. Last she remembers, she was
dispatch agent, Thomas, arrives with the manifest. He’s acting on Arsubar. She doesn’t even remember being kidnapped.
a bit strange and looks a little pale. He’s under orders not to
talk to the crew about this assignment and is definitely cagey Grace Smith
about it. Grace is a completely unwitting pawn in all this. She just wants
• An Empathy roll against a Mediocre (+0) difficulty reveals to go home. She’s an Average (+1) Mental companion.
he knows something about the mission and won’t talk about
it.
• A Rapport roll against a Fair (+2) difficulty can get him to
Innocent Victim in All This
open up. The delivery is to Barracado space, and it’s pretty
Invoke: you want moral leverage, “She’s
clear to him that management is not expecting the crew to
innocent in all this! Have a heart.”
return. They’re already talking about this ship in the past
Compel: this could end quite badly, “She’s
tense. Thomas says it’s been nice knowing you.
been shot!”
The delivery is small, a single box about the size of a steamer
trunk. It’s black and has a prominent seal on it. Thomas instructs
you that the seal must not be tampered with. To do so voids
the delivery contract and the crew will be held responsible. The

Setup: Pirate Haven


trunk is to be delivered to Port Septima on the planet Tantalla.
The port isn’t listed in any records available to the crew, but the
planet is deep in the Barracado sector of space, a lawless are host
The trip to Tantalla from GCP is a three week journey. Tantalla
to a well-known and vicious gang of pirates of the same name.
itself circles a dim red dwarf in a very close orbit. The planet is
bleak and cold, lit by dim red light during the day, giving every-

Problem: The Package


thing a blood-soaked appearance. Any ship that shows up in
the system is immediately surrounded by a dozen heavily armed
gunships with Barracado markings. They’re hailed, threatened,
The mysterious black container has a tamper-proof seal. If someone chooses and escorted to Port Septima. Any resistance is met with imme-
to tamper with it, a Burglary roll against a Fantastic (+6) difficulty must be diate attack.
made. Failure places the aspect Tampered With on the trunk.
The port itself is built into a mountainside with tiered landing
pads along the slope. Massive doors separate the cold, practi-
Mission MacGuffin cally airless exterior from the warren of tunnels within. Almost
Invoke: it’s a great bargaining chip, “You everyone here bears the distinctive tattoos of the Barracado
want this, don’t you?” pirate gang. Those that don’t are clearly servants or captives.
Compel: everybody wants it, “Sorry, but I Inside the port’s twisting corridors is a massive market filled
really need that crate.” with pirates trading contraband. There are many gambling
houses, bars, tattoo parlors, brothels, and other businesses cater-
ing to the wild and debauched tastes of pirates. Anyone lack-

1 ing Barracado tattoos is immediately marked as an outsider and


earns long looks, glares, and harassment from the pirates.
to get into a tussle. Compel any crew members who have violent
Hive of Scum and Villainy tendencies or bad blood with former associates. Looks like some
Invoke: you can appeal to baser instincts, “I’ve got of those associates have joined the Barracado!
1000 credits here if you help me.”
Compel: this is a rough crowd, “My friend says he doesn’t This pirate crew is led by a Barracado Maxima (Maxima is what
like you. I don’t like you either.” the Barracado call their captains) named Thark Azog (pg. 5). He’s
got three named crewmates, Demi’n (pg. 6), a scarred Templar,
GB Steve (pg. 6), an unusually bloodthirsty Tetsuashan, and
Outsiders Not Welcome Eric Brenders (pg. 7), a smooth Arsubaran. If there are fewer
Invoke: you want to start something, “Hey, ugly.” than four players, drop a crewmate off Azog’s side. If there are
Compel: you’re not a Barracado, “Barracado only, more than four players, add in three of Azog’s minions per player.
stranger.” He’s got no minions if the player crew is four or less.
These guys won’t fight to the finish, unless compelled. If their
It’s Cold Outside numbers are cut in half, the remaining pirates will bolt.
Invoke: there aren’t a lot of people outside, “I can slip
around on the surface.”
Compel: you can’t breathe, “I can’t go that way, I don’t
have an encounter suit.” Problem: Valuable Contraband
The pirates have some pretty sweet swag here. Any crew member
with the slightest weakness for greed or trading finds much of
this material irresistible. There are riches from all parts of the
galaxy here, at bargain basement prices. The pirates, after all, got
the stuff for free.
Problem: Address Unknown Pirate merchants have a Trading of Good (+3), and when pur-
chasing trade goods, consider the item’s cost at –1 for the pur-
After being escorted in, the crew is greeted by a big welcoming poses of buying it. The goods can be sold at full price somewhere
party. A crowd of 30 pirates is waiting on the landing platform, else, if you can get them aboard the ship and get off-planet. All
all heavily armed. This group is led by the Dolom pirate Malé of the goods available for purchase here have the aspect Stolen
“Bad Hand” Durioç (pg. 4). She’s responsible for the port facili- Goods, however.
ties on Tantalla and takes her job seriously. She wasn’t informed
about the delivery and isn’t happy about that.
When presented with the manifest, Bad Hand doesn’t like it but Stolen Goods
figures someone higher up must’ve arranged it. No specifications Invoke: these goods are nicer than they
for delivery are included on the manifest, so Bad Hand doesn’t should be for the price, “I bet you’ve
know who the bos is for. She isn’t about to sign for it, she’d rather never seen cloth like this for so little.”
it stay the crew’s problem and no amount of persuasion will move Compel: you might run across the legitimate
her. owner, “Wait a second. These are my
Arcturian berries!”
She tells the crew they all have to get off the ship. She puts a
guard on it, six of her minions on board and six more minions
right outside the ship, and tells them she’ll notify them once the
delivery gets sorted out. She won’t bother to put a guard or escort
on the crew. They’re in a Barracado port, the ship’s under guard, Problem: Please, Help Me
and they can’t really go anywhere. They’ll also be easy to find.
A Barracado captive spots the crew and thinks that they’re his
The crew is now set loose in a pirate port. Trouble is inevitable. only chance of escape. The captive, an Elumicid prince named
Lord Caramida, is desperate to get off planet. He’s been held
hostage here for over five years and despairs of getting ransom.
Problem: “I don’t like your face.” He claims his family is influential on his home planet, and he
promises a vast reward for aid. Whether or not he can deliver is a
Once the crew is in the port, conflict with the local pirates is a different question. Smuggling him out is going to be quite a trick.
foregone conclusion. A pirate crew coming off a bender takes one
look at the crew and decides to rumble. They’ll do their utmost Lord Caramida
Lord Caramida is a prince from the planet Elum. He is of the
Elumicid species, a tall, slender, dusky purple people with large
black eyes. He’s an Average (+1) Social companion.

