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RC Glider training for thermal
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Thermal Training Notes
Marcus Stent
‘Aprit2016
| put these training notes together to help model glider pilots improve their thermal flying skills.
The topics covered in these notes are
Joe Wurts 3" Vector,
Making the 3'° Vector work - Iterating the air.
Weather conditions.
Plane signs.
Thermalling.
Plane setup.
Returning from downwind.
1. Joe Wurts 3 Vector
This concept is used to find thermals in windy conditions. Imagine a streamer being viewed from
above, Point Ais where the streamer is attached to the pole. Point 8 is the end of the streamer
in the prevailing (no lift) wind. When the streamer moves (due to a thermal influence) the end of
the streamer is now at point C, The third Vector is created between point B and point C and
points to the thermal.
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To make the 3° Vector work you need to be constantly iterating the air (e.g. constantly feeling
the wind direction changes and wind strength changes) to get a mental picture of the
surrounding air. Do this while you are setting up your plane, fetching a line or talking to other
pilots. You will need to learn to multitask and it takes practice.
You want to feel a significant change in direction or wind speed over a period of time (min 20-30
seconds) to indicate lift or it can be just local turbulence in the air. The longer the change occurs
then the stronger the indication of a thermal. Wind shifts can last several minutes with big
thermals.
Every day is different and so it can take time at the start of the day to get a feel for the size and
movement of the thermals. You also need to be aware of when the conditions change
throughout the day to re-adjust your 3” Vector and mental picture of the air.
Flying a handlaunch glider is a great way to quickly validate if your reading of the air is correct or
if you need to adjust your mental picture.
Here are some examples:
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Ifthe 3” Vector is large then the thermal is large or very close.
If the 3" Vector is small then the lift is weak or it is a long way away.
If the 3° Vector changes rapidly then the thermal is close.
if the 3" Vector changes slowly then the thermal is far away.
Therefore between the size/strength of the wind shift and the rate/speed the wind shift
changes, you can calculate where the lift is. This takes significant practice (a year or more), but
‘once mastered it is a very powerful tool and gives you a big advantage in a competition,
Weather Conditions
| think of the air as having 4 basic types of thermal conditions and being aware of them can
change the way you fly in them.
1. Classic column thermals - These are the easiest to pick and you should be aggressive in
searching for them and aggressive to punch through the sink on the return leg.
2. Corridors of air— These are more common when itis windy and are caused when the
thermal is blown over into horizontal lift downwind from a thermal source. Move sideways
to find the lift corridor, sit in the lift for a period of time (sometimes without circling) until it
decays (watch closely). Then move sideways to find the next corridor of lift. Sometimes the
next corridor can be only 100-200m away and sometimes @ lot further (SO0m+). | call this the
Jon Day waffle (multiple peaks and troughs) theory because you actively move from one
piece of lift (peak) to the next.
3. Light lift or buoyant air. This is more common on light winters days (like Jerilderie) where
you can see planes ‘holding’ better than others. Do not lose height racing to this patch of air
because you typical don’t make back the height you lost getting there. Move slowly to the
buoyant air, conserving altitude or just move downwind of the plane in buoyant air. The air
can often be good at height, but non-existent at lower levels.
4, Inversion layer. This is more common on calmer winter days (like Jerilderie), but not always.
‘This can be where you launch and there is no lift, but when you get to a certain height
(e.g.50m) and then you encounter little bubbles of lift, Be careful not to circle in bumps
above the inversion layer (they are typically not lift) and then be prepared to work lft when
you get below the inversion layer. Also, if your bubble disappears do not waste time finding
it again because it has most likely hit the inversion layer and dissipated. Immediately look for
other lift as there are often more bubbles of lift a short distance away.
For options 1 and 2 be more in tune with the 3" vector, be more aggressive and search for air.
For options 3 and 4 be more conservative and do not isolate yourself too far away from the pack
as they can be very good lift indicators.
