Quantifying The Creativity Support of Digital Tools Through The Creativity Support Index
Quantifying The Creativity Support of Digital Tools Through The Creativity Support Index
Creativity support tools help people engage creatively with the world, but measuring how well a tool supports
creativity is challenging since creativity is ill-defined. To this end, we developed the Creativity Support
Index (CSI), which is a psychometric survey designed for evaluating the ability of a creativity support tool to
assist a user engaged in creative work. The CSI measures six dimensions of creativity support: Exploration,
Expressiveness, Immersion, Enjoyment, Results Worth Effort, and Collaboration. The CSI allows researchers
to understand not just how well a tool supports creative work overall, but what aspects of creativity support
may need attention. In this article, we present the CSI, along with scenarios for how it can be deployed in
a variety of HCI research settings and how the CSI scores can help target design improvements. We also
present the iterative, rigorous development and validation process used to create the CSI.
Categories and Subject Descriptors: H.5.2 [User Interfaces]: Evaluation/Methodology; Standardization
General Terms: Human Factors, Reliability, Standardization
Additional Key Words and Phrases: Creativity support tools, evaluation, psychometrics, surveys
ACM Reference Format:
Erin Cherry and Celine Latulipe. 2014. Quantifying the creativity support of digital tools through the
creativity support index. ACM Trans. Comput.-Hum. Interact. 21, 4, Article 21 (May 2014), 25 pages.
DOI: [Link]
1. INTRODUCTION
Creativity is revered by society as an essential human resource: it is linked to the eco-
nomic principles of innovation and growth, as well as to individual personal develop-
ment through creative expression, intellectual challenge, and psychological flourishing
[Amabile 1996; Csikszentmihalyi 1997]. Creativity support tools (CSTs) can make a
substantial impact on both individuals and society by improving scientific, engineer-
ing, humanist, and artistic endeavors [Latulipe 2013; Shneiderman 2007]. CSTs are
able to influence creative work that happens every day, in addition to helping to bring
about those rare creative moments that can change history and have vast impacts on
society. In addition to supporting creative work, CSTs also have the potential to help
people on their own personal creative journeys. However, it is challenging to evaluate
the ability of CSTs to support or influence creative work, because creativity itself is not
easily defined and measured [Beghetto 2007; Kaufman and Beghetto 2009].
Our contribution in this article is a quantitative, psychometric tool, called the Cre-
ativity Support Index (CSI), which is a survey to assess a tool’s creativity support.
This work is supported by the National Science Foundation Creative IT program, under grant IIS-0855882.
Authors’ address: Erin Cherry (formally Carroll), University of Rochester, The Computer Science Dept., PO
Box 270226, Rochester, NY 14627; email: me@[Link]; Celine Latulipe, University of North Carolina
at Charlotte, Department of Software & Information Systems, 9201 University City Blvd., Charlotte, NC
28223; email: clatulip@[Link].
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DOI: [Link]
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21:2 E. Cherry and C. Latulipe
Specifically, users provide ratings for six dimensions of creativity support: Enjoyment,
Exploration, Expressiveness, Immersion, Results Worth Effort, and Collaboration. The
CSI was inspired by the survey structure of the popular NASA Task Load Index (TLX)
[Hart and Staveland 1988], which is a survey metric that assesses workload associ-
ated with completing a specific task. The TLX was used to help develop better tools
and systems to decrease workload across a variety of dimensions. In contrast, the CSI
measures how well a system or tool supports creative, open-ended activities, and it is
grounded in literature about creativity support tools, creativity, play, and flow. Since
the initial two CSI publications in 2009 (the beta version was presented as a CHI
poster [Carroll and Latulipe 2009] and a revised version was presented at Creativity &
Cognition [Carroll et al. 2009]), we have extensively developed and validated the CSI
through a rigorous psychometric process. Over the course of the CSI’s development, it
has been used in studies with 13 different CSTs and over 120 participants.
This article is organized as follows: Section 2 introduces CSTs and the relevant lit-
erature on CST evaluation. Section 3 provides an overview of the NASA Task Load
Index, which was the inspiration for our development of the Creativity Support Index.
In Section 4, we present the final version of the Creativity Support Index. In doing so,
we discuss how to administer and score the CSI and how to report CSI results, and we
present a worked example of using the CSI in an experimental design. In Section 5, we
give an overview of the development process of the CSI and present user studies that
have been performed to validate the metric. Section 6 provides a detailed discussion
of the Collaboration factor within the CSI and the final study that we performed
to ensure that the CSI accurately reflects collaboration support, when applicable.
Section 7 presents a discussion of scenarios in which researchers may want to modify
the CSI, and we present guidelines for which modifications are acceptable and how such
modifications should be handled. We conclude with a description of our future work
directions and a summary of our contributions. The Appendix describes the rigorous
psychometric development process that we used in developing the CSI; this process de-
tail should be useful for other HCI researchers wishing to develop standardized survey
metrics.
