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2021 Statis-Pro Baseball Player Cards

The document provides instructions for using projected 2021 player cards and updated rules for the Statis-Pro baseball simulation game. It includes links to download printable PDFs of pitcher and batter cards for all 30 MLB teams that incorporate new defensive ratings. It also outlines the process for simulating an at-bat between a pitcher and batter by rolling dice to reference the results on their individual cards, which can result in hits, outs, walks, or other outcomes. Sample lineups are provided for a game between the Braves and Dodgers to demonstrate the instructions.

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100% found this document useful (2 votes)
571 views22 pages

2021 Statis-Pro Baseball Player Cards

The document provides instructions for using projected 2021 player cards and updated rules for the Statis-Pro baseball simulation game. It includes links to download printable PDFs of pitcher and batter cards for all 30 MLB teams that incorporate new defensive ratings. It also outlines the process for simulating an at-bat between a pitcher and batter by rolling dice to reference the results on their individual cards, which can result in hits, outs, walks, or other outcomes. Sample lineups are provided for a game between the Braves and Dodgers to demonstrate the instructions.

Uploaded by

DainXB
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
  • Introduction and Overview
  • Player Cards and Team Setup
  • Game Mechanics and Dice Rules
  • Outcome and Fielding Charts
  • Advanced Gameplay Scenarios

PudnerSports.

com
Tuesday, October 13, 2020

New 2021 Projected Player Cards and Updated


Statis-Pro Game Instructions
If you already own a Statis-Pro game and Fast Action Cards for results, you can simply
print all MLB pitcher cards on this google drive, where we also made the final updates to
this final set of 2021 Projected batters cards. Just note that instead of a passed ball
range on the pitcher's card that range is "CD-C," meaning to refer to the Catcher's
Clutch Defensive Chart. 

These cards incorporate all the new CD5 players based on the new Gold Glove
Nominees, as well as updating the projection for Tampa Bay Rays Randy Arozarena.
You can open and print these cards and cut the sheets to have your own cards for all 30
Major League Teams. However, if you want a nice set, you can open both PDFs, email
them to a local printer, and have them print on card stock and cut for you. I send mine to
my local Kinkos and as long as you remember to specify black and white (no color) the
total cost along with cutting into cards is about $55.

For those who do not have the game, you can either order it or play for free by using
these instructions and five dice pictured further down (two 6-sided dice for a roll of 2-12,
two 8-sided dice of different colors for a roll of 11-88, and a 20-sided die). As reported a
month ago, we finished playing the AL season a month ago with the Rays beating the
Astros for the crown.

Choose Teams; Player Cards (Sample Braves then Dodgers Starting 9)


First, choose the two teams you would like to play. Players on the link above are
grouped by their current team and listed in alphabetical order. Their cards are based on
a combination of their stats during the 60-game 2020 season and the Zips projections
for the 162-game 2021 season, adjusted based by ballpark. For example, Jose Altuve's
projected 2021 Zips stats came to an 0.868 OPS in 129 games, but he struggled to a
0.629 OPS in the shortened 2020 season. When you add the two up and take away
extra hits he had because of playing in a hitters' park, his card would average out to a
0.782 OPS - above average and closer to the projections (due to more games) but well
short of his past All-Star level.

For purposes of these instructions, we chose the Braves and Dodgers cards above,
using the line-ups each team used for Game 1 of the 2020 NLDS, except we dropped
the DHs to have the pitchers hit. 

Once you choose your teams and players, you can use any scoresheet to write in
the line-up. Note that with one exception, the position listed on this simple scorecard for
each player is the primary position on their card, which is the first item under their
name/team on the top line. Acuna is batting first for the Braves, and playing CF
(centerfield), Freeman is batting second and playing 1b (1st base), through Fried who is
batting 9th and pitching. The only exception is that the primary position for the Dodgers'
No. 8 hitter Taylor is SS, but because Seager only plays shortstop, we write Taylor in at
his second position, LF (leftfield).

