Course framework
Consumer behavior
Keen consumers——Perception
Rational consumers——Learning and Memory
Complex consumers——Self and Personality 1
Reasons of
Motivation
Consumption { Attitudes 2
Decision
Information Searching
Evaluation Model
Process
{
Decision-making
Context Influence 3
After-Purchase Behavior
Environment Group and Culture 4 1
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Effect
Rational consumers
——Learning and Memory
(Chapter 4)
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*Classical conditioning and marketing application
(经典性条件反射)
* Instrumental conditioning and marketing application
(工具性/操作性)条件反射)
*Cognitive learning theories and marketing application
(认知学习理论)
*Memory and marketing application
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1. Learning
Learning is a relatively permanent change in behavior caused by
experience.
-Include incidental learning:casual, unintentional acquisition of knowledge
-An ongoing process: ranging from a simple to a complex series of cognitive
activities
-Consumer learning: Consumers acquire knowledge or experience related to
purchase and apply it to subsequent behaviors
Cognitive
Emotional
change Behavioral
change
Attitude change
Reliance Repeat
purchase
Preference
Commitment
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1. Learning
Behavioral learning theory
-learning takes place as the result of
responses to external events.
-focus on the simple stimuli-response
connections
Cognitive learning
theory
-regard consumers as solvers of complex problems,
-emphasis on the importance of internal mental
processes, and learning creativity and perception in
the learning process.
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1.1 Behavioral learning theory
• Approach the mind as a “black box” and emphasize the observable
aspects of behavior(input and output)
• Feedback shaping experience
Classical
conditioning
Instrumental
(operant)
conditioning
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1.1.1 Classical
conditioning
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1.1 Behavioral learning theories
occurs when a stimulus that elicits a response is
paired with another stimulus that initially does not
Classical elicit a response on its own. Over time, this second
conditioning stimulus causes a similar response because we
associate it with the first stimulus。
工具性(操作性) ➢Pavlov experiment
条件反射
Components of Conditioning
oUnconditioned stimulus
oConditioned stimulus
oConditioned response
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1.1.1 Marketing applications of classical
conditioning principles
Repetition
Conditioned Stimulus
product generalization
associations (刺激泛化)
➢ Repeated exposures increase the(条件联结)
strength of stimulus–response
associations and prevent the
decay of these associations in
memory
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[Link] Marketing applications of classical
conditioning principles——Repetition
advertising wear-out
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[Link] Marketing applications of classical
conditioning principles——Repetition
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[Link] Marketing applications of classical
conditioning principles—Conditioned product associations
Advertisements often pair a product with a positive
stimulus to create a desirable association.
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[Link] Marketing applications of classical
conditioning principles—Stimulus Generalization
Family branding Licensing
Product line extension Look-alike packaging
• Stimulus generalization refers to the tendency of stimuli
similar to a CS to evoke similar, conditioned responses
• Halo effect (晕轮效应)
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Stimulus Generalization——Family branding
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Stimulus Generalization——Product line extension
Product line extension:Apply the brand to new products
in the same product category.
Category extension: Apply the brand to a different
category.
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Stimulus Generalization——Licensing
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Stimulus Generalization——Look-alike packaging
Stimulus discrimination: When a UCS does not follow a stimulus similar to a CS. 17
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For Reflection
• Some advertisers use well-known songs to promote
their products. They often pay more for the song
than for original compositions. How do you react
when one of your favorite songs turns up in a
commercial?
• Why do advertisers do this? How does this relate to
learning theory?
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1.1.2
Instrumental
conditioning
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1.1 Behavioral learning theories
Occurs when a stimulus that elicits a response is
paired with another stimulus that initially does not
Classical elicit a response on its own. Over time, this second
conditioning stimulus causes a similar response because we
associate it with the first stimulus。
Instrumental/ Occurs when we learn to perform behaviors that
operant produce positive outcomes and avoid those that
conditioning yield negative outcomes
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1.1.2 Marketing applications of instrumental conditioning
➢We make those in instrumental conditioning deliberately to
obtain a goal
➢We may learn the desired behavior over a period of time as a
shaping process rewards our intermediate actions
Positive
reinforcement Extinction
………
Negative Punishment
reinforcement
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[Link] Marketing applications of instrumental
conditioning——Positive reinforcement
When the environment provides positive reinforcement in the form of a
reward, this strengthens the response and we learn the appropriate
behavior.
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[Link] Marketing applications of instrumental
conditioning——Negative reinforcement
- Do something to avoid the negative outcome
- It also strengthens responses so that we learn the appropriate
- behavior.
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Marketing applications of negative reinforcement
——Fear marketing
A
Fear of your panoramic
worst self in view of fear
the future 全景恐惧
Fear+
accountability
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Marketing applications of negative reinforcement
——Fear marketing
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Marketing applications of negative reinforcement
——Fear marketing
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Marketing applications of negative reinforcement
——Fear marketing
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[Link] Marketing applications of instrumental
conditioning——Punishment
- Occurs when unpleasant events follow a response
- We learn the hard way not to repeat these behaviors.