2. BACKGROUND
2.1. Creativity Support Tools
A creativity support tool is any tool that can be used by people in the open-ended
creation of new artifacts. One could consider a set of paints, brushes, and a palette
a creativity support tool for painting. One could consider a piano, score sheets, and a
pencil the creativity support tool necessary for certain types of musical composition.
And a typewriter might be the creativity support tool used by 20th-century writers. In
the computing domain, CSTs are often software applications that are used to create
digital artifacts or are used as part of the process of working toward the completion of an
artifact. For example, a digital painter may use nothing but Adobe Illustrator to create
an artwork. A designer may use a camera to photograph something and then edit,
compose, and layer that photograph with other graphical imagery in Adobe Photoshop
to create a final advertisement that is a physical artifact displayed on a billboard.
CSTs span many different domains, and they support a variety of open-ended creative
activities, including tools designed to support programming, information exploration,
data analysis, and artistic creations in visual, performing, or musical arts.
Creativity support tools fall into a larger class of systems called creativity support
environments (CSEs). While CSTs are traditionally desktop applications or a single
piece of software, CSEs are more inclusive, ranging from environments that may re-
quire specialized hardware and instrumented spaces to environments that may exist
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Quantifying the Creativity Support of Digital Tools through the Creativity Support Index 21:3
Table I. A Summary of Creativity Support Tools, Including Examples from Research and Industry
Category Example
Visualization & Simulation Tableau, D3, netLogo
Concept Mapping & Brainstorming combinFormation, Omnigraffle, Whiteboards, Post-It Notes
Architecture & Design AutoCAD, Rhino3D
Mathematics SPSS, MatLab, WolframAlpha
Software Development Environments Eclipse, Visual Studio
Video Editing Final Cut Pro, iMovie
Drawing/Painting Illustrator, InkScape, CorelDraw, Paper & Pen
Animation Flash, Maya, SoftImage, Houdini
Music GarageBand, Zya, Sequel, NodeBeat
Photography Photoshop, Lightroom
Wikis, Blogs, & Online Presence MediaWiki, WordPress, DreamWeaver
Writing & Presentation Google Docs, MS Word, Prezi
purely within a collaborative space. Many new CSEs employ tangible devices that
work in concert with digital software (such as Lego Mindstorms [Guilford 2001]). Our
research is relevant to the larger class of CSEs, but it is focused primarily on CSTs.
In Table I, we have compiled a summary of the types of creativity support tools, which
builds on Shneiderman’s [2007] summary.
It is also interesting to note that many software applications and digital systems that
are thought of as creativity support tools are also simultaneously thought of as produc-
tivity support tools. This makes sense, as these tools often support a user across various
iterative phases of a creative process: ideation, execution, and evaluation [Candy 2013].
In fact, an individual or team may use several of these tools simultaneously or in se-
quence during a creative work process. The categorization of productivity support tool
or creativity support tool may also be dependent on the task. For example, a writer who
uses Microsoft Word to write a short story is using MS Word as a creativity support tool,
while an administrative clerk who uses Microsoft Word to mail merge form letters for
company business is using MS Word as a productivity tool. It may be simple to evaluate
how well Microsoft Word supports mail merge, as you could measure how long it takes
the administrative assistant to create 100 form letters. Productivity tasks tend to be
well defined and can be measured with straightforward quantitative metrics. However,
the same metric could not be applied to measure how well the writer is supported by
Microsoft Word in his or her task of short-story writing. This is the impetus for the
development of the CSI.
2.2. Evaluating Creativity Support Tools
There are decades of research on defining and evaluating creativity [Albert and
Runco 1999], but evaluating creativity support tools is a much newer field of study
[Shneiderman et al. 2006; Shneiderman 2007]. According to Shneiderman, the main
challenge in evaluating CSTs is that there are no obvious metrics to quantify, in
contrast to productivity support tool evaluation, in which performance, time, and error
rate are highly standardized measures.
Research on divergent thinking and creative ideation (or brainstorming) has also
been influential to CST evaluation [Hocevar 1979; Hocevar and Bachelor 1989].
For example, Kerne et al. [2008] contributed an evaluation framework for studying
information-based ideation tasks using combinFormation, a tool they developed for in-
formation discovery. These ideation tasks involve creative innovation, in which users’
goals are to develop new ideas. The evaluation approach, called the Emergence Met-
ric, involves judging the quality of synthesis in the generation of new ideas, and their
novelty, and counting the number of ideas created.
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21:4 E. Cherry and C. Latulipe
A different approach is to study people while they are using a CST. For example, Kim
and Maher [2005] developed a protocol analysis method for evaluating collaborative
design and comparing graphical and tangible user interfaces. When evaluating creativ-
ity support tools, Hewett et al. [2005] noted that there is no one-size-fits-all approach,
and because of this, researchers need to use a variety of metrics to show convergence.
