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Ninokuni DS Walkthrough & Guide

This document is a walkthrough for the Nintendo DS game Ninokuni: The Jet-Black Wizard, detailing various game elements, a progression guide, and updates on the walkthrough's development. It includes sections on the game's interface, battle mechanics, and optional content, along with acknowledgments to contributors and sources. The guide aims to assist players in navigating the game while also noting the limitations of localization due to the game's reliance on a physical grimoire.

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Spectra Phantom
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0% found this document useful (0 votes)
22 views3 pages

Ninokuni DS Walkthrough & Guide

This document is a walkthrough for the Nintendo DS game Ninokuni: The Jet-Black Wizard, detailing various game elements, a progression guide, and updates on the walkthrough's development. It includes sections on the game's interface, battle mechanics, and optional content, along with acknowledgments to contributors and sources. The guide aims to assist players in navigating the game while also noting the limitations of localization due to the game's reliance on a physical grimoire.

Uploaded by

Spectra Phantom
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

========================================================

NINOKUNI: THE JET-BLACK WIZARD (SHIKKOKU NO MADOSHI)


Nintendo DS (tm) - (c) Level 5 / Ghibli

Use Shift-JIS encoding to show the passwords written in Japanese


==========================================================
This is my first walkthrough, so excuse any mistakes
I may have done. E-mail me for any suggestions
Or additions, as I am not that great with Japanese language.
Also, feel free to use this guide to create a
better one, as long as you credit me, or not sell it.

Version 0.1 : Walkthrough up to the Pigmask kingdom


(Borg Empire), with the dream world sidequest.
(30/03/2012)
Version 0.2 : Updated walkthrough until the beginning
of the three magic gems quest. (06/04/2012)
Version 0.3 : Added general sidequest information.
Nearly done with the main story. (11/04/2012)
Version 0.35 : Minor Update. (13/04/2012)
Version 0.4 : Finally done with the main story!
(26/04/2012)

===========================================================
INTRODUCTION [FAQ1]
INTERFACE ELEMENTS
1/ Battle Screen [FAQ2a]
2/ Menu [FAQ2b]
3/ Spells [FAQ2c]

WALKTHROUGH
1/ Another World [NK01]
2/ The King Cat [NK02]
3/ A New Friend [NK03]
4/ The Mountains [NK04]
5/ Meeting Jiro [NK05]
6/ To the Great Sea [NK06]
7/ Dragon's Nest Island [NK07]
8/ Three Stones Quest [NK08]
8.a/ Of Frogs and Snakes [NK08a]
8.b/ Arctic Island [NK08b]
8.c/ Pirate Headquarters [NK08c]
9/ Jabo The Dark Wizard [NK09]

OPTIONAL CONTENT
1/ Post-Ending Content [NK10]
2/ Dream World [NK11]
3/ Wi-Fi Side-Quests [NK12]

===================================================

INTRODUCTION [FAQ1]

Ninokuni: Shikokku No Madoshi (i.e Another World: The


Jet Black Wizard) for the Nintendo DS is the fruit
of the collaboration of a dream-team: Level-5 and Ghibli
Studios. It is a turn-based RPG with minor tactical
elements, pushing the DS hardware to its limits to deliver
a gorgeous adventure, albeit you need a physical
book essential to its gameplay ?which by the way axed all
localization hopes for overseas territories-, it
contains passwords and spells essentials to progress.
There should be online reproductions of the grimoire
spells if you have somehow lost it.
As for the upcoming PS3 english release (Wrath of the
White Witch), it is essentially a remake of the
DS version plus some story conclusion and a new party
member, but it ditches the turn-based battle
system, the gorgeous 2D backgrounds, the animated
cutscenes (replaced with CG ones, albeit
high-quality) and more importantly the ability to
draw the spell runes by yourself.
If you are interested in the DS version, go ahead.

-----------------------------------------------------------
Thanks Section
-----------------------------------------------------------

[Link]/ninokuni -
Much of the info here is from there.

Nintendo -
For making such wonderful hardware,
and localizing former Level-5 works.

Level-5 / Ghibli Studios -


for making the dream possible

Namco Bandai -
for publishing the localization of the PS3 entry
(albeit I wish they’d better treat their Tales of
series with similar respect)

Barubary from the Spiriters Ressource -


for his romanizations

The folks working on the fan-translation projects -


Good luck!

And You -
For reading this

===========================================================
INTERFACE ELEMENTS
===========================================================

===========================================================
1/BATTLE SCREEN [FAQ2a]
-----------------------------------------------------------

You can see your enemies on the overworld or in dungeons


(except in seaside where it’s random encounters).
You can avoid them this way, or better,
attack them from behind to gain an extra turn.
Beware though: they can do the same for you.

--------------------------------------------------------
[Position Party] [Do as you want]
[はいち Y] [おまかせ X]

[Att

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