Braves Pos 1 2 3 4 5 6 7 8 9   Dodgers Pos 1 2 3 4 5 6 7 8 9


Acuna CF                     Betts RF                  

Freema
1b                     Seager SS                  
n

Ozuna LF                     Turner 3b                  

d"Arnau
C                     Muncy 1b                  
d

Albies 2b                     Smith C                  

Swanso
SS                     Bellinger CF                  
n

Markaki Hernand
RF                     2b                  
s ez

Riley 3B                     Taylor LF                  

Fried P                     Buehler P                  

Pitchers IP R H K W SR           Pitchers IP R H K W SR        

Fried                       Buehler                  

Begin Game, Pitcher vs. Batter

The vast majority of this blog covers all possible results of each at bat, so if you know
how that works, then you can skip to "Pitcher Stamina." We start by enlarging the
pitching card of Braves' starter Max Fried and Dodgers' lead-off hitter Mookie Betts in
order to go through each potential result on each card.
PB - 2-12 Roll Determines if the Pitcher Keeps the Action on His Card

All five dice are rolled at once, but the first thing you read is the two standard dice
totaling a roll between 2 and 12. Note Fried's "PB: 2-8" range. If the pitcher keeps the
action on his card, then the batter's card is almost never relevant.

The possible pitcher's PBs are 2-9 (best), 2-8 (Fried's), 2-7 (Good), 4-7 (average), 2-6,
2-5 and 2-4 (worst). 

The picture shows the five dice, which can all be rolled at once, but also how the
numbers correspond to a Fast Action Deck which you use instead of dice if you get the
game.

If the Result is on the Pitcher's Card

 1B: The only hit that can be allowed on a pitcher's card is a single, so if a roll of
2-8 puts the action on Fried's call, then any roll of 11-23 onthe 11-88 dice is a
single. A 1bf is an infield single, 1b7, single to left field, etc. 
 BK: If bases are empty, a 24 is an Out. If anyone is on base, then a 24 MIGHT
be a Balk. Roll one 6-sided die again, and if the roll is a 1 or 2 it is a balk, but a 3-
6 it is an Out.
 K: 25-44 is a strikeout.
 W:45-51 is a walk.
 WP: If bases are empty, 52 is an out. If anyone else is on base, it is a wild pitch.
 CD-C: If bases are empty, 53-54 is an out. If anyone is on base then roll the 11-
88 dice again and refer to the Catcher's Clutch Defensive Rating of CD1 (the
worst), CD2, CD3, CD4 or CD5 (the best). The original Statis-Pro cards instead
had a Passed Ball range that is no longer on these cards. 
C-CD (Catcher) CD1 CD2 CD3 CD4 CD5
Foul Out 11-18 11-28 11-38 11-48 11-58

Passed Ball 21-58 31-58 41-58 51-58 61-64

Infield single 61-88 61-78 61-68 61-64 65-66

Lead runner out   81-88 71-88 65-88 67-88

 Out: a 55-88 is an Out. (see one exception on lefty vs. righty adjustment below) 
If the Result is on the Batter's Card

If the 2-12 roll is outside the pitcher's range, a 9, 10, 11 or 12 when Fried is pitching,
then we use Betts hitter's card instead of the pitcher's card for the result.

 1B: 11-17 would be a single for Betts, to the infield (1bf), leftfield (1B7),
centerfield (1B8) or rightfield (1B9).
 2B: 18-26 would be a double.
 3B8: Betts does not have a triple on his card.
 HR: 27-35 is a home run, and note that the dice roll we showed above would
have been a home run, with the 2-12 roll of 9 putting it on Betts card, and then
the 27 falling in this home run range.
 Deep: 36-37 is a deep drive that will either result in a home run or be caught but
deep enough to allow any runner to advance a base, based on a new roll of the
11-88 dice. If you choose to play the game without choosing a ballpark, then 11-
48 is a home run and  51-88 is a deep fly. If you treated the pitcher friendly
Dodgers as the host team playing in Dodger Stadium (bolded on chart below),
then only 11-17 is a home run and 18-88 is a deep drive (referred to as 'SacFly"
below, though technically it is not scored as a SacFly unless a player scores from
third base).
Park During Game There
ARI HR if 11-56, SacFly if 57-88
Park During Game There
ATL HR if 11-68, SacFly if 71-88

