God Complex Vore Game Guide
God Complex Vore Game Guide
God Complex is likely the largest Vore Game on Eka’s at the moment, and as a result has a lot
of scenes in it a first time player can likely miss. In order to maximize your potential experience
of the game, I have created this in depth guide of every detail (with the help of Salamoun
reminding me about the details I’m missing). That said, I’m not perfect, so if anything’s
missing… 1) It’s probably a measly 50g in one of the hundred chests in the inns and 2) Suck it
up, I have all the things that matter. If I’m missing an entire scene, *then* you can complain.
It should be noted that this guide contains spoilers. Like, all the spoilers. Ruin the entire
exploration experience level spoilers. If you want to enjoy the game on a first play through, go
for it! Death respawns you almost immediately before you died, so you don’t have to worry
about save scumming. It’s very user friendly! Once you’re stuck on an enemy or lost, then you
can check the guide to figure out where to go or find the scenes you missed. Take your time,
this guide isn’t going anywhere.
If you want to know where you’re supposed to go for the plot without being spoiled on the details
of all the scenes around you, an Abridged Guide is the first entry in this document. That’s for
you.
Pred Scenes are green. These are scenes where you, the player, eat someone. This is a vore
game, so if you identify yourself as a pred, these are the scenes to aim for.
Prey Scenes are red. These are the scenes where someone eats you. A lot of you like the
feeling of being eaten and digested. Again, vore game. An important thing to note about these
scenes is that they aren’t bad endings. After digestion, you’ll respawn right in front of that
encounter, so feel free to try them out and don’t worry about losing your save.
Neutral Vores are orange. Basically, your followers (or someone else) eat someone who is not
you. In these scenes you’ll watch someone eat someone else. For the purposes of color variety,
I’ll count feeding your recruitable party members as neutral vore. Why not?
Unbirth and other erotic vores are pink, followed by green or red depending on which side
you’re on. Some of you don’t like certain types of vore, so these are the scenes you can try to
avoid if so. They’re never the focus of the game, so it’s possible to avoid them if you try.
Fights are purple. This is still an RPG after all, and you will be fighting. After each purple entry,
I’ll give a brief guide on how best to beat the enemies, including what prep and level you should
be.
Gold is gold. Surprised? Anyway, money is an important resource in this game, considering
important gear and some vore scenes have to be purchased. If you’re trying to farm cash to
save up for that epic Archmage’s Robe or trying to afford the fee for digesting a strumpet, look
for all yellow highlights in this guide. Or, if you prefer, type GreedyBitch on the cheat book in the
Old House in Koltel and never worry about gold again (cheating is less fun though).
Gear and items are blue. These are specifically the free ones you can find, I’m not typing out the
details of the wares in each shop. That said, I will make recommendations on what to buy and
when throughout the guide.
Note: Capturing a predator in Grandhol with the Prison Cube is considered both obtaining an
item and a predatory vore scene. This makes no logical sense, but there’s really only so many
colors you know? Besides every time you have the option, you could’ve eaten them anyway
AND you’re obtaining something. If you’re trying to grind prison cube captures to earn Shant’s
spells, look for green and blue highlights in succession as it’s both obtaining an item and
capturing someone.
Abridged Guide
Main Quest
- Go to the Inn in Koltel and talk to the two men sitting next to each other.
- Head west to Basling Forest and find the Naga’s cave. Follow instructions from the elf.
- Head south then west after you defeat the Naga to go to Ruvkus. Leave Ruvkus to the
west.
- Go south and follow the left side of the river to find a port. Talk to the sailor, then talk to
him again. Request a ride to the Icelands.
- Head as far north as possible and talk to the Knight.
- Go to Grandhol, head west, then north. Enter the castle.
- Head as far north as possible, enter the trail leading to Granier Mountains. Enter the
cave to the right.
- Return to the castle.
- Head to the tent on the South West edge of the giant hole you’ve passed. Talk to the
Succubus.
Followers:
A step by step instruction to recruit each of the followers, heavy spoilers as to who the
recruitable characters are. You have been warned.
Please note that whenever the guide says “Do not eat” it refers to how to recruit them. You are
more than welcome to devour the followers as you please, just don’t expect to be able to recruit
them after they’re digested.
Obtainable abilities
List of all obtainable abilities. More details on how to obtain them in the rest of the guide.
● Centipede, in Favenal Forest Acid Spit
The gems will play a large role in the post game, but for now exist as bragging rights
collectibles. The following will explain to you where all the current gems are and how to retrieve
them.
- Emerald Gem
- Talk to Salamoun at the Bridge leading out of Ruvkus. All interaction paths lead
to this gem.
- Interacting with Salamoun is mandatory, this gem cannot be missed unless
Salamoun is eaten. If so, it will be on a table in the inn, next to the letter he left
you.
- Topaz Gem
- Enter the eastern tree in Faveniel Forest. Speak to the wasp on the right.
- See the rest of the Bee Quest under the Bee Kingdom on the guide.
- Regardless of decisions, the Topaz Gem will be rewarded by whoever you leave
as Queen.
- Sapphire Gem
- Speak to Lana, the shopkeeper, in Koltel and ask her what’s wrong.
- Investigate her husband’s disappearance in Earkl Woods
- After saving or digesting her husband, return to Lana in Koltel. Regardless of
choices, you will be informed about a shipment in Zashek
- Wait until Zashek is added to the game or use cheats to get the shipment
anyway.
Complete game guide
Table of contents
Koltel
Basling Forest
Slime Farm
Earks Forest
Ruvkus
Port Yosko
Flark Ruins
Underworld
Grandhol
Granier Mountains
The Mansion
Favenal Forest
Elise’s tower
After the introduction, you’ll wake up in your grandmother’s house. Your grandmother shows a
bit of concern over your frequent nightmares, and suggests that getting a job might help. She
states that the Inn might have an opening.
- Grandmother
- You can always visit your Grandma and share your stories. Grandma will have
new interaction after you:
- Recruit Mila
- Encounter Reila the first time
- You bring Reila to meet Granny
- Get Sassons help.
- Meet Elise.
- Bread Basket
- Speaking to your Grandmother after unlocking the Naga quest (Speak to the two
men in the Inn) opens the Bread Basket
- You can take one piece of bread at a time. Bread is a rather minor healing item,
but it’s required to recruit Mila in the cave in Basling Forest.
Old House
This is the house you lived in during the intro. It’s in ruins during the present.
- Letter and chest.
- It’s a letter from your parents explaining that the chest is money saved for you
later on. The chest contains 250 Gold.
- Cheat Book
- In the top corner of the house, there’s a book that enables cheat codes. Cheat
codes can be found on Eka’s, but I’ll list them here for everyone too lazy to
check.
- GreedyBitch
- gives shitload of money
- ImSalamNow
- increases defense and magic defense by 10000, basically making
you immortal in fights
- HowToGenocide
- adds the nuke spell
- BiggerIsBetter
- changes sprite of player to have the biggest belly (will reset after
vore scene, where player is pred)
- HumanSuxs
- transports to room, where you can change sprite to various
characters (will reset after vore scene, where player is pred)
- NeedMoreStuff
- transports to room, where you can get any item in the game for
free
Shop
Henry and Lana run the shop, but only Lana is there when you first enter.
- Lana’s Wares
- Lana sells simple equipment for the early game. I don’t recommend buying
anything, as there aren’t too many challenges until the next shop, but if you have
coin to spare, defensive armour can be helpful in the early game.
- Koltel Shop Quest Part 1
- Asking Lana what’s wrong, but not offering yourself as her meal begins the Koltel
shop quest. To continue this quest, visit Earks Forest to the south of Koltel.
- Prey Scene: Lana
- Asking Lana what’s wrong and offering a sympathy meal leads to her eating you.
Advancing the Koltel Shop quest prevents access to this quest, so make sure to
try it before advancing the quest. If you ate Henry and broke the news poorly, you
can do this again as well.
- Koltel Shop Quest Part 3
- After defeating Kayla in Basling forest, return to the shop to advance the quest. If
you saved Henry, talking to him reveals the Bandits still have his shipment and
sent it to Zashek and he tasks you to retrieve it. Lana will then reward you the
200 Gold. If you ate him, talking to Lana about the shipment will continue the
quest without the reward.
- Bonus Scenes: If you ate Henry and give Lana the details of what
happened to him, she’ll ask to be reunited. You can eat her to accomplish
this.
- Prey Scene: Kayla
- If you spared Kayla, Henry will hire her as a bodyguard after you retrieve the
shipment. If you’re interested, you can ask her to eat you.
Lumberjack’s House
As of this update, there is nothing of note in the lumberjack’s house. Speaking to the
Lumberjack gives you some context for how the villagers feel about you and what happened
when your mom was eaten, but it doesn’t have much effect.
Blacksmith’s House
The blacksmith can be first found in the Inn. Talking to him will make him return to his home
where you can buy weapons. The weapons he sells aren’t spectacular, your damage output is
more than enough to carry you to the next blacksmith.
Inn
Mysterious tent
Within the tent you meet a mysterious fortune teller, that sells Tarot cards. Each card represents
a potential follower. A Tarot card will warn you before eating corresponding potential follower.
Leaving Koltel
You can only leave Koltel after starting the Koltel Shop Quest or Discovering the Naga.
However, if you leave Koltel to perform the shop quest, you won’t be allowed to leave again
after advancing it without Discovering the Naga in the Inn.
