3DsMAX P
[Link] – The 3DS Max Segment Editing
Vertex Editing
User Interface Using Shape Modifiers
Viewpoints
Command Panel [Link] Objects
Viewpoint UI Elements
Booleans
[Link] & Objects ProBoolean Operations
Lofts
Scene File Manipulation Scatter Tool
Simple Geometry Creation & Pivot Points
Object Orientation [Link] in Architecture Model
Modifying Standard Objects
Selecting Objects Units Setup
Organization of Objects in a Scene Modeling the Couch
Importing a CAD Drawing
[Link] Modeling the Lounge Chair
Creating the Walls
Transform Tools Creating the Doors
Transform Base Point Creating the Window
Coordinate Systems Adding the Floor and Ceiling
Align
Cloning Objects [Link] Basics
Other Transforms
2d vs 3d Animation
[Link] Modifiers Time
Keyframeing
Concepts of the Modifier Stack Auto Key and Set Key
Modifiers Track View
Noise Time
Collapsing the Stack Ease in / Ease out
Arcs
[Link]-Poly Modeling Secondary Action
Anticipation
Objects and Sub-Objects Follow-through & Overlapping
Sub-Object Levels Squash & Stretch
Smoothing Groups Exaggeration
Using Subdivision Surfaces
[Link]
[Link]
Shape Definitions Mechanics of Movement
Basic Shape Creation Functions Linking Objects
Editing Splines Schematic View
Adding Splines from a Shape Hierarchy
[Link]
[Link]
Introduction to Materials
The Martial Editor Rendering Setup
Material Types Rendering
Shades Time Output
Mapping the Couch and Chair Output Size
Mapping the Window and Doors Ram Player
Material Types Adding the Floor and Ceiling Batch Render
Retraced Reflections and Refractions.
[Link] Maps Rendering the Interior and Furniture
Maps in Material Definitions [Link]
Map Types
Displacing Maps in Viewpoint Animation Controls
Mixing Maps Walkthrough Animation
Mapping Animation Output
Unwrap UVW
Render to Texture
[Link]
Camera Types
Framing a shot
Camera Lenses
Camera Aspect Ratio
Camera Angles
Perspective
The Moving Camera
[Link]
Light Types
Lighting Techniques
Light Lister
Three-Point Lighting
Selecting a Shadow Type
Atmospheres and Effects
[Link] Ray
Mental Ray
The Arch & Design Material
Lighting
Mental Ray Renderer
Cameras
Final Gather with Mental Ray
Safe Frames
Mental Ray Materials