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STR HP Movement: Hit Points

This character sheet summarizes a level 9 half-orc druid. They have high strength and constitution with lower intelligence and dexterity. Their hit points are 216 and their armor class is 11. Their primary skills are animal handling, climbing, intimidation and nature with high ability scores. They have a +10 modifier to strength checks and saves and +5 to constitution saves due to their high ability scores in those areas.

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Tiberio Ruma
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0% found this document useful (0 votes)
4 views3 pages

STR HP Movement: Hit Points

This character sheet summarizes a level 9 half-orc druid. They have high strength and constitution with lower intelligence and dexterity. Their hit points are 216 and their armor class is 11. Their primary skills are animal handling, climbing, intimidation and nature with high ability scores. They have a +10 modifier to strength checks and saves and +5 to constitution saves due to their high ability scores in those areas.

Uploaded by

Tiberio Ruma
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Choose Name Neutral

Character Name Alignment Player

Goliath Druid (9) Mounted Fury (10) Mammoth Rider ... Not set Not set
Character Level Deity Homeland Campaign

Half-Orc Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
216 Movement
STR
Strength
30 +10 36 +13 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
7 -2 13 +1
Wounds / Current HP

CON 14 +2 20 +5 Initative 1 1 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT 7 -2 13 +1 Damage
Intelligence
Reduction 2/- Skill Names Total Abilit Ranks Misc

x Acrobatics 1 =DEX 1 +0 +0
WIS 14 +2 20 +5
Wisdom Rage Appraise 1 =INT 1 +0 +0

CHA
x Artistry 1 =INT 1 +0 +0
Charisma
15 +2 21 +5 Wild Shape
x Bluff 5 =CHA 5 +0 +0
x Climb 13 =STR 13 +0 +0
AC
Armor Class
11 =10+ 0 + 0 + 1 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 1 =INT 1 +0 +0
x Craft (b) 1 =INT 1 +0 +0
Touch AC 11 Flat Footed AC 10
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 5 =CHA 5 +0 +0
FortitudeConstitution
19 = 14 + 5 + 0 + 0 + Disable Device* =DEX + +
Disguise 5 =CHA 5 +0 +0
Reflex 7 = 6 + 1 + 0 + 0 +
Dexterity
Escape Artist 1 =DEX 1 +0 +0

Will 14 = 9 + 5 + 0 + 0 +
x Fly 1 =DEX 1 +0 +0
Wisdom
x Handle Animal 16 =CHA 5 +8 +3
Spell Energy x Heal 5 =WIS 5 +0 +0
B.A.B. 17 Resistance Resistance
x Intimidate 5 =CHA 5 +0 +0
CMB 30 = 17 + 13 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 41 =10+ 17 + 13 + 1 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
(Power Attack) Falchion +5 x Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature)* =INT + +
18-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+30/+25/+20/+15 2d4+39
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo x Perception 5 =WIS 5 +0 +0
Perform (a) 5 =CHA 5 +0 +0
Attack Damage
Perform (b) 5 =CHA 5 +0 +0
Profession (a)* =WIS + +
Weapon Profession (b)* =WIS + +
x Ride 13 =DEX 1 +9 +3
Critical Type Range Ammo Sense Motive 5 =WIS 5 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
Stealth 1 =DEX 1 +0 +0

Weapon
x Survival 16 =WIS 5 +5 +6
x Swim 13 =STR 13 +0 +0

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Totals 0 0 0% 0 lbs.

Feats Rage Powers Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Light Beast Totem


Armor Proficiency, Medium Beast Totem, Greater
Headband Qty. lbs.

Boon Companion Beast Totem, Lesser


Eldritch Heritage Ferocious Mount Headband of Mental 1

Ferocious Action Reckless Abandon


Eyes Qty. lbs.

Improved Eldritch Heritage Other Specials

Mounted Combat Animal Companion


Power Attack Bestial Mount Shoulders Qty. lbs.

Ride-By Attack Bonus Languages


Shaping Focus Damage Reduction (Barbarian) 2/-
Neck Qty. lbs.
Shield Proficiency Face Nature's Might
Skill Focus: Survival Fast Rider
Spirited Charge Ferocity Chest Qty. lbs.

Weapon Proficiency, Martial(all) Gigantic Steed


Weapon Proficiency, Simple Nature Bond
Primal Bond Body Qty. lbs.

Primal Empathy
Primal Size
Belt Qty. lbs.

Primal Summons
Rage Belt of Physical Perfection +6 1

Spontaneous Casting
Wrist Qty. lbs.

Steed
Strength of the Beast
Touch of Rage Hands Qty. lbs.

Trackless Step
Trap Sense +3
Feet Qty. lbs.
Wild Coercion
Wild Empathy
Wild Shape +3 /day Rings Qty. lbs.

Woodland Stride

Play Notes

Racial Traits

Darkvision
Orc Atavism
Weapon Familiarity

Background Traits

Light 1224 lbs. or less Lift Over 3680 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 1228-2452 lbs. Lift Off 7360 lbs.
Load Ground
SP 0 Next Level
Heavy 2456-3680 lbs. Drag or 18400 lbs. CP 0
Load Push
Druid Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) ∞ 4 (6) 4 (5) 3 (4) 2 (3) 1 (2) - - - -

Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 2 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 3 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 4 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 5 Metamagic School Duration Cast time Range/Area Save SR DC

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