Basling Forest
To the left of Koltel is Basling Forest, one of the two forests on the east side of the continent.
After leaving Koltel to hunt the naga, the cave to the west will be your first destination. North is
Basling Heights and South is the Lost Woods.
Basling Forest
After leaving Koltel to hunt the Naga, Basling Forest is your first destination. To the far left of the
forest is the Naga’s Cave.
Basling Cave is the boss arena for the Naga that ate your mom. Upon entering, the bossfight
will begin once you walk halfway into the cave.
- If you don’t have the Eleren flask, the Naga’s speed makes it impossible to hit. Make
sure to finish the Eleren Quest before you challenge the Naga for real.
- If you have Mila in your party, the fight is as good as won. As a rule of thumb, she should
always be recovering or healing.
- If you ate Mila, make sure to cast heal every time you have between 150-200 health.
The Naga usually hits before you heal, so attacking means she’ll get two hits in: more
than enough to kill you.
- Follow those rules and the fight should be an easy victory as long as RNG doesn’t hate
you. If you’re literally the unluckiest person alive, try buying something from Lana back in
Koltel.
Losing to the Naga results in a Prey Scene. Winning will give you the option to eat her or spare
her. If the Naga is spared, she can be re-encountered in the Naga Tree in Favenial forest and
recruited, revealing her name to be Reila. Details on Reila can be found under followers.
Beating the Naga unlocks Level 3. Eating the Naga afterward will teach you the move Poison
Jab. Either way, the game really opens up after this and you’re free to explore.
Basling Heights
Lost Woods
The lost woods are covered by the fog cloud to the south of Basling Forest, and upon entering
seem to distort space itself. Going in any direction will lead you in circles, and seems almost
inescapable. There’s a good amount of lore here, a shop with gimmicky items run by a hermit,
and a snack though, and the escape puzzle is a fun challenge.
- Lost Neko
- There’s a lost neko who seems blissfully unaware of her surroundings, and is
instead taking in the beautiful scenery of the Lost Woods. Upon conversing, the
player will try to argue that the lost woods isn’t a sustainable place to live.
- If you explain that there’s nowhere to sleep, the Neko will ask to sleep inside the
player, allowing you to eat her.
- If you explain that there’s nothing to eat, the Neko will ask to eat you, but letting
her is optional.
- The Hermit
- The Hermit’s shop contains gimmicky items that revolve around HP, such as
draining enemy health or sacrificing your own health to empower attacks. These
are pretty worth while.
- Talking to the Hermit also has a lot of lore to it. A lot of it is foreshadowing, and
some of it is just details to flesh out the world. Similarly, you can read his books.
- Leaving the Lost Woods.
- Can’t figure out how to get out? Well, notice how the entrances all have a
recurring object surrounding them? Pink flower bushes to the north, logs to the
west, rocks to the east, and red flower patches to the south. Take a look for these
objects inside the cave, the order tells you the solution. It’s also written in white
text below this paragraph.
- North, West, East, South, West
Slime Farm
The slime farm can be found directly to the south of Koltel. It can be mistaken for one of the
many ruined buildings on the map, but there’s a road that leads directly to it. Either way, the
slime farm is great for getting a stat boost if you want a little help and/or really like slurping
slimes.
Inside the building, you’ll find Gwyn. She explains the slimes and lets you try some, warning you
not to eat them all. In reality though, slimes automatically respawn once eaten, so the threat’s
empty, enigmatic as it is.
There are three types of slimes. Interacting with any will start a fight. By level 3, none of them
pose a threat. The only way they’ll even have a chance to attack is if you miss a speedy green
slime, or a blue defensive one is lucky enough to take two hits. Either way, the fighting itself
shouldn’t be much of a challenge.
- Defensive (Blue)
- Blue slimes boost defense by 4, which over time can be really helpful. No matter
how high your offensive capabilities get, you’ll still be hurt from time to time and
not dying is always useful, unless you want to find some prey scenes.
- Offensive (Red)
- Red slimes boost offense by 4, but this isn’t as helpful as it might seem. Later in
the game, particularly due to the mage school in Grandhol, you learn enough
magic skills that there really shouldn’t be much need to use your ATK stat, since
Magic attacks are based on the MAT stat instead.
- Speedy (Green)
- Green slimes boost speed by 4. This is really helpful if you don’t have Mila in
your party, because a high speed means you reliably move first, which is
important if you need to be in charge of healing yourself. However, Mila’s literal
999 speed will make this superfluous if you’ve recruited her.
Defeating any slime leads to a Pred Scene after which you return to the building to digest it and
enjoy your stat bonus. If you return to the farm, all slimes respawn so don’t worry about running
out. Losing will simply cause you to retreat back into the building.
Earks Forest
Earks Forest can be found to the south of the road between the Slime Farm and Ruvkus. It’s
heavily related to sidequests started in Ruvkus and Koltel. In order to get the full experience on
the first time through, enter after you’ve a) read the Miners bounty from the bounty board in
Ruvkus and b) started the Koltel Shop Quest in Koltel.
Henry’s Wagon
Henry’s Wagon blocks the entrance to Earks until the Koltel Shop quest is started. Returning
here after doing so will have you look for Henry and find his diary explaining that he was on his
way back when he heard noises outside and went to investigate.
You’ll find a young neko inside who claims she was just trying to find a bite of regular food to eat
and saw Henry being eaten by a Bandit. After hearing the info, you can choose to eat her
anyway.
Bandit Camp
The Bandit Camp is in the southwest section of Earks and a key part of the
Earks Cave
Earks Cave can be found to the west of Earks Forest. It’s a cave with a branching path in the
middle. The contents of the cave are as follows.
- The Drider
- To the east path, you’ll find a Drider moving around. Talking to her reveals that
she’s uncomfortable with contact but wants to eat you anyway. You’ll immediately
start a fight.
- The Drider poses more of a threat than Kayla and the Bandits but not by
much. Starting from level 3, just keep attacking her and she’ll be defeated
eventually. If Mila’s in your party, have her alternate between recovering
and healing as you see fit. If you ate her, heal when you drop to 250 HP
or less.
- If you lose, the Drider will eat you despite her discomfort. Honestly, your
struggles make her so uncomfortable, no one really wins.
- Upon victory, you can eat her instead. Digesting her teaches you the ability to
shoot webs, which can be situationally helpful. Alternatively, you can spare her.
She’ll go to the attic in the Mansion, where she begins her own questline.
- The Miner’s Ore
- Behind the Drider is the Miner’s Ore, which means the skeletons around it are the
miners. Although you weren’t able to save them, you can return the Ore to the
Blacksmith in Ruvkus for 400 gold.
- The Earth Spirit
- On the southwest path is the Earth Spirit. She states that she has been watching
your adventure, and offers a challenge in exchange for her blessing. If you agree,
a fight will begin.
- If you were able to handle the Drider moments ago, you probably won’t
have significant trouble here. The Earth Spirit has good defenses, so
magically attacks will speed things up if you have any. If you ate the
Naga, rely on Poison Jab, you’ll be able to continually afford it. See the
healing strategies detailed in the fight with the Drider.
- Losing to the Earth Spirit involves a Prey Scene. “Man, the hero of prophecy was just shy of
what I expected. Oh well, better doom the world to the Black Knight’s control for all of eternity rather than take
the riskless chance they’ll get better.”
- Winning will give you the Earth’s Blessing spell, which raises your Defense and
Magic Defense without a Mana Cost. It’s not really the most helpful since it takes
up your turn and the increased defense only really matters when you’re the only
one in the party.
Ruvkus
Ruvkus is the first major city in God Complex, and has more than enough content to match.
That’s okay though, I have the word of Salamoun himself that I’m not missing anything! So, let’s
get started.
Town Square
The town square is populated with NPCs who don’t do anything but spout funny lines of
dialogue. There are two things to note here:
- The Bounty Board
- The Bounties board will tell you that defeating the Naga will earn you 500 gold at
the town hall, the bandits 600, and retrieving the Blacksmith’s Ore and delivering
it to him will be worth 300.
- The Bandits and Ore are both found in Earks Forest, though the Bandits won’t
spawn until you begin the Koltel Shop quest.
- Important: You have to read the miners section in order to recognize the Ore in
Earks Cave. Otherwise, you’ll dismiss it as a bunch of rocks and refuse to pick it
up.
- I’m not going to make a separate section for the Smithy and Town Hall since they
exist only to provide rewards for the Bounty. The Town Hall is in the top right
corner of Ruvkus, and the Smithy is directly below to the right. Talk to the
secretary/blacksmith to collect your gold.
The Inn
The Inn in Grandhol is larger than Koltel’s, except it doesn’t contain a pub.
- Resting at the Inn
- Costs 10 gold as usual, and restores your health and mana.
- Chests
- The first room down the hall on the left on the first floor has a chest with 50 gold
in it. None of the other chests in the Inns of Ruvkus and Grandhol have gold.
Believe me, I’ve checked all of them.
- Sleeping Girl
- Pred Scene: If you ate the sleeping girl in Koltel’s Inn, upstairs in the lower left
room is a red haired girl fast asleep. Seem familiar? You’ll even comment on it
after seeing her. Just like last time, you can choose to eat her in her sleep. Doing
so will increase your HP by 2%.
- Bringing Mila to this scene results in a trend of snarky comments that continues
throughout the rest of the sleeping girl scenes.