Balt HR if 11-62, SacFly if 63-88

Bost  HR if 11-76, SacFly if 77-88

CHC HR if 11-55, SacFly if 56-88

CIN HR if 11-82, SacFly if 83-88

Cle  HR if 11-66, SacFly if 67-88

Col HR if 11-86, SacFly if 87-88

CWS HR if 11-35, SacFly if 36-88

Det HR if 11-58, SacFly if 61-88

Hou HR if 11-62, SacFly if 63-88

KC HR if 11-72, SacFly if 73-88

LAA HR if 11-48, SacFly if 51-88

LAD HR if 11-17, SacFly if 18-88

Mia HR if 11-26, SacFly if 27-88

MIL HR if 11-48, SacFly if 51-88

Min HR if 11-48, SacFly if 51-88

NYM HR if 11-12, SacFly if 13-88

NYY HR if 11-42, SacFly if 43-88

Oak HR if 11-13, SacFly if 14-88

Phil HR if 11-63, SacFly if 64-88

PIT HR if 11-33, SacFly if 34-88

SD HR if 11-34, SacFly if 35-88

Sea  HR if 11-22, SacFly if 23-88

SF HR if 11-23, SacFly if 24-88

STL HR if 11-26, SacFly if 27-88

TB HR if 11-26, SacFly if 27-88

Tex HR if 11-86, SacFly if 87-88

Tor HR if 11-48, SacFly if 51-88

Wash HR if 11-83, SacFly if 84-88


Park During Game There
Neutral HR if 11-48, SacFly if 51-88

 K: 38-41 is a strike out for Betts - only 2 numbers compared to the average 17
strikeouts on a batter's card.
 W: 42-48 is a walk.
 HPB: 51 indicated Betts goes to 1st base after being hit by a pitch.
 Out: 52-58 is an out (chart further down will indicate who fields the out).

Pitcher at Bat

The bottom line of each pitcher's card gives the results when he is batting.

When Fried bats with Buhler pitching, this line indicates he singles on a roll up to 17
(11-17), he doubles up to 25 (18-25), he homers on 26, and then all pitchers at bat
strike out up to a 48, are walked on 51 and are out on 52-88. Whenever you decide to
bunt with a pitcher, consider him Sac: BB. Pitchers are not allowed to hit and run. 

These batting ranges are pulled from several possible cards that match the pitcher's
career OPS. Fried is one of the best hitting pitchers in baseball and one of few who use
the normal process of starting with the opposing pitcher's PB to see if the action is on
his card. Buhler is an above average hitter, but he and the vast majority of pitchers at
bat skip the opposing pitcher's PB 2-12 roll and always use their card for the 11-88 roll.

Therefore, when Buhler hits with Fried or any other opposing pitcher, we ignore that
pitcher's card, and Buhler singles up to 14 (11-14), doubles up to 16 (15-16) and like all
other pitchers then strikes out up to 48, walks on a 51, and is out on 52-88, but has the
option of Sac: BB if a runner is on 1st and or 2nd base.

Right vs. Left Possible Adjustments on rolls of 11-14 or 85-88

One exception to the results above on either the pitcher or batter card can occur if the
11-88 roll is in either the 11-14 range or the 85-88 range. To determine this adjustment,
refer near the bottom right to the "Cht" on the batters card. This will include a RP, RN,
SP, SN, LP or LN to indicate if the batter hits right-handed, left-handed or is a switch
hitter, and if he is considered a power hitter for normal. 

However, the most important item is the number that follows those two letters. If a "--/--"
appears then no adjustment is made to any of the 11-88 results listed above. On Betts
card you will find a 12/88. 

The 12/ to the left indicates that any 11-88 roll up to a 12 (so 11 or 12) against a left-
handed pitcher is changed from a hit to a strikeout. Since Fried is a left-handed pitcher,
this result would be changed to a strikeout whether or not the action was on the pitcher
or batters card. 
The /88 to the right indicates that if an 88 occurred on Betts card or a right-handed
pitcher he was facing, then the result would be changed from an "Out" to a single with
all runners advancing two bases. Normally if there is a split it is in the opposite order,
with left-handed batters hitting better against right-handed pitchers and vice versa.

