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Player Class for Typing Game Code

The document outlines a simple implementation of a Player class for a typing game, which includes attributes like health points (HP) and a texture for the player's sprite. The class has a constructor that initializes the player's maximum HP and sets the texture for the sprite. Additionally, it demonstrates loading a player image from a file and creating an instance of the Player class with that texture.

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Ai Man
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0% found this document useful (0 votes)
3 views1 page

Player Class for Typing Game Code

The document outlines a simple implementation of a Player class for a typing game, which includes attributes like health points (HP) and a texture for the player's sprite. The class has a constructor that initializes the player's maximum HP and sets the texture for the sprite. Additionally, it demonstrates loading a player image from a file and creating an instance of the Player class with that texture.

Uploaded by

Ai Man
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

coding for player typing game:

1.
class Player
{
public:
Sprite shape;
Texture*texture;
int HP;
int HPMax;
std:: vector<Bullet> bullets;
Player (Texture*texture ) //constructor of class Player
{
this ->HPMax = 10;
this->HP =this ->HPMax;
this -> texture= texture;
this ->[Link](*texture);
this->[Link](0.1f,0.1f);
}
~ Player(){} //Destructor of class Player

2.
Texture playerTex;
[Link]("[Link]"); //player image

3.
Player player (&playerTex); //loading the image of the spaceship / player image

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