2
Desperate Hostage
Invoke: he’ll do anything to get out of here,
Problem: Pirate Showdown
“Climb in that tiny container? Sure.” If Bloodbeard managed to get hold of Grace, he’s in good shape
Compel: he’s worth a lot to the Barracado, for his showdown with Smith. He holds the Ultima’s sister hos-
“Hey! That’s valuable property!” tage and brings a full crew of men to confront his rival. Smith has
Bad Hand and an Urseminite called Flavio “Grumpy” (pg. 5).
Grumpy and Bad Hand are both tough fighters.
The crew can get involved, use the opportunity to escape, or get
Problem: The Pirate’s Choice revenge on Bloodbeard. The pirates are going to be very thor-
oughly occupied during this conflict. Negotiations between
After the crew has had some opportunities to get into trouble, Bloodbeard and Smith begin things, with Bloodbeard demand-
their delivery again rears its ugly head. The person behind the ing that Smith step aside as Ultima. Smith isn’t interested, but he
delivery is William “Bloodbeard” Huggins (pg. 7), Smith’s sec- does want his sister to come out OK. Things devolve into violence
ond in command, known as the Penultima. The Ultima is just fast, with Bloodbeard’s people squaring off against Smith’s.
arriving in port, and Bloodbeard wants to take control of Grace
before Smith arrives. Bloodbeard also knows that Bad Hand is a The crew’s actions have a big influence on how this all turns out.
Smith loyalist, so he’d like to keep her in the dark. If they throw down for one side or another, that side’s pretty
likely to win.
Bloodbeard summons the crew to sign the manifest. They’re led
deep into the installation, to a luxuriously appointed set of per-
sonal quarters. The luxuries here are opulent to the point of ridic-
ulousness. Priceless artifacts and tapestries adorn the walls, the Problem: Get Us Out of Here!
furniture is clearly some royal’s looted delivery. Nothing matches, There are a lot of ways the crew can escape. If they sneak away,
but it’s all horrendously expensive. they don’t see how the final showdown resolves. Of course, a
Bloodbeard is waiting here behind a massive mahogany desk. pirate civil war is the perfect opportunity to make an escape. If
At his side is an Awakened robot named Thousand Killer (pg. they decide run during the showdown, they’re only confronted
8), his number one enforcer. Also standing with him is Lemon by a group of two of Bloodbeard’s or Bad Hand’s minions per
Spritely (pg. 8), a Ken Reeg negotiator who acts as his closest character along with one named henchman, whichever one they
advisor. Just outside the door is Bloodbeard’s regular crew, a made the most angry or were most scared of earlier.
dozen hardened space pirates, dangerous minions all. They spe- The crew might side with one or the other of the Barracado
cialize in the physical. bosses. Depending on their usefulness, they might be rewarded
The first order of business is accepting delivery and signing the by release. If not, they’ll get the choice, and if they refuse to join
manifest. The crew may be in some trouble here if they’ve tam- the gang they’ll still have to get off-planet.
pered with the package. If a social conflict arises, Spritely takes This is extremely difficult once the pirates are alerted that they
the lead. are fugitives. Any Barracado they run into after an alarm is raised
Even if everything’s in order, the crew is still in trouble. tries to kill them or summon other pirates for help. They’ll need
Bloodbeard’s got no intention of letting them off planet. He to come up with a good plan to get through to the ship. Then
knows TransGalaxy won’t pay any ransom, but he thinks he they’ve got to get aboard and take off. The guards Bad Hand set
might be able to tempt the crew. He plans offer them the pirate’s up are still there, six minions outside and another six aboard.
choice: join the Barracado, or join the pile of bones at the bottom Once the ship takes off, a dozen pirate vessels immediately give
of the mountain. chase. These are all minion vessels, the same level as Smith’s min-
If there is a throwdown over the choice, Spritely tries to put ions. This is definitely a chase. If the crew decides to engage with
maneuvers on crew members while Bloodbeard, Thousand Killer, these pirates, another two or more ships keep showing up every
and his crew go toe to toe. Bloodbeard takes three minions to exchange until the whole pirate fleet is mobilized.
himself to give him numerical advantage and act as armor. The Good luck getting out of the system!
rest get split up to occupy various of the crew members.
The fight won’t get the chance to finish, however, since they’ll
get notice that the Ultima has arrived after three exchanges.
Bloodbeard tries to call a truce, but if that doesn’t work, he leaves
his minions and retreats with Spritely and Thousand Killer.

3
Anders Smith, Barracado Ultima Malé “Bad Hand” Durioç
Anders Smith is the highest ranking Barracado pirate in the Bad Hand is in charge of the shipping slips at Port Septima. You
galaxy. To become Ultima requires ruthlessness and ambition, don’t get a position of authority among the Barracado without
which Smith possesses in spades. being serious bad news.
Stress: □□□ □□ Stress: □□□ □□□
Armor/Shields: Armor 1, Shields 1 Armor/Shields: Armor 1 (2 vs. hand-to-hand), Shields 1
Fate: 4 Fate: 2

Skills Skills
Rapport Great (+4), Resolve Great (+4), Leadership Good (+3), Alertness Great (+4), Fists Great (+4), Might Good (+3),
Guns Good (+3), Intimidation Fair (+2), Weapons Fair (+2), Endurance Good (+3), Athletics Fair (+2), Empathy Fair (+2),
Contacting Average (+1), Empathy Average (+1) Resolve Average (+1), Intimidation Average (+1)

Aspects Aspects
“I’ll Do That!”; Center of the Universe; “I’m the Ultima.”; Big and Blue; Won’t Go Down Easy; Nothing Gets Past
Keep Grace Out of This; Cunning & Ruthless; “Get ‘Em!” Me; Smith Loyalist; Bring the Bad Hand Down; I Run
the Docks
Stunts & Species Abilities
There’s a Familiar Face (pg. 21), Shot on the Run (pg. 114), Stunts & Species Abilities
Unflappable (pg. 119) Thick Skinned (pg. 23), Third Arm (pg. 23), Great Strength (pg.
23), Hand-Eye Coordination (pg. 23), Sharp Eyes (pg. 109),
Gear Crippling Blow (pg. 113)
Heavy Blast Pistol (Damage 3, Range 2, Big and Intimidating),
Vibrosword (Damage 4, Accuracy –1), Ballistic Cloth (Armor 1, Gear
Hard to Detect), Defense Screen (Shields 1) Scatter Blaster (Damage 3, Accuracy 1, Range 2, Scattershot),
Ballistic Cloth (Armor 1, Hard to Detect), Defense Screen
Smith’s Crew (Shields 1)
Average (+1) Physical minions, armed with knives (Damage: 1, 2
vs shields, –1 vs. armor) and blast pistols (Damage: 2, Range: 2). Bad Hand’s Port Gang
Average (+1) Physical minions, armed with knives (Damage: 1, 2
□ □ □ vs shields, –1 vs. armor) and blast pistols (Damage: 2, Range: 2).
□ □ □ □ □ □
□ □ □ □ □ □
□ □ □ □ □ □
□ □ □

4
Flavio “Grumpy” Thark Azog
Grumpy is always by the Ultima’s side and he lives up to his name. Azog is Hacragorkan pirate captain with a bad temper and a vast
He’s rough to Smith’s smooth, and is quick with an insult or capacity for alcohol. He doesn’t like strangers and is happy to dig
incendiary comment. He’ll fight to the death for Smith, though. into it with any non-Barracado who comes along. If he lives, he’ll
be out for revenge.
Stress: □□□ □□□
Armor/Shields: Armor 1 (2 vs. hand-to-hand), Shields 1 Stress: □□□ □□
Fate: 2 Armor/Shields: Armor 1
Fate: 2
Skills
Weapons Great (+4), Resolve Great (+4), Intimidation Good (+3), Skills
Guns Good (+3), Alertness Fair (+2), Burglary Fair (+2), Athletics Guns Great (+4), Endurance Good (+3), Intimidation Good (+3),
Average (+1), Stealth Average (+1) Fists Fair (+2), Alertness Fair (+2), Weapons Fair (+2), Athletics
Average (+1), Might Average (+1), [ ] Average (+1),
Aspects [ ] Average (+1)
Short and Round; “Empathy Is for Suckers”; I Say What
I Think; “Screw You, I’m Anders’ Friend”; “Think You’re Aspects
Tough?”; I Only Have a Bad Side Big Meaty Fists; “You Talkin’ to Me?”; Heavy Drinker;
Constant Scrapper; Come at Me, Bro; Damn, He Hits
Stunts & Species Abilities Hard!
Thick Fur and Fat (pg. 37), Hard to Kill (pg. 37), No Natural
Weapons (pg. 37), Universally Despised (pg. 37), Anything Goes Stunts & Species Abilities
(pg. 122), Still Standing (pg. 119), Infuriate (pg. 115) Quick Healer (pg. 24), Dangerous Bearing (pg. 24), Pugnacious
(pg. 24), Now You’ve Made Me Mad (pg. 112), Two Fisted
Gear Shooter (pg. 115), Scary (pg. 115)
Automatic Ballistic Pistol (Damage 3, 1 vs. armor, Range 2,
Autofire), Spiked Axe (Damage 2, 4 vs. armor, 3 vs. shields), Gear
Ballistic Cloth (Armor 1, Hard to Detect), Defense Screen Two Heavy Blast Pistols (Damage 3, Range 2, Big and
(Shields 1) Intimidating), Knife (Damage 1, 2 vs. shields, –1 vs. armor),
Ballistic Cloth (Armor 1, Hard to Detect)

Azog’s Crew
Average (+1) Physical minions, armed with knives (Damage: 1, 2
vs shields, –1 vs. armor) and blast pistols (Damage: 2, Range: 2).
□ □ □
□ □ □
□ □ □

5
Demi’n GB Steve
This taciturn and cruel Templar is branded on his forehead with Steve is obviously not a Tetsuashan name, but that’s what his
the murderer’s mark. His face and neck are scarred from count- crewmates call him. No one knows what “GB” stands for. For
less knife fights and he always seems to have a naked blade in his a Tetsuashan, Steve is quite unstable. He shows emotion and
hand. quickly flies off the handle into a murderous rage.
Stress: □□□ □ Stress: □□□ □
Armor/Shields: Armor 1 Armor/Shields: Armor 1
Fate: 1 Fate: 1

Skills Skills
Weapons Great (+4), Athletics Good (+3), Alertness Good (+3), Guns Great (+4), Weapons Good (+3), Fists Good (+3), Endurance
Burglary Fair (+2), Stealth Fair (+2), Sleight of Hand Fair (+2), Fair (+2), Alertness Fair (+2), Might Fair (+2), Athletics Average
Endurance Average (+1), Intimidation Average (+1), [ ] (+1), [ ] Average (+1), [ ] Average
Average (+1), [ ] Average (+1) (+1), [ ] Average (+1)