If you look at the first three Braves batters in the top row at the top of this blog, Acuna
hits just was well against all pitchers "--/--," while Freeman hits better against right-
handed pitchers (13 indicates strikeout on 11-13 against left-handed pitchers, while 88
indicates single with runners advancing two bases on an 88), while Ozuna hits better
against left-handed pitchers (85 indicates 85-88 are singles, runners advancing two
bases against left-handed pitchers, while 11 indicates he strikes out on 11 against right-
handed pitchers. Just remember the number LEFT of the solidus (/) indicates a changed
result against left-handed pitchers, and a number RIGHT of the solidus means a
changed result against a right-handed pitcher, and you only need to check for this if the
number is between 11-14 or 85-88.

20-sided die

The 20-sided die is ignored on all rolls unless the result of the play is an Out OR if a 18
or 19 results on a hit.

Errors - Possible if 20-sided Die Results in 18 or 19

An Error can only result if a 18 or 19 is rolled on the 20-sided die on an "Out" or "Hit."
Determining if an error did occur takes two steps:

1. Determine which player attempts to make a play. 

a. On a 1B7 or 2B7 the ball is hit to the LF, on a 1B8, 2B8 or 3B8 it is hit to the CF, and
on a 1B9 or 2B9 it is hit to the RF. 

b. On an Out or 1bf, roll the two 6-sided dice again and use the result to which fielder
attempts to make a play. A roll of 2 or 3 = 1b (ball hit to 1st baseman), 4 = P, 5 = CF, 6
= 3B, 7 = SS, 8 = 2B, 9 = LF, 10 = C, 11 = RF, 12 = SS.

c. Once you determine the fielder, look for the E rating near the top of his card. If Betts
were Out, the 20-sided die were an "18" or "19," and then the new roll of the two 6-sided
die were a "7" then the ball would be hit to the Braves' shortstop Swanson, who has an
E4 on his fielding line (SS CD3 E4).  

d. In our sample Braves and Dodgers line-ups, 17 of 18 players are playing their
primary position (1st listed) and like Swanson use their E figure. However, recall that the
Dodgers' Taylor is not playing his 1st position of SS, where he would be an E6, but his
card indicates +1 if LF or 2B, so if a Brave hit the ball to LF then he would attempt to
field it but with an E7. Note that his card also indicates that he is an E8 if he plays CF or
2B. If any player plays at a position not listed on his card at all, then he is an E10 at that
position.

2. Determine if the player makes an error.

a. Once you determine to whom the ball is hit, roll the 20-sided die again to determine if
he makes a play or makes an error.

b. 1-10 is a possible 1-base error. If the roll is equal to or less than the fielder's E
number then it is a 1-base error. Swanson is an E4, so a roll of 1-4 is an error.

c. 11-20 is a possible 2-base error. The scale is the same but 10 higher, so for
Swanson's 4 an 11-14 is a 2-page error. 

d. Therefore on a roll of 5-10 or 15-20, Swanson would make the play. Any time an out
is made after checking for an error, all runners advance. For  infielders (C, P, 1B, 2B,
3B or SS) this is a groundout with runners advancing, while for an outfielder (LF, CF,
RF) this is a deep fly ball and runners advance. However, if this occurs on a hit, the
outfielder holds all baserunners to one base.

Refer to chart below on Rolls of 1-17 on 20-sided Die after an Out

If an Out occurs and the 20-sided die is a 1 to 17, find the base situation (Out, bases
empty, Man on 1st, through Bases Loaded). The result will tell you who made the play,
but also if any runners on base advance or hold their bases. Note that most batters hit
into double plays on a roll of 1-4, however because Betts' OBR is A he beats out the
double play grounder on a 2-4 and only hits into a double play on a 1. . 
"20" on the 20-sided Dice with Anyone on Base Changes Everything

Dice roll of 20 is a flyout to centerfield (F8) if no one is on base and the result is an
Out. If anyone is on base, ignore the PB and instead use the two 6-sided dice with a 2-4
resulting in a Clutch Batting (BD) chance, a 5-9 resulting in a Clutch Fielding (CD)
chance or a 10-12 resulting in an unusual Z-Play.

