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Mobile Gaming's Impact on Student Behavior

The document is a survey that examines the effect of mobile games on student behavior. It asks students to rate how much they agree with statements about mobile game addiction, mental health, and academic performance on a scale of 1 to 4. For addiction, it asks about spending all money and time on games and checking phones immediately after waking. For mental health, it covers imagining things, using games for confidence or loneliness relief, and games as stress relief. For academics, it asks about preferring games over study groups, using games to relax from study pressure, and games significantly affecting grades.

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Franco
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100% found this document useful (1 vote)
252 views3 pages

Mobile Gaming's Impact on Student Behavior

The document is a survey that examines the effect of mobile games on student behavior. It asks students to rate how much they agree with statements about mobile game addiction, mental health, and academic performance on a scale of 1 to 4. For addiction, it asks about spending all money and time on games and checking phones immediately after waking. For mental health, it covers imagining things, using games for confidence or loneliness relief, and games as stress relief. For academics, it asks about preferring games over study groups, using games to relax from study pressure, and games significantly affecting grades.

Uploaded by

Franco
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

The effect of mobile game in the behavior of the students

Name(Optional): Grade & Section:


Sex: Male ☐ Female ☐ Age:
Directions: for each statement in the survey. Please indicate how much you agree or disagree
with the statement by putting a check in the box on the right side of each statement. There are
no right or wrong answers. Your answers will be kept strictly confidential and you will not be
identified.
Scale: 4 – Strongly agree (indicates that the characteristic is always manifested)
3 – Agree (indicates the characteristic is often manifested)
2 – Disagree (indicates the characteristic is seldom manifested)
1 – Strongly disagree (indicates the characteristic is never manifested)

1
4. 3. 2.
A. Mobile game Addiction Strongly
Strongly agree Agree Disagree
disagree

1. I spent all of my money in


☐ ☐ ☐ ☐
a game.

2. I’m still thinking about my


☐ ☐ ☐ ☐
game wherever I go.

3. I spent a lot of time


☐ ☐ ☐ ☐
playing mobile games.

4. I immediately check my
☐ ☐ ☐ ☐
phone after I woke up.
5.
☐ ☐ ☐ ☐
1
4. 3. 2.
B. Mental health Strongly
Strongly agree Agree Disagree
disagree

1. I’m starting imagining


☐ ☐ ☐ ☐
things.
2. I play online games to
☐ ☐ ☐ ☐
increased my confidence.
3. I play online games as my
spiritual sustenance in a ☐ ☐ ☐ ☐
time that I am lonely.
4. Playing mobile games is a
form of stress relief for me ☐ ☐ ☐ ☐

5.

☐ ☐ ☐ ☐
1
4. 3. 2.
C. Academic performance Strongly
Strongly agree Agree Disagree
disagree

1. I prefer to play online


games rather than go out
☐ ☐ ☐ ☐
with classmates to have a
group study.
2. I play mobile games to
relax because of study ☐ ☐ ☐ ☐
pressure.
3. Mobile games have
affected my grades ☐ ☐ ☐ ☐
significantly.
4.
☐ ☐ ☐ ☐

5.
☐ ☐ ☐ ☐

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