0% found this document useful (0 votes)
1K views197 pages

Roblox Hat Hub Script Overview

The document defines functions for making HTTP requests, hashing strings, and creating a GUI interface in Roblox with buttons to run scripts. It begins by defining an alias for the HTTP request function depending on the environment. It then defines a hash function that implements SHA-256 hashing. The rest creates UI elements like frames and buttons to display an interface for running scripts in the game.

Uploaded by

Gabriel DeAquino
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
1K views197 pages

Roblox Hat Hub Script Overview

The document defines functions for making HTTP requests, hashing strings, and creating a GUI interface in Roblox with buttons to run scripts. It begins by defining an alias for the HTTP request function depending on the environment. It then defines a hash function that implements SHA-256 hashing. The rest creates UI elements like frames and buttons to display an interface for running scripts in the game.

Uploaded by

Gabriel DeAquino
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

-- // define alias for http function

local http_request = http_request;


if syn then
http_request = [Link]
elseif SENTINEL_V2 then
function http_request(tb)
return {
StatusCode = 200;
Body = request([Link], [Link], ([Link] or ''))
}
end
end

if (not http_request) then


return game:GetService('Players').LocalPlayer:Kick('Unable to find proper
request function')
end

-- // define hash function

local hash; do
local MOD = 2^32
local MODM = MOD-1
local bxor = [Link];
local band = [Link];
local bnot = [Link];
local rshift1 = [Link];
local rshift = [Link];
local lshift = [Link];
local rrotate = [Link];

local str_gsub = [Link];


local str_fmt = [Link];
local str_byte = [Link];
local str_char = [Link];
local str_rep = [Link];

local k = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
}
local function str2hexa(s)
return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c))
end))
end
local function num2s(l, n)
local s = ""
for i = 1, n do
local rem = l % 256
s = str_char(rem) .. s
l = (l - rem) / 256
end
return s
end
local function s232num(s, i)
local n = 0
for i = i, i + 3 do n = n*256 + str_byte(s, i) end
return n
end
local function preproc(msg, len)
local extra = 64 - ((len + 9) % 64)
len = num2s(8 * len, 8)
msg = msg .. "\128" .. str_rep("\0", extra) .. len
assert(#msg % 64 == 0)
return msg
end
local function initH256(H)
H[1] = 0x6a09e667
H[2] = 0xbb67ae85
H[3] = 0x3c6ef372
H[4] = 0xa54ff53a
H[5] = 0x510e527f
H[6] = 0x9b05688c
H[7] = 0x1f83d9ab
H[8] = 0x5be0cd19
return H
end
local function digestblock(msg, i, H)
local w = {}
for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
for j = 17, 64 do
local v = w[j - 15]
local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
v = w[j - 2]
w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19),
rshift(v, 10))
end
local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7],
H[8]
for i = 1, 64 do
local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
local maj = bxor(band(a, b), band(a, c), band(b, c))
local t2 = s0 + maj
local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
local ch = bxor(band(e, f), band(bnot(e), g))
local t1 = h + s1 + ch + k[i] + w[i]
h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
end
H[1] = band(H[1] + a)
H[2] = band(H[2] + b)
H[3] = band(H[3] + c)
H[4] = band(H[4] + d)
H[5] = band(H[5] + e)
H[6] = band(H[6] + f)
H[7] = band(H[7] + g)
H[8] = band(H[8] + h)
end
function hash(msg, t)
msg = preproc(msg, #msg)
local H = initH256({})
for i = 1, #msg, 64 do digestblock(msg, i, H) end
return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) ..
num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8],
4))
end
end

local ScreenGui = [Link]("ScreenGui")