In developing the Creativity Support Index (CSI), we designed it to be flexible, so that
it could be utilized to study a variety of CSTs and incorporated into many experimental
designs. The CSI was designed with the intention of it being an additional evaluation
metric that researchers could use in concert with other evaluation approaches.
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Given the flexibility and power of the NASA Task Load Index, we were inspired to
model the Creativity Support Index after it. It is our hope that as more researchers
employ the CSI and report index scores, the metric will become as meaningful and
useful to researchers as the NASA TLX.
4.2. Administration
When administering the CSI, participants should complete the agreement statement
section for each creativity support tool that they use. The paired-factor comparison
should be administered for every task that they complete. Therefore, if a study in-
volves one task with two different tools, participants should complete the agreement
statement section twice (i.e., once after each CST) and complete the paired-factor com-
parison at the very end. Of course, this setup assumes that each user is performing
the same task with each tool. If the user is not performing the same task with each
tool being studied, then the researcher should administer the paired-factor comparison
section after each tool. In Section 4.6, we discuss other scenarios in which researchers
may employ the CSI. Participants can easily complete the CSI within 5 minutes; it
does not add significant time to a research study.
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Fig. 1. Screenshot of six of the 12 agreement statements in the CSI’s user interface.
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Fig. 2. Screenshot of two of the 15 paired-factor comparisons in the CSI’s user interface.
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21:8 E. Cherry and C. Latulipe
support. This scoring system has a nice mapping to educational grading systems, and
researchers can use grades as a shorthand for interpretation: a score above 90 is an
“A,” which indicates excellent support for creative work. A score below 50 is an “F,”
which indicates that the tool does not support creative work very well. The CSI also
generates individual factor scores that can help a researcher understand how a tool
supports various aspects of creative work. The scoring equation is shown in Figure 3
for researchers who deploy the CSI on paper and need to score the responses manually.
To summarize the equation: the CSI is scored by first summing the agreement state-
ments for each factor to get a factor subtotal. Each factor subtotal is then multiplied
by its factor comparison count (i.e., the number of times it was chosen in the factor
comparisons). Finally, these are summed and divided by three for an index score out of
100.
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Table IV. CSI Results from a Collaborative Creative Writing Study Using
Google Docs (N = 16)
The average CSI score for Google Docs in this study was 87.73 (SD = 11.30).
Avg. Factor Avg. Factor Avg. Weighted
Scale Counts (SD) Score (SD) Factor Score (SD)
Results Worth Effort 2.50 (1.41) 17.70 (2.30) 44.13 (27.38)
Exploration 2.56 (1.63) 16.00 (2.80) 41.00 (27.84)
Collaboration 3.63 (1.59) 18.13 (2.16) 67.63 (29.57)
Immersion 1.94 (1.34) 15.40 (4.94) 34.00 (26.00)
Expressiveness 3.19 (1.33) 17.63 (2.47) 55.44 (22.17)
Enjoyment 1.19 (0.91) 18.10 (2.19) 21.00 (16.69)
domain or to expertise with the tool, and that could also impact the results. Again, this
means that it is important for researchers to explicitly identify which kind of expertise
the participants have. We believe that the CSI will be more affected by the expertise
participants have with the tool than by their domain expertise; however, that is left for
further research.
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Table V. Imagined CSI Results Using CollabText for a Collaborative Creative Writing Study
In this imagined scenario, CollabText would receive an overall CSI score of 81.7.
Avg. Factor Avg. Factor Avg. Weighted
Scale Counts (SD) Score (SD) Factor Score (SD)
Results Worth Effort 2.50 (1.41) 19.34 (2.10) 48.35 (22.73)
Exploration 2.56 (1.63) 14.04 (2.25) 35.94 (24.02)
Collaboration 3.63 (1.59) 19.45 (0.87) 70.60 (25.31)
Immersion 1.94 (1.34) 16.20 (1.35) 31.43 (18.23)
Expressiveness 3.19 (1.33) 13.02 (1.89) 41.53 (21.31)
Enjoyment 1.19 (0.91) 14.50 (3.54) 17.25 (20.13)
based on the task of collaborative writing, and so the factor counts would be the same
as in Table IV. However, the participants would give statement agreement ratings for
CollabText separately from the statement agreement ratings given for Google Docs,
and this would account for any differences in scoring.
If the factor scores in Table V were real, one would note that the overall CSI scores are
similar, with Google Docs having a slightly higher overall score (87.73 vs. 81.7). Both of
these can be considered good creativity support scores (“B” grades), but not excellent.
This means that both of these tools would provide reasonable creativity support to
users engaged in collaborative creative writing, but each has room for improvement.
In order to determine where best to target design efforts to increase creativity sup-
port, we could further break down the analysis and look at the individual factors and
how they were rated across the two applications.
Results Worth Effort. The average count for the results worth effort factor is 2.5,
suggesting it is of moderate importance to users engaged in collaborative writing.
