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Autonomous Robot Sumo Competition Guide

This document provides information about an autonomous robot sumo competition to be held at the Singapore Robotic Games 2011. It outlines the objectives, robot specifications, ring specifications, and game rules. The objective is to build an autonomous robot that can push its opponent out of a designated ring. Robots must be no larger than 20cm x 20cm and weigh less than 3kg. They cannot use weapons, stick to surfaces, or interfere with opponents. The competition will involve groups of 4 robots competing in a round-robin style tournament to earn points and determine winners.

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0% found this document useful (0 votes)
16 views4 pages

Autonomous Robot Sumo Competition Guide

This document provides information about an autonomous robot sumo competition to be held at the Singapore Robotic Games 2011. It outlines the objectives, robot specifications, ring specifications, and game rules. The objective is to build an autonomous robot that can push its opponent out of a designated ring. Robots must be no larger than 20cm x 20cm and weigh less than 3kg. They cannot use weapons, stick to surfaces, or interfere with opponents. The competition will involve groups of 4 robots competing in a round-robin style tournament to earn points and determine winners.

Uploaded by

snowfalconz
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Autonomous Robot Sumo Competition Singapore Robotic Games 2011

AUTONOMOUS ROBOT SUMO COMPETITION


1. OBJECTIVE
Participants are required to build an autonomous, self-contained mobile robot that is able to
push its opponent out of the specified ring according to the tournament rules. Robot handlers are
to start the robot with the press of a single button.
2. ROBOT SPECIFICATIONS
2.1 Dimensions and Weight
The size of the robots shall not exceed 20cm (length) x 20cm (width). There is no height
restriction and it may take any shape and size once the match begins.
The weight of the robot shall not exceed 3 kg.
2.2 Restrictions on robot Design
2.2.1 The robot must not have a device that interferes with the sensor operation of its
opponent. e.g. Jammer, strobe light, laser & etc.
2.2.2 Robots shall not damage the arena deliberately.
2.2.3 Robots shall not throw liquid or powder or other substances at the opponent.
2.2.4 Robots shall not employ any flammable devices as a weapon.
2.2.5 Robots should not secure itself on the ring surface by using, suction cups, diaphragms,
sticky treads, glue or other such devices.
2.2.6 Projectile weapons or saw-blades are prohibited.
2.3 Robot Control
The robot shall be autonomous. No external form of control or any external intervention is
allowed. The Robot is to be started with a single Toggle-type switch.
2.4 Labelling
All robots must be labeled with their team names on the front of the robot. The minimum
font size is Arial 24.
2.5 Clearing of Debris
Fallen items from the robots shall be removed after each match.

3. RING SPECIFICATIONS (REFER TO FIGURE 1)


3.1 Dimensions and Materials
The ring arena is made of a single ½” MDF board and covered by a 3mm black hard rubber
sheet. The diameter of the ring is 154cm including the boundary marking.
3.2 Markings
Two red-brown color starting lines (20cm x 2cm) locate at 20cm apart at the centre. They
indicate the starting positions for two competing robots.
The boundary of the ring arena is marked in white color. The width is 5cm.
3.3 Ring Condition
The ring condition may vary slightly and participants should design and build their robots with
robustness in mind.
4. GAMES RULES
4.1 Sumo Game
The tournament shall divide the participating teams into groups of maximum 4 robots.
A game consists of 3 matches. Each match shall last for 2 minutes. One point shall be given
to every match winner. Zero point shall be given to a draw or a loser.
23 14 August 2007
Autonomous Robot Sumo Competition Singapore Robotic Games 2011

If a game ends with no winner, a test of strength by the two robots immediately after the last
match will be the decider.