Aspects Aspects
“Submit, or Be Crushed.”; Arrogant; Branded Murderer; Fearless; Slug-Like Form; The “GB” Stands for [ ];
Battle-Scarred; Handy with a Knife Short Fuse; Unusually Bloddthirsty; Completely Mad

Stunts & Species Abilities Stunts & Species Abilities


Close at Hand (pg. 122), Riposte (pg. 122), Strike to the Heart Slime Trail (pg. 35), Squish (pg. 35), Resilient (pg. 35),
(pg. 122) Regenerative Powers (pg. 35), Poisoned by Salt (pg. 35), Reduced
Speed (pg. 35), Anything Goes (pg. 122), Rain of Lead (pg. 114),
Gear Dirty Fighter (pg. 113)
Two Balanced Vibrodaggers (Damage 3), Vibro-Shuriken
(Damage 3), Ballistic Cloth (Armor 1, Hard to Detect) Gear
Flechette Pistol (Damage 3, 5 vs. unarmored organics, 1 vs.
armor, Accuracy 1, Range 2, Scattershot, Scary as Hell),
Chainaxe (Damage 5, Accuracy –1, Really Damn Scary), Four
Fragmentation Grenades (Damage 5), Ballistic Cloth (Armor 1,
Hard to Detect)

6
Eric Brenders William “Bloodbeard” Huggins
Brenders is seemingly the least dangerous of his crew, but that Bloodbeard in the Barracado Penultima, the number two man
impression is wrong. A calm and clean-cut Arsubaran, Brenders in the whole gang. The only problem is, he wants to be number
is a manipulative sociopath. He uses his smooth demeanor and one. He is a savage yet cunning man, and will stop at nothing to
calm words to goad his crewmates into doing what he wants, and get what he wants. He is short lean man with a bald head and a
he can turn his charm on enemies as well. rust-colored beard.
Stress: □□□ □ Stress: □□□ □□
Armor/Shields: Shields 1 Armor/Shields: Armor 1, Shields 1
Fate: 1 Fate: 4

Skills Skills
Deceit Great (+4), Rapport Good (+3), Empathy Good (+3), Guns Great (+4), Deceit Great (+4), Resolve Good (+3), Gambling
Contacting Fair (+2), Intimidation Fair (+2), Resolve Fair (+2), Good (+3), Intimidation Fair (+2), Weapons Fair (+2), Athletics
Guns Average (+1), Alertness Average (+1), Athletics Average (+1), Average (+1), Empathy Average (+1)
Stealth Average (+1)
Aspects
Aspects The Stars Call; We’re Everywhere; “You Can’t Take
Natural Adaptability; Center of the Universe; High Me That Easy!”; Ambitious; Savage Yet Cunning; Stop at
Functioning Sociopath; I Get My Way; Cross Me and I Nothing
Destroy You; Let Me Tell You Something
Stunts & Species Abilities
Stunts & Species Abilities There’s a Familiar Face (pg. 21), Long Shot (pg. 114), Quick Draw
There’s a Familiar Face (pg. 21), Con Man (pg. 111), Center of (pg. 114), Iron Will (pg. 119)
Attention (pg. 118), Hit Them Where It Hurts (pg. 111)
Gear
Gear Heavy Ballistic Pistol (Damage 4, 2 vs. armor, Range 2),
Laser Pistol (Damage 3, 1 vs. shields, Accuracy 1, Range 2, Vibrosword (Damage 3, Accuracy –1), Ballistic Cloth (Armor 1,
Elegant Looking), Defense Screen (Shields 1) Hard to Detect), Defense Screen (Shields 1)

Bloodbeard’s Crew
Average (+1) Physical minions, armed with knives (Damage: 1, 2
vs shields, –1 vs. armor) and blast pistols (Damage: 2, Range: 2).
□ □ □
□ □ □
□ □ □
□ □ □

7
Thousand Killer Lemon Spritely
This Awakened robot is a literal killing machine. It has painted Spritely is a slip of a woman, very small and lithe. She has a brilliant
its face plate to resemble a skull with the distinctive Barracado smile which she flashes often. Her harmless and friendly physical
markings. It takes great pleasure in ending life, and a career as a appearance hides a heart of steel. She’s helping Bloodbeard rise up
pirate is the perfect fit. the ranks because she wants to be Penultima. Then Bloodbeard
better watch his back.
Stress: □□□ □
Armor/Shields: Armor 1, Shields 1 Stress: □□□ □□
Fate: 2 Armor/Shields: Armor 1, Shields 1
Fate: 2
Skills
Weapons Great (+4), Fists Great (+4), Guns Good (+3), Athletics Skills
Good (+3), Might Fair (+2), Alertness Fair (+2), Endurance Rapport Great (+4), Deceit Great (+4), Empathy Good (+3),
Average (+1), Stealth Average (+1) Resolve Good (+3), Intimidation Fair (+2), Contacting Fair (+2),
Investigation Average (+1), Guns Average (+1)
Aspects
Never Eat, Never Sleep, Never Stop; Fully-Equipped; Aspects
Cold Electric Eyes; Killing Machine; Awakened to Hate Slippery as a Snake; “Let’s Make a Deal.”; I’ll Be Ultima
One Day; Bloodbeard’s Useful; Looks Harmless; Warm
Stunts & Species Abilities Smile
Reprogammable (pg. 28), Never Sleep (pg. 28), Doesn’t Breathe
(pg. 28), Machine Resistance (pg. 28), Immortal (pg. 28), Electro- Stunts & Species Abilities
Magnetic Vulnerability (pg. 28), No Natural Healing (pg. 29), Never Sleep (pg. 26), Dealmaker (pg. 26), The Art of Conversation
Anti-Robot Prejudice (pg. 29), Extra Limbs (pg. 29), Strike to the (pg. 118), The Honest Lie (pg. 111), Heart’s Secret (pg. 111)
Heart (pg. 122), Crippling Blow (pg. 113), Two Fisted Shooter
(pg. 116) Gear
Laser Holdout (Damage 3, 1 vs. shields, Accuracy 1, Range 2,
Gear Concealable), Ballistic Cloth (Armor 1, Hard to Detect),
Two Heavy Blast Pistols (Damage 3, Range 2, Big and Defense Screen (Shields 1)
Intimidating), Repeating Blast Rifle (Damage 2, Accuracy 1,
Range 3, Autofire), Chainaxe (Damage 5, Accuracy –1, Really
Damn Scary), Four Fragmentation Grenades (Damage 5),
Ballistic Cloth (Armor 1, Hard to Detect), Defense Screen
(Shields 1)

8
Anders Smith, Barracado Ultima Malé “Bad Hand” Durioç
Anders Smith is the highest ranking Barracado pirate in the Bad Hand is in charge of the shipping slips at Port Septima. You
galaxy. To become Ultima requires ruthlessness and ambition, don’t get a position of authority among the Barracado without
which Smith possesses in spades. being serious bad news.
Stress: □□□ □□□ Stress: □□□ □□□
Armor/Shields: Armor 2, Shields 2 Armor/Shields: Armor 1 (2 vs. hand-to-hand), Shields 1
Fate: 4 Fate: 2

Skills Skills
Rapport Great (+4), Resolve Great (+4), Leadership Good (+3), Alertness Great (+4), Fists Great (+4), Might Good (+3),
Guns Good (+3), Intimidation Fair (+2), Weapons Fair (+2), Endurance Good (+3), Athletics Fair (+2), Empathy Fair (+2),
Contacting Fair (+2), Empathy Average (+1), Athletics Average Resolve Fair (+2), Guns Average (+1), Intimidation Average (+1),
(+1), Alertness Average (+1), Deceit Average (+1), Endurance [ ] Average (+1), [ ] Average (+1),
Average (+1) [ ] Average (+1)

