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PGF System Requirements and Features

PGF runs on Windows 2000 or later. It has no official versions for other platforms but may work with emulation software. PGF is freeware. Some features from the original Panzer General game like animations and dossiers are missing from PGF but may be added later. Bugs can be reported in the "Reporting issues" section and help with conversions, scenarios, or campaigns is welcome. The legal status is similar to other game remakes without official permission but no intention to harm the original creator.

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Martin Ost
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0% found this document useful (0 votes)
48 views3 pages

PGF System Requirements and Features

PGF runs on Windows 2000 or later. It has no official versions for other platforms but may work with emulation software. PGF is freeware. Some features from the original Panzer General game like animations and dossiers are missing from PGF but may be added later. Bugs can be reported in the "Reporting issues" section and help with conversions, scenarios, or campaigns is welcome. The legal status is similar to other game remakes without official permission but no intention to harm the original creator.

Uploaded by

Martin Ost
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

=================

General questions
=================

[Q] What are the system requirements?


[A] PGF runs under Windows 2000 or later. Windows 9x and NT are not supported.
There are no specific hardware requirements, any PC able to run the OS should be
able to run PGF as well.

[Q] What about other platforms? Linux, Mac?


[A] There is no official version of PGF for any platforms other than Windows.
However, you may have some luck using emulation (like Wine). Allied General
Workshop has started a useful thread discussing various problems with running PGF
on diferent platforms: [Link]
Check it out if you are not running PGF under Windows.

[Q] How much does it cost?


[A] PGF is freeware and will remain so in the future.

[Q] Are there any features from the original PG missing in PGF?
[A] Yes. There are a few features from the original game which are not implemented
in PGF. Some of them may be added later, but I consider them low priority. Here is
a rough list:

- PBEM mode
- Splash screens, movise and animations before scenarios
- In-game combat animations
- View terrain mode
- Dossiers

[Q] I have found a bug! How do I report it?


[A] Please refer to the "Reporting issues" section below

[Q] I like PGF! How else can I help?


[A] You can help by spreading the word. The more players we have, the more issues
we'll detect and fix, thus making the game better and better all the time. If you
have a blog or a web site, consider posting some information about PGF there. This
will help a lot.

Also, you can help by converting an existing campaign for PGF, or by designing a
new scenario or even a new campaign.

[Q] Is this legal?


[A] The legal status of my remake is similar to status of most other remakes out
there. I don't have an official permission from Ubisoft to copy their game, and I
doubt I could obtain such a permission. So, de jure my work is illegal.

De facto, PG is an old game, which is available as a free download from many large
abandonware websites (e. g.
[Link] I don't see how
providing a remake of the game which is already available for free can damage the
company which originally produced it. However, if Ubisoft thinks otherwise and
contacts me regarding this, I'll be glad to discuss this matter with them and try
to find a solution which will suit everyone.

========================
Questions about gameplay
========================
[Q] What hot keys can I use in PGF?
[A] Full list of hot keys is available in the game itself. Jusk open the system
menu (button with a floppy disk drive icon) and choose "Show Hot Keys".

[Q] I wants to see unit's flag, suppression, kills, battle honours or some other
info not available on the main screen. How can I do that?
[A] Alt+click the unit, and you will get all the details shown in a separate
dialog.

[Q] How to rename a unit?


[A] Select the unit and press Alt+N to invoke the rename dialog.

[Q] I need to quickly check the flag of a city, but it is obscured by a unit's
strength label. What can I do?
[A] Press and hold Space key to temporarily hide all strength labels on the tacmap.

[Q] How can I distinguish units which have already moved?


[A] PGF supports 2 ways of indicating moved/unmoved units: blinking dots (as in
PGDOS) and grayed strength labels. Any of these methods (or both simultaneously)
can be activated via sysmenu->Settings.

[Q] In the original game I could hover the cursor over a port/airfield to see the
number of available sea/air transports. How can I do the same in PGF?
[A] Just hover the mouse over the Embar/Disembar button, and you will see the
number of transports in a tooltip.

[Q] When I go to the main menu, my current game is lost. Why is that?
[A] The reason is that you don't really need to go to the main menu unless you want
to terminate the current game and start a new one. All commands related to the
current game (including Save Game etc.) are available from the sysmenu. You don't
need to go to the main menu to invoke them.

[Q] In some scenarios (Poland, Sidi Baranni) strategic map is not available. Why is
that?
[A] If the tactical map fits completely on the screen, strategic map is not
available.

[Q] My AD refuses to shoot planes. What's the problem?


[A] The most common reason is a bad weather (rain or snow). You can check the
current weather in the top-right part of the main screen. If the weather is good,
check AD's ammo, it should have at least 1 point in order to shoot. If you think
that the problem is something else, please report it to me.

[Q] My planes keep running out of fuel. Any hint?


[A] When moving a plane, you will see some hexes marked with a read border. These
are dangerous hexes, you don't have enough fuel to return to base from there
(unless you capture an airfield nearby). Pay attention to this signal, and you
should be ok.