- The Babysitting Quest Part 2
- The maid on the second floor is related to the Babysitting quest detailed in
Molly’s House below. After being denied entry by the little kid in that room, you
can talk to the maid about her kid. She’ll give you the key and ask you to baby sit
her.
There’s an empty house that’s unlocked in Ruvkus. It’s the only one with a blue roof that’s door
appears to be closed. Inside is two chests: one with 300 Gold and one with 2 Greater Vigors
(Mana restoration item).
Molly’s House
This house is a little hard to find, since it doesn’t have a blue roof like the other two interactable
houses. It’s the left door of the joint house directly to the left of the above empty house. If you
knock on it, Molly will tell you she’s not allowed to open the door for strangers. If you insist,
she’ll tell you her mom has the key.
In order to enter the house, you’ll need to speak to the maid in the Inn (see that section)
Upon returning, you’ll have permission to enter and babysit Molly. Eventually, she’ll need to eat
dinner. There’s no food in the house.
If you didn’t bring a lunch from the pub, Molly will eat you instead, revealing the babysitting to be
a set up to feed her. In order to progress the scene, you’ll need to buy a lunch before entering
the building.
After reading molly a bedtime story, you’ll have the option to remark that Molly looks cute or
tasty asleep.
If you choose the former, her mother will return and be surprised to see you alive. She’ll pay you
250 gold before you leave.
If you comment Molly looks tasty, you’ll immediately eat her. Having a bloated belly will make
you tired however, and you’ll get the option to take a nap. If you do, you’ll wake up in Molly’s
mother’s stomach. She’s rather upset you ate her child, even though she planned to feed you to
Molly. However, if you stay vigilant, you can get the drop on her mother and eat them both.
You’ll get +4% HP for your troubles.
The final house you can enter has a blue roof and an already open door. When you enter, you’ll
find a girl currently in heat who asks you to help her. If you agree, she’s unbirthyou during sex
and hold you inside her for a day.
The next morning, after she lets you out, she’ll reward you 300 gold. You can refuse and ask for
herself as payment, which leads to a willing Pred Scene where she erotically massages you
from the inside.
Digesting her will give you the Charm ability, which seduces enemies. It’s a useful move in
bossfights.
Shopping in Ruvkus
I’ll make this quick cause this is only a tip for those trying to play the game without cheats. The
Armory is to the left of the entrance, and the Pub, Clothing Shop, Jewelery and Item shops are
in a row up north, forming the northern wall.
In order to do the Babysitting Quest, you’ll need to buy a Lunch from the Pub. Apart from that
though, shopping isn’t really necessary. You’ll be getting better gear for free in Grandhol, and
there aren’t any more fights in the game till you get there.
Ruvkus Bridge
The Bridge leading out of Ruvkus to the other half of the continent has a few scenes, including a
major bossfight to make use of your purchases in Ruvkus.
- Salamoun
- Salamoun himself blocks the Bridge by staring off ominously into the distance.
He’ll challenge you to a spar with a favor as prize.
- Salamoun is a decently tough opponent. His attacks hit a little harder than
your Level 3 standard hits, the minimum for entering Ruvkus, and on
random occasions he’ll attack twice.
- Earth’s Blessing and Charm are useful for lowering his heavy damage
output, the later of which can be received by eating the girl in the Blue
House with the open door in Ruvkus.
- If you ate Reila, spamming poison jab will be incredibly helpful, as
Salamoun takes heavy damage from Poison.
- If Mila is your healer, heal every turn she can, and have her recover
energy every turn she can’t. If you ate her, heal whenever your health
drops below 25% and keep enough mana in reserve to do so.
- Losing to Salamoun will have him ask you to perform the Miners quest that
begins above. Return to him once it’s done.
- Winning will give you the choice between 500 gold and eating him. If you choose
the latter, he’ll escape in your sleep and leave you an apology note.
- No matter how you handle the interaction, Salamoun will give you the Emerald
Gem. He’ll also move to Flark Ruins. Talking to him there will begin the Flark
Ruins sidequest, detailed there.
- The Ruvkus Mermaid
- On the pier below the bridge is a fisherman trying to catch a mermaid. Talking to
him makes clear, his um… ‘moral character’ and you have a few options.
- Push him into the water
- This will feed him to the mermaid he was trying to catch, who will promptly
thank you but be unable to reward you. You can ask to eat her, feed her,
or let her head home with just a kiss.
- Eat him
- Doing so will have you slurp up the fishing rod. You can choose to help
free the mermaid, or pull her in too.
- Eating the fisherman raises Strength and eating the mermaid raises Magic Attack
Port Yosko
Ruined Farm
The ruined farm exists directly outside of Ruvkus, and is pointed out directly after exiting
Ruvkus. Upon entering, you find the village ransacked by a beast, and are rescued by the sole
survivors: a woman and her son. After learning of your quest, they offer you support in the form
of introducing you to a ship captain who might be able to take you to the Black Knight. You can
accept their support, with five potions as a gift, or eat them as they already gave away where
the captain is. Of course, being dumb enough to try and eat the son first would earn you a one
way trip to his mother’s belly.
Upon entering the port, you’ll meet the Pirate Captain Sasson. She’s happy to support you, but
requires you to prove your worth in a initiation fight against two prisoners.
- This battle is fairly challenging, as the black haired prisoner has a steady flow of above
average hits while the brown haired one can occasionally cast fireball, one of the
strongest spells. Both of them have roughly the same damage output however, so
there’s no real priority target, unless your Defense or Magic Defense is considerably
higher than the other. Target either first with everything you have, then whittle down the
other while paying attention to healing.
- You may want to explore other areas before taking on this fight to gather resources,
such as magic from Grandhol or Reila (if she was spared) from Faveniel Forest.
Losing the fight will disappoint Sasson and her crew will pressure her into eating you. Afterward,
she’ll eat your opponents as well out of spite for defeating you.
Winning the fight will let you eat them both, eat one and feed the other to Sasson, or let them
both return to their cell, possibly for future interactions.
Yosko Inn
- To clarify, no, you do not get robbed in your sleep if you stay here.
- Sasson’s father, Kulger Saoghail, is willing to give you his sword to support you on your
quest.
- In addition, you can eat another girl sleeping nude.
Inside the pub, you can find a pirate who’s stalking Sasson and jealous of the attention you’ve
been getting. She’ll challenge you to a duel behind the inn.
- I recommend doing this fight at Level 4, as the Stalker attacks three times a turn, easily
overwhelming low defense. At higher levels, your def drastically reduces her damage
output and your speed will occasionally let you dodge attacks entirely.
Losing results in being eaten and finding her stomach is full of Sasson’s stuff.
Win and she’ll feed herself to you. Sasson will walk in, and the resulting interaction will unlock a
sex scene with Sasson available at any time in her room in the ship. Said scene is twelve pages
long, so I won’t spoil it’s contents here.
Flark Ruins
Flark Ruins was once a prosperous kingdom, but now only it’s ruins can be found north of
Ruvkus, on the west side of the river. Recently though, a mage has taken up residence in the
ruins creating abominations. Entering the Mage Quest prevents you from leaving the ruins, so
for reasons explained later, I recommend visiting the Grandhol School of Magic before you
enter.
- Quest against the Mage
- In order to enter, you’ll need to have defeated Salamoun in Ruvkus square. You’ll
find him at the gate of Flark Ruins preparing to fight the mage, to which he’ll offer
for you to tag along. Say yes and follow him through the gate.
- Enemies in Flark Ruins
- Past the entrance in the second cell down the hall to the right is an odd
fish-human hybrid chimera who attacks you so you can spare him from his
agony. It’s not a merman, don’t know why anyone would think that.
- The fight is both optional (you can avoid it by hugging the left side of the
hall), pointless (there are no rewards) and easy. Just hit him a few times,
he won’t put up a fight, but to save time, you can just skip it.
- Win and it’ll crumble to dust, lose and you’ll and Salamoun will destroy it
for you, while scolding you for losing.
- In the dining hall like room at the end of the first floor, there’s an eye monster
called a Gayzer. Touching it will start a fight with two of them.
- The Gayzer is rather difficult to avoid since it’s in front of a key part of the
puzzle. Each goes down in two hits, so focus one quickly before the
damage stacks up.
- Win and it’ll crumble to dust, lose and you’ll immediately respawn nearby.
- Chests in Flark Ruins
- To the left of the main entrance, there’s a chest with 100 gold.
- In the second cell down the hall to the left, there’s a chest with two greater
potions.
- The Dining Hall Puzzle
- As you progress in the room, you’ll come to a fork in the road. Salamoun dibs left
and you’ll end up in a dining hall. There’s a Gayzer enemy here, but most
importantly it seems like a dead end. To progress, you must:
- Interact with the skeleton in front of the ripped out note on the wall. Read
the note.
- Then examine the left half of the chimney, and hit the button.
- Head down the stairs.
- You won’t be able to leave Flark Ruins until you progress, so a good number of
players get stuck here since it’s hard to recognize that particular skeleton needed
to be examined. But hey, that’s what the guide is for.
- Flark Ruins Finale
- As you enter the lowest part of Flark Ruins, you’ll be attacked by a Cherus who
paralyzes you and menacingly steps forward. Salamon intervenes and demands
you go for the mage.
- The mage, unwilling to give up, sics his strongest creation, the ghost Alma, on
you… which immediately kills him.
- Once the mage has been defeated, Alma attacks you anyway.
- The fight with Alma may be the hardest fight you can access at Level 3.