The Google Docs score for this factor is 17.7; the CollabText factor has a score of
19.34. This suggests that the amount of effort required for the same amount of
work is higher with Google Docs, and that there may be some interactions that
are tedious, or take too many steps. In such a case, software log analysis may help
to reveal repeated series of actions where an interaction redesign could reduce
the effort required.
Exploration. The average count for the exploration factor is 2.56, suggesting it
is also of moderate importance in collaborative writing. The Google Docs score
for exploration is 16, while the CollabText score is 14.04. This suggests that it
is easier to consider different possibilities or versions or to try out new ideas
with Google Docs than with CollabText. The CollabText designers might want
to consider investigating their support for document versioning, branching, and
duplication.
Collaboration. As expected, the average count for collaboration is 3.63, which
indicates support for collaboration is important to users engaged in collabora-
tive writing. The Google Docs score for collaboration is 18.13, while the score
for CollabText was 19.45. Here we also note a very low standard deviation for
the CollabText collaboration factor score, indicating very low variability across
participants on this scale. This suggests that CollabText does a very good job of
supporting collaboration. In this case, Google Docs designers may want to consider
evaluating aspects of collaboration support in their editor, such as the support for
in-document chat, collision detection, visual representations of how recently parts
of text were edited by others, and so forth.
Immersion. The average factor count for immersion was 1.94, which suggests it is
less important to users engaged in collaborative writing, and the statement agree-
ment scores are not particularly different across the two applications. However,
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there is a very high standard deviation on the Immersion score for Google Docs,
indicating that there was high variance across users on this particular scale. This
means that researchers should be careful interpreting and acting on these results,
as they are not as strong as the other rating results. If one of the applications had
a particularly low score on the immersion factor, it would indicate that designers
should look to reduce notifications and interruptions that may be disrupting the
workflow.
Expressiveness. The average factor count for expressiveness is 3.19, which indi-
cates that this is important to users engaged in collaborative writing. The Google
Docs score for expressiveness is 17.63, while the CollabText score is only 13.02.
This indicates that users are frustrated by support for expressiveness in Collab-
Text. Perhaps the formatting in CollabText is too limited or the ability to write
different versions of a story too constrained, or perhaps there is no thesaurus or
dictionary support to help users search for words that would better express their
thoughts.
Enjoyment. The average factor count for enjoyment is low, indicating that enjoy-
ment is not particularly important to users when engaged in collaborative writ-
ing. The Google Docs score for enjoyment is higher than the enjoyment score for
CollabText, so if the designers consider this important, they may want to inves-
tigate ways to enhance the visual design of CollabText and also attempt to make
the interaction more fun, perhaps considering the implementation of game-like
statistics that show how many words have been written in real time.
This worked example illustrates how the overall score or grade of a CST is useful for
comparison purposes, but that it is the individual factor scores that can help researchers
or designers know where to focus their efforts if they wish to improve the creativity
support of a particular tool.
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each task. The researchers are also interested in comparing the results of the
paired-factor comparison test between the different creative tasks, in order to
understand whether certain factors were more important in one creative task
versus another.
Longitudinal Study of a CST. Researchers are studying a CST through a lon-
gitudinal study in order to understand whether creativity support increases as
participants develop more expertise with the tool. In this study, participants use
the same CST and complete the Creativity Support Index at the end of each ses-
sion. In this scenario, the researchers are interested in changes of the CSI scores
over time, and they may also find interesting changes in particular factors over
time. For example, as a participant becomes more adept at using a complex CST,
their enjoyment ratings may increase.
Tool Without Collaboration. A researcher is studying a CST that does not support
collaboration, and subsequently, there are no collaborative tasks. The researcher’s
first plan is to remove all the collaboration statements from the CSI. However, the
researcher decides to administer the complete CSI, allowing participants to mark
the collaboration statements as nonapplicable. This benefits the researcher for
several reasons. First, this will allow the researcher to report an actual CSI score
from a standardized survey metric, rather than having to adapt the metric and
justify the adaptation. Second, the paired-factor comparison section will still ask
participants whether collaboration was important to them for the creative task;
therefore, it will inform the researcher in cases where collaboration is desired by
participants.
No Comparisons. In evaluating a creativity support tool, a researcher uses the
CSI as an additional research metric but is not interested in comparing CSI
scores to another tool or to another creative task. It is simply administered as a
postexperiment survey. In this case, the researcher calculates the CSI and reports
it in his or her paper as a comparison metric for other researchers to use that are
studying similar CSTs.
Individual Rating Scales. While the CSI provides an overall index of creativity
support for a particular task and tool, researchers comparing two different CSTs
may be most interested in differences between particular factor scales, such as
Immersion and Results Worth Effort. In their user study, they administer the
complete CSI, but in their analysis, they decide to also investigate statistical
differences on the statements that ask about Immersion and Results Worth Effort.