BD on roll of 2, 3 or 4 on two 6-sided dice in addition to "20" die


On a Clutch Batting result, the 11-88 roll is instead used to reference the bottom line of
the batter's card. For Betts, an 11-17 would be a base clearing double (BD-2B), and 18-
35 is a Clutch Home Run (BD-HR) and anything else (36-88) is a foul drive and the
batter is still at the plate.k
CD on roll of 5 through 9 on two 6-sided dice in addition to "20" die

On a "20" roll where the PB would have been 5 through 9 use the two 6-sided dice
to pick a position below, and the 11 to 88 on the chart. If Betts were hitting with anyone
on base and the 20 was on the 20-sided die, and the two 6-sided dice were a 1 and a 6,
then the chart below shows Betts hit the ball to 1st base where the Braves' first
baseman Freeman would try to make a Clutch Defensive play. On any roll of the two 6-
sided dice that results in a 5 to 8 you need to look at both of those dice to determine
which fielder has a chance for a Clutch Defensive play.
5 - CF
6 (1 & 5) - LF
6 (2 & 4) - RF
6 (3 & 3) - P
7 (1 & 6) - 1B (Braves Freeman in example)
7 (2 & 5) - 2B
7 (3 & 4) - 3B
8 (4 & 4) - C
8 (2 & 6 or 3 & 5) - SS
9 - CF

Once you determine the fielder attempting to make the Clutch Defensive Play, read the
11-88 dice to determine the result of the play. Freeman has a CD4 at 1st base, so an
11-48 is a line out with Freeman doubling off the lead runner. On a 51-68, Freeman
comes up with a grounder and can either throw out a lead runner who is not forced, or if
a man is on 1st turn a double play (for example, with men on first and third and 0 outs,
Freeman could either throw home for one out, or throw to second base to start a double
play and allow the runner to score from 3rd base). On a 71-84 a single gets past him
and runners go two bases. And on an 85-88, a line drive gets past him down the line for
a base-clearing double.

Z on roll of 10 to 12 on two 6-sided dice in addition to "20" die


On a "20" roll where the PB would have been 10 through 12 refer to the Z Chart of
unusual
plays below.

Z Chart Results
11 - Catcher ejected
12 - Pitcher ejected
13 - Batter ejected
14 - Single, P, C & 1b ejected
15 - Batter ejected
16 - Pitcher ejected
17 - Walk for pitcher going to mouth
18 - Batter out for illegal bat
21 - Rain delay, both pitchers PB lowered by 2
22 - Rain delay, both pitchers PB lowered by 2
23 - Rain delay, both pitchers PB lowered by 2
24 - Rain delay, both pitchers PB lowered by 1
25 - Rain delay, both pitchers PB lowered by 1
26 - Rain delay, both pitchers PB lowered by 1
27 - Double, but if runner on 1st ruled out for batter passing
28 - Strikeout, wild pitch, batter safe at 1st as long as 1st base not occupied OR if 2
outs and all runners advance
31 - Apparent double erased, batter out for missing 1st base and gets credit for single
32 - If man on first, steals and SS ejected
33 - Runner out stealing second and batter ejected
34 - IF man on first, picked off 1-3-4-3 but a runner on 3b scores
35 - IF man on first, picked off 1-3-6, all others advance
36 - If man on 3rd, catcher picks off
37 - Strikeout, passed ball batter safe at first if unoccopied or 2 outs
38 - Single runners advance 2, but batter out rounding 1st
41 - Batter out for running into slow roller
42 - Only if runners on 1st and 2nd, grounder hits runner on 1st who is ruled out but
batter gets hit (if runners not on 1st and 2nd, then ignore)
43 - Catcher interference, batter gets 1st
44 - Batter out on Fan interference
(Note: Original games had a 2nd fielding chart, but those results are now below.)
45: If 1B is CD 3 or 4, double play 3-6-3 others advance. If CD 1 or 2, batter out all
runners advance. (ignore if no one on 1st base)
46: If 2B is CD 3 or 4, double play 4-6-3 others advance. If CD 1 or 2, batter out all
runners advance. (ignore if no one on 1st base)
47: If SS is CD 3 or 4, double play 6-4-3 others advance. If CD 1 or 2, batter out all
runners advance. (ignore if no one on 1st base)
48: If 3B is CD 3 or 4, double play 5-4-3 others advance. If CD 1 or 2, batter out all
runners advance. (ignore if no one on 1st base)
51-52: If P is CD 3 or 4, double play 3-6-3 others advance. If CD 1 or 2, batter out all
runners advance. (ignore if no one on 1st base)
53-54: Difficult grounder, runners advance one base. E0 - E3 at 1B gets batter out,
otherwise infield single.
55-56: Difficult grounder, runners advance one base. E0 - E3 at 2b gets batter out,
otherwise infield single.
57-58: Difficult grounder, runners advance one base. E0 - E4 at SS gets batter out,
otherwise infield single.
61-62: Difficult grounder, runners advance one base. E0 - E5 at 3b gets batter out,
otherwise infield single.
63-66: Difficult fly ball in gap, E0 - E1 in LF makes catch for out and runners hold,
otherwise double and all runners score.
67-72: Difficult fly ball in gap, E0 - E2 in CF makes catch for out and runners hold,
otherwise double and all runners score.
73-76: Difficult fly ball in gap, E0 - E2 in RF makes catch for out and runners hold,
otherwise double and all runners score.
77: TRIPLE PLAY POSSIBLE. Line out to SS if men on 1st and 2nd, to 3B if 1st and
3rd, 2b if 2nd and 3rd, and P if bases loaded. Get new PB number and if 2-6 then triple
play, but if new PB is 7-12 then only double play with lead runner doubled off.
78 - Pitcher injured on line drive single.
81 - Catcher injured on foul tip.
82 - 1st Baseman injured chasing foul.
83 - 2nd Baseman injured, line drive single.
84 - Shortstop injured, line drive single.
85 - 3rd Baseman injured chasing foul.
86 - Leftfielder injured, double.
87 - Centerfielder injured, double.
88 - Rightfielder injured, double.