Always assessing the conditions and being able to ‘change gears’ depending on these changes
(often a few times a day) is critical to consistent flights and competition success,
‘There are also other thermal signs (heat sources, trees, birds, clouds, other planes, etc.) to look
for when flying so keep assessing the conditions at all times. When searching for lift you shouldbe spending almost as much time assessing the environment around you as you are watching
your plane. Joe Wurts and Carl Strautins are good examples of this and are always intently
looking around more than they are looking at their plane. This is a good thing to practice.
Plane Signs.
Let's say you have launched your plane and are now following the 3" Vector (or other indicators)
towards the thermal, but you still don’t know exactly where the lifts. This is when the plane
signs become the most important indicators to finding the thermal and now override ALL other
indicators. Here is what to do:
1. Flyin a dead straight line with absolutely minimal inputs. This way you can see any effects
on the plane. You can not see the effects on the plane when you are constantly moving the
sticks. Just like feeling the wind shifts on your body or seeing them on the streamer, you can
see the effects of the wind shifts (from a thermal) on your plane
2. Do NOT turn when you think you are at the lift, wat for the plane to indicate lift, Human
depth perception is terrible and cannot be trusted. This is the number 1 mistake most pilots
make, Wait for the plane to tell you itis in lift or close to
3. If you fly directly away (or towards) yourself and you see the plane crab sideways (the whole
plane moves rather than turns) then it can indicate lift close by. Turn in the same direction
as the plane starts to move because the plane gets pulled towards the lift, just like @
streamer gets pulled towards the lift on the ground. This is my favourite plane sign for
finding lift and is highly under rated. Once practiced, you can soon tell the difference
between turbulence and lift,
4, If the plane speeds up (or slows down) it can indicate lift is in front (or behind) the plane.
If the plane speeds up and gets positive to control, it can be in lift (the lift acts on the tail and
lifts the tail because the plane rotates about the C.G and therefore speeds up}.
‘Thermalling
‘Once you have used the combination of ground signs, air signs and plane signs to find the
thermal, you now need to optimise your climb rate in the thermal. Generally | start circling as
soon as | encounter the lift (this is @ Hand Launch hangover because you are often not high
‘enough to explore the thermal) and then | optimise my position in the thermal from there.
‘Sometimes | find exploring the size of a weak thermal can cause me to lose contact with the
thermal, especially down low.
To optimise your position in the thermal you must do a constant speed, constant bank circle and
‘watch which side of the circle the plane rises the most. You can then extend the circle slightly in
the direction the plane rose on, and then keep circling. | tend to only move half a circle size at a
time to avoid the risk of losing contact with the thermal. You want to hunt the core of the
thermal over a number of circles.
If you do not do a constant speed, constant bank circle (and it is more like 2 rollercoaster) then it
is impossible to see which side of the circle the thermal is strongest.
Generally when | am thermal:
1. I don’t change the direction | am turning in the thermal.2. I rarely move in a thermal to follow other pilots and just rely on the above technique to
centre my thermal.
3. Often, the less pilot interference is in the process the better. Sometime, | just do a
constant speed and constant bank circle and let the thermal pull me into the core. This
then lets me concentrate on where | am going to go next.
To get a constant bank, constant speed circle you need to set your plane up properly. This takes
practice and makes a huge difference to being able to optimise or stay in a thermal
| modulate the Aileron stick to control my bank angle (as needed) and Elevator stick to modulate
the speed. By keeping the speed constant, it means I pull harder on the Elevator (and use more
camber) in strong lift and | use less Elevator in weak lift. This optimises my climb rate while
keeping my plane at its optimal flying speed for best efficiency,
6. Plane setup
Start with CG.
CG primarily determines the stability of the plane. This means how much a gust, turbulence, trim,
speed change or stick input effects the plane. The optimal point is between having the plane
unstable enough to show lift without losing efficiency from too many control inputs.
First | use the dive test to determine the level of stability | want. Trim the plane for normal slow
flight and then dive the plane at 30 degrees and let go of the stick. You want the plane to do @
loooong slow pull out. if it pulls out quickly then it is too stable. If it does not pull out it is unstable.
| like a plane more on the unstable side than the stable side of the dive test. i move my C.G. slowly
back to the unstable point (no pullout in the dive test) and then move it forward slightly. | like to
know how far back unstable is (and measure it), then | can get @ good mental picture of how stable |
am relative to this point.