5. CSI VALIDATION
We developed the CSI following a rigorous psychometric process similar to that used
in the development of the NASA TLX. This involved creating a beta version based
on creativity theory, running user studies with the beta version, improving the factor
names through a Mechanical Turk study of creativity vocabulary, and then lengthening
the CSI and performing a factor analysis to determine optimal statement wording. This
iterative development is described in detail in the Appendix. Our previous publications
describe the early studies [Carroll and Latulipe 2009; Carroll et al. 2009]; here we
present the studies performed more recently in order to validate the metric.
5.1. Test-Retest Reliability
We conducted a study to test the stability and reliability of the CSI over time, using the
two-item per factor version presented in Table IX of the Appendix. While test-retest
studies are very common in psychometrics, these studies are more challenging for a
metric like the CSI, since it must be administered after completing a creative activity
with a CST. Given that people become more familiar with a tool over time, we expected
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Table VI. Average, Standard Deviations, and Test-Retest Reliability from the
Overall CSI Score and Each of the Six Scales from Session 1 and Session 2
Note that for the averages, the CSI is out of 100, and each individual scale is out
of 20.
Session 1 Session 2 Reliability
Results Worth Effort 14.18 (5.12) 14.36 (3.70) 0.695
Exploration 10.36 (3.98) 11.45 (4.23) 0.643
Collaboration 8.55 (4.46) 9.91 (4.30) 0.238
Enjoyment 13.45 (6.06) 13.27 (4.54) 0.806
Expressiveness 13.64 (5.44) 13.18 (6.19) 0.494
Immersion 11.27 (6.99) 11.54 (5.37) 0.382
Overall CSI Score 64.46 (24.29) 64.12 (21.44) 0.636
Table VII. Descriptive statistics and Cronbach’s alphas for All Six CSI Scales for Study 1, Study 2,
and Study 3 in Section 5.2
Also included are the average and standard deviations for all three overall CSI scores.
Study 1 Study 2 Study 3
Avg (SD) Alpha Avg (SD) Alpha Avg (SD) Alpha
Results Worth Effort 17.20 (4.21) 0.972 14.45 (4.61) 0.832 15.95 (3.24) 0.865
Exploration 15.80 (3.27) 0.467 12.27 (4.08) 0.519 15.40 (3.75) 0.786
Enjoyment 17.20 (4.15) 0.953 12.27 (3.85) 0.847 15.10 (4.32) 0.791
Expressiveness 17.40 (3.71) 0.870 14.82 (3.74) 0.839 15.90 (3.63) 0.864
Immersion 15.80 (5.36) 0.920 10.73 (4.52) 0.568 14.90 (3.86) 0.750
Collaboration 16.40 (4.16) 0.971 9.36 (3.08) 0.281 9.85 (1.98) 0.802
Overall CSI Score 84.20 (18.84) N/A 64.79 (17.06) N/A 76.52 (16.25) N/A
to see slight changes in scores over time, unless using experts as participants or using
very simplistic creativity support tools.
We recruited 12 participants with an interest in sketching to participate in this
test-retest study. In recruitment, all participants were aware that the study involved
returning 3 weeks later to repeat the same experiment. We used a very basic web-based
drawing application in this study, called Odosketch. Since this tool has a small set of
paintbrushes and colors to choose from, we expected that learning on this tool would
be very minimal, which would help reduce variations in scores across sessions due to
learning effects.
In the first session, participants were given a short demo of Odosketch and were
asked to spend 30 minutes sketching anything that they liked. After sketching, each
participant completed an electronic version of the CSI from Table IX. All of our par-
ticipants came back 3 weeks later to complete the same study again. In this second
session, the only procedural change was that a demo of Odosketch was not provided.
We paid participants $5 for the first session and $10 for the second session. We allowed
them to choose what they wanted to sketch, as we did not want to impair their ability
to be creative by assigning them something to draw that they were not interested in.
Overall, our test-retest reliabilities were very good (Table VI). The reliability of
the overall CSI score from Session 1 to Session 2 was 0.65. We also calculated the
reliability of the individual scales by summing the two items on each scale and finding
the reliability of the summed scores from Session 1 to Session 2. We found satisfactory
reliability for all but one of our scales, which was Collaboration.
5.2. Other Studies
We also conducted several studies that incorporated the two-items-per-scale version of
the CSI from Table IX. In Table VII, we have summarized the results for each study.
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5.2.1. Study 1: Adobe Photoshop. We visited an adult education class on Adobe Photo-
shop that was taught at The Light Factory (a photography museum in Charlotte, NC)
and had students fill out the CSI in response to the activity that they were working
on for their course. There were five female participants between the ages of 25 and
55. The average CSI score for Adobe Photoshop in this study, where novice users were
using the tool for general photographic postprocessing, was 84.20 (SD = 18.84).