Because we use projected stats we do not have "fluke" cards from players based on
just a few games played, we do not need injured players to miss long stretches of the
season. Therefore, the player is only injured for the game being played or the rest of a
series against the same team.
Pitcher's Stamina and Rest

The mini scoresheet includes an "SR" which is a way to track when a pitcher runs out of
endurance and should be replaced.

Fried's SR/RR: 14/4 indicates his endurance as a starting pitcher is 14, and as a reliever
is 4. The SR is reduced everything time a player reaches first base or if he scores
against the pitcher, unless this resulted on a play in which either was caused by an error
in the advanced rules or if any of the runners who scored were not put on base by that
pitcher. A pitcher who allows a grand slam run would would have his SR (or RR if he
was relieving) reduced by 5 for that play because one player reached 1st base on the
play and that player and three others scored. The pitcher's SR (or RR for relievers) is
also reduced by 1 every time he completes an inning. When the SR or RR hits 0 he is
out of endurance.

A second way a pitcher can run out of endurance is based on innings pitched. Buhler
averages 4.9 innings pitcher per game, and he is allowed to finish the complete inning
(to 5) plus one additional inning (to the end of the 6th inning) before his endurance is
used up. For a reliever, he is endurance is gone after his RR is used up, or after the
complete inning just above his average (e.g. a reliever who averages 0.9 innings per
appearance can only pitch one inning, while a reliever who averages 1.2 can pitch two
innings.

When a pitcher's endurance ends in either of those ways, he is usually replaced in the
game by a reliever, however if he is left in the game then:
 His PB is reduced by 1 immediately, so Fried would drop from a PB: 2-8 to a PB:
2-7.
 As long as he stayed in the game after that, his PB would be reduced one more
every time a runner reaches first base or scores, or an inning ends. So if Fried
dropped to a PB: 2-7 by running out of endurance, and then gave up a single, he
would drop to a PB: 4-7, and then if the inning ended and he stayed in the game
for the start of the next inning he would be a PB: 2-6, and so forth down to a PB:
2-2, or after that was reduced, then the game would be played with the 11-88 roll
going straight on the batters. card.

As for rest between games, we play a starters pitches every four games and a reliever
must rest one game after each appearance. This allows them to pitch a bit more
frequently then they would in a normal season, so you may choose to make different
rest rules. 