Make sure you adjust your Elevator throw with C.G. change. This is often overlooked and | have
heard pilots say they cannot control their plane at 2 rearward C.G. only to find they have huge
Elevator throws from when their C.G. was too far forward. Drop you Elevator rates as your C.G. goes
back, Other settings such as Alleron differential and A-R mix may need to be re-assessed with large
C.G. changes.
I then fine tune my cg over a few months by experimenting, Basically | want my C.G as far back as
can get but the plane still returns from a long way down wind in windy turbulent conditions without
being unstable (e.g. stays stable when flown fast from downwind). You want a hands off (trimmed)
return from downwind with minimal input ( e.g. | use 60% of my Elevator throw in speed mode when
compared to my thermal mode to prevent my control inputs making the plane look unstable).
Having a plane fly smoothly in this phase of the flight can add significant time to your flight.
Also, | don't change my c.g, for different conditions once | find a nice position. This way | always get
the same response to lift no matter how windy or calm itis. Also, ballast does not change my C.G. If
my C.G. is too far forward in the wind then | lose feel for the thermal and I'm not sure if 'm in lift ornot. | look for consistent feel, rather than fighting a plane as the stability (C.G.) changes. The more
consistent the planes response is to lift then the easier it is for me to identify lift.
Mixers
Plane mixer setup is all about being able to do constant speed, constant bank thermal turns in any
conditions. Nothing else!
Start by setting your A-F (Aileron to Flap), E-F (Elevator to Flap) and A-R (Aileron to Rudder) mixes to
zer0. Just Elevator stick controls Elevator, Rudder stick controls Rudder and aileron stick controls
Ailerons. This is because all these mixers create secondary counter effects that make setting up your
plane difficult and is the reason most pilots get lost tuning their planes. Set up your mixers in the
following order.
leron differential
Set your plane up so 0 differential on you Tx means equal up and down throw (1:1 up:down) on your
Ailerons and 100% differential on your Tx has 100% up movement and no down (1:0 up:down),
Note, some transmitters use different terminology, so adjust my notes accordingly.
Now fly directly away from yourself and move the Aileron stick slowly side to side. The nose of the
plane should not rise or fall as you roll the plane. If the nose rises as you roll then increase
differential (more up than down) and if the nose drops when you roll then use less differential (more
towards equal up and down). I find most modern planes fly well with between 50% (2:1 up:down)
and 75% (4:1 up:down) Aileron differential.
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To determine the correct Aileron to Rudder mix | now fly 2 smooth thermal circle with just
Aileron input (no manual Rudder input) and some Elevator (of course) and watch the attitude of the
fuselage/tail. If the tail sits low in the thermal turn then increase the A-R mix ang if the tail sits high
in the thermal turn then use less A-R mix. You should get the fuselage to follow the arc of the circle.
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Increase A’R mix. Decrease A-R mix
The reason this is so important is that if the tail sits low in the turn (no enough A-R mix) then when.
you pull Elevator to tighten the turn the plane wants to pitch up and stall (and you then get the
roller coaster affect). You want to be able to pull on the Elevator and it simply tightens the thermal
turn without any pitch up (stall) or down (dive)
AE Mix
lluse a standard 50% A-F mix so the Flaps move half the throw of the Ailerons. It means you use less
Aileron throw for the same roll rate (because your Flaps are now helping the roll) and reduces
Adverse yaw at the tip of the Ailerons and excessive Aileron drag.Flap differential (when the Flaps are moving as Ailerons|
Flap differential from the A-F Mix is the single most important mix to get right but because the Flap
down wash flows directly over the Elevator and hence effects the pitch of the plane. Therefore Flap
differential is ESSENTIAL to get right. It must not make the plane pitch up or down in the turn. Just
like Aileron differential, more Flap differential means the nose pitches down and less differential
means the nose pitches up. Again, | find most modern planes work well with between 50% (1:1
up:down) and 75% (4:1 up:down) Flap differential, but every plane and pilot combination is
different. Because most planes are set up with more Flap down travel than up travel (for brakes) this
must be measured on the plane and not taken as a value from the Tx.