Aspects Aspects
“I’ll Do That!”; Center of the Universe; “I’m the Ultima.”; Big and Blue; Won’t Go Down Easy; Nothing Gets Past
Keep Grace Out of This; Cunning & Ruthless; “Get ‘Em!” Me; Smith Loyalist; Bring the Bad Hand Down; I Run
the Docks
Stunts & Species Abilities
There’s a Familiar Face (pg. 21), Shot on the Run (pg. 114), Stunts & Species Abilities
Unflappable (pg. 119) Thick Skinned (pg. 23), Third Arm (pg. 23), Great Strength (pg.
23), Hand-Eye Coordination (pg. 23), Sharp Eyes (pg. 109),
Gear Crippling Blow (pg. 113)
Heavy Blast Pistol (Damage 3, Range 2, Big and Intimidating),
Vibrosword (Damage 4, Accuracy –1), Synthetic Mesh (Armor 2, Gear
Hard to Detect), Combat Screen (Shields 2) Scatter Blaster (Damage 3, Accuracy 1, Range 2, Scattershot),
Ballistic Cloth (Armor 1, Hard to Detect), Defense Screen
Smith’s Crew (Shields 1)
Fair (+2) Physical minions, armed with cutlasses (Damage: 2, 3
vs shields, 0 vs. armor) and blast pistols (Damage: 2, Range: 2). Bad Hand’s Port Gang
Fair (+2) Physical minions, armed with cutlasses (Damage: 2, 3
□□ □□ □□ vs shields, 0 vs. armor) and blast pistols (Damage: 2, Range: 2).
□□ □□ □□ □□ □□ □□
□□ □□ □□ □□ □□ □□
□□ □□ □□ □□ □□ □□
□□ □□ □□

4
Flavio “Grumpy” Thark Azog
Grumpy is always by the Ultima’s side and he lives up to his name. Azog is Hacragorkan pirate captain with a bad temper and a vast
He’s rough to Smith’s smooth, and is quick with an insult or capacity for alcohol. He doesn’t like strangers and is happy to dig
incendiary comment. He’ll fight to the death for Smith, though. into it with any non-Barracado who comes along. If he lives, he’ll
be out for revenge.
Stress: □□□ □□□□
Armor/Shields: Armor 1 (2 vs. hand-to-hand), Shields 1 Stress: □□□ □□
Fate: 2 Armor/Shields: Armor 1
Fate: 3
Skills
Weapons Great (+4), Resolve Great (+4), Intimidation Good (+3), Skills
Guns Good (+3), Alertness Fair (+2), Burglary Fair (+2), Athletics Guns Great (+4), Endurance Good (+3), Intimidation Good (+3),
Fair (+2), Fists Average (+1), Stealth Average (+1), Survival Average Fists Fair (+2), Alertness Fair (+2), Weapons Fair (+2), Athletics
(+1), Endurance Average (+1), [ ] Average (+1) Fair (+2), Might Average (+1), [ ] Average (+1),
[ ] Average (+1), [ ] Average (+1),
Aspects [ ] Average (+1), [ ] Average (+1),
Short and Round; “Empathy Is for Suckers”; I Say What [ ] Average (+1)
I Think; “Screw You, I’m Anders’ Friend”; “Think You’re
Tough?”; I Only Have a Bad Side Aspects
Big Meaty Fists; “You Talkin’ to Me?”; Heavy Drinker;
Stunts & Species Abilities Constant Scrapper; Come at Me, Bro; Damn, He Hits
Thick Fur and Fat (pg. 37), Hard to Kill (pg. 37), No Natural Hard!
Weapons (pg. 37), Universally Despised (pg. 37), Anything Goes
(pg. 122), Still Standing (pg. 119), Infuriate (pg. 115) Stunts & Species Abilities
Quick Healer (pg. 24), Dangerous Bearing (pg. 24), Pugnacious
Gear (pg. 24), Now You’ve Made Me Mad (pg. 112), Two Fisted
Automatic Ballistic Pistol (Damage 3, 1 vs. armor, Range 2, Shooter (pg. 115), Scary (pg. 115)
Autofire), Spiked Axe (Damage 2, 4 vs. armor, 3 vs. shields),
Ballistic Cloth (Armor 1, Hard to Detect), Defense Screen Gear
(Shields 1) Two Heavy Blast Pistols (Damage 3, Range 2, Big and
Intimidating), Knife (Damage 1, 2 vs. shields, –1 vs. armor),
Ballistic Cloth (Armor 1, Hard to Detect)

Azog’s Crew
Average (+1) Physical minions, armed with cutlasses (Damage: 2)
and blast pistols (Damage: 2, Range: 2).
□ □ □
□ □ □
□ □ □

5
Demi’n GB Steve
This taciturn and cruel Templar is branded on his forehead with Steve is obviously not a Tetsuashan name, but that’s what his
the murderer’s mark. His face and neck are scarred from count- crewmates call him. No one knows what “GB” stands for. For
less knife fights and he always seems to have a naked blade in his a Tetsuashan, Steve is quite unstable. He shows emotion and
hand. quickly flies off the handle into a murderous rage.
Stress: □□□ □ Stress: □□□ □
Armor/Shields: Armor 1 Armor/Shields: Armor 1
Fate: 1 Fate: 1

Skills Skills
Weapons Great (+4), Athletics Good (+3), Alertness Good (+3), Guns Great (+4), Weapons Good (+3), Fists Good (+3), Endurance
Burglary Fair (+2), Stealth Fair (+2), Sleight of Hand Fair (+2), Fair (+2), Alertness Fair (+2), Might Fair (+2), Athletics Fair (+2),
Endurance Fair (+2), Intimidation Average (+1), [ ] [ ] Average (+1), [ ] Average (+1),
Average (+1), [ ] Average (+1), [ ] [ ] Average (+1), [ ] Average (+1),
Average (+1), [ ] Average (+1), [ ] [ ] Average (+1), [ ] Average (+1),
Average (+1), [ ] Average (+1) [ ] Average (+1)

Aspects Aspects
“Submit, or Be Crushed.”; Arrogant; Branded Murderer; Fearless; Slug-Like Form; The “GB” Stands for [ ];
Battle-Scarred; Handy with a Knife Short Fuse; Unusually Bloddthirsty; Completely Mad

Stunts & Species Abilities Stunts & Species Abilities


Close at Hand (pg. 122), Riposte (pg. 122), Strike to the Heart Slime Trail (pg. 35), Squish (pg. 35), Resilient (pg. 35),
(pg. 122) Regenerative Powers (pg. 35), Poisoned by Salt (pg. 35), Reduced
Speed (pg. 35), Anything Goes (pg. 122), Rain of Lead (pg. 114),
Gear Dirty Fighter (pg. 113)
Two Balanced Vibrodaggers (Damage 3), Vibro-Shuriken
(Damage 3), Ballistic Cloth (Armor 1, Hard to Detect) Gear
Flechette Pistol (Damage 3, 5 vs. unarmored organics, 1 vs.
armor, Accuracy 1, Range 2, Scattershot, Scary as Hell),
Chainaxe (Damage 5, Accuracy –1, Really Damn Scary), Four
Fragmentation Grenades (Damage 5), Ballistic Cloth (Armor 1,
Hard to Detect)

6
Eric Brenders William “Bloodbeard” Huggins
Brenders is seemingly the least dangerous of his crew, but that Bloodbeard in the Barracado Penultima, the number two man
impression is wrong. A calm and clean-cut Arsubaran, Brenders in the whole gang. The only problem is, he wants to be number
is a manipulative sociopath. He uses his smooth demeanor and one. He is a savage yet cunning man, and will stop at nothing to
calm words to goad his crewmates into doing what he wants, and get what he wants. He is short lean man with a bald head and a
he can turn his charm on enemies as well. rust-colored beard.
Stress: □□□ □ Stress: □□□ □□□□
Armor/Shields: Shields 1 Armor/Shields: Armor 2, Shields 2
Fate: 1 Fate: 4

Skills Skills
Deceit Great (+4), Rapport Good (+3), Empathy Good (+3), Guns Great (+4), Deceit Great (+4), Resolve Good (+3), Gambling
Contacting Fair (+2), Intimidation Fair (+2), Resolve Fair (+2), Good (+3), Intimidation Fair (+2), Weapons Fair (+2), Athletics
Guns Fair (+2), Alertness Average (+1), Athletics Average (+1), Fair (+2), Empathy Average (+1), Alertness Average (+1), Fists
Stealth Average (+1), Burglary Average (+1), [ ] Average (+1), Endurance Average (+1), [ ] Average
Average (+1), [ ] Average (+1), [ ] (+1)
Average (+1)
Aspects
Aspects The Stars Call; We’re Everywhere; “You Can’t Take
Natural Adaptability; Center of the Universe; High Me That Easy!”; Ambitious; Savage Yet Cunning; Stop at
Functioning Sociopath; I Get My Way; Cross Me and I Nothing
Destroy You; Let Me Tell You Something
Stunts & Species Abilities
Stunts & Species Abilities There’s a Familiar Face (pg. 21), Long Shot (pg. 114), Quick Draw
There’s a Familiar Face (pg. 21), Con Man (pg. 111), Center of (pg. 114), Iron Will (pg. 119)
Attention (pg. 118), Hit Them Where It Hurts (pg. 111)
Gear
Gear Heavy Ballistic Pistol (Damage 4, 2 vs. armor, Range 2),
Laser Pistol (Damage 3, 1 vs. shields, Accuracy 1, Range 2, Vibrosword (Damage 3, Accuracy –1), Synthetic Mesh (Armor 2,
Elegant Looking), Defense Screen (Shields 1) Hard to Detect), Combat Screen (Shields 2)