5.2.2. Study 2: AutoDesk Sketchbook Express. We used the CSI as an additional measure
in a study that investigated the temporal, creative work process, using self-report and
physiological measures [Carroll and Latulipe 2012]. In this study (N = 11), the task was
open-ended sketching with AutoDesk Sketchbook Express while wearing electrodermal
activity (EDA) sensors and an electroencephalography (EEG) headset. The average CSI
score for open-ended sketching with SketchBook Express was 64.79 (SD = 17.06) for
the novice users in this study.
5.2.3. Study 3: Bimanual Color Exploration Plugin (BiCEP). The CSI was also used in a
study to evaluate the Bimanual Color Exploration Plugin (BiCEP), which is a color
chooser designed for Mac OS X that allows users to explore the color space with two
fingers using a touchpad [Gonzalez and Latulipe 2011]. There were 16 participants in
this study, and they completed the CSI after using BiCEP for an open-ended coloring
activity. The average CSI score for BiCEP for a coloring activity was 76.52 (SD = 16.25).
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Fig. 4. Photographs used for the collaborative, creative writing task. Participants were instructed to write
a story about how these photographs were connected using Google Docs as the writing tool. (Photos by
Christen Lesley Lucas2 )
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7. DISCUSSION
Sometimes researchers may want to modify the Creativity Support Index. However, for
the CSI to be a standardized, psychometric tool, it went through a rigorous development
process. If a researcher modifies the CSI, his or her results cannot easily be used
in comparison with CSI results reported by others. Before modifying the CSI, we
recommend that researchers reflect on these modification scenarios.
Adding CST’s Name. The CSI was designed to be generic and not specific to one
particular system or tool, as is evident in the wording of the CSI statements.
For example, one of the Enjoyment statements is, “I would be happy to use this
system or tool on a regular basis.” Some researchers may prefer to actually change
“system or tool” to the name of the CST they are studying, and this modification
is perfectly acceptable.
Removing Collaboration. Many researchers will be studying CSTs that do not
incorporate collaboration. As previously discussed in Section 4.6 (i.e., Usage Sce-
narios), we recommend that researchers do not remove the Collaboration state-
ments. The final version of the CSI handles situations in which collaboration is
not applicable in that participants can mark these statements as “N/A.” However,
it is critical that collaboration still appear in the paired-factor comparisons, in
order to keep one standardized version of the CSI. Standardization of the CSI
is very important. By having a standardized survey that fits both collaborative
and noncollaborative tools, it allows researchers to easily compare CSI scores on
CSTs with collaboration and CSTs without collaboration. It also makes it easier
to interpret research articles that report CSI scores, because the overall index
score will have a uniform meaning. It is also the case that the paired-comparison
section can be beneficial to noncollaboration studies. By asking participants
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whether collaboration was important to them for a particular creative task (i.e.,
in the paired-comparison section), researchers can understand whether collabo-
ration is important to users, even if it was not studied or the tool does not support
it. For all of these reasons, it is our recommendation that the Collaboration scale
is not removed from the CSI.
Removing Any Scale. Similar to Collaboration, we do not recommend that re-
searchers remove any scales on the CSI. The main purpose of the paired-factor
comparison section of the CSI is to provide a weighted score. A weighted score
means that factors that are less relevant will contribute less, through their lower
weightings, to the CSI score. However, if a particular factor was problematic to a
researcher for some reason, then the researcher may want to calculate the CSI
with and without that factor and report both scores, but in this case the researcher
should be very specific about how the modified score was calculated, and why it
is being reported in addition to the standardized score.
Skipping the Paired-Factor Comparisons. In some cases, researchers may
choose to not use the paired-factor comparisons. By not administering this sec-
tion, it will be impossible for researchers to calculate CSI scores. Therefore, when
reporting CSI results in a publication without paired-factor comparisons, re-
searchers should explicitly state that they are reporting results from a particular
scale(s) on the CSI, rather than the overall index score.
Rewording Questions. We strongly recommend against rewording any questions
on the CSI. Not only will researchers not be able to report the CSI’s overall index
score (as in the previous scenario), but also researchers will also not be able to
claim that they are using the standardized CSI. In the event that researchers
should modify the way in which certain statements are worded, it will be espe-
cially important for researchers to calculate the reliability of their scales (i.e.,
Cronbach’s alpha). In addition, it is also extremely important in these cases that
researchers are explicit in their reporting of results that they are using state-
ments that were modified from the CSI, and they should not report an index
score. The CSI’s index score is intended to be a standardized score that will be
meaningful to other researchers, so it should be very clear to other researchers
when the CSI itself is not being used.
8. FUTURE WORK
8.1. CSI Testing in Other Domains
In our future work, we plan to test the Creativity Support Index in user studies investi-
gating creativity support tools outside of the arts domain. Specifically, we are interested
in testing the CSI in software that supports creative programming, visual analytics,
mathematics, and engineering design. In addition to testing the CSI in a variety of
tools, we would also like to investigate the effectiveness of employing the CSI as an
additional evaluation method for studying creativity support environments.