As a ghost, physical attacks barely effect her. However, her offensive
capabilities are not the strongest, with the exception of the odd double
attack. If you don’t have any spells, pay careful attention to your health
and whittle her down till your victory. If you do have spells, use those and
the fight will go much quicker.
- I recommend the Mage School in Grandhol. It gives you a free spell and
gear.
- Losing to Alma will have her eat you, in the only vore scene in this
otherwise very plot focused segment. Defeating her will cause her to
scream and dissipate, likely fleeing.
- After the fight, Salamoun arrives and you spend some time catching him up on
recent events. After which, he decides that the mage is defeated and not to
chase after Alma. Before you leave, a girl named Lili comes out of hiding,
revealing that she was the mage’s niece, and that he was experimenting on
family members. Salamoun takes her under his custody and rewards you the
Crystal Ball telling you to give it to the principal of the Grandhol Mage School in
exchange for a genuine prize.
Underworld
Research Tent
The Underworld has been sealed in the giant pit in the middle of the content. However, a
scholar is currently trying to open it to research demons. It’s probably a bad idea. After you
reach Level 4 however, he’ll succeed and the Underworld is free to be explored… in a later
update. But there’s still a succubus who escaped through his opening.
- Meeting Bel
- After you reach Level 4, Bel can be found in the research tent. You’ll find her
having eaten the scholar, claiming he called her a monster and attacked her. She
rhetorically asks if she really is that ugly.
- If you tell her her horns are a little intimidating, a fight will begin.
- Bel alternates between fireballing one person per turn, or casting
hellfire to burn everyone. This makes her one of the strongest
enemies in attack power. It’s easy to get caught in a loop trying to
heal off the damage, but Bel isn’t as stocky as she is offensive: as
a mage, she’s a glass cannon. Focus all your strongest hits on her
without reserving mana and she’ll go down quickly.
- Upon defeating Bel, she’ll make a last ditch attack that you casually knock
over. You can Eat Her, Recruit Her, or Leave Her.
- Choosing to Eat Her causes her to struggle and plead within your
stomach, while revealing she’s the daughter of Lucifer as part of a
threat. Nevertheless, you gain her signature spell Hellfire.
- If you recruit her, she’ll be a little nervous about her appearance
but accept under the condition you guard her. For information on
Bel as a party member, see the followers section in the Mansion.
- If you leave her, you’ll explain why attacking someone who so
much as slightly insults you is a bad idea. Bel humbly thanks you
for the lesson and wishes to see you again later.
- If you lose, Bel will unbirthyou and hold you inside her for a day.
Afterward, she’ll release you and ask her how she looks now.
- Any compliment will lead to Bel treating you like her slave, and
asks you to show her around the world. Aka, she forces herself
into your party.
- If you maintain your initial opinion, Bel will give up and eat you.
- If you tell her she’s beautiful, she’ll offer to have sex. You’ll begin with fisting her,
before she claims it’s her turn and starts to eat you out while probing your ass
with her tail. If you decide you want more, you can shove her inside your womb.
- No matter how that’s handled, you’ll talk afterward in which she’ll ask for a
recommendation of where to go. You can direct her to the brothel in Grandhol or
recruit her there and then.
Bel’s Romance
This is a sidequest that you trigger after walking into the brothel in Grandhol with Bel in your
party. The quest gives you a chance to hook up with Bell.
As soon as you enter the brothel, a man starts bothering you and ends up going into a room
together with Bell. Concerned, you go after them only to find Bel with full belly. Alas, it’s illegal to
eat someone in Grandhol and you need to choose how to proceed.
- Well, you’ll always have this human to fuck.
- You have a good time together, both working up to orgasm and ending with Bel
drinking more and more of your cum.
- More
- Without much thought you push her head into your slit and with Bel’s help
you end up unbirthing her, . After resting for an hour you let Bel out.
- Enough
- We should ask the owner for help.
- The owner of the brothel comes to the room and it turns out that Bel and her
know each other well and they are both succubus. Mona then tells you their
story. The key points are that in hell they knew another succubus and the two got
out of hell before Bel did. Bel then asks Mona if she could stay with her in the
brothel but unexpectedly Mona breaks up with Bel and tells her to move on with
her life and find somebody to truly love. Before Bel leaves the brothel, she asks
where Levi, the third succubus is. Turns out Leviathan got stuck during the ritual
and Mona has hidden her body in Earks Cave. When you turn to leave, Mona
stops you
- Talk to her
- She reveals Levi was using Bel and that she actually sabotaged the ritual
and trapped Levi. She urges you to stop Bel from freeing Levi.
- How do i know i can trust you?
- You’re right, I won’t take her to the cave.
- You blow off Bel by saying that maybe you will help her one day.
Bel follows you on your quest despite regretting not reuniting with
Levi. You fail the quest.
- I need to hear Levi’s side
- You don’t trust Mona enough to sway you and you want to ask
Levi what exactly happened.
- Your lies aren’t helping Bel
- You decide not to release Levi.
- Dismiss her
- You leave the brothel without hearing Mona out.
After you leave, you should talk to Bel that’s standing in front of the brothel before leaving to
Earks Cave. After finding a seal in the cave and examining Levi’s “tomb” Bel realizes that Levi is
actually sealed. If you don’t want to release Levi, you need to convince Bel first.
– If you fail or you actually want to release Levi, Bel will free the slumbering succubus.
Should you present a tough front, Levi will eat and digest you. If you act submissively,
Levi will spare you and fly to brothel to eat Mona. This results in a bad ending to the
quest.
– If you succeed, you or Bel will eat Levi and inherit her powers, learning Draining Kiss.
Way to good ending:
- Start by saying what Mona did.
- Mona entered the relationship to protect you.
- Mona told me stories
- She wanted to destroy humanity!
The quest will conclude in the upcoming Mansion update.
Grandhol
Now we arrive at Grandhol. Fasten your seat belts because this is the single biggest, most vore
encounter filled city in any vore game ever. I’m not kidding. Get ready to watch a guide writer
sputter and fail to sensibly organize. Except for *this* guide writer! I think I’ve got it down.
However, it must be noted that many quests start in one district before involving locations from
other districts. We’ll be listing them and all relevant details in the area where you activate the
quest, with the exception of the Mage Missions because that would get crowded fast. Without
further ado… I’m going to die writing this aren’t I?
What makes this ironic is that Grandhol has a very strict no predation policy. Yeah, like that’ll
happen in a city that takes six screens to fit in the middle of a vore game. But the element of
stealth added to the scenes makes exploring Grandhol a very worthwhile experience.
The Central Shopping District is the first location you’ll access entering the gates of Grandhol
and the least busy. The reason for this is that all of the accessible buildings are shops, and in
God Complex, those aren’t the most useful. That said, unlike Koltel and Ruvkus, some of the
wares here are genuinely useful. Let’s go down the list.
- The Inn
- The Grandhol Inn is located within the shopping district, and despite Grandhol’s
busy nature, it’s one of the least active Inns.
- Resting
- Like all other Inns, you’re free to rest for 10g and replenish your health
and mana. This is worthwhile in a pinch.
- Sleeping Inn Girl(s?)
- You remember the girls sleeping in the previous inns? Well, if you ate
him, you can find two more here, much to Mila’s exasperation if you
brought her. On the second floor, you’ll find the two white haired sisters
sleeping together. This time however, you do have more options.
- Feed Her: You’ll notice that these two are skinnier than the others and
may decide to fix that by feeding yourself to the one on the left. In the
morning, her sister will comment on her additions, much to their
confusion.
- Eat them: Continuing the trend at the other Taverns, you can eat them
both one by one. After finishing, you’ll take their room as your own and
get a full restoration for free. With a complimentary scolding from Mila.
- Chests
- No. There is no gold in any of the chests here. Don’t waste your time
looking.
- The Magic Shop
- This is, by and large, the only worthwhile store in the whole game for two items
alone:
- The Crystal Shard: Thanks to the Grandhol School of Magic, your greatest
combatative potential is in the form of magic. Naturally, you’ll want the strongest
staff to compliment it: none other than the Crystal Shard available here for a
relatively cheap price.
- The Archmage Garb: This is the person-who-refuses-to-cheats way of bringing
confidence into every battle. You are simply not killable while wearing this thing.
With a massive buff to your magical attacks and all around defenses, and an
additional mana pool in the thousands, you can expect never to run out of spells
in any battle. It’s expensive, but once you’re wearing this at Level 4, you’re never
going to have to read any of my combat guides again.
The Red Light District is the seediest, most predatory section of Grandhol mostly due to the
Brothel where predation is openly accepted. Said Brothel is the hub of non conventional voring,
which you’ll probably notice on a cursory skim of all the pink highlighting in that section.
The Brothel
The Brothel is so massive that it’s section is at the end of the guide.
Arena District
The farming district is noticeably less furnished than the rest of Grandhol, but it’s implicitly
responsible for keeping the citizens well fed. There’s not too many scenes here yet, but more
are on the way.
- The Farm Girl and her Lover
- Head south from the Farm’s entrance and talk to the girl between the Vaccataur
and green haired farmer. She’ll introduce herself as Sira and strike up a
conversation before asking you to check on her boyfriend to see if he hasn’t
forgotten about her.
- You can find the boyfriend in the Red Light District, in the green roofed house just
south of the brothel. He’ll introduce himself as Vert. You can either give him
Sira’s message or tell him she asked to break up.
- Tell him the truth:
- He’ll gladly reciprocate her feelings with a cheesy flirt to pass on, telling
her he can’t wait to see her again.