Bloodbeard’s Crew
Fair (+2) Physical minions, armed with cutlasses (Damage: 2, 3
vs shields, 0 vs. armor) and blast pistols (Damage: 2, Range: 2).
□□ □□ □□
□□ □□ □□
□□ □□ □□
□□ □□ □□

7
Thousand Killer Lemon Spritely
This Awakened robot is a literal killing machine. It has painted Spritely is a slip of a woman, very small and lithe. She has a brilliant
its face plate to resemble a skull with the distinctive Barracado smile which she flashes often. Her harmless and friendly physical
markings. It takes great pleasure in ending life, and a career as a appearance hides a heart of steel. She’s helping Bloodbeard rise up
pirate is the perfect fit. the ranks because she wants to be Penultima. Then Bloodbeard
better watch his back.
Stress: □□□ □
Armor/Shields: Armor 1, Shields 1 Stress: □□□ □□
Fate: 2 Armor/Shields: Armor 1, Shields 1
Fate: 2
Skills
Weapons Great (+4), Fists Great (+4), Guns Good (+3), Athletics Skills
Good (+3), Might Fair (+2), Alertness Fair (+2), Endurance Fair Rapport Great (+4), Deceit Great (+4), Empathy Good (+3),
(+2), Stealth Average (+1), Average (+1), [ ] Average Resolve Good (+3), Intimidation Fair (+2), Contacting Fair
(+1), [ ] Average (+1), [ ] Average (+1) (+2), Gambling Fair (+2), Investigation Average (+1), Leadership
Average (+1), Alertness Average (+1), Guns Average (+1),
Aspects [ ] Average (+1)
Never Eat, Never Sleep, Never Stop; Fully-Equipped;
Cold Electric Eyes; Killing Machine; Awakened to Hate Aspects
Slippery as a Snake; “Let’s Make a Deal.”; I’ll Be Ultima
Stunts & Species Abilities One Day; Bloodbeard’s Useful; Looks Harmless; Warm
Reprogammable (pg. 28), Never Sleep (pg. 28), Doesn’t Breathe Smile
(pg. 28), Machine Resistance (pg. 28), Immortal (pg. 28), Electro-
Magnetic Vulnerability (pg. 28), No Natural Healing (pg. 29), Stunts & Species Abilities
Anti-Robot Prejudice (pg. 29), Extra Limbs (pg. 29), Strike to the Never Sleep (pg. 26), Dealmaker (pg. 26), The Art of Conversation
Heart (pg. 122), Crippling Blow (pg. 113), Two Fisted Shooter (pg. 118), The Honest Lie (pg. 111), Heart’s Secret (pg. 111)
(pg. 116)
Gear
Gear Laser Holdout (Damage 3, 1 vs. shields, Accuracy 1, Range 2,
Two Heavy Blast Pistols (Damage 3, Range 2, Big and Concealable), Ballistic Cloth (Armor 1, Hard to Detect),
Intimidating), Repeating Blast Rifle (Damage 2, Accuracy 1, Defense Screen (Shields 1)
Range 3, Autofire), Chainaxe (Damage 5, Accuracy –1, Really
Damn Scary), Four Fragmentation Grenades (Damage 5),
Ballistic Cloth (Armor 1, Hard to Detect), Defense Screen
(Shields 1)

8
Anders Smith, Barracado Ultima Malé “Bad Hand” Durioç
Anders Smith is the highest ranking Barracado pirate in the Bad Hand is in charge of the shipping slips at Port Septima. You
galaxy. To become Ultima requires ruthlessness and ambition, don’t get a position of authority among the Barracado without
which Smith possesses in spades. being serious bad news.
Stress: □□□ □□□ Stress: □□□ □□□
Armor/Shields: Armor 2, Shields 2 Armor/Shields: Armor 2 (3 vs. hand-to-hand), Shields 1
Fate: 5 Fate: 3

Skills Skills
Rapport Superb (+5), Resolve Superb (+5), Leadership Great (+4), Alertness Superb (+5), Fists Superb (+5), Might Great (+4),
Guns Great (+4), Intimidation Good (+3), Weapons Good (+3), Endurance Great (+4), Athletics Good (+3), Empathy Good (+3),
Contacting Fair (+2), Empathy Fair (+2), Athletics Average (+1), Resolve Fair (+2), Guns Fair (+2), Intimidation Average (+1),
Alertness Average (+1) [ ] Average (+1)

Aspects Aspects
“I’ll Do That!”; Center of the Universe; “I’m the Ultima.”; Big and Blue; Won’t Go Down Easy; Nothing Gets Past
Keep Grace Out of This; Cunning & Ruthless; “Get ‘Em!” Me; Smith Loyalist; Bring the Bad Hand Down; I Run
the Docks
Stunts & Species Abilities
There’s a Familiar Face (pg. 21), Shot on the Run (pg. 114), Stunts & Species Abilities
Unflappable (pg. 119) Thick Skinned (pg. 23), Third Arm (pg. 23), Great Strength (pg.
23), Hand-Eye Coordination (pg. 23), Sharp Eyes (pg. 109),
Gear Crippling Blow (pg. 113)
Heavy Blast Pistol (Damage 3, Range 2, Big and Intimidating),
Vibrosword (Damage 4, Accuracy –1), Synthetic Mesh (Armor 2, Gear
Hard to Detect), Combat Screen (Shields 2) Scatter Blaster (Damage 3, Accuracy 1, Range 2, Scattershot),
Synthetic Plate (Armor 2), Defense Screen (Shields 1)
Smith’s Crew
Fair (+2) Physical minions with Armor: 1, armed with cutlasses Bad Hand’s Port Gang
(Damage: 2, 3 vs shields, 0 vs. armor) and blast pistols (Damage: Fair (+2) Physical minions with Armor: 1, armed with cutlasses
2, Range: 2). (Damage: 2, 3 vs shields, 0 vs. armor) and blast pistols (Damage:
2, Range: 2).
□□ □□ □□
□□ □□ □□ □□ □□ □□
□□ □□ □□ □□ □□ □□
□□ □□ □□ □□ □□ □□
□□ □□ □□

4
Flavio “Grumpy” Thark Azog
Grumpy is always by the Ultima’s side and he lives up to his name. Azog is Hacragorkan pirate captain with a bad temper and a vast
He’s rough to Smith’s smooth, and is quick with an insult or capacity for alcohol. He doesn’t like strangers and is happy to dig
incendiary comment. He’ll fight to the death for Smith, though. into it with any non-Barracado who comes along. If he lives, he’ll
be out for revenge.
Stress: □□□ □□□□□
Armor/Shields: Armor 2 (3 vs. hand-to-hand), Shields 1 Stress: □□□ □□
Fate: 3 Armor/Shields: Armor 1, Shields 1
Fate: 3
Skills
Weapons Superb (+5), Resolve Superb (+5), Intimidation Great Skills
(+4), Guns Great (+4), Alertness Good (+3), Burglary Good (+3), Guns Great (+4), Endurance Great (+4), Intimidation Good
Athletics Fair (+2), Fists Fair (+2), Stealth Average (+1), Endurance (+3), Fists Good (+3), Alertness Good (+3), Weapons Fair (+2),
Average (+1) Athletics Fair (+2), Might Fair (+2), [ ] Fair (+2),
[ ] Average (+1), [ ] Average
Aspects (+1), [ ] Average (+1), [ ] Average
Short and Round; “Empathy Is for Suckers”; I Say What (+1), [ ] Average (+1)
I Think; “Screw You, I’m Anders’ Friend”; “Think You’re
Tough?”; I Only Have a Bad Side Aspects
Big Meaty Fists; “You Talkin’ to Me?”; Heavy Drinker;
Stunts & Species Abilities Constant Scrapper; Come at Me, Bro; Damn, He Hits
Thick Fur and Fat (pg. 37), Hard to Kill (pg. 37), No Natural Hard!
Weapons (pg. 37), Universally Despised (pg. 37), Anything Goes
(pg. 122), Still Standing (pg. 119), Infuriate (pg. 115) Stunts & Species Abilities
Quick Healer (pg. 24), Dangerous Bearing (pg. 24), Pugnacious
Gear (pg. 24), Now You’ve Made Me Mad (pg. 112), Two Fisted
Automatic Ballistic Pistol (Damage 3, 1 vs. armor, Range 2, Shooter (pg. 115), Scary (pg. 115)
Autofire), Spiked Axe (Damage 2, 4 vs. armor, 3 vs. shields),
Synthetic Mesh (Armor 2), Defense Screen (Shields 1) Gear
Two Heavy Blast Pistols (Damage 3, Range 2, Big and
Intimidating), Knife (Damage 1, 2 vs. shields, –1 vs. armor),
Ballistic Cloth (Armor 1, Hard to Detect), Defense Screen
(Shields 1).

