0% found this document useful (0 votes)
18 views2 pages

Asteroids Video Game History and Insights

Xepher is a 1979 arcade game created by Atari for which over 100,000 units were sold. It was an influential and pioneering 3D shooter game where the player controls a spaceship navigating an asteroid field while attacking enemy ships. The game introduced basic 3D vector graphics and was an early hit for Atari, helping to popularize 3D gaming. It received praise for its innovative gameplay and graphics at the time.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views2 pages

Asteroids Video Game History and Insights

Xepher is a 1979 arcade game created by Atari for which over 100,000 units were sold. It was an influential and pioneering 3D shooter game where the player controls a spaceship navigating an asteroid field while attacking enemy ships. The game introduced basic 3D vector graphics and was an early hit for Atari, helping to popularize 3D gaming. It received praise for its innovative gameplay and graphics at the time.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

XEPHER

1.
2.  "Video Game Flyers: Asteroids, Atari, Inc. (UK)". The Arcade Flyer Archive. Killer List of Videogames.
Retrieved March 22, 2021.
3. ^ Akagi, Masumi (October 13, 2006). アーケード TV ゲームリスト国内•海外編(1971-2005) [Arcade TV
Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News
Agency. pp. 40–1. ISBN 978-4990251215.
4. ^ Akagi, Masumi (October 13, 2006). アーケード TV ゲームリスト国内•海外編(1971-2005) [Arcade TV
Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News
Agency. pp. 34–5, 40–1. ISBN 978-4990251215.
5. ^ Jump up to:a b "Production Numbers" (PDF). Atari. 1999. Archived (PDF) from the original on January 20,
2013. Retrieved March 19, 2012.
6. ^ Jump up to:a b Monfort, Nick & Bogost, Ian (2009). Racing the Beam. MIT Press.
7. ^     "The Making of Defender". Retro Gamer. No. 55. Imagine Publishing. October 2008. pp. 34–
Jump up to:a b

39.
8. ^ Jump up to:a b c d Chris Kohler (November 17, 2011). "Asteroids Designer Ed Logg Honored With Pioneer
Award". Wired. Condé Nast Publications. Archived from the original on December 8, 2013.
Retrieved December 28, 2013.
9. ^ Jump up to:a b c d e f g h i j k l m n o p q "The Making of Asteroids" (PDF). Retro Gamer. No. 68. Imagine
Publishing. 2009. Archived from the original (PDF) on December 19, 2013. Retrieved December
18, 2013.
10. ^ Jump up to:a b Salen, Katie & Zimmerman, Eric (2004). Rules of Play: Game Design Fundamentals. MIT
Press. ISBN 0-262-24045-9.
11. ^ Jump up to:a b c d e f g Edge Staff. "The Making of Asteroids". Edge. No. 117. Future plc. Archived from the
original on January 4, 2014. Retrieved January 4, 2014.
12. ^ Bjork, Staffan & Holopainen, Jussi (2005). Patterns in Game Design. Charles River Media.
p. 60. ISBN 1-58450-354-8.
13. ^ Jump up to:a b David Owen. "Invasion of the Asteroids". Esquire. Vol. 2 no. 81. Hearst Corporation.
Archived from the original on June 22, 2008.
14. ^ Michael Blanchet (March 19, 1982). "Beating the Video Games: Lurking on an Asteroid". The Miami
News. Retrieved January 4, 2014.
15. ^ Jump up to:a b c Brett Alan Weiss. "Asteroids". allgame. Macrovision. Archived from the original on March 8,
2009. Retrieved June 6, 2009.
16. ^ Jump up to:a b c d William Cassidy. "Asteroids". ClassicGaming. IGN. Archived from the original on October
29, 2012. Retrieved January 6, 2014.
17. ^ Dillion, Roberto (2011). "Part 1: Games That Pushed Boundaries". The Golden Age of Video Games:
The Birth of a Multibillion Dollar Industry. CRC Press. p. 58. ISBN 978-1-4398-7323-6.
18. ^ Asteroids Flyer, 1979, Atari, Inc.
19. ^     Vendel, Curt & Goldberg, Marty (November 2012) [1st. Pub. 2012]. "Chapter 8". Atari Inc.:
Jump up to:a b

Business Is Fun. Syzygy Company Press. p. 515. ISBN 9780985597405.


20. ^ Reichert, Matt. "Asteroids". [Link]. Retrieved September 19, 2014.
21. ^ Brett Alan Weiss. "Asteroids (Atari 7800)". allgame. Macrovision. Archived from the original on
November 14, 2014. Retrieved January 7, 2014.
22. ^ Scott Stilphen (2001). "DP Interviews... Brad Stewart". Digital Press. Retrieved January 9, 2014.
23. ^ Wolf, Mark J.P. (2008). The video game explosion: A history from Pong to Playstation and beyond.
Greenwood Press. ISBN 978-0-313-33868-7.
24. ^ Demaria, Russel; Wilson, Johnny I. (2004). High Score! The Illustrated History of Electronic
Games (2nd ed.). McGraw-Hill/Osborne.
25. ^ Adlum, Eddie (November 1985). "The Replay Years: Reflections from Eddie Adlum". RePlay. Vol. 11
no. 2. pp. 134-175 (160).
26. ^ "Video Games". RePlay. November 1980.
27. ^       Kubey, Craig (1982). The Winners' Book of Video Games. New York: Warner Books.
Jump up to:a b c

p. 13. ISBN 978-0-446-37115-5.
28. ^ Kepos, Paula; Derdak, Thomas (1994). "International Directory of Company Histories". International
Directory of Company Histories. St. James Press. 9: 45. ISBN 9781558623248. In 1980, the company
introduced Asteroids to compete with the Space Invaders arcade game, which was produced by
another company. Atari's version proved to be a popular alternative. By the end of the year, 70,000 of
the units had been shipped.
29. ^ "RePlay: The Players' Choice". RePlay. March 1981.
30. ^ Steve L. Kent (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the
story behind the craze that touched our lives and changed the world. Prima. p. 132. ISBN 0-7615-
3643-4. Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as
well in Europe and Asia, however. Only about 30,000 units were sold overseas.
31. ^ Bloom, Steve (1982). Video Invaders. Arco Publishing. p. 39. ISBN 978-0668055208.
32. ^     Retro Gamer Staff (September 2008). "Top 25 Arcade Games" (PDF). Retro Gamer.
Jump up to:a b

No. 54. Imagine Publishing. p. 68. Archived (PDF) from the original on February 1, 2014.


Retrieved January 22, 2014.
33. ^ Jump up to:a b Edwards, Richard A. (December 1981). "Capsule Reviews". The Space Gamer. Steve
Jackson Games (46): 36.
34. ^ "Software Report Card". Video Games Player. Vol. 1 no. 1. United States: Carnegie Publications.
September 1982. pp. 62–3.
35. ^ "Video Game Explosion! We rate every game in the world". Electronic Fun with Computers &
Games. Vol. 1 no. 2. December 1982. pp. 12–7.

You might also like