- Return the message to Sira, and she’ll announce that she’ll visit him this
evening and ask you to tell Vert she’s coming. When you do so, you can
pass on her message, or change your mind and eat him.
- If you were honest, Vert will give you a Bandana as thanks. It’s weak
headgear, but it’s just about as good as anything you can buy and it’s
free.
- If you ate him, you’ll start to feel sleepy. If you’ve given in and take a nap,
Sira will eat you when she arrives. If you stay vigilant, you can reunite
them by eating her too.
- Lie to him
- He’ll be taken aback initially, but respectfully say he hopes she finds
someone better.
- When you deliver the news to Sira, you can be Mild or Harsh. If Mild, Sira
will be rather understanding, and give you a Lover’s Ring as a gift.
- If you claim Vert never cared about her and was dismissive, she’ll angrily
go after him. When you return to Vert’s house, she’ll have eaten him.
- You’ll have three options:
- Use the Prison Cube (If you’re a mage)
- You capture her with the prison cube, and proceed to loot Vert’s
house for 400 gold and a Greater Potion.
- Alternatively, you can decide to eat her and taunt her about the fact Vert
never broke up with her.
- Finally, if you simply leave, she’ll give you a Lover’s Ring as a gift, saying
she doesn’t need it anymore.
- Sery, the vaccataur
- The Vaccataur to the left of Sira will introduce herself as Sery, and sell you milk.
The milk is fairly expensive, but heals you a flat 30% of your max HP.
- Something else?
- You could have some fun together, but for 500 gold
- If you agree, you follow Sery to the bed, however she first needs to clean
herself and leaves you alone for a while.
- Look around
- You discover human pants that vaccataurs can’t wear and deduce
that Sery, being a vaccataur, makes milk from people. Soon Sery
arrives and admits that she planned to make milk out of you as
she didn’t think you were so capable. She proposes to forget the
situation ever happened.
- You can simply agree and leave, but also you could eat her to
learn a new skill Lactate, get melted willingly or capture her with
the prison cube.
- Hide for ambush
- You ambush Sery and manage to devour her much bigger body.
After a quick digestion you learn Lactate.
- Just wait
- Sery comes back clean and shoves your surprised form between
her massive breasts.
The Grandhol School of Magic is one of many places where you can train PN to specialize in
certain abilities, specifically a mage build. However, because it’s the only one of these places
present in the game at the moment, becoming a mage is completely unchallenged as the
optimal job. The school features a variety of missions and background to explore, but the most
important things will be listed.
- Initial Entry
- Upon entering, you’ll be given a tour of the school and handed free equipment.
Despite being free, the Mage’s Robes and Standard Staff are useful, expanding
your mana pool and giving you access to spells. You need to be holding some
kind of Staff to cast spells, however, so make sure you hold onto one. Since
alternatives at this level of the game don’t really exist, spells are a must in
combat.
- Classes
- To the west of the starting area, Mr. Ragner can teach you the following basic
spells
- Arcane Shot is a free, standard spell that costs 25 MP and deals a
standard amount of magical damage. Due to the low mana cost and
heavily improved accuracy to a standard melee attack, it’s completely
viable to use Arcane Shot as the default attack each turn, especially since
the mana cost is easily covered by the Arcane Pendant’s mana
regeneration.
- Chilling Wind attacks all enemies for light damage, making it incredibly
useful for fights that have a lot of enemies… of which there are not that
many. It’s a crutch in specific circumstances though, since the decreased
speed means that it’s easy to handle fights where the enemies would’ve
outnumbered and overwhelmed you.
- Magic Barrier increases Defense and M. Defense, but takes the turn to
cast and generally isn’t worth much, since healing is fairly easy in the
game.
- Fireball is by far the meta as of now, and is a powerful single target
attack, among the strongest in the game. Although it has a high mana
cost, it can generally win fights without running out, and mana generation
isn’t difficult to achieve.
- Shant
- The only major NPC available in this district at the moment is Shant, the
principle. Her only current interaction is trading the Crystal Ball found in
Flark Ruins for the Arcane Pendant. The Arcane Pendant is by far the
most powerful piece of gear in the game thus far, both greatly expanding
mana and regenerating a sizeable portion greater to the cost of most
spells per turn.
- Missions
- Barnes offers missions and rewards in the form of gold that take you
throughout most of Grandhol. To prevent this section from being
overwhelmingly large, the missions are detailed in the areas they take you
and directions will only be provided here.
- You will only be rewarded for the missions if you use the prison
cube. Handling them in any other way will not unlock Shant’s
magic or receive monetary prizes. However, all prizes are
optional, so I encourage players to handle the missions in
whatever way they wish.
- Mission 1: Grandhol Red-Light District, yellow roofed house.
- Contains a fight best for Level 3.
- Mission 2: Grandhol Arena District, yellow roofed house.
- No genuine fights.
Grandhol Palace
The Grandhol Palace is where you will find the king, his wife, and his three daughters. Of
course, you won’t see much of this place the first time. When you enter, if you’ve met Sasson
already, you’ll have a talk with the King before you leave. If you haven’t met Sasson, you’ll just
be kicked out. Entering after speaking with the King will also do very little, as you need to find
and fight ‘The Beast’ before you can do anything else here.
Granier Mountains
These mountains only have a few places of interest, but they are plot critical. Out of the fights,
two thirds have magic, so buffing magic defense with items or spells (via Grandhol Magic
School) might be a good idea here.
Beast’s Lair
The lair of The Beast is right at the entrance to the mountains. However, in order for anything to
happen, you must first have spoken to Sasson, gone to Grandhol, spoken to the King, and then
spoken to Salamoun in the arena pub. Only then will events kick off.
- Crow Harpy
- On talking with her, she immediately decides to eat you and a fight ensues.
- Challenging the crow harpy is only possible at Level 3, as this is a main
story fight. Apart from her occasional spells, the fight shouldn’t be too
much of a threat.
- If you learned Fireball at the Grandhol School of Magic, three hits should
take her down. If the Harpy casts a powerful spell, be prepared to heal in
order to counter.
- If you lose:
- The crow harpy eats you before you have a chance to explain why you’re
here. Though you get a chance to do so in her belly, she decides that you
wouldn’t be able to fight the beast if you lost to her, and digests you
anyway.
- If you win:
- She immediately ends the hostility with small talk and compares your
strength to the beast, asking if you’re trying to be a second one.
- Explain for the sixth time you’re here to hunt the beast.
- She decides to take you to her village to prep and meet the chief
harpy.
- Give up explaining and decide that you are a beast.
- You tell her yes, you’re like the beast. Which means you get to eat
her. After eating her, another pair of harpies show up and take you
to their chief.
- Beast
- Once you finish with the Harpy Village, you can fight the beast.
- On entering her cave, to the right of where you fought the Crow Harpy, The
Beast, known as Ashley, states her intentions to eat you immediately. From
there, you can talk to her or fight.
- Ashley hits like a truck but her health is low and she’s vulnerable to
magic. I recommend using Grandhol magic, and going full on nova. Make
sure to heal whenever health is too low and hope for the best.
- If you win, you’ll have three options on dealing with her.
- Eat
- She lets you eat her, having proven you are stronger than her.
After digesting her, you gain the move Slam.
- Recruit
- As it says on the tin: you recruit her to your party.
- Leave
- You convince her to leave and she disappears.
- If you lose, she eats you and digests you incredibly quickly.
- If you choose to talk to her, she’ll mention she was told all humans were bad, and
that humans have been acting like she was told.
- Ask her to stop
- She notes you haven’t attacked her, but decides you are tricking her and
attacks you.
- Calm her down
- You calm her down with a compliment and ask her why she’s doing this.
She tells how a ‘smokie’ being showed her a human village, where the
two were attacked.
- Defend humans
- You try to tell her that not all humans are bad, but she doesn’t buy
it and attacks you.
- Question Black Knight
- You tell her that was the Black Knight and that was why she was
attacked. Since he treated her nicely, she attacks you.
- However, if Reila is in your party, she can talk Ashley down by
relating her own experiences with the Black Knight. It’s pointed out
that humans never attacked Ashley until the Black Knight came.
This immediately skips to after the fight.
- Take her to a village
- You take Ashley to a human village. At first, everyone panics, but
a kid eventually comes up and talks to her. The kids then offer to
play with her and Ashley gladly accepts. From there, you choose
what happens to her.
- Eat
- You take her back to her cave and trick her into thinking
she needs to go into your stomach to be forgiven.
Otherwise acts like the option under the fight section.
- Recruit, as under the fight section.
- Stay
- She stays in the human village to help out. You can find
her in the village, getting cows to eat in return for her help.
- Promise her food
- You offer to get her some food as a deal. From there, you need to travel
to the village beside Grandhol and talk to the noble. He’ll give you a cow
only if you have 700 gold. After paying him the money, head back to
Ashley and she’ll enjoy her meal. From there, you have the option to
recruit her, or make her leave, as written above in the fight section.
- After dealing with her, or when you go to get her the food you’ve promised her,
you can grab the pile of 250 gold in the corner of the cave.
Harpy Village
After you’re done with the Crow Harpy and talking with the Chief for the first time, you’ll be able
to move around freely. There is a shop with some items, though they aren’t worth their cost, for
the most part. The only other locations in here of note are the inn and the Chief’s house.