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[Link] Marketing applications of instrumental
conditioning——Extinction
When a person no longer receives a positive outcome, extinction
is likely to occur.
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强化的类型 P.84
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[Link] Marketing applications of instrumental
conditioning——Extinction
-It’s important for marketers to determine the most effective
reinforcement schedule to use. You get reinforced after a
The time that must pass certain number of responses,
before you get reinforced but you don’t know how
Fixed-interval many responses are required
varies based on some
reinforcement average.
(固定时距) Variable- Variable-ratio
Fixed-ratio reinforcement
interval reinforcement (不定比率)
reinforcement (固定比率)
After a specified time (不定时距)
period has passed, the
first response you make Reinforcement occurs
brings the reward only after a fixed
number of responses.
frequency marketing频繁营销
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[Link] Gamification(游戏化): the new Frontier
for Learning applications
• A dynamic digital environment
• Multiple short- and long-term
goals
• Rapid and frequent feedback
• A reward for most or all efforts
in the form of a badge or a
virtual product
• Friendly competition in a low-
risk environment
• A manageable degree of
uncertainty -Store and brand loyalty
-Social marketing
-Employee performance.
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1.2 Cognitive learning theory
• Internal mental process
• We learn about products
by observing others’ behavior.
• Observational learning occurs when we watch the actions of
others and note the reinforcements they receive for their
behaviors. In these situations, learning occurs as a result of
vicarious(替代的) rather than direct experience.
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1.2 Cognitive learning theory
• How do we learn to be consumers?
✓Parent’s influence
✓Consumer socialization
✓Modeling (not the runway kind) is the process of imitating the
behavior of others
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Marketing application of cognitive learning
theory——Celebrity effect
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Marketing application of cognitive learning
theory——KOL
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Marketing application of cognitive learning
theory——Peer pressure
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Peer Pressure——Virus marketing
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Peer Pressure——Virus marketing
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Peer Pressure——MEME phenomenon(米姆现象
)
一种流行的,以衍生方式复制传播的互联网文化基因。
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Peer pressure——Word-of-mouth marketing
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Peer pressure——Word-of-mouth marketing
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Peer pressure——Word-of-mouth marketing
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Peer pressure——Word-of-mouth marketing
Best seller ranking
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a process of acquiring information and storing it over
time so that it will be available when we need it.
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Memory process and memory system
(information-processing approach)
SHORT- LONG-
SENSORY TERM TERM
MEMORY MEMORY MEMORY Retrieval
→
Episodic (access the
memories& Storage desired
(integrate new information)
Narrative knowledge with
Encoding what is already in
(information memory and
External
enters in a way “warehouse”
input the system will
recognize) →it)
associative
network
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Memory Systems
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• The other products we associate with an individual
product influence how we will remember it.
• Spreading Activation
• Brand-specific
• Ad-specific
• Brand identification
• Product category
• Evaluative reactions
• Levels of Knowledge
• Schema
• Script
• Service scripts
Figure 4.6 An associative network for perfumes
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How We Retrieve Memories
• Retrieval: the process whereby we recover information
from long term memory
• Retrieval level determinants:
➢Cognitive and physiological factors (e.g. old VS. young people)
➢Situational factors (情境因素): e.g. descriptive brand names
➢The way the message is presented
• Spacing effect:repeats the target item periodically is more
effective
• The viewing environment of a marketing message (focus or not)
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• Nature of the ad itself
What Makes Us Forget?
• In a process of decay, the structural changes that learning
produces in the brain simply go away.
• The Ebbinghaus forgetting curve:
• Forgetting and information appear almost simultaneously
• The forgetting process starts fast and then slows down
• 1. Interference effect:additional information displaces the
previous information
• Retroactive (后摄干扰):forget stimulus–response associations if
subsequently learn new responses to the same or similar stimuli;
• Proactive(前摄):prior learning can interfere with new
learning
• These interference effects help to explain problems in
remembering brand information
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• 2. State-dependent retrieval(状态依存性提取):we are
better able to access information if our internal state is the same at
the time of recall as when we learned the information.
•3. Familiarity :automaticity
•4. Highlighting effect:common attributes with early learned
brands and unique attributes with late-learned brands.
• 5. Salience(突出性):prominence or level of activation in
memory
• von Restorff effect:novelty/surprise
• mixed emotions & unipolar emotions
• 6. The viewing context:hybrid ads
• 7. Pictorial versus verbal cues
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Bittersweet Memories:
the Marketing power of nostalgia (怀旧)
Marketers may resurrect popular
characters to evoke fond memories of
the past.
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Nostalgic marketing
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The paradox of nostalgic marketing
Retro brand: an update version
of a brand from a prior historical
period
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A N Y
Q U E S T I O N S ?
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