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Nayuta no Kiseki English Patch Guide

This document provides information about an English translation patch for the PSP game Nayuta no Kiseki, including introduction, patching instructions, known issues, and a link to more detailed notes. The translation aims to fix inconsistencies and nonsensical lines in an existing fan translation, rewriting parts to sound more natural to English speakers while attempting to stay close to the original Japanese meaning.

Uploaded by

Ikal Bucat
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0% found this document useful (0 votes)
25 views2 pages

Nayuta no Kiseki English Patch Guide

This document provides information about an English translation patch for the PSP game Nayuta no Kiseki, including introduction, patching instructions, known issues, and a link to more detailed notes. The translation aims to fix inconsistencies and nonsensical lines in an existing fan translation, rewriting parts to sound more natural to English speakers while attempting to stay close to the original Japanese meaning.

Uploaded by

Ikal Bucat
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

# Nayuta no Kiseki English Translation Edit

## Table of Contents
- Introduction
- Patching Instructions
- Known Issues
- How do I use the files in this repo?

Some comparison screenshots: [Link]

These are mostly one-liners that were particularly non-sensical. There shouldn't be
any major spoilers if you're interested in avoiding them.

---

## Introduction

I wasn't happy with the existing Nayuta no Kiseki English fantranslation, so I used
their publicly available tools to make my own edit.

Initially I only wanted to only fix various inconsistencies, nonsensical lines, and
the awkward direct-from-Japanese punctuation and formatting. Since I can read zero
Japanese, I started out by using Google Translate and Linguee for help on rewriting
the more confusing lines, and editing the rest myself.

In addition to some lines simply not making any sense, I noticed others had made
some modicum of sense, but the online translators (especially after discovering
DeepL, which lets you pick out alternative translations) gave results that make
much *more* sense than the original. It seems that knowledge of the context is
something that the original English writers were missing for much of the lines. As
I went on, I ended up retranslating (and subsequently editing) pretty much the
whole script to what *I* think sounds more natural to a native US English speaker.
Lines are edited from the original to various degrees: some parts may be kept,
other parts are entirely rewritten.

But I'm not a big creative writer, and again, don't know Japanese, so maybe I just
made everything worse. At least I ran my English script through a spelling and
grammar checker to catch obvious typos and errors, unlike the original. Personally,
I think it still might stick slightly closer to the literal Japanese compared to
most previous official localizations of Falcom games, but now I believe it to be
actually comprehensible.

I would appreciate reporting of any issues or general language weirdness. I played


through a new game plus with my script and fixed a number of less-obvious mistakes,
but it is possible that I missed some. There are a few issues I've found that I
don't know how to fix.

If you're interested in more detail on the changes I made, you can look at my
script notes file here:

[Link]

## Patching Instructions

1. Download an xdelta file from latest [release]


([Link] Choose [Link] to apply the patch
to an unmodified Japanese ISO, or choose 4_15.xdelta to apply to an ISO patched
with version 4.15 of the previous fan-translation.
2. Apply your respective xdelta patch to your respective iso. If on Windows, the
easiest thing to do would probably be to use [xdeltaUI]
([Link]

Otherwise, if you have xdelta3 installed elsewhere, you should also be able to
run something similar to this with the desired filenames swapped in:
```
xdelta3 -ds [Link] patch.xdelta3 [Link]
```

### MD5 Checksums


* Clean Japanese ISO : `02adefbdef8197cca872268d5c01b277`
* ISO patched with flame's 4.15 release: `6cc975153b7998db4242baa17eb8d276`
* ISO patched with this current release: `9c829d2b6d90e6fc5830fbb926e1ed96`

## Known Issues

### Issues in this version


These issues don't seem to exist in the original 4.15 fan translation release. I
think they may be due to problems with the released tools?
* unable to speak to Mishy before chapter 5
* The new game+ sidequest involving Mishy starts partway into chapter 5, so it is
unaffected. However, the special Mishy achievement requires talking to him at every
opportunity, so that achievement is unable to be completed.
* If you really want to have a go at that achievement, you can save whenever
you find Mishy, and reload with a clean/4.15 patched ISO to talk to him.
* there are some extra stray lines of text in Japanese when reading the tablet at
the end of Volans' sidequest.

### Issues from original fantranslation that I don't know how/care enough to try to
fix myself
* ingredient location text (press △ on the cooking screen) cannot be changed from
the original fan translation, which still shows some partially Japanese text
* boss and new area intro graphics still untranslated
* erasing save data from in-game menu doesn't work
* there is some strange text spacing in certain spell descriptions
* long achievement names are cut off in the notification box when unlocking them,
e.g. "<armor of anhillat"
* the achievement notification box is tiny. I'm not willing to butcher the names
further in order to make them fit
* characters that use idiosyncratic manners of speaking in Japanese probably still
don't here
* E.g. Geo is supposed to [sound like an old man]
([Link] (characters even comment on it
several times in-game), Eris is supposed to sound [domineering]
([Link] or sarcastic. I
think Algol is supposed to use archaic speech patterns, and Nemeas is like a
schoolteacher or something?

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