- The Inn
- Sleeping Girl
- Yet another sleeping girl is located in the Harpy Village Inn. You can find
her after eating the White Haired Girls in the Grandhol Inn.
- As per usual, you can eat her, and this time she’s actually willing.
- White Harpy
- If you ate the yellow and blue harpies, she’ll ask if you knew them, as they
are her sisters. Choosing anything other than ‘I ate them’ will bring the
dialogue to a close with nothing gained.
- If you choose ‘I ate them’ she’ll laugh and after you mention you
want to eat her too, offer to spar with you, winner eats loser.
- If you lose, she eats you, commenting on how good you taste.
- If you win, you eat her, discussing her sisters a bit before digesting
her.
- If you didn’t eat her sisters, they’ll point out that you are the one that beat
them. She’ll find it hilarious and offer you a drink for doing so.
- Um… sure?
- The sisters will complain, but the White Harpy tells them
off. You’ll receive a Phoenix Tears in return.
- I’d rather eat y’all
- You mention that seeing all of them together makes you
want to eat the full set. She agrees, if you can win in a
fight.
- If you lose, her sisters kick you when you’re down. White
Harpy gets angry with them and decides to feed them to
you. Afterwards, she collects on winning and eats you, with
her sisters inside.
- If you win, the white harpy offers to go one at a time, but
her sisters refuse. So the white harpy grabs them and flies
into your mouth, pulling her sisters with her.
- This fight is one of the harder ones in the game, and fourth level is
basically required. If all three sisters are present, ignore the blue and
yellow harpies as they can’t actually hit a level 3 player. The white sister’s
attacks hit hard, but she doesn’t have the highest HP. Focus her quickly,
preferably with a full party and Mila to heal.
- Chieftain’s Hall
- Initial encounter:
- You’ll be taken to the Chieftain’s hall automatically after fighting the Crow
Harpy.
- When meeting the chief, you’ll tell her you’re going to fight the beast and
she’ll offer her help, asking you what in particular you want before the
fight.
- Supplies
- She’ll give you 300 gold and direct you towards the shop, not that
you can buy anything good with that.
- Pre-battle Meal
- The chief offers one of the two harpys that brought you here. You
devour her, despite her protests, and the other harpy helps feed
her to you. Though in doing so, her wings end up in your mouth
while doing so.
- Let her get out
- You let her slip her wings out of your mouth, and
she helps feed you the rest of her companion.
- Swallow her too
- Noticing what’s happening, she calls for help. The
chief just watches as you eat her too.
- Either way, the Chief tells you to come back for a reward after you’re
done with the beast.
- After dealing with the Beast
- When you return to the Chief after dealing with Ashley, she’ll reward your
efforts by blasting you with lightning and eating you. You find out quickly,
however, it’s simply for her to save face, as the other harpies might see
her as weak if she didn’t. She lets you out at the Grandhol Palace area,
which serves as a rather convenient skip to the next plot location.
Not entirely a part of the mountain area, and not much to see here at the moment. Though there
is a ‘smuggler’ who says she’ll carry you across to the Desert in her belly. She is, of course,
lying and will digest you.
The Mansion
The mansion to the east of Grandhol is gifted to you after defeating the beast.
Your mansion is a hub for all your followers, as they will move in and settle in their respective
rooms. So far, the mansion allows you to customize your party. After entering you will see the
prompt to reset your party.
- If you agree you will be left alone in the party. You can of course invite your followers
back after speaking to them.
First floor
There is much more to come in upcoming Mansion update. For example many more followers
and intimate scenes with each and everyone of them.
Favenal Forest
Favenal Forest is a set of several interconnected areas within the forest south of Grandhol.
Most of these encounters aren’t too much of a challenge, but I still recommend visiting the
Grandhol Magic school for free gear and spells before coming.
The Beehive
The Bees are a fairly neutral kingdom that welcome visitors and sell honey, ruled by a genuinely
fairly benevolent Queen Bee. The main draw of the Beehive though is the quest involving Cher,
the Wasp, and exile who seeks to usurp the throne.
Favenal Lake
Favenal Lake is a rather peaceful area with a few background encounters and a chest.
To the north however you will find a path leading to Kejpi’s home.
- Mermaid in the Lake
- There’s a mermaid named Chasy who was captured by bandits and escaped in
the lake. Talking to her with Mila will have her suggest you carry her back to Lake
Sirenes in your belly. The mermaid will make the same suggestion if Mila isn’t
recruited.
- You’ll have the option to either hold her in your stomach or your womb. If you
choose the former, you’ll also have the option to immediately digest her, which
nets you a brutal call out from Mila if she’s in your party.
- On your journey to Lake Sirnes, you’ll be accosted by a bandit, likely the one who
captured Chasy. A fight will begin.
- The Bandit isn’t likely to be able to defeat you as long as you mind
healing, but the biggest threat in this fight is the time limit. Chasy is in
your stomach, you’ll have five turns to win or she’ll be digested. The
Bandit is capable of dodging and has fairly high health, so stalling tactics
to stay alive aren’t practical. I recommend doing this fight with a full party
at Level 4 and using as many abilities as you can as fast as possible.
- If you lose, the Bandit will try to eat you but fail to get past your Chasy filled
belly/womb. She’ll give up and steal 400 gold. You’ll continue your journey, but if
Chasy was in your belly, she’ll be digested by the time you make it.
- If you win, you’ll have a few options.
- You can eat the Bandit and continue on your way. Your stomach will be
bloated and it’ll be hard to move, but if you finished the fight in five turns,
Chasy will survive and be free.
- If Chasy is in your stomach, she’ll have a bloated stomach when
she leaves.
- If you unbirthed Chasy, you can feed the Bandit to her by unbirthing her
as well.
- Alternatively, you can spare the Bandit.
- If Chasy makes it back safely, she’ll reward you with the water token, which has a
use in the desert.
- The Butterfly Girl
- If you talk to the butterfly girl, she’ll immediately try to force herself down your
throat. You can swallow her down or spit her back up. Finishing her off causes
her to demand you digest her, which you comply with.
- Talking to her after sparing her reveals she wants to be eaten because she
knows it will happen anyway, being a weak butterfly. You can either comply and
eat her again or prove her wrong by feeding yourself to her. If you do the latter,
she gains confidence as a pred only to immediately be eaten by a harpy.
- Chest
- On the other side of the lake is a mossy chest with 150 Gold and a Greater
Potion
Kejpi’s home
To the north of Favenal Lake there is a narrow path leading to an inconspicuous wood cabin.
After you get inside and try to get near the double door Iris, the dryad pops up and berates you
for entering without permission, saying that unless you don’t want to be Kejpi’s dinner, you
should leave immediately . To enter and live, you need to meet Kejpi at the pub, west of arena
in Grandhol.
1. Alright, I’m leaving
a. Yup, you just leave. nice.
2. That does sound fun
a. As you agree to be food, the dryad lets you in to meet Kejpi. If this is your first
time meeting Kejpi, she will eat you. Otherwise, she will first make sure you want
to feed her.
b. Yes
i. You are taken away by Iris, stripped, flavoured with spices and sauce and
served on the plate to Kejpi. She downs you feet first, making you climax
in a process and digests you.
c. No
i. You get to live and explore Kejpi’s home.
3. I actually know Kejpi
a. If you never met Kejpi in the pub near arena in Grandhol, Iris will see through you
lies and refuse to let you in.
b. Iris lets you pass but when you meet Kejpi she tells her that you want to be
eaten. Your options are the same as above.
Once you are inside there are many things for you to do. For example, speaking with Kejpi may
give you insight into lore and the others and also give you a chance for some fun.
1. Kejpi, the naga
a. She wants you to accompany her for a meal.
b. Sure
i. She summons Iris to prepare the meal. Iris however starts to drag you to
the kitchen only to be stopped by Kejpi. After Iris is gone you both move
to the dining table.
ii. Ask about people
1. Kejpi is willing to share with you stories about herself and the
people she knows. You might even convince her to grant you
permission to eat Iris.In case you need it, here is how:
a. About Kejpi’s home
b. ....wait, can’t Dryads respawn?
c. Does that mean i can eat her?
iii. Wait for food
1. Iris arrives with two well prepared girls. Before you consume your
willing meal, you watch as Kejpi devours her dinner. After Kejpi
ends with a bulging stomach, your delicious meal practically forces
herself into you. Having eaten your meals, you both rest as they
digest.
c. Can I be the meal?
i. You go to Iris and she strips you, flavours with spices and sauce then
serves you on the plate. Kejpi downs you feet first, making you climax in a
process and digests you.
d. How about some fun?
i. You get to have fun in a foursome. Eating anybody will make Kejpi eat
and digest you.
2. Iris, the Dryad
a. Iris is the Dryad completely obsessed with Kejpi. She pledges to feed every girl to
her goddess.
b. Eat her
i. If you eat her without permission, Kejpi will punish you most severely by
beating you up, crushing your bones, eating and digesting you.
ii. If you get Kejpi’s permission while waiting for dinner, you can safely eat
and digest her. Iris respawns after you leave Kejpi’s house.
c. Talk
i. You ask about her sweet smell.
ii. After you ate her at least once, you will ask her if she wants to apologise
to you. Fortunately she’s unwilling and you can keep on eating her.