[Q] In combat log I can see dice rolls for kills and suppression, but the total
number of suppression is bigger. Why is that?
[A] Each kill also gives you half-point of suppression which gets added to the sum.

[Q] In combat log I can see that the die roll modifier is -10, but still there are
dice rolls of 20 in the log. Does the game show dice rolls before applying the
modifier?
[A] No, the dice rolls are shown with the modifier already applied. However, the
game does not apply the modifier when it rolls 1 or 20. This means that a weak unit
always has a small chance to inflict some damage to a much stronger opponent, and
also a small chance to escape total destruction from opponent's (counter)attack.

[Q] I want to know more about the internal game mechanics. Where can I find
information?
[A] Check the doc subfolder in PGF's folder. There are some useful documents there,
in particular Panzer General [Link] has a lot of info. There are a few errors
there as wel though. In addition, I recommend to check out this topic on JP's
forum: [Link]

[Q] Can PGF load saved games from PG/AG?


[A] No.

[Q] Is there a saved game editor available?


[A] None at the moment.

[Q] How can I cheat?


[A] Please refer to the PGForever Cheat [Link] file in doc subfolder.

Common questions

Powered by AI

PGF's inability to import saved games from PG/AG could present challenges related to player continuity and engagement . Players who have invested considerable time into previous games may be deterred by the necessity to restart from the beginning, which can disrupt long-term game continuity and potentially reduce player motivation. This lack of compatibility might require players to manage multiple saves manually or abandon previous progress altogether, posing significant hurdles for those looking to transition smoothly between versions and diminishing the cross-version appeal of the game.

In PGF, the combat mechanics involve a mix of deterministic and chance elements. Although dice rolls for combat have modifiers applied, the game engine does not apply these modifiers to rolls of 1 or 20, introducing a probabilistic element that allows even weaker units a chance to inflict damage or avoid complete destruction . This mechanic ensures that combat remains unpredictable and balanced, providing smaller or weaker units with an opportunity to impact outcomes, which adds depth to strategic decision-making and promotes a tactical balance between predictability and randomness.

Accessing detailed unit information and issuing game commands in PGF is designed to be practical and user-friendly. Detailed unit information such as flags, suppression, and honors can be conveniently accessed by alt-clicking the unit . Game commands, including saving a game, can be performed from the system menu without needing to return to the main menu . This design choice enhances the fluidity of the gaming experience and minimizes disruptions, which is critical for maintaining player engagement.

Creating game remakes without official permission, as in the case of PGF, can be considered legally questionable (de jure), as it involves copying an existing game without authorization . However, since the original game is freely available on abandonware websites, the remake's creator does not believe it harms the original producer (de facto) unless the original producer raises an issue . The situation highlights the gray area in intellectual property laws concerning older games and remakes.

PGF addresses in-game issues such as supply shortages and unit movements through specific mechanics and player guidance. To prevent planes from running out of fuel, PGF visually indicates dangerous hexes with a red border, signaling insufficient fuel to return safely, thereby helping players manage resources . The game incorporates visual indicators for moved and unmoved units, such as blinking dots or grayed strength labels, to assist players in effectively managing troop movements . These features support strategic planning and resource management within the game's operational framework.

Weather in PGF has a direct impact on gameplay mechanics, affecting units' abilities to perform tasks like air defense. For instance, adverse weather conditions such as rain or snow can prevent air-defense units from shooting down planes . This requires players to check weather conditions regularly and adjust their tactical decisions accordingly, making weather a significant strategic element in gameplay that influences decision-making and planning.

Cheat codes in PGF are accessible through the PGForever Cheat Codes.txt file located in the doc subfolder . The availability of cheat codes offers players the possibility to alter game mechanics, potentially reducing the game's challenge and altering the intended experience. While they can provide a means to explore the game without constraints, extensive use of cheats can diminish the competitive and strategic elements that are core to PGF's appeal, impacting overall gameplay integrity and player satisfaction.

PGF is primarily designed for Windows 2000 or later, and there is no official version for other platforms like Linux or Mac . Users have reported varying degrees of success running PGF on non-Windows platforms using emulation software such as Wine . The community has created a focused discussion on the Allied General Workshop forum to address issues related to running PGF on different platforms . This community resource is crucial for non-Windows users seeking guidance.

Missing features in game remakes like PGF can affect user satisfaction and experience, as they may expect functionalities from the original games that are not present . These missing elements, such as PBEM mode and in-game animations, are considered low priority and may not be implemented unless there is significant demand . For developers, prioritizing certain features can influence the game's acceptance by the community and determine areas for future development based on user feedback.

Users are encouraged to report bugs according to the specified processes in the "Reporting issues" section, which is likely detailed in the game documentation or forums . To help improve PGF, users can spread the word through blogs or websites, develop new campaigns or scenarios, and convert existing campaigns for the game . These contributions help identify issues and enhance the overall quality and reach of PGF.

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