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Natural_Mod Filters for Assetto Corsa

The document describes a mod for a driving simulation game that aims to replicate the human eye's perception rather than a camera's, enhancing the driving experience by eliminating certain visual artifacts and saving frame rates. It provides detailed installation instructions for various setups, including Content Manager and Vanilla AC, and outlines different filter options available for users. Additionally, it addresses potential brightness issues on certain tracks and offers solutions for adjustments.

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joaco208
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0% found this document useful (0 votes)
41 views2 pages

Natural_Mod Filters for Assetto Corsa

The document describes a mod for a driving simulation game that aims to replicate the human eye's perception rather than a camera's, enhancing the driving experience by eliminating certain visual artifacts and saving frame rates. It provides detailed installation instructions for various setups, including Content Manager and Vanilla AC, and outlines different filter options available for users. Additionally, it addresses potential brightness issues on certain tracks and offers solutions for adjustments.

Uploaded by

joaco208
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Attempt to replicate what the eye sees rather than a camera, to get the best

onboard view for driving rather than create photo-real external screenshots. No
chromatic aberration, lens flares or erratic autoexposure. Saves approximately
15fps over the default filters.

If you want to buy me a beer: [Link]

Updating/Uninstalling:
To make sure updating/uninstalling the mod is easy, I suggest using JSGME or
Content Manager to install the mod

Install:
Set saturation to 100% in graphics options and exposure to 100% (Page Up/Page down
when on the track)
Unzip to the root of your AC install folder OR drag into Content Manager, then
follow the instructions corresponding to your AC setup:

Content Manager + CSP + Sol (2.0.1 Recommended):


Enable Natural_Mod Filters. In graphics settings, Select Filter: Natural_Mod
or Natural_Mod_Rift
It may be worth resetting your settings in the Sol Config app if you have
made any adjustments and start fresh. The only setting I change in there is setting
clouds render method (2d/3d).
Also check Peter's recommended settings for Lighting FX, Brightness and "Cars
lit multiplier" in particular.

Content Manager + CSP:


Natural_Mod Filters. In graphics settings, Select Filter: Natural_Mod_Base

Content Manager:
Content Manager, enable Natural_Mod Filters, Natural Weather and optionally
Ben Lee + WagnumPI Clouds
In graphics settings, Select Filter: Natural_Mod or Natural_Mod_Rift

Vanilla AC:
Using JSGME or manually copying the files, enable Natural_Mod Filters,
Natural Weather and optionally Ben Lee + WagnumPI Clouds
In graphics settings, Select Filter: Natural_Mod

Vanilla AC - VR:
Using JSGME or manually copying the files, enable Natural_Mod Filters,
Natural Weather, Natural Oculus Rift Filter and optionally Ben Lee + WagnumPI
Clouds
In graphics settings, Select Filter: default

Warning for VR Users:


If you use Content Manager and VR, ensure that "Override default PP filter in
Oculus Rift mode" is ticked.
Suggest disabling Crepuscular Rays/Sunrays in the launcher due to this issue:
[Link]
from-all-angles-rather-than-just-from-sun.34556/

Filter Descriptions:
Natural_Mod:
Based on the default with the main tweaks as follows:
Camera effects like star shapes, chromatic aberration, vignetting etc.
disabled
Autoexposure disabled (except when transitioning to night with Sol)
Glare tweaked for balanced interior and exterior effects
Neutral Colour temperature
Subtle tweaks to gamma, brightness, contrast saturation etc.
Includes Sol custom config

Natural_Mod_Rift:
Natural_Mod tweaked for Oculus Rift CV1. I've been told it looks good in
other headsets.
Includes Sol custom config

Natural_Mod_Photomode:
For screenshots only, same as Natural_Mod except tuned to look more like a
camera e.g. high quality DOF effect, shorter godrays, higher contrast, slight
vignette
Includes Sol custom config

Natural_Mod_Base:
For users of default WeatherFX implementation (less resource intensive than
Sol). Tuned for daytime driving, night time is a bit brighter than I would like,
but I don't think filter .lua is possible with default WeatherFX implementation to
work around this.

Some tracks are too bright!:


The filter is tuned to get a dazzling effect when the sun is high in summer,
but on some mod tracks with different shader values, this might end up looking way
too bright. Assuming you use Sol, use the ta_exp_fix adjustment in the Sol Config
app to easily fix these tracks, without compromising others.

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