3. DV, the dancer
a. She dances for Kejpi and that’s pretty much all that she does here. If she enjoys
it, then why not?
b. Because I kind of wanted to chat
i. She’s in the middle of the dance and it’s not the best time to chat.
c. Dancing with a belly is better
i. Kejpi goes away leaving you and DV free to chat. You insist on getting
into her belly to enhance DV’s performance. Kejpi soon comes back to
watch DV dancing with a big belly as you melt away.
d. Aren’t you tired?
i. DV is indeed tired and moves north to her room. You can visit her
ii. … to chat
1. You can get to know DV better. You can ask about her unusual
name and backstory.
iii. … to fuck
1. Unfortunately, DV is straight.
iv. … to EAT YOU!
1. You take advantage of DV being comfortable to pounce on her
and eat her. After she settles in your gut she reasons that if you
digest her then Kejpi will eat you and you both will perish. She
also adds that if you let her go she will forgive you.
2. I want to digest you
a. Your stomach takes action and digests her. With DV now
passed away and enlarged belly you now need to fool
Kejpi into believing that DV was willing. If you want a
challenge, then now it’s time to stop reading the guide. The
things you need to know can be provided by DV before you
eat her. To stay alive you need to say that:
i. she wanted to be eaten, asking Kejpi to be eaten
was weird for her as she’s her mom, that Kejpi
saved her and DV’s full name is DanceVIsion
b. If you fail Kejpi will brutalize you and eat and digest you.
3. Heh. I’ve had my fun.
a. You soon let her go and she keeps her promise.
v. ...watch you dance
1. DV returns before Kejpi to dance.
4. Inbal and Esi, The couple
a. The first time you talk to them, you’ll get to know their backstory, how the got to
live with Kejpi and how they had a good time together. They tell you that maybe
you could have some fun later. Kejpi seemed to have overheard and offers to get
at it right now.
b. Accept
i. You get to have fun in a foursome. Eating anybody will make Kejpi eat
and digest you.
c. Refuse
i. You can always ask Kejpi for a foursome later.
The Lamia tree is the tree to the east, not to be confused with the Bee Hive in the tree to the
west. The following can be found here.
Fae Kingdom
The Kingdom of Fairies is a floating island on the end of a beanstalk that’s pretty impossible to
miss, but it’s also the tightest dictatorship encounterable so far. Entering is a challenge (unless
you have a fairy with you)
- Entrance Quest
- When you first enter the Kingdom of Fey, you’ll be arrested and brought to the
queen, who will threaten to eat you.
- If Mila is in your party, she will explain you saved her and you’ll be
granted access to the Kingdom of Fae immediately, revealing herself as
the princess.
- Otherwise, the Queen will spare you on condition that you retrieve a
Nature Orb from a nearby cave. Returning empty handed will begin a
Prey Scene with the Queen.
- When you find the orb, the nature spirit will ask you whether or not
you would accept your punishment if you failed to find it.
Answering No will have her eat you, while yes kicks you out of the
cave for lying.
- However, after being kicked out of the cave, if you return to the
Queen, the Nature Spirit will congratulate you, intervene, and give
the orb.
- Either way, you’re allowed entrance.
- Fairy Bullies
- On the second floor, a group of three fairies will greet Mila if spoken too by
taunting her for being too preyish, saying they’re glad to see she’s back in one
piece so they can eat her. You can interrupt or watch.
- Mila’s gotten a lot stronger from the adventure apparently, and can eat all three
of them by herself. If you interfere however, you’ll eat the bullies one by one,
though you can still decide to feed the last one to Mila.
- Dust Sampler
- On the northern side of the first floor of the Fae Kingdom, there’s a fairy who’s
creating fairy dust, and will offer you gold in exchange for testing out her dust.
- Purple Dust (Shrinking)
- If Mila isn’t in the party, you’ll shrink and the Fairy who made the dust will
shove you up her ass.
- If Mila’s in your party, she’ll interrupt the above scene, saving your life,
and eat the fairy herself. As punishment for hurting you. While the effects
where off, you give Mila a belly rub.
- Red Dust (Hunger)
- You’ll lose control of your body to insatiable hunger, during which you
devour the fairy yourself.
- Blue Dust (Sneezing)
- If Mila isn’t in your party, you’ll sneeze and send the fairy flying. She’ll pay
you 100 gold for your help in identifying what the dust does.
- If Mila’s there, your sneeze will push the fairy into her mouth.
- Green Dust (Breast Expansion)
- Your chest will rapidly expand, and the fairy will ask to try some of your
milk. Afterward, you’ll be rewarded 300 gold.
- You can only try each dust once, and you can’t try dust if the fairy who makes
them doesn’t survive your dust pick.
- Chests
- Outside the Fae Kingdom, south of the entrance is a chest containing 400 gold.
This area is the first cabin to the east in the woods. Most of the scenes here don’t require
combat, so you can tackle this area as quickly as you get here.
- Immediately to your right after entering the area, there is a chest with 300 gold.
- Hunters’ Cabin
- Initial Interaction
- When you first talk with the two men in the cabin, they introduce
themselves. One, who is injured, convinces the other to ask you for help
hunting a centipede girl.
- Old Well
- When you approach the old well, 100 gold of your gold flies into the well. A slime
climbs out of the well, and, when you say you’d like your gold back, offers you
your gold or a purse with 500 gold.
- 100
- She explains that she was running an experiment on truthfulness in
humans, and gives you 600 gold.
- 500
- She calls you out on your lie, and decides to eat you.
- Just eat her
- You opt for a third choice, confusing her. Then you start to drink her up.
You lose the gold inside her, but are satisfied with a nice meal.
- Dryad
- You find a dryad crying over her dying tree. When you offer to help, the dryad
says the tree prefers the drink Maiden’s Tears, which you can buy at a pub. Talk
to her again either after you choose to buy the item, already have it, or don’t want
to deal with this to continue.
- She’ll ask if you have the item.
- Here you go
- Selecting this without a Maiden’s Tears will have you reply you don’t have
it yet.
- If you have a Maiden’s Tears, she’ll chug it. When you exclaim you
thought it was for the tree, she starts to panic again, asking for another.
- Talking to her again has similar options to before, with similar results.
- Third time you give her Maiden's Tears however, she uses it on her tree.
She explains she was fooling you to be lazy, and now you only have one
use to her. She then eats you before deciding to start the charade all over
again.
- How about stomach acid?
- You eat the Dryad, and she digests almost in an instant.
- If you choose the digestion options after giving her Maiden’s Tears,
dialogue changes, but not the result.
- Centipede Girl
- When you talk to her, she immediately figures out you are with the hunters (as
she won’t appear otherwise). She’ll offer you the advice to leave.
- Talk
- She tells you how hunters barge in after monster girls and kill them just
for potions and whatnot.
- Leave
- You say you’ll leave, and she says she’ll take care of the hunters.
Both her and the hunters disappear.
- Help her
- You tell her you want to help her get rid of the hunters, and she
accepts. On the way there, however, you spot a few traps.
- Warn her
- You keep her from walking into the traps. When you arrive
at the cabin, you have a choice of how to deal with the
hunters.
- Get rid of one
- You walk into the house and eat the uninjured
ats the injured one, and
hunter. The centipede girl e
the bed he is on.
-Eat her, quickly!
- You start eating her and, in spite of her
struggles and previous meal, force her into
your stomach.
- Leave her be
- You mention she didn’t have to eat the bed,
but she wants to get rid of everything of
theirs, and makes good on the promise. She
gives you 5 Bottles of Acid in return for
helping
- Bait one out
- You call out the uninjured hunter, allowing the
centipede girl to eat him. The rest of the scene
plays out the same from the ‘Get rid of one’ option
from there.
- Ignore it
- You let her walk into the traps, rendering her helpless.
- Eat her
- You use her helplessness to eat her, gaining Acid
Spit. When you talk to the hunters, they aren’t able
to give you a reward since you ate her, but they
leave in peace.
- Get the hunters
- You get the uninjured hunter and he kills her, then
gives you 5 Resistance Potions. He then offers to
give you either gold or her chitin to make armor
with.
- Armor
- You receive the Chitin Armor, which adds
10 to DEF.
- Gold
- You get 500 gold.
- Fight
- You and her start to fight. Simple.
- If you lose, she eats you and decides to finish off the hunters as she
digests you.
- If you win, you get the choice to eat her or get the hunters, as covered in
the trapping her after talking options.
- Taunt
- You taunt the centipede girl and she starts chasing you as you lead her
through a series of traps. The correct series to avoid the traps yourself is
jump, duck, sidestep.
- If you choose the wrong option at any point, you get caught by the
centipede girl, who eats you.
- After the centipede girl is trapped, you have the option to eat her or get
the hunters, same as if you trapped her in the talk dialogue.
- In the upper right corner behind the cabin is a chest with 3 potions.
Elise’s tower
To the west of grandhol, at the end of the peninsula, there is a tower owned by the
demigoddess of lightning, Elise. Before the tower you find a sign warns that all intruders will be
digested regardless of origin and occupation. There are also prayers you can read scattered in
the area merely for a comedic relief… or maybe something more?
Frontal entrance
Of course, despite being warned you happily enter the tower, only to be greeted by electric trap
and immobilized. At this point there is nothing you can do and despite your logical arguments,
Elise will eat you and you party. However, if you have Mila in your party things may change.
1. After Elise grabs Mila, the little fairy asks to be eaten by you instead.
2. Eat her
a. You eat Mila and soon you and your whole party, are devoured and digested by
Elise.. Bel being a little exception.
3. Refuse
a. Mila tries to convince you to eat her.
b. Eat Mila
c. Refuse
i. Mila’s surprised that you refused as she was thinking you wanted to
gobble her up all along.
ii. Eat Mila
iii. Refuse.