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21:18 E. Cherry and C. Latulipe
by skill level as characteristic of flow experiences. We believe that tool complexity and
user skill level impact CSI scores. Our testing shows that more complex tools appear
to score higher on the CSI than less complex tools, but this seems to be affected in part
by the difficulty of the creative task. For example, photography students learning to
master photo editing generated a CSI score of 84 for Adobe Photoshop, while sketch-
ing participants generated a CSI score for AutoDesk SketchBook Express of 64, but
SketchBook Express is a very simplified sketching program. Alternatively, a custom
color plug-in used for a coloring activity generated a CSI of 76, and while this tool is
very simple, the task was also very simple. We plan to develop a system complexity
metric that can help designers further investigate these relationships.
9. CONCLUSION
In this article, we have presented a psychometric tool called the Creativity Support
Index (CSI), which is a survey metric designed for evaluating how well a tool supports
a user doing creative work. The power of the CSI lies in the factorization of creativity:
rather than trying to define creativity, we look at what factors are most relevant to sup-
porting creative work processes. Additionally, by modeling the survey after the NASA
TLX, we have gained the flexibility that comes with weighting factors by importance
to the task. This means that the CSI can be used across a wide variety of open-ended
creative tasks. We have provided examples that illustrate how to make use of factor
scores when planning to improve or redesign Creativity Support Tools.
The CSI is a measurement contribution to the academic community in that it can
assist researchers and developers working to design and refine creativity support tools.
In concert with other evaluation metrics, the CSI can help ensure that CSTs are effec-
tively supporting people in their creative work. We made the CSI available in the form
of a desktop application, which researchers can use to administer and automatically
score the CSI. In addition to presenting the CSI, we have detailed our entire develop-
ment process. It is our expectation that this will be useful to other HCI researchers
interested in developing psychometric tools.
APPENDIX
A. DEVELOPMENT OF THE CREATIVITY SUPPORT INDEX
The development of the CSI followed a rigorous, iterative process, which is the standard
in the development of psychometric tools. In this appendix, we document our method-
ology, which will be beneficial to other researchers who are interested in developing
psychometric tools for HCI. Figure 5 provides an overview of our development process.
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Fig. 6. We present the relationships between the primary creativity theories and related concepts, which
resulted in the six factors on the beta CSI.
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21:20 E. Cherry and C. Latulipe
Fig. 7. This is an electronic version of the beta CSI, which was deployed in three user studies. The beta CSI
also included a paired-factor comparison section (not pictured).
panning and zooming and was based on the Ken Burns Effect interface in Apple’s
iPhoto 2008.
Since this study did not involve collaboration, we expected to see low ratings on the
Collaboration item. The Collaboration statement was, “I was able to work together with
others easily while doing the activity,” on a scale of “Highly Disagree” to “Highly Agree.”
However, only nine of 32 participants selected the lowest values. A few participants
also verbally asked if they should ignore the item. Based on these results, we believed
that this statement was phrased poorly since it focused on the collaborative nature of
the activity, rather than on the collaborative affordance of the tool.
A.1.2. Study 2: Color Exploration Study. The beta CSI was also employed in a study for
evaluating a bimanual color exploration tool with eight participants, who were dig-
ital artists, designers, or architects. Collaboration and Tool Transparency were both
problematic factors in this study. Two of the eight participants wrote “N/A” beside the
Collaboration statement. The statement for Tool Transparency was, “While I was doing
the activity, the tool/interface/system ‘disappeared,’ and I was able to concentrate on
the activity.” In response to this item, one person wrote, “Yes, it disappeared, but it
would have been easier if it stayed.” This participant’s comment indicated a clear issue
with the wording of the Tool Transparency item, since it appears that this participant
thought we were referring to a tool within the interface actually disappearing from
view inside the application.
A.1.3. Study 3: Kinematic Templates Study. The beta CSI was used in a longitudinal study
on a drawing program that made use of varying control-display ratios to allow for a
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Quantifying the Creativity Support of Digital Tools through the Creativity Support Index 21:21
variety of kinematic drawing effects [Fung et al. 2008]. Each participant was involved
in four or five sessions over the course of 3 to 12 weeks, with each session lasting
approximately 1 hour. After each session, participants were given a paper version
of the CSI to complete. Similar to Study 1 and Study 2, participants were confused
by the Collaboration item. After the first participant expressed confusion over this
item, the beta CSI was altered to remove the Collaboration item, both from the ratings
and the paired comparisons. Removing this item allowed us to explore using a different
version of the CSI when collaboration was not relevant.
The item about exploration also brought up some concern in this study. The Explo-
ration item was, “It was easy for me to explore many different options, ideas, designs, or
outcomes without a lot of tedious, repetitive interaction.” In response to this item, one
participant said, “I kind of like tedious, repetitive interaction. . . it’s just the way I draw.”