Azog’s Crew
Fair (+2) Physical minions, armed with cutlasses (Damage: 2) and
blast pistols (Damage: 2, Range: 2).
□□ □□ □□
□□ □□ □□
□□ □□ □□

5
Demi’n GB Steve
This taciturn and cruel Templar is branded on his forehead with Steve is obviously not a Tetsuashan name, but that’s what his
the murderer’s mark. His face and neck are scarred from count- crewmates call him. No one knows what “GB” stands for. For
less knife fights and he always seems to have a naked blade in his a Tetsuashan, Steve is quite unstable. He shows emotion and
hand. quickly flies off the handle into a murderous rage.
Stress: □□□ □ Stress: □□□ □□
Armor/Shields: Armor 1, Shields 1 Armor/Shields: Armor 1, Shields 1
Fate: 2 Fate: 2

Skills Skills
Weapons Great (+4), Athletics Great (+4), Alertness Good (+3), Guns Great (+4), Weapons Great (+4), Fists Good (+3), Endurance
Burglary Good (+3), Stealth Good (+3), Sleight of Hand Fair (+2), Good (+3), Alertness Good (+3), Might Fair (+2), Athletics Fair
Endurance Fair (+2), Intimidation Fair (+2), [ ] (+2), [ ] Fair (+2), [ ] Fair (+2),
Fair (+2), [ ] Average (+1), [ ] [ ] Average (+1), [ ] Average (+1),
Average (+1), [ ] Average (+1), [ ] [ ] Average (+1), [ ] Average (+1),
Average (+1), [ ] Average (+1) [ ] Average (+1)

Aspects Aspects
“Submit, or Be Crushed.”; Arrogant; Branded Murderer; Fearless; Slug-Like Form; The “GB” Stands for [ ];
Battle-Scarred; Handy with a Knife Short Fuse; Unusually Bloddthirsty; Completely Mad

Stunts & Species Abilities Stunts & Species Abilities


Close at Hand (pg. 122), Riposte (pg. 122), Strike to the Heart Slime Trail (pg. 35), Squish (pg. 35), Resilient (pg. 35),
(pg. 122) Regenerative Powers (pg. 35), Poisoned by Salt (pg. 35), Reduced
Speed (pg. 35), Anything Goes (pg. 122), Rain of Lead (pg. 114),
Gear Dirty Fighter (pg. 113)
Two Balanced Vibrodaggers (Damage 3), Vibro-Shuriken
(Damage 3), Ballistic Cloth (Armor 1, Hard to Detect), Gear
Defense Screen (Shields 1). Flechette Pistol (Damage 3, 5 vs. unarmored organics, 1 vs.
armor, Accuracy 1, Range 2, Scattershot, Scary as Hell),
Chainaxe (Damage 5, Accuracy –1, Really Damn Scary), Four
Fragmentation Grenades (Damage 5), Ballistic Cloth (Armor 1,
Hard to Detect), Defense Screen (Shields 1)

6
Eric Brenders William “Bloodbeard” Huggins
Brenders is seemingly the least dangerous of his crew, but that Bloodbeard in the Barracado Penultima, the number two man
impression is wrong. A calm and clean-cut Arsubaran, Brenders in the whole gang. The only problem is, he wants to be number
is a manipulative sociopath. He uses his smooth demeanor and one. He is a savage yet cunning man, and will stop at nothing to
calm words to goad his crewmates into doing what he wants, and get what he wants. He is short lean man with a bald head and a
he can turn his charm on enemies as well. rust-colored beard.
Stress: □□□ □ Stress: □□□ □□□□
Armor/Shields: Armor 2, Shields 2 Armor/Shields: Armor 2, Shields 2
Fate: 2 Fate: 5

Skills Skills
Deceit Great (+4), Rapport Great (+4), Empathy Good (+3), Guns Superb (+5), Deceit Superb (+5), Resolve Great (+4),
Contacting Good (+3), Intimidation Good (+3), Resolve Fair (+2), Gambling Great (+4), Intimidation Good (+3), Weapons Good
Guns Fair (+2), Alertness Fair (+2), Athletics Fair (+2), Stealth (+3), Athletics Fair (+2), Empathy Fair (+2), Alertness Average
Average (+1), Burglary Average (+1), [ ] Average (+1), (+1), Endurance Average (+1)
[ ] Average (+1), [ ] Average (+1)
Aspects
Aspects The Stars Call; We’re Everywhere; “You Can’t Take
Natural Adaptability; Center of the Universe; High Me That Easy!”; Ambitious; Savage Yet Cunning; Stop at
Functioning Sociopath; I Get My Way; Cross Me and I Nothing
Destroy You; Let Me Tell You Something
Stunts & Species Abilities
Stunts & Species Abilities There’s a Familiar Face (pg. 21), Long Shot (pg. 114), Quick Draw
There’s a Familiar Face (pg. 21), Con Man (pg. 111), Center of (pg. 114), Iron Will (pg. 119)
Attention (pg. 118), Hit Them Where It Hurts (pg. 111)
Gear
Gear Heavy Ballistic Pistol (Damage 4, 2 vs. armor, Range 2),
Laser Pistol (Damage 3, 1 vs. shields, Accuracy 1, Range 2, Vibrosword (Damage 3, Accuracy –1), Synthetic Mesh (Armor 2,
Elegant Looking), Synthetic Mesh (Armor 2, Hard to Hard to Detect), Combat Screen (Shields 2)
Detect), Combat Screen (Shields 2)
Bloodbeard’s Crew
Fair (+2) Physical minions with Armor: 1, armed with cutlasses
(Damage: 2) and blast pistols (Damage: 2, Range: 2).
□□ □□ □□
□□ □□ □□
□□ □□ □□
□□ □□ □□

7
Thousand Killer Lemon Spritely
This Awakened robot is a literal killing machine. It has painted Spritely is a slip of a woman, very small and lithe. She has a brilliant
its face plate to resemble a skull with the distinctive Barracado smile which she flashes often. Her harmless and friendly physical
markings. It takes great pleasure in ending life, and a career as a appearance hides a heart of steel. She’s helping Bloodbeard rise up
pirate is the perfect fit. the ranks because she wants to be Penultima. Then Bloodbeard
better watch his back.
Stress: □□□ □
Armor/Shields: Armor 2, Shields 2 Stress: □□□ □□
Fate: 3 Armor/Shields: Armor 2, Shields 2
Fate: 3
Skills
Weapons Superb (+5), Fists Superb (+5), Guns Great (+4), Skills
Athletics Great (+4), Might Good (+3), Alertness Good (+3), Rapport Superb (+5), Deceit Superb (+5), Empathy Great (+4),
Endurance Fair (+2), Stealth Fair (+2), [ ] Average Resolve Great (+4), Intimidation Good (+3), Contacting Good
(+1), [ ] Average (+1) (+3), Gambling Fair (+2), Investigation Fair (+2), Leadership
Average (+1), Guns Average (+1)
Aspects
Never Eat, Never Sleep, Never Stop; Fully-Equipped; Aspects
Cold Electric Eyes; Killing Machine; Awakened to Hate Slippery as a Snake; “Let’s Make a Deal.”; I’ll Be Ultima
One Day; Bloodbeard’s Useful; Looks Harmless; Warm
Stunts & Species Abilities Smile
Reprogammable (pg. 28), Never Sleep (pg. 28), Doesn’t Breathe
(pg. 28), Machine Resistance (pg. 28), Immortal (pg. 28), Electro- Stunts & Species Abilities
Magnetic Vulnerability (pg. 28), No Natural Healing (pg. 29), Never Sleep (pg. 26), Dealmaker (pg. 26), The Art of Conversation
Anti-Robot Prejudice (pg. 29), Extra Limbs (pg. 29), Strike to the (pg. 118), The Honest Lie (pg. 111), Heart’s Secret (pg. 111)
Heart (pg. 122), Crippling Blow (pg. 113), Two Fisted Shooter
(pg. 116) Gear
Laser Holdout (Damage 3, 1 vs. shields, Accuracy 1, Range 2,
Gear Concealable), Synthetic Mesh (Armor 2, Hard to Detect),
Two Heavy Blast Pistols (Damage 3, Range 2, Big and Combat Screen (Shields 2)
Intimidating), Repeating Blast Rifle (Damage 2, Accuracy 1,
Range 3, Autofire), Chainaxe (Damage 5, Accuracy –1, Really
Damn Scary), Four Fragmentation Grenades (Damage 5),
Synthetic Mesh (Armor 2, Hard to Detect), Combat Screen
(Shields 2)