Stealing or Taking an Extra Base on a Hit

The OBR/STL: A/B rating on Betts card indicates he is an excellent base-runner (A is


the best base-running rating and E is the worst) and B indicates he is a good base-
stealer (AA is the best, and E is the worst). 

In most cases once a runner reaches base he advances as many bases as a following
batter on a hit (1 base on a single, 2 bases on a double or 3 bases on a triple).

However, a baserunner can try to steal a base or take one extra base on a hit. The
following chart is used to determine if he is successful in taking the extra base.

LF 1st to 3rd T2 T3 T4 T5   2nd to Home T2 T3 T4 T5


OBR: A 11-36 11-32 11-26 11-22   OBR: A 11-42 11-36 11-32 11-26

OBR: B 11-32 11-26 11-22 11-16   OBR: B 11-36 11-32 11-26 11-22

OBR: C 11-26 11-22 11-16 11-12   OBR: C 11-32 11-26 11-22 11-16

OBR: D 11-32 11-16 11-12 11-11   OBR: D 11-26 11-32 11-16 11-12

OBR: E 11-26 11-12 11-11 11-11   OBR: E 11-12 11-11 11-11 11-11

                     

CF 1st to 3rd T2 T3 T4 T5   1st to Home T2 T3 T4 T5

OBR: A 11-42 11-36 11-32 11-26   OBR: A 11-26 11-22 11-16 11-12

OBR: B 11-36 11-32 11-26 11-22   OBR: B 11-22 11-16 11-12 11-11

OBR: C 11-32 11-26 11-22 11-16   OBR: C 11-16 11-12 11-11 11-11

OBR: D 11-26 11-32 11-16 11-12   OBR: D 11-12 11-11 11-11 11-11

OBR: E 11-12 11-11 11-11 11-11   OBR: E 11-11 11-11 11-11 11-11
LF 1st to 3rd T2 T3 T4 T5   2nd to Home T2 T3 T4 T5

                     

RF 1st to 3rd T2 T3 T4 T5   Stealing Safe   Catch Out

OBR: A 11-56 11-52 11-46 11-42   STL: AA 11-48   TA 74-88

OBR: B 11-52 11-46 11-42 11-36   STL: A 11-42   TB 78-88

OBR: C 11-46 11-42 11-36 11-32   STL: B 11-34   TC 84-88

OBR: D 11-42 11-36 11-32 11-26   STL: C 11-26      

OBR: E 11-36 11-32 11-26 11-22   STL: D 11-18     3B+6

Taking an Extra Base on a Hit

If Betts were on 1st base when another batter hits a single to centerfield, then his OBR
A/ is used on the chart above, but you also need to reference the throwing arm of the
opposing centerfielder. In this case, the Braves' centerfielder Acuna has a T3 under this
name, which is just an average throwing arm (T5 is the best, T2 is the worst).

First find the chart for a hit to CF with the runner trying to go from 1st to 3rd base, then
cross reference Betts' OBR: A with Acuna's T3 and you will see that he takes the extra
base on a 11-88 roll of 11-36.  

If the hit occurs with 2 outs, then add 20 to the range so he takes 3rd base on an 11-56,
and if the hit number can be divided by 4 (12, 16, 24, 28, etc.) then add another 20, so
the range is 11-56 with less than 2 outs for 11-76 with 2 outs.

However, just because a runner is not successful in taking an extra base, does not
mean he is out. Overall, runners successfully take an extra base only 30% of the time
but are only thrown out at the next base 1% of the time. The runner can only be thrown
out in the 80s:

A T5 outfielder throws out a runner on an 81-88.


A T4 outfielder throws out a runner on 83-88.
A T3 outfielder (like Acuna) throws out a runner on 85-88.
A T2 outfielder throws out a runner on a 87-88.

Stealing a Base

While 5 of the 6 charts above give all situations on taking an extra base on a hit, the
bottom right chart deals with stealing 2nd base.
Since Betts is a STL: B, he steal 2nd base if the 11-88 roll is between 11-34.

If a player tries to steal 3rd base, then add 6 to the roll, so a roll of 31 would give him a
steal of 2nd base, but if stealing 3rd base the +6 changes that roll from 31 to 37 and he
would not steal 3rd base.

As with taking an extra base on a hit, normally when a runner is unable to steal, it just
means he could not get a jump and held his base (you can only try to steal once per
batter at the plate). 