4.2 Match Winner


A robot wins when any part of the opponent robot touches the floor.
4.3 Service Time
Participants will be given 1 minute of Servicing-Time before the start of their game. A
maximum of two members are allowed to service their robots at a designated area under
supervision. Only replacement of identical parts and batteries are allowed during the
Servicing-Time.
4.4 Time Out
Each team will only be given one time-out of one minute in a game (of 3 matches). The
time-out will apply after the match and only for the requesting team. Changing of battery is
not allowed during the time-out.
5. CAGING
Robots shall be inspected and caged at least 1 hour before the start of the game.
6. CLONING:
6.1 In accordance with the spirit of the competition, clones will be identified during the
"caging" procedure and shall be grouped to fight against each other during the preliminary
stages.
6.2 Clones are robots with substantially identical physical appearance and working principles.
6.3 When in doubt, the decision of the Judges will be final.

Figure 1
Robot to touch
guage on both
sides
20.3cm
Robot NOT
touch guage on
both sides
20.3cm
Figure 2: Caging Gauge

24 14 August 2007
RC Robot Sumo Competition Singapore Robotic Games 2011

RC SUMO ROBOT COMPETITION


1. OBJECTIVE
Participants are required to build a self-contained mobile robot that is able to push its
opponent out of the specified ring in according to the tournament rules. Robot handlers are
to operate their robots through the radio-controlled console.

2. ROBOT SPECIFICATIONS
2.1 Dimensions and Weight
The size of the robots shall not exceed 20cm (length) x 20cm (width). There is no height
restriction and it may take any shape and size once the match begins.
The weight shall not exceed 3 kg excluding the radio-controlled console used by the robot
handler.

2.2 Don’ts in the Design


2.2.1 Do not disturb the opponent’s radio-control by putting a jamming device in the
robot.
2.2.2 Robots shall not damage the arena deliberately.
2.2.3 Robots shall not throw liquid or powder or other substances at the opponent.
2.2.4 Robots shall not employ any flammable devices as a weapon.
2.2.5 Robots should not secure itself on the ring surface by using, suction cups,
diaphragms, sticky treads, glue or other such devices.
2.2.6 Projectile weapons or saw-blades are prohibited.

2.3 Radio-controlled Frequencies


2.3.1 The radio-controlled frequencies shall only be FM 27 MHz or 2.4GHz Digital
Spectrum Modulation (DSM).
2.3.2 Participants who are using FM 27MHz must be capable of operating in any of its
frequency bands. Participants are allowed up to two changes in frequency bands in
a game. If the robot failed to proceed after the second band change, it shall be
retired from the game.
2.4 Labelling
All robots must be labeled with of their team names on the front of the robot. The minimum
font size is Arial 24.
2.5 Clearing of Debris
Fallen items from the robots shall be removed after each match.

3. RING SPECIFICATIONS (REFER TO FIGURE 1)


3.1 Dimensions and Materials
The ring arena is made of a single ½” MDF board and covered by a 3mm black hard rubber
sheet. The diameter of the ring is 154cm including the boundary marking.

3.2 Markings
Two red-brown color starting lines (20cm x 2cm) locate at 20cm apart at the centre of the
ring. They indicate the starting positions for two competing robots.
15 14 August 2007
RC Robot Sumo Competition Singapore Robotic Games 2011

The boundary of the ring arena is marked in white color. The width is 5cm.

Starting Lines:
20cm x 2cm Boundary Width: 5 cm

Ring Diameter: 154 cm

20cm

4. GAMES RULES
4.1 Sumo Game
The tournament shall divide the participating teams into groups of maximum 4 robots.
A game consists of 3 matches. Each match shall last for 2 minutes. One point shall be given
to every match winner. Zero point shall be given to a draw or a loser.
If a game ends with no winner, a test of strength by the two robots immediately after the last
match will be the decider.

4.2 Match Winner


A robot wins when any part of the opponent robot touches the floor.

4.3 Service Time


Participants will be given one minute of Servicing -Time before the start of their game. A
maximum of two members are allowed to service their robots at a designated area under
supervision. Only replacement of identical parts and batteries are allowed during the
Servicing-Time.

4.4 Time Out


Each team will only be given one time-out of one minute within a game (of 3 matches). The
time-out will apply after the match and only for the requesting team. Changing of battery is
not allowed during the time-out.
5. CAGING
Robots shall be inspected and caged at least 1 hour before the start of the game.

16 14 August 2007

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