local Main = [Link]("Frame")
local Credits = [Link]("Frame")
local TextLabel = [Link]("TextLabel")
local TextLabel_2 = [Link]("TextLabel")
local TextLabel_3 = [Link]("TextLabel")
local TextLabel_4 = [Link]("TextLabel")
local Updates = [Link]("Frame")
local TextLabel_5 = [Link]("TextLabel")
local TextLabel_6 = [Link]("TextLabel")
local TextLabel_7 = [Link]("TextLabel")
local TextLabel_8 = [Link]("TextLabel")
local TextLabel_9 = [Link]("TextLabel")
local Scripts = [Link]("ScrollingFrame")
local UIGridLayout = [Link]("UIGridLayout")
local Hand = [Link]("TextButton")
local SexDoll = [Link]("TextButton")
local Naruto = [Link]("TextButton")
local StrongStand = [Link]("TextButton")
local NPC = [Link]("TextButton")
local PP = [Link]("TextButton")
local Plane = [Link]("TextButton")
local Bike = [Link]("TextButton")
local _911Plane = [Link]("TextButton")
local _911 = [Link]("TextButton")
local Car = [Link]("TextButton")
local Shidashian = [Link]("TextButton")
local Hoverboard = [Link]("TextButton")
local Trashcan = [Link]("TextButton")
local Fairy = [Link]("TextButton")
local NoobDance = [Link]("TextButton")
local Knight = [Link]("TextButton")
local credits = [Link]("TextButton")
local scripts = [Link]("TextButton")
local updates = [Link]("TextButton")
local Welcome = [Link]("TextLabel")
local Hub = [Link]("Frame")
local TextLabel_10 = [Link]("TextLabel")
local TextLabel_11 = [Link]("TextLabel")

--Properties:
[Link] = [Link]
[Link] = [Link]

loadstring(game:HttpGet("[Link] true))()

spoof([Link], "MaximumSimulationRadius", 1000)


spoof([Link], "SimulationRadius", 1000)
sethiddenproperty([Link],"MaximumSimulationRadius",[Link])
sethiddenproperty([Link],"SimulationRadius",1.0000000331814e+32)

local NetworkAccess = [Link](function()


settings().[Link] = false
game:GetService("RunService").RenderStepped:Wait()
end)
spawn(function()
while true do
game:GetService("Players").[Link] = workspace
game:GetService("RunService").Heartbeat:wait()
end
end)

[Link] = "Main"
[Link] = ScreenGui
[Link] = [Link](1, 1)
Main.BackgroundColor3 = [Link](27, 27, 27)
Main.BorderColor3 = [Link](255, 163, 26)
[Link] = [Link](1, 0, 1, 0)
[Link] = [Link](0, 325, 0, 223)

[Link] = "Credits"
[Link] = Main
Credits.BackgroundColor3 = [Link](27, 27, 27)
[Link] = 0
[Link] = [Link](0.31099999, 0, 0.157000005, 0)
[Link] = [Link](0, 216, 0, 181)
[Link] = false

[Link] = Credits
TextLabel.BackgroundColor3 = [Link](27, 27, 27)
TextLabel.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0, 155, 0, 31)
[Link] = [Link]
[Link] = "soda jerk#0650"
TextLabel.TextColor3 = [Link](255, 163, 26)
[Link] = true
[Link] = 14.000
[Link] = true

TextLabel_2.Parent = Credits
TextLabel_2.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_2.BorderColor3 = [Link](27, 42, 53)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = [Link](0, 0, 0.171270713, 0)
TextLabel_2.Size = [Link](0, 216, 0, 31)
TextLabel_2.Font = [Link]
TextLabel_2.Text = "*UI and scripts"
TextLabel_2.TextColor3 = [Link](255, 163, 26)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

TextLabel_3.Parent = Credits
TextLabel_3.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_3.BorderColor3 = [Link](27, 42, 53)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = [Link](-0.00925925933, 0, 0.364640892, 0)
TextLabel_3.Size = [Link](0, 202, 0, 31)
TextLabel_3.Font = [Link]
TextLabel_3.Text = "LeitungBambus#1933"
TextLabel_3.TextColor3 = [Link](255, 163, 26)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true

TextLabel_4.Parent = Credits
TextLabel_4.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_4.BorderColor3 = [Link](27, 42, 53)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = [Link](-0.00925925933, 0, 0.53591162, 0)
TextLabel_4.Size = [Link](0, 157, 0, 31)
TextLabel_4.Font = [Link]
TextLabel_4.Text = "*Scripts"
TextLabel_4.TextColor3 = [Link](255, 163, 26)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true