EF Mix
E-F mixis more difficult to explain so for now just set 3mm of down Flap (and the same Aileron) with
full up Elevator and leave it there. Do not fly without this mix because it adds a lot of efficiency to
the wing and hence the turn. You can reduce the Elevator throw if the plane is now too strong in
pitch, but re-check you have 3mm Flap on the E-F mix again, because most Ty's reduce the Flap
throw as the Elevator throw reduces.
Other effects
| find that changing the C.G. significantly (greater than 10mm) can change a planes response to the
mixers that | have set up, so | have to go through the above mixing setup process again to get the
plane flying how | like it.
Practice and refine
Continue to tweak your mixer values until you can get 10 repeatable thermal turns in a row, in any
conditions, without stopping or losing shape. All my planes do this without any additional manual
Rudder, just Aileron and Elevator stick input, in any conditions. It keeps things simple and lets me
concentrate on finding lift rather than trying to do a turn with manual Rudder (that is also hard to
see at long distances). This game is about finding and climbing in lift better than your opponent and
not about theoretical plane setups. This approach is highly under rated. E.g. | have seen a pilot do
10 perfect turns using a ‘manual Rudder’ plane setup in calm conditions, but as soon as the pressure
of a competition started, they were a fair way away and it was breezy, they struggled to make
smooth thermal turns and were immediately at a disadvantage. They ended up fighting their plane
rather than spending their time looking for lift.7. Returning from down wind
You have thermalled out in a big thermal and are now ready to come home.
This is where constantly iterating the wind comes into its own. While you were searching for lift and
‘thermalling away you were still taking constant mental notes of the wind shifts right? Right! ©
Constantly iterating the wind tells you 3 things:
1. Which side of the field is most likely to have lift on it
2. How big the thermal/sink cycle is
3. if there is lift on the way home and where it is likely to be
This then tells you when, how and where you will return from downwind.
1. If the wind is blowing towards one side of the field or the other, then come back on the side
the wind is blowing towards.
2. Ifthere is a single huge sink cycle following your lift (lots of strong cold wind) then take the
‘thermal further than normal, but when you leave the thermal, move sideways a few 100
meters before returning from the thermal and return fast.
3. Ifyou feel a few smaller thermals following your lift then you can leave your thermal earlier
‘than normal and pick up the thermals still coming through. This can also reduce your risk of
aland out,
Also, keep a constant eye on all your other thermal signs to help you with your mental picture of the
air. Again, this is where having a stable (but not too stable), well-trimmed plane gives you the
confidence to take your eyes off it for extended periods of time.
If you see a thermal (e.g. another pilot in lift) upwind of you and you want to move to that air, then
do not angle towards the thermal because human depth perception is very poor and it is easy to
‘miss the lift. tis better to turn 90 degrees, move downwind of the thermal and then turn in behind
the thermal. It also keeps us away from the sink typically on the upwind side of a thermal,
Plan view —
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hit the thermal. Do NOT fly through the thermal thinking you will see how big itis because turning
after you fly through it means you cannot get back into it. The reason is.
1. The thermal moves faster than you think
2. Our human reaction time is slow
3. The plane turning time is slow
These 3 things mean you are often upwind of the thermal (and in the sink) by the time you complete
your turn. This isthe number one mistake | see most pilots make
By turning early, you stay in the lift and can then optimise the core within a few turns, More
importantly you stay away from the sink that is often located on the upwind side of the thermal. For
this reason, always enter a thermal from the downwind side in any situation.
THERMAL
CS” —> Wap
play view TYPICAL LAYOuT
oF A THERMAL.
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Plane ENcounTERS PLANE TURS. Plane CIRCLES
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ENCOUNTERED |
an| hope these notes help you improve your thermal flying. Remember, these notes are the things that
| have found worked for me and others may find different techniques work for them, so please
experiment, try different ideas and find what works for you.
Good luck and please feel free to ask any questions.
Cheers,
Marcus
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