Introduction to 3D Modeling and
Texturing – Core course of BMMC – V semester CUCBCSS
2019 Admn.
1. 3D Modeling
a. Mathematical representation of a three-dimensional surface
b. Animation story board modeling
c. Creating sketches for a 3D model
d. None of the above
2. 3D Animation
a. Computer generated Animation scenes
b. Cell Animation
c. Flash Animation
d. None of the above
3. Autodesk
a. 2D Software
b. 3D Software
c. Publication software
d. None of the above
4. Maya
a. 3D Modeling
b. 2D modeling
c. Cell Animation modeling
d. None of the above
5. 3D Graphic software
a. Indesign
b. Page maker
c. Maya
d. Autocad
6. Polygons
a. Two-dimensional shape with multiple sides
b. Three Dimensional shape with four sides
[Link]
d. Circle
7. 3D Primitives
a. Primitive art and Design
b. Building blocks
c. Primitive script
d. None of the above
8. Bezier curves
a. Smooth motion between keyframes.
b. Curves for creating 2D Animation
[Link] of creating curves
d. None of the above
9. Subdivision surface
a. method of representing a smooth surfaces
b. Division of Surface
c. Texture of surface
d. None of the above
[Link] with minimized ambiguous representation
a. Solid Modeling
b. surface modeling
c. Wire frame modeling
d. None of the above
[Link] operation
a. Operating on one or more sets of polygons in computer graphics.
b. Rendering in 2D animation
c. Editing of cell animation
d. None of the above
[Link] shapes
a. 2D and 3D lines as components of objects
b. Vector shapes
c. Wire frame modeling
d. Solid Modeling
[Link] modeling
a. Creating 3D curves
b. Creating cell animation
c. Creating illustration
[Link] of the above
14.3D transformation
a. Transformation Matrix
b. Wire frame making
[Link] Design
[Link] of the above
[Link]
a. Transferring 3D to 3D
b. Process of generating an image from a 2D or 3D
c. Story board making
d. Cut out animation making
16. texture mapping
a. Adding graphics to a polygon object.
b. Creating texture in a map
c. Selecting texture for an object
d. None of the above
[Link] Modeling
a. Space Modeling
b. Wire frame modeling
c. Surface modelingd.
Solid modeling
[Link] modeling
a. Spray gun modeling
b. weapon modeling
c. modeling using spray gun
d. None of the above
[Link] Modeling
a. Proposal for modeling
b. Proper Modeling
c. Property modeling
d. None of the above
[Link] Modeling
a. Sketches for a character
b. Mathematical representation of a three-dimensional character
c. Polygon Modeling
d. None of the above
[Link] abstract image generated by computer
A. HTML
B. Fractals
C. GIF
D. TIFF
22. Pictures looses clarity by scaling
A. Pixel
B. Vector
C. Fonts
D. None of the above
23. Transition from one frame to another
A. linear editing
B. Rotoscoping
C. Morphing
D. Merging of layers
24. Motion Capture
A. Shooting of action for animation
B. Rendering of animation frames
C. Capturing of frames from a live video
D. Capturing of movie still frames
25. MPEG
A. Compressed Bitmap file
B. Vector image file
C. Decompressed vector file
D. None of the above
26. Video format standard of India
A. NTSC
B. Betacam
C. PAL
D. Indiform
27. Movie
A. 25 frames per second
B. 24 frames per second
C. 16 frames per second
D. 26 frames per second
28. Forward Kinematics
A. To determine the movements of jointed constructs.
B .To determine the time of motion
C. .To determine the movements of frames
D. None of the above
29 Telecine
A. Transfer of Movie to video
B. Transfer of video to Movie
C. Transfer of Video to Hard disc
D. Transfer of video to CD
30. Wire frame
A. Final stage of Rendering
B. First stage of 3D before an object is rendered
C. Final output of a frame
C. Grid for drawing story board
31. Chroma Key
A. Separating a foreground image from its background
B. Key frame coding with chroma
C. Morphing techniques
D. None of the above
32. CEL
A. Pixel cells
B. Transparent paper for drawing
C. Frame cell of an animation frame
D. None of the above
33. BG
A. Background Scoring
B. Back drop
C. Boolean system
D. None of the above
34. Interactive Media
A. linear
B. Non Linear
C. Morphing
D. Merging of layers
35. JPEG
A. Compressed Bitmap file
B. Vector image file
C. Decompressed vector file
D. None of the above
36. SFX
A. Drawing Terminology
B. Special Effects
C. Layer
D. None of the above
37. Fractals
A. Abstract Image
B. Transparent back ground
C. Vector Image
D. None of the above
38. Web animation format
A. Pixel
B. Fractals
C. GIF
D. TIFF
39. Pixel
A. Raster
B. Vector
C. Fonts
D. None of the above
40. Character Modeling
A. 3D Max
B. Dream weaver
C. Page Maker
D. None of the above
[Link] Maps
a. Gray scale Texture
b. Multi color Texture
c. Mapping polygons
d. None of the above
[Link] texture editor
a. Maya
b. Flash
c. Photoshop
[Link]
[Link] port
a. USB port
b. Visible area
c. Graphic card port
d. None of the above
[Link] layout tools
a. Unfold 3D
b. Photoshop
c. Dream weaver
[Link] of the above
[Link] and Stretch
a. Basic principles of Animation
b. Flattening
c. Mesh laying
d. None of the above
Prepared by,
Sri. Asok Kumar.K, TC21/588, Bhagavati lane, Karamana,
Thiruvananthapuram -2
ANSWER KEY
1 a 10 b 19 c 28 a 37 a
2 a 11 a 20 b 29 a 38 c
3 b 12 a 21 b 30 a 39 a
4 a 13 a 22 a 31 a 40 a
5 c 14 a 23 c 32 b 41 a
6 a 15 b 24 a 33 a 42 a
7 b 16 a 25 d 34 b 43 b
8 a 17 a 26 c 35 a 44 a
9 a 18 b 27 a 36 b 45 a