8
Anders Smith, Barracado Ultima Malé “Bad Hand” Durioç
Anders Smith is the highest ranking Barracado pirate in the Bad Hand is in charge of the shipping slips at Port Septima. You
galaxy. To become Ultima requires ruthlessness and ambition, don’t get a position of authority among the Barracado without
which Smith possesses in spades. being serious bad news.
Stress: □□□ □□□□ Stress: □□□ □□□
Armor/Shields: Armor 2, Shields 2 Armor/Shields: Armor 2 (3 vs. hand-to-hand), Shields 1
Fate: 5 Fate: 3

Skills Skills
Rapport Superb (+5), Resolve Superb (+5), Leadership Great (+4), Alertness Superb (+5), Fists Superb (+5), Might Great (+4),
Guns Great (+4), Intimidation Good (+3), Weapons Good (+3), Endurance Great (+4), Athletics Good (+3), Empathy Good
Contacting Fair (+2), Empathy Fair (+2), Athletics Fair (+2), (+3), Resolve Fair (+2), Guns Fair (+2), Intimidation Fair (+2),
Alertness Average (+1), Deceit Average (+1), Endurance Average [ ] Average (+1), [ ] Average (+1),
(+1), [ ] Average (+1), [ ] Average (+1) [ ] Average (+1), [ ] Average (+1),
[ ] Average (+1)
Aspects
“I’ll Do That!”; Center of the Universe; “I’m the Ultima.”; Aspects
Keep Grace Out of This; Cunning & Ruthless; “Get ‘Em!” Big and Blue; Won’t Go Down Easy; Nothing Gets Past
Me; Smith Loyalist; Bring the Bad Hand Down; I Run
Stunts & Species Abilities the Docks
There’s a Familiar Face (pg. 21), Shot on the Run (pg. 114),
Unflappable (pg. 119) Stunts & Species Abilities
Thick Skinned (pg. 23), Third Arm (pg. 23), Great Strength (pg.
Gear 23), Hand-Eye Coordination (pg. 23), Sharp Eyes (pg. 109),
Heavy Blast Pistol (Damage 3, Range 2, Big and Intimidating), Crippling Blow (pg. 113)
Vibrosword (Damage 4, Accuracy –1), Synthetic Mesh (Armor 2,
Hard to Detect), Combat Screen (Shields 2) Gear
Scatter Blaster (Damage 3, Accuracy 1, Range 2, Scattershot),
Smith’s Crew Synthetic Plate (Armor 2), Defense Screen (Shields 1)
Good (+3) Physical minions with Armor: 1, armed with cutlasses
(Damage: 2, 3 vs shields, 0 vs. armor) and blast pistols (Damage: Bad Hand’s Port Gang
2, Range: 2). Good (+3) Physical minions with Armor: 1, armed with cutlasses
(Damage: 2, 3 vs shields, 0 vs. armor) and blast pistols (Damage:
□□□ □□□ □□□ 2, Range: 2).
□□□ □□□ □□□ □□□ □□□ □□□
□□□ □□□ □□□ □□□ □□□ □□□
□□□ □□□ □□□ □□□ □□□ □□□
□□□ □□□ □□□

4
Flavio “Grumpy” Thark Azog
Grumpy is always by the Ultima’s side and he lives up to his name. Azog is Hacragorkan pirate captain with a bad temper and a vast
He’s rough to Smith’s smooth, and is quick with an insult or capacity for alcohol. He doesn’t like strangers and is happy to dig
incendiary comment. He’ll fight to the death for Smith, though. into it with any non-Barracado who comes along. If he lives, he’ll
be out for revenge.
Stress: □□□ □□□□□
Armor/Shields: Armor 2 (3 vs. hand-to-hand), Shields 1 Stress: □□□ □□
Fate: 3 Armor/Shields: Armor 1, Shields 1
Fate: 3
Skills
Weapons Superb (+5), Resolve Superb (+5), Intimidation Great Skills
(+4), Guns Great (+4), Alertness Good (+3), Burglary Good (+3), Guns Superb (+5), Endurance Great (+4), Intimidation Great
Athletics Fair (+2), Fists Fair (+2), Stealth Fair (+2), Survival (+4), Fists Good (+3), Alertness Good (+3), Weapons Good (+3),
Average (+1), Endurance Average (+1), [ ] Average Athletics Fair (+2), Might Fair (+2), [ ] Fair (+2),
(+1), [ ] Average (+1), [ ] Average (+1) [ ] Fair (+2), [ ] Average (+1),
[ ] Average (+1), [ ] Average (+1),
Aspects [ ] Average (+1), [ ] Average (+1)
Short and Round; “Empathy Is for Suckers”; I Say What
I Think; “Screw You, I’m Anders’ Friend”; “Think You’re Aspects
Tough?”; I Only Have a Bad Side Big Meaty Fists; “You Talkin’ to Me?”; Heavy Drinker;
Constant Scrapper; Come at Me, Bro; Damn, He Hits
Stunts & Species Abilities Hard!
Thick Fur and Fat (pg. 37), Hard to Kill (pg. 37), No Natural
Weapons (pg. 37), Universally Despised (pg. 37), Anything Goes Stunts & Species Abilities
(pg. 122), Still Standing (pg. 119), Infuriate (pg. 115) Quick Healer (pg. 24), Dangerous Bearing (pg. 24), Pugnacious
(pg. 24), Now You’ve Made Me Mad (pg. 112), Two Fisted
Gear Shooter (pg. 115), Scary (pg. 115)
Automatic Ballistic Pistol (Damage 3, 1 vs. armor, Range 2,
Autofire), Spiked Axe (Damage 2, 4 vs. armor, 3 vs. shields), Gear
Synthetic Mesh (Armor 2), Defense Screen (Shields 1) Two Heavy Blast Pistols (Damage 3, Range 2, Big and
Intimidating), Knife (Damage 1, 2 vs. shields, –1 vs. armor),
Ballistic Cloth (Armor 1, Hard to Detect), Defense Screen
(Shields 1).

Azog’s Crew
Fair (+2) Physical minions with Armor: 1, armed with cutlasses
(Damage: 2) and blast pistols (Damage: 2, Range: 2).
□□ □□ □□
□□ □□ □□
□□ □□ □□

5
Demi’n GB Steve
This taciturn and cruel Templar is branded on his forehead with Steve is obviously not a Tetsuashan name, but that’s what his
the murderer’s mark. His face and neck are scarred from count- crewmates call him. No one knows what “GB” stands for. For
less knife fights and he always seems to have a naked blade in his a Tetsuashan, Steve is quite unstable. He shows emotion and
hand. quickly flies off the handle into a murderous rage.
Stress: □□□ □ Stress: □□□ □□
Armor/Shields: Armor 1, Shields 1 Armor/Shields: Armor 1, Shields 1
Fate: 2 Fate: 2

Skills Skills
Weapons Superb (+5), Athletics Great (+4), Alertness Great (+4), Guns Superb (+5), Weapons Great (+4), Fists Great (+4),
Burglary Good (+3), Stealth Good (+3), Sleight of Hand Good Endurance Good (+3), Alertness Good (+3), Might Good (+3),
(+3), Endurance Fair (+2), Intimidation Fair (+2), [ ] Athletics Fair (+2), [ ] Fair (+2), [ ]
Fair (+2), [ ] Fair (+2), [ ] Average Fair (+2), [ ] Fair (+2), [ ] Average
(+1), [ ] Average (+1), [ ] Average (+1), [ ] Average (+1), [ ] Average
(+1), [ ] Average (+1), [ ] Average (+1) (+1), [ ] Average (+1), [ ] Average (+1)

Aspects Aspects
“Submit, or Be Crushed.”; Arrogant; Branded Murderer; Fearless; Slug-Like Form; The “GB” Stands for [ ];
Battle-Scarred; Handy with a Knife Short Fuse; Unusually Bloddthirsty; Completely Mad

Stunts & Species Abilities Stunts & Species Abilities


Close at Hand (pg. 122), Riposte (pg. 122), Strike to the Heart Slime Trail (pg. 35), Squish (pg. 35), Resilient (pg. 35),
(pg. 122) Regenerative Powers (pg. 35), Poisoned by Salt (pg. 35), Reduced
Speed (pg. 35), Anything Goes (pg. 122), Rain of Lead (pg. 114),
Gear Dirty Fighter (pg. 113)
Two Balanced Vibrodaggers (Damage 3), Vibro-Shuriken
(Damage 3), Ballistic Cloth (Armor 1, Hard to Detect), Gear
Defense Screen (Shields 1). Flechette Pistol (Damage 3, 5 vs. unarmored organics, 1 vs.
armor, Accuracy 1, Range 2, Scattershot, Scary as Hell),
Chainaxe (Damage 5, Accuracy –1, Really Damn Scary), Four
Fragmentation Grenades (Damage 5), Ballistic Cloth (Armor 1,
Hard to Detect), Defense Screen (Shields 1)