[Link] = "Updates"
[Link] = Main
Updates.BackgroundColor3 = [Link](27, 27, 27)
[Link] = 0
[Link] = [Link](0.31099999, 0, 0.157000005, 0)
[Link] = [Link](0, 216, 0, 181)

TextLabel_5.Parent = Updates
TextLabel_5.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_5.BorderColor3 = [Link](27, 42, 53)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = [Link](-0.115740731, 0, 0, 0)
TextLabel_5.Size = [Link](0, 155, 0, 31)
TextLabel_5.Font = [Link]
TextLabel_5.Text = "8/26/2020"
TextLabel_5.TextColor3 = [Link](255, 163, 26)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 14.000
TextLabel_5.TextWrapped = true

TextLabel_6.Parent = Updates
TextLabel_6.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_6.BorderColor3 = [Link](27, 42, 53)
TextLabel_6.BorderSizePixel = 0
TextLabel_6.Position = [Link](-0.00087723881, 0, 0.171270713, 0)
TextLabel_6.Size = [Link](0, 131, 0, 31)
TextLabel_6.Font = [Link]
TextLabel_6.Text = "*4 NEW Scripts"
TextLabel_6.TextColor3 = [Link](255, 163, 26)
TextLabel_6.TextScaled = true
TextLabel_6.TextSize = 14.000
TextLabel_6.TextWrapped = true

TextLabel_7.Parent = Updates
TextLabel_7.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_7.BorderColor3 = [Link](27, 42, 53)
TextLabel_7.BorderSizePixel = 0
TextLabel_7.Position = [Link](-0.0740740746, 0, 0.828729272, 0)
TextLabel_7.Size = [Link](0, 223, 0, 31)
TextLabel_7.Font = [Link]
TextLabel_7.Text = "*LeftAlt to open/close UI"
TextLabel_7.TextColor3 = [Link](255, 163, 26)
TextLabel_7.TextScaled = true
TextLabel_7.TextSize = 14.000
TextLabel_7.TextWrapped = true

TextLabel_8.Parent = Updates
TextLabel_8.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_8.BorderColor3 = [Link](27, 42, 53)
TextLabel_8.BorderSizePixel = 0
TextLabel_8.Position = [Link](0.0593080893, 0, 0.502762437, 0)
TextLabel_8.Size = [Link](0, 190, 0, 32)
TextLabel_8.Font = [Link]
TextLabel_8.Text = "*Removed Bakon stand"
TextLabel_8.TextColor3 = [Link](255, 163, 26)
TextLabel_8.TextScaled = true
TextLabel_8.TextSize = 14.000
TextLabel_8.TextWrapped = true

TextLabel_9.Parent = Updates
TextLabel_9.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_9.BorderColor3 = [Link](27, 42, 53)
TextLabel_9.BorderSizePixel = 0
TextLabel_9.Position = [Link](0.00375253335, 0, 0.331491709, 0)
TextLabel_9.Size = [Link](0, 207, 0, 31)
TextLabel_9.Font = [Link]
TextLabel_9.Text = "*Updated Hand and Bike"
TextLabel_9.TextColor3 = [Link](255, 163, 26)
TextLabel_9.TextScaled = true
TextLabel_9.TextSize = 14.000
TextLabel_9.TextWrapped = true

[Link] = "Scripts"
[Link] = Main
[Link] = true
Scripts.BackgroundColor3 = [Link](27, 27, 27)
Scripts.BorderColor3 = [Link](27, 27, 27)
[Link] = 0
[Link] = [Link](0.31076926, 0, 0.156950712, 0)
[Link] = [Link](0, 216, 0, 181)
[Link] = false
[Link] = [Link](0, 0, 3, 0)
[Link] = 5

[Link] = Scripts
[Link] = [Link]
[Link] = [Link](0, 100, 0, 32)

