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Roblox Silent Aim Script Guide

This document contains code for a Roblox script that implements silent aimbot functionality. It finds the nearest enemy player, calculates the distance to their head and hitbox, and sets the aim target to either the head or hitbox depending on configuration and which is closer.

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camila
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0% found this document useful (0 votes)
42 views3 pages

Roblox Silent Aim Script Guide

This document contains code for a Roblox script that implements silent aimbot functionality. It finds the nearest enemy player, calculates the distance to their head and hitbox, and sets the aim target to either the head or hitbox depending on configuration and which is closer.

Uploaded by

camila
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local Players = game:GetService("Players")

local LocalPlayer = [Link]


local mouse = LocalPlayer:GetMouse()
local Camera = [Link]
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")
local target = false
local RunService = game:GetService("RunService")

getfenv().lock = "Random" -- Head or Hitbox or Random

fov = 250;
local fovCircle = true;
local st = tonumber(tick());
warn("Loading script...")

if fovCircle then
function createcircle()
local
a=[Link]('Circle');[Link]=1;[Link]=1.5;[Link]=true;[Link]=Col
[Link](0,255,149);[Link]=false;[Link]=fov;
return a;
end;
local fovc = createcircle();
spawn(function()
RunService:BindToRenderStep("FovCircle",1,function()
[Link] = [Link](mouse.X,mouse.Y)
end);
end);
end;

function isFfa()
local am = #Players:GetChildren();
local amm = 0;
for i , v in pairs(Players:GetChildren()) do
if [Link] == [Link] then
amm = amm + 1;
end;
end;
return am == amm;
end;
function getnearest()
local nearestmagnitude = [Link]
local nearestenemy = nil
local vector = nil
local ffa = isFfa();
for i,v in next, Players:GetChildren() do
if ffa == false and [Link] ~= [Link] or ffa == true then
if [Link] and
[Link]:FindFirstChild("HumanoidRootPart") and
[Link]:FindFirstChild("Humanoid") and [Link] > 0 then
local vector, onScreen =
Camera:WorldToScreenPoint([Link]["HumanoidRootPart"].Position)
if onScreen then
local ray = [Link](
[Link].p,
([Link]["Head"].Position-
[Link].p).unit*500
)
local ignore = {
[Link],
}
local
hit,position,normal=workspace:FindPartOnRayWithIgnoreList(ray,ignore)
if hit and hit:FindFirstAncestorOfClass("Model") and
Players:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name)then
local magnitude = ([Link](mouse.X,
mouse.Y) - [Link](vector.X, vector.Y)).magnitude
if magnitude < nearestmagnitude and magnitude
<= fov then
nearestenemy = v
nearestmagnitude = magnitude
end
end
end
end
end
end
return nearestenemy
end

local meta = getrawmetatable(game)


setreadonly(meta, false)
local oldNamecall = meta.__namecall
meta.__namecall = newcclosure(function(...)

local method = getnamecallmethod()


local args = {...}
if [Link](method,'Ray') then
if target then
if args[1].Name ~= "Workspace" then
print(args[1])
end;
args[2] = [Link]([Link],
([Link] + [Link](0,([Link]-
[Link]).Magnitude/500,0) - [Link]).unit *
5000)
end
end
return oldNamecall(unpack(args))
end)

warn("Script loaded!\nTime taken: "..[Link](tonumber(tick())-st))


RunService:BindToRenderStep("SilentAim",1,function()
if UserInputService:IsMouseButtonPressed(0) and [Link]
and [Link]:FindFirstChild("Humanoid") and
[Link] > 0 then
local enemy = getnearest()
if enemy and [Link] and
[Link]:FindFirstChild("Humanoid") and [Link] > 0
then
local vector, onScreen =
Camera:WorldToScreenPoint([Link]["Head"].Position)
local head = ([Link](mouse.X, mouse.Y) -
[Link](vector.X, vector.Y)).magnitude
local vector, onScreen =
Camera:WorldToScreenPoint([Link]["HumanoidRootPart"].Position)
local hitbox = ([Link](mouse.X, mouse.Y) -
[Link](vector.X, vector.Y)).magnitude
if head <= hitbox then
magnitude = head
else
magnitude = hitbox;
end;
if getfenv().lock == "Head" then
target = workspace[[Link]]["Head"]
else
if getfenv().lock == "Random" then
if magnitude == hitbox then
target = workspace[[Link]]
["HumanoidRootPart"];
else
target = workspace[[Link]]["Head"]
end;
else
target = workspace[[Link]]["HumanoidRootPart"];
end;

end;
else
target = nil
end
end
end)

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