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Eye Tracking in Human-Computer Interaction

This document discusses eye tracking technology and its uses for people with physical disabilities. Eye tracking allows users to control computers, communicate, browse the internet, and more using only their eyes. Real-time eye tracking can be used as the sole input for disabled users or in conjunction with other inputs like mouse, keyboard, or sensors. Both retrospective analysis of eye movements and real-time eye tracking for control present challenges around responding appropriately to eye inputs without overreacting. Early eye tracking methods were invasive, but techniques now allow non-invasive tracking of eye position and movements.

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0% found this document useful (0 votes)
12 views4 pages

Eye Tracking in Human-Computer Interaction

This document discusses eye tracking technology and its uses for people with physical disabilities. Eye tracking allows users to control computers, communicate, browse the internet, and more using only their eyes. Real-time eye tracking can be used as the sole input for disabled users or in conjunction with other inputs like mouse, keyboard, or sensors. Both retrospective analysis of eye movements and real-time eye tracking for control present challenges around responding appropriately to eye inputs without overreacting. Early eye tracking methods were invasive, but techniques now allow non-invasive tracking of eye position and movements.

Uploaded by

yashwanthks
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

Abstract

People with physical disabilities can do many things with their eyes that they would otherwise do
with their hands. Simply by looking at control keys displayed on a computer monitor screen, the
user can perform a broad variety of functions including speech synthesis, environmental control,
sending emails, browsing the Internet, playing games, typing, and controlling most PC and MAC
computers This seminar discuss the application of eye movements to user interfaces both for
analyzing interfaces, measuring usability, and gaining insight into human performance and as an
actual control medium within a human-computer dialogue. the eye movements do not affect the
interface in real time. As a direct control medium, the eye movements are obtained and used in
real time as an input to the user-computer dialogue. They might be the sole input, typically for
disabled users or hands-busy applications, or they might be used as one of several inputs,
combining with mouse, keyboard, sensors, or other devices. Interestingly, the principal
challenges for both retrospective and real time eye tracking in human- computer interaction
(HCI) turn out to be analogous. For retrospective analysis, For real time use, the problem is to
find appropriate ways to respond judiciously to eye movement input, and avoid over-responding;
it is not nearly as straightforward as responding to well-defined, intentional mouse or keyboard
input. uses of eye tracking in HCI have been highly promising for many years, initial methods
for tracking the location of eye fixations were quite invasive involving direct mechanical contact
with the cornea. Dodge and Cline (1901) developed the first precise, non-invasive eye tracking
technique, using light reflected from the cornea. Their system recorded only horizontal eye
position onto a falling photographic plate and required the participant head to be motionless.
After this, Judd, McAllister & Steel (1905) applied motion picture photography to record the
temporal aspects of eye movements in two dimensions. Their technique recorded the movement
of a small white speck of material inserted into the participants eyes rather than light reflected
directly from the cornea.
Contents

[Link]

[Link] needed by Eyegaze users

[Link] of the Eyegaze systems

[Link] to run the Eyegaze systems?

[Link]

[Link] of Eyegaze System

7.A web browsing system using eye-gaze input:

[Link] Required for an eye-gaze system

[Link] in Eyegaze Technology

[Link]

[Link]

[Link]

[Link]
List of figures

Fig 1. Eye gaze system

Fig [Link] gaze system architecture

Fig [Link] menu screen

Fig [Link] screen

Fig [Link] Keyboard

Fig [Link] control system

Fig 7. Key board screen

Fig 8. Mouse control screen

Fig 9: Lights & Appliances

Fig [Link] Scientist Stephan Hawking uses this system with wheelchair to communicate.

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