Undertale
Undertale is a role-playing game that utilizes many of the traditional mechanics normally seen in
role-playing games but with a number of differences.
The battle system in Undertale is turn-based and seems to be heavily inspired by bullet-hell
games – in particular, the Touhou series – where the protagonist's SOUL, represented by a red heart,
must avoid attacks unleashed by the opponent. As the game progresses, new elements are introduced,
such as colored obstacles which require the soul to stay still or move through them, and some battles
(including some of the Boss battles) which change the way the heart is controlled. During the player's
turn, they have the opportunity to fight the opponent (involving quick-time input), perform actions that
can change the opponent's mood, use items, and show mercy by sparing the enemy, which ends the
combat if the correct actions have been used. Killing an enemy will reward EXP and LV, but neither are
given if they are successfully spared; GOLD is earned in both cases. The game has a large emphasis on
the morality of killing and sparing the Monsters encountered, as the player's actions determine what
ending they will receive. Unlike traditional RPGs, it is possible to complete the game without ever killing
a single monster.
Genocide ending
For one definition of the "No Mercy Route," where all encountered monsters are killed
True Pacifist ending
The True Pacifist Route is one of the endings of Undertale. This can be considered the "true
ending", as it leads to a happy conclusion and the complete credits.
Neutral ending
The Neutral Route is one of the three primary routes in Undertale. In this route, the final boss is
Photoshop Flowey, though after fighting him once (without performing a True Reset or a Genocide
Route), Flowey only destroys Asgore's SOUL and his fight is skipped, as he knows the SOULs would revolt
again.