If Betts tried to steal against the Braves in this game you would use d'Arnaud's TC
throwing arm, meaning he would only be out on an 84-88. However, if Betts tried to
steal 3rd base and the roll was a 78 then you would need to +6 so he would be out
stealing 3rd base.

If a Braves player tried to steal in this game, then they would be out on 78-88 when
stealing 2nd against Smith, a TB, and if trying to steal 3rd base then numbers down to
72 would be an out stealing. The best catcher's throwing arm is a TA, which throws
would-be base stealers down to 74-88, with as low as a 68 throwing out a would-be
runner at 3rd base.

Skipping the 2-12 Dice to Hit & Run.

Betts HR: 1 number at the top of the card indicates he is good as a hit & run batter. Any
time a player is on 1st base, or 1st and 3rd base, the batting team can choose to have
the base runner take off running to attempt a hit & run by rolling only the 11-88 dice and
using the following results. Most players are a HR: 0 meaning they are not good at the
hit & run play, while a few are even better than Betts at it with a HR: 2. 

Use these results for Betts or any HR: 1 player, but ADD +6 to the 11-88 roll if the
player is an HR: 0 (most players) and SUBTRACT 4 for the few players that are even
better than Betts with an HR: 2.

 11-24: Single to CF, runner advances 2 bases.


 25-28: Double to LF, runner scores, BUT if pitcher PB 2-7 or better, ground out to
second base and runners advance.
 31: Triple to RF.
 32-33: Misses pitch, runner must try to steal and if result is neither a steal or
thrown out on the chart, then he is out stealing.
 34-58: Grounder to second, runners advance.
 61-63: Foul, roll all dice again and use PB, but lower 2-12 by 2 (so a 9 is now on
the card of a PB: 2-7 pitcher rather than on the batter's card.
 64-67: Fly to LF, T5 at left field turns into double play by throwing runner out
returning to 1st.
 68-73: Fly to CF, T5 at left field turns into double play by throwing runner out
returning to 1st.
 74-77: Fly to RF, T5 at left field turns into double play by throwing runner out
returning to 1st.
 78-82: Line-out to pitcher, runner on 1st doubled off.
 83-88: Batter strikes out, and runner thrown out stealing.
Skipping the 2-12 Dice to Bunt

Bunting is rarely used any more, and like most players Betts is a Sac: DD meaning he
did not lay down any bunts. For any pitcher at bat use a Sac: BB, and the best rating for
a bunter is a Sac: AA. You can choose to bunt instead of trying to hit by rolling just one
6-sided dice with the following results:

1-2 = Successful bunt, runners on 1st base or 2nd base advance, batter out.

3 = Successful bunt if SAC: CC, BB or AA, otherwise batter strikes out on foul.

4 = Successful bunt if SAC: BB or AA, otherwise batter strikes out on foul.

5 = Successful bunt if SAC: AA, otherwise batter strikes out on foul.

6 = Hard bunt, lead runner thrown out.

This wraps up the instructions to play the game. If you like the game, we do recommend
you visit the Statis-Pro Advanced Facebook page (not affiliated with us) or other Statis-
Pro sites you might google to order the game or other player cards. To report any errors
you find, ask questions, or for anyone who produces other Statis-Pro cards and would
like to produce printed copies of these cards for sale, simply email
pudnerjohn@[Link] or call or text 404.606.3163 and I am happy to give permission
to reprint. Also note that except for the highly accurate Statis-Pro Advanced cards, the
pitcher cards we produce feature much more accurate hit, walk and strikeout ranges
than other versions because the initial charts produced when the game was invented
years ago were very inaccurate. All cards are fine, except for one ridiculous set that
miscalculates many pitchers as having hit ranges into the 30s, but our ranges are just
more accurate to yield the correct number of strikeouts as well as hits and walks
allowed. However, we do use simplified fielding calculations that base errors, clutch
defense and throwing arms all on the new all-inclusive BsR stat for defensive runs
saved, rather than using fielding averages for the E rating from a shortened season. We
do also give all gold glove nominees from the past few years an automatic CD: 5.

JohnPudner at 8:06 PM
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JohnPudner
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