1. She begs you to eat her as she doesn’t want Elise to have her.
2. Eat Mila
3. Refuse
a. You use all your strength to should that she’s too precious
for you to think about eating her. Elise is stunned and kicks
you all out while cursing like a sailor. While being held by
Elise, Mila absorbed a tiny bit of her magic and can now
cast Elise’s Thunder.
Open window
After you’ve met Elise during the meeting with Salamoun in the pub, in arena district, in
Grandhol, you know that in order to meet the goddess and avoid getting trapped and eaten, you
should climb the vines and enter through the window to the right of the entrance.
You enter the room filled with books, toys, clothes, wrapped gifts and a table filled with snacks.
There is Elise sitting on the bed and a fairy standing on the table. Elise spots you and questions,
not recognizing you. After a quick chat she commands you to grab her some snacks from the
table.
1. If you try to leave before feeding her 3 treats she will eat you.
2. You can immediately talk to Elise, who reminds you that you were supposed to bring her
food.
3. I am the food!
a. She compliments that you know how to please her and efficiently eats you. You
are quickly digested and forgotten.
4. I’m on it, jeez…
You can feed her with many different things, but also you can try fill your own belly.
However eating 4 treats will make Elise eat you, so beware!
1. There are many things to feed her. Elise makes it worth taking your time to bring her
snacks. She won’t eat the fairy though, they like each other.
2. After the feed her for the first time you can:
a. keep feeding her “Of course this is so hot”
b. I mean, I came here to chat…
i. She reluctantly agrees to chat with you, despite still being hungry.
3. One of the most notable things to feed the Demigoddess is the statue in the left corner of
the room.
a. Turns out, below the statue is the ladder to Elise’s bedroom, where you’ll find
Lightning Rod.
After you sate Elise’s hunger by feeding her 3 times, she’s ready to hear you out
1. Talk about Elise
a. Be it her story, her daily life, favorite food or measurements, Elise will answer
your questions. Most notably:
b. What’s your story?
i. You learn that she’s immortal and have power of electricity. Among many
things you learn that she destroyed Basling Forest but missed one elf you
know, Diale .
ii. Go complete that collection!
1. After you enter Basling forest you’ll find Elise waiting for you in
front of the sealed entrance. After you tell Elise to eat Diale, she’ll
burn the vines sealing the entrance and you both enter Diale’s
place and Elise eats surprised [Link] hug goddess’ bloated
belly as she quickly digests her.
2. Elise departs, leaving you alone in the elfs room.
3. Diary
a. You can read through Diale’s diary and learn about her
backstory and her look on recent events.
4. Chest
a. Contains Huntress Bracelet
iii. Letting her live is kinda penance...
1. After coming back to Basling Forest you can talk to Diale in
regards to Elise.
2. After surprising her with you meeting the goddess, she reveals
that she planned to eat you but missed her chance. You help her
reconsider her predatory lifestyle and guide her do Koltel. (She
takes a long time to travel and isn’t there yet as of patch 4.9)
3. You can explore her room and find items as written above.
2. Talk about others
a. You can learn about the others that the demigoddess knows. You can also make
Elise promise you to protect you Grandma.
3. Talk about lewd things
a. Vore
i. Please eat me…
1. She first warns you she won’t let you out after she eats you. You
of course don’t mind at all.
2. Swallow me down!
a. Elise effortlessly swallows you, making you quickly climax
in the process. She soon digests you in her lightning
enchanted stomach.
3. Unbirth me!
a. You eat elise out first, before she forces you in her womb,
crushing and churning you into cum.
4. Shove me up your ass!
a. You hit the mark as analvore is Elise’s favorite. She
undresses and gets on all fours. You quickly follow up to
lick and penetrate her budrose and soon you work in
tandem to push you inside. Surprisingly, the voracious
goddess loved your willing back entry so much, that she
offered to let you go.
b. Yes please!
i. She releases you after a while and hugs you gently.
c. No, digest me!
i. You prefer when things get done to the end. Elise
digests and absorbs you directly into her ass.
ii. Can I please eat you?
1. Elise is not comfortable with being eaten and refuses.
b. Sex
i. She refuses you at first but then says that if you don’t mind digestion you
could feed yourself to her.
ii. Same as in “Vore” option
Additional girls can substitute “retired” ones after choosing an alternative payment.
➢ Saya is in the jewelry shop,
➢ Vannes is in the arena,
➢ Arina is in the pub next to arena,
➢ Holly Is in the library.
Taverns and shops are crucial in driving both narrative and gameplay by serving as hubs for gathering information, resources, and social interactions, pushing the story forward. Taverns offer scenes that engage players in critical conversations leading to main quests or side ventures, like hearing tavern patrons disclose information about the naga . Shops, like the Magic Shop, propel economic engagement, allowing players to procure vital equipment that shapes combat strategies and progression . These environments cater to story services by integrating lore, providing strategic resources, and enhancing player immersion through societal dynamics and personal internal narratives .
The featured game world showcases hunger and predation as central mechanics, allowing players to either consume or be consumed by other characters. Players can offer themselves as food to appease hungry characters, as seen in various quests where predation varies from strategic actions like feeding oneself to another character to achieve certain outcomes or evolving scenes in the game such as with the tavern patrons and the Red Light District . Moreover, characters often deal with complex interpersonal dynamics relating to hunger, bondage, and trust, showcasing how hunger impacts social relations and personal goals in the game .
The game's ethical landscape is shaped by predation and survival themes, where players face choices with deep moral implications. Opting to consume NPCs like the sister in taverns or sparing characters such as Kayla involves moral considerations, affecting both the game's narrative and character relationships . Consuming characters often grants strategic advantages, like gaining HP or securing safe spaces, yet introduces the dilemma of prioritizing personal gain over the moral consequences of eliminating characters . The game challenges players to consider the impact on both their immediate effectiveness in quests and broader ethical narratives that question the nature of power and dominion .
Fantasy elements in the game's storyline, such as magical battles, mythical creatures like nagas, and predation, serve to heighten player engagement and immersion by weaving an intricate world that demands exploration and strategic mastery. The presence of magic shops selling powerful gear, the narrative of a naga as a familial adversary, and the varied, often supernatural interactions with NPCs create a richly layered world that caters to the fantasy genre's fans . The game's mechanics and narratives allow players to experience a sense of agency, where choices directly affect fantastical outcomes and world evolution, sustaining interest through novel and interactive storytelling .
NPCs play crucial roles in advancing the game's storyline by providing quests, information, and emotional depth to the player's journey. Characters like Lana and Henry offer narrative branches dependent on the player's decisions, impacting rewards and storyline progression. The main quest involving the Naga is introduced by patrons in the Inn, emphasizing the NPC's roles as conduits of critical information and catalysts for player decisions . Additionally, interactions with NPCs offer side quests and bonuses that enrich the world's lore, like interactions in the Red Light District or with mage girls, which extend the player's understanding of the world .
Players should prioritize equipping the best available gear, such as the Crystal Shard and the Archmage Garb from the Magic Shop, which significantly enhance magical abilities and defenses . In battles against characters like the Grandhol Predator, relying on spells like Arcane Shot and maintaining health above crucial thresholds (400 HP vs. Mage Girl A, for example) is key . Players must adapt their strategies based on the abilities of opponents, using items like healing potions strategically during combat. Additionally, balancing between offensive and defensive maneuvers based on understanding enemy weaknesses assures better outcomes .
The predatory mechanics in the Grandhol Red Light District encourage exploring morally ambiguous and exploitative gameplay that tests player limits within a consequence-laden environment. Engaging in acts like consuming individuals in the Brothel reflects on player behavior, impacting their in-game reputation and relationships while allowing exploration of darker narrative themes . The market for illegal activities, like dealing with Lario or consuming characters for financial and stat gains, presents dilemmas that impact player alignment and approach to resource gathering . These interactions force players to navigate the legal and moral repercussions of such actions, shaping both their narrative arc and strategic resource management in a world where law and exploitation frequently collide .
Lana and Henry's quests exemplify narrative branching by offering alternative outcomes based on player choices, significantly impacting the player's experience and access to rewards. Deciding whether to eat Henry alters the quests' direction and available rewards, with possible consequences on the player's relationship with Lana, leading to different scene opportunities or reward losses . Such branching ensures that player decisions ripple across the game's narrative, enhancing replayability and player agency by allowing diverse experiences and personal story development informed by ethical and strategic considerations .
Choices at Inns contribute substantially to character development by affecting resources, relationships, and progression opportunities. Resting at Inns allows players to heal and prepare for future quests, impacting combat readiness. Opting to interact with NPCs or engage in confrontational or cooperative scenarios shapes the player's access to resources and information, influencing their capability to tackle forthcoming challenges . Moreover, Inns serve as decision points where players can choose strategies, such as whether to engage in predation or abstain, impacting their stat boosts and narrative paths .
The Magic Shop is pivotal in shaping players' economic and strategic decisions by offering high-value items that greatly influence combat abilities. The Crystal Shard and Archmage Garb are must-haves due to their dramatic enhancement of magic abilities, providing players an edge in battles . These items force players to make crucial economic decisions about resource allocation, balancing between short-term needs and long-term power. Purchasing these items requires strategic planning and resource management, as they involve considerable financial investment but promise considerable returns in terms of combat effectiveness and survivability .