This participant was observed using the same action or template repeatedly to draw
specific features but not in exploring different alternatives. This feedback indicated
that this statement needed rewording.
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21:22 E. Cherry and C. Latulipe
Fig. 8. Three hundred participants rated how much each of these 19 words were related to the creative
process. The purpose of this study was to refine the factors used on the CSI.
Table VIII. The Mechanical Turk Study on Creativity Word Ratings Resulted in New Factors for
the CSI Based on How These Words Loaded on Components, As a Result of a Principal
Components Analysis
The bold-faced components were weighted the heaviest.
Extracted Components From Creativity Words CSI Beta CSI
collaboration, effort, work, productivity, Results Worth Effort/Reward
performance, rewarding, results Effort Tradeoff
play, enjoyment, flow, expressiveness, Expressiveness Expressiveness
freedom, artistic
effort, motivation, imagination n/a n/a
exploration, play, engagement, Exploration Exploration
collaboration
flow, immersion Immersion Tool Transparency
enjoyment Enjoyment Engagement
Collaboration Collaboration
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even more items per factor could have further increased the reliability, we believed it
was important that research participants be able to fill out the CSI quickly.
In order to lengthen the CSI, we created an extended version of the survey by
writing additional agreement statements. In this extended version, there were 47
total statements with seven to eight statements for every factor. It is common practice
in psychometrics to create longer, temporary versions of a survey when developing
a new metric. This allows the researcher to conduct an item-level analysis, allowing
identification of the items that perform the best. In our case, we only needed the
top two performing statements for each of the six factors. The factors used were the
finalized factors from the Mechanical Turk study that was described in Section A.2.
It is important to note that we only deployed the agreement statements and did not
deploy the paired-factor comparisons since the purpose of the study was to find the
best agreement statements.
We deployed this temporary, extended version of the CSI to 70 participants using six
different CSTs. Specifically, 17 people used Adobe Flash, two used Adobe Illustrator,
five used Adobe InDesign, eight used Adobe Photoshop, four used a combination of
InDesign and Photoshop, 14 used Apple Final Cut Pro, and 20 used a custom tool
called LayerCake. Typically, the CSI was deployed in a classroom or workshop setting,
where the participants had tasks to complete, so we did not give participants any
specific tasks. Instead, we allowed them to continue working on the activities that
they were presently engaged in. We instructed them to fill out the CSI after they were
finished using their creativity support tool. The advantage of this method is that we
collected data across a variety of tasks, for a variety of tools, which makes our results
more generalizable. It is important to note, however, that none of these CSTs were
collaborative, although it is possible that some students may have collaborated on
their tasks outside of the tool.
We used a factor analysis to analyze the data, which is similar to a principal com-
ponents analysis but is the preferred method in psychometrics for understanding the
relationship between survey items. In the factor analysis, we used the Kaiser rule
[1960] for our extraction method, and we selected an oblique rotation because we had
no reason to believe that our factors were not correlated. We began by running factor
analyses on survey items for each of the six scales. For example, we performed a factor
analysis on the seven items that we wrote for the Results Worth Effort scale, a factor
analysis on the eight items for the Exploration scale, and so on. The purpose of running
a factor analysis on the items in each individual scale was to verify that the items in
each scale only represented one factor. We found that three of our scales (Collabora-
tion, Immersion, and Expressiveness) had items that loaded heavily (above 0.40) on
two factors. The items that loaded onto multiple factors could be problematic in that
they may actually be measuring a different construct than we intended to measure;
therefore, we discarded any items that loaded on multiple factors.
After using a factor analysis to verify one factor per scale, we performed an item-
level analysis to assess the reliability of each scale and to also reduce each scale to
two statements, as previously discussed. In calculating the reliability of each scale, we
immediately removed any items that had a corrected item-total correlation (CITC) of
r < 0.60. Items with a low CITC may indicate that the item is not measuring what the
rest of the scale is measuring. While anything above 0.40 would be acceptable, we were
able to set higher standards because we only wanted the two best-performing questions
for each scale. After reducing each scale using this criterion, we eliminated items that
did not seem to fit with the context of the scale and also items that had very similar
wording. Any remaining elimination was done based on CITC. The survey items and
Cronbach’s alphas for each scale are available in Table IX.
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21:24 E. Cherry and C. Latulipe
ACKNOWLEDGMENTS
We would like to thank Dr. Michael Terry and Richard Fung for their support during the early phases
of CSI development. We also would like to thank the various researchers, such as Berto Gonzalez, who
used the tool and provided feedback. We thank Dr. Eric Heggestad for guidance on the psychometric process.
We thank Dr. Mary Lou Maher, Dr. Heather Lipford, and Dr. Scott Klemmer for their insightful feedback.
We thank Jordan Bullington for her assistance with the collaborative creative writing study. Finally, we
thank the members of the UNC Charlotte HCILab for their feedback and support of this work.
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Received November 2012; revised July 2013, February and April 2014; accepted May 2014
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