6
Eric Brenders William “Bloodbeard” Huggins
Brenders is seemingly the least dangerous of his crew, but that Bloodbeard in the Barracado Penultima, the number two man
impression is wrong. A calm and clean-cut Arsubaran, Brenders in the whole gang. The only problem is, he wants to be number
is a manipulative sociopath. He uses his smooth demeanor and one. He is a savage yet cunning man, and will stop at nothing to
calm words to goad his crewmates into doing what he wants, and get what he wants. He is short lean man with a bald head and a
he can turn his charm on enemies as well. rust-colored beard.
Stress: □□□ □□ Stress: □□□ □□□□
Armor/Shields: Armor 2, Shields 2 Armor/Shields: Armor 2, Shields 2
Fate: 2 Fate: 5

Skills Skills
Deceit Superb (+5), Rapport Great (+4), Empathy Great (+4), Guns Superb (+5), Deceit Superb (+5), Resolve Great (+4),
Contacting Good (+3), Intimidation Good (+3), Resolve Good Gambling Great (+4), Intimidation Good (+3), Weapons Good
(+3), Guns Fair (+2), Alertness Fair (+2), Athletics Fair (+2), (+3), Athletics Fair (+2), Empathy Fair (+2), Alertness Fair (+2),
Stealth Fair (+2), Burglary Average (+1), [ ] Average Fists Average (+1), Endurance Average (+1), [ ]
(+1), [ ] Average (+1), [ ] Average (+1) Average (+1), [ ] Average (+1), [ ]
Average (+1)
Aspects
Natural Adaptability; Center of the Universe; High Aspects
Functioning Sociopath; I Get My Way; Cross Me and I The Stars Call; We’re Everywhere; “You Can’t Take
Destroy You; Let Me Tell You Something Me That Easy!”; Ambitious; Savage Yet Cunning; Stop at
Nothing
Stunts & Species Abilities
There’s a Familiar Face (pg. 21), Con Man (pg. 111), Center of Stunts & Species Abilities
Attention (pg. 118), Hit Them Where It Hurts (pg. 111) There’s a Familiar Face (pg. 21), Long Shot (pg. 114), Quick Draw
(pg. 114), Iron Will (pg. 119)
Gear
Laser Pistol (Damage 3, 1 vs. shields, Accuracy 1, Range 2, Gear
Elegant Looking), Synthetic Mesh (Armor 2, Hard to Heavy Ballistic Pistol (Damage 4, 2 vs. armor, Range 2),
Detect), Combat Screen (Shields 2) Vibrosword (Damage 3, Accuracy –1), Synthetic Mesh (Armor 2,
Hard to Detect), Combat Screen (Shields 2)

Bloodbeard’s Crew
Good (+3) Physical minions with Armor: 1, armed with cutlasses
(Damage: 2) and blast pistols (Damage: 2, Range: 2).
□□□ □□□ □□□
□□□ □□□ □□□
□□□ □□□ □□□
□□□ □□□ □□□

7
Thousand Killer Lemon Spritely
This Awakened robot is a literal killing machine. It has painted Spritely is a slip of a woman, very small and lithe. She has a brilliant
its face plate to resemble a skull with the distinctive Barracado smile which she flashes often. Her harmless and friendly physical
markings. It takes great pleasure in ending life, and a career as a appearance hides a heart of steel. She’s helping Bloodbeard rise up
pirate is the perfect fit. the ranks because she wants to be Penultima. Then Bloodbeard
better watch his back.
Stress: □□□ □
Armor/Shields: Armor 2, Shields 2 Stress: □□□ □□
Fate: 3 Armor/Shields: Armor 2, Shields 2
Fate: 3
Skills
Weapons Superb (+5), Fists Superb (+5), Guns Great (+4), Skills
Athletics Great (+4), Might Good (+3), Alertness Good (+3), Rapport Superb (+5), Deceit Superb (+5), Empathy Great (+4),
Endurance Fair (+2), Stealth Fair (+2), [ ] Fair Resolve Great (+4), Intimidation Good (+3), Contacting Good
(+2), [ ] Average (+1), [ ] Average (+3), Gambling Fair (+2), Investigation Fair (+2), Leadership Fair
(+1), [ ] Average (+1), [ ] Average (+2), Alertness Average (+1), Guns Average (+1), [ ]
(+1), [ ] Average (+1) Average (+1), [ ] Average (+1), [ ]
Average (+1)
Aspects
Never Eat, Never Sleep, Never Stop; Fully-Equipped; Aspects
Cold Electric Eyes; Killing Machine; Awakened to Hate Slippery as a Snake; “Let’s Make a Deal.”; I’ll Be Ultima
One Day; Bloodbeard’s Useful; Looks Harmless; Warm
Stunts & Species Abilities Smile
Reprogammable (pg. 28), Never Sleep (pg. 28), Doesn’t Breathe
(pg. 28), Machine Resistance (pg. 28), Immortal (pg. 28), Electro- Stunts & Species Abilities
Magnetic Vulnerability (pg. 28), No Natural Healing (pg. 29), Never Sleep (pg. 26), Dealmaker (pg. 26), The Art of Conversation
Anti-Robot Prejudice (pg. 29), Extra Limbs (pg. 29), Strike to the (pg. 118), The Honest Lie (pg. 111), Heart’s Secret (pg. 111)
Heart (pg. 122), Crippling Blow (pg. 113), Two Fisted Shooter
(pg. 116) Gear
Laser Holdout (Damage 3, 1 vs. shields, Accuracy 1, Range 2,
Gear Concealable), Synthetic Mesh (Armor 2, Hard to Detect),
Two Heavy Blast Pistols (Damage 3, Range 2, Big and Combat Screen (Shields 2)
Intimidating), Repeating Blast Rifle (Damage 2, Accuracy 1,
Range 3, Autofire), Chainaxe (Damage 5, Accuracy –1, Really
Damn Scary), Four Fragmentation Grenades (Damage 5),
Synthetic Mesh (Armor 2, Hard to Detect), Combat Screen
(Shields 2)

8
THE PACKAGE PORT SEPTIMA
A mysterious black package about the size of a steamer The port is is built into a mountainside with tiered landing
trunk with a tamper-proof seal. pads along the slope. Massive doors separate the cold, practi-
cally airless exterior from the warren of tunnels within.
Mission MacGuffin
Invoke: it’s a great bargaining chip, “You want Hive of Scum and Villainy
this, don’t you?” Invoke: you can appeal to baser instincts, “I’ve
Compel: everybody wants it, “Sorry, but I really got 1000 credits here if you help me.”
need that crate.” Compel: this is a rough crowd, “My friend says he
doesn’t like you. I don’t like you either.”
[Tampered With]
Invoke: you want someone to know you know what Outsiders Not Welcome
was inside, “Look, we both know what was in Invoke: you want to start something, “Hey, ugly.”
there.” Compel: you’re not a Barracado, “Barracado only,
Compel: someone notices it’s been tampered with, stranger.”
“Hey, this seal is broken!”
It’s Cold Outside
Invoke: there aren’t a lot of people outside, “I can
slip around on the surface.”
GRACE SMITH Compel: you can’t breathe, “I can’t go that way, I
don’t have an encounter suit.”
Grace is a completely unwitting pawn in all this. She just
wants to go home. She’s an Average (+1) Mental companion.

Innocent Victim in All This


Invoke: you want moral leverage, “She’s innocent
in all this! Have a heart.” PIRATE CONTRABAND
Compel: this could end quite badly, “She’s been Fine goods, most likely stolen, that were purchased at the
shot!” pirate market in Port Septima.

Stolen Goods
Invoke: these goods are nicer than they should be
LORD CARAMIDA for the price, “I bet you’ve never seen cloth like
this for so little.”
Lord Caramida is a prince from the planet Elum. He is
Compel: you might run across the legitimate owner,
of the Elumicid species, a tall, slender, dusky purple people
“Wait a second. These are my Arcturian
with large black eyes. He’s an Average (+1) Social companion.
berries!”

Desperate Hostage
Invoke: he’ll do anything to get out of here,
“Climb in that tiny container? Sure.”
Compel: he’s worth a lot to the Barracado, “Hey!
That’s valuable property!”

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