[Link] = "Hand"
[Link] = Scripts
Hand.BackgroundColor3 = [Link](255, 163, 26)
Hand.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Hand"
Hand.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Hand.MouseButton1Down:connect(function()

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};

local Hats = {palm = Character:WaitForChild("Nagamaki"),


point1 = Character:WaitForChild("Robloxclassicred"),
point2 = Character:WaitForChild("Pal Hair"),
middle1 = Character:WaitForChild("Pink Hair"),
middle2 = Character:WaitForChild("Hat1"),
ring1 = Character:WaitForChild("Kate Hair"),
ring2 = Character:WaitForChild("LavanderHair"),
pinki1 = Character:WaitForChild("Bedhead"),
pinki2 = Character:WaitForChild("BlockheadBaseballCap"),
thumb = Character:WaitForChild("MessyHair"),
}

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])

[Link] = [Link](50,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](0,30,0)

Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment1"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment2"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment3"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment4"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment5"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment6"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment7"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment8"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment9"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment10"

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,5)
Character:WaitForChild("HumanoidRootPart").[Link] = [Link](-
2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] = [Link](-
2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] = [Link](-
0.6,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] = [Link](-
0.6,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,4.5,4.7)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-7,4,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-7,3.5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.7,4,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.7,3.5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-4.4,5.5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-4.4,6.8,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3,4,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3,3.5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.1,2.6,0)

[Link] = [Link](0,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](0,90,-40)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-7,4,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-7,3.5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.7,4,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.7,3.5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-4.4,5.2,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.06,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.9,5.3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.6,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3.23,2,1)

[Link] = [Link](0,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](90,0,-20)
[Link] = [Link](90,0,-20)
[Link] = [Link](90,0,10)
[Link] = [Link](90,0,10)
[Link] = [Link](0,200,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,4.5,4.7)

[Link] = [Link](50,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](0,30,0)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3.6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,4.6,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,4.1,-2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.7,4.6,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.7,4.1,-2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.6,4.6,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.6,4.1,-2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6.4,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.3,2.6,0)

[Link] = [Link](0,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,4,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,4,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,4,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,7.5,-0.38)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,6.3,-0.15)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,7.5,-1.03)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,6.1,-0.38)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,4.5,-2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,3,-1)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](-80,0,0)
[Link] = [Link](-80,0,0)
[Link] = [Link](-65,0,0)
[Link] = [Link](-65,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,4,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](6,4,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](5,4,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,7.5,-0.38)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,6.3,-0.15)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,7.5,-1.03)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,6.1,-0.38)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,4.5,-2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,3,-1)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](-80,0,0)
[Link] = [Link](-80,0,0)
[Link] = [Link](-65,0,0)
[Link] = [Link](-65,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-20,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3.5,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.5,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-20,0)

[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,0,0)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-20,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.5,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](5.5,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](5,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](5,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-20,0)

[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,0,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.05,8,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.64,9.1,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.1,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.77,8.6,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.5,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.9,8,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.7,6.4,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.22,7.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.6,3.4,3)

[Link] = [Link](0,0,20)
[Link] = [Link](90,0,20)
[Link] = [Link](90,0,20)
[Link] = [Link](90,0,23)
[Link] = [Link](90,0,23)
[Link] = [Link](90,0,22)
[Link] = [Link](90,0,22)
[Link] = [Link](90,0,25)
[Link] = [Link](90,0,25)
[Link] = [Link](0,90,-10)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.05,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.19,8.4,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.65,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.7,8.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.65,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,8.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.1,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.22,8.4,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,4.4,3)

[Link] = [Link](0,0,0)
[Link] = [Link](90,0,-5)
[Link] = [Link](90,0,-5)
[Link] = [Link](90,0,-2)
[Link] = [Link](90,0,-2)
[Link] = [Link](90,0,2)
[Link] = [Link](90,0,2)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,5)
[Link] = [Link](0,90,-30)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-2,-7)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-1.4,-1.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-1.4,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-7)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-7)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-9)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-9)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,-1,-8.6)

[Link] = [Link](90,90,0)
[Link] = [Link](0,0,90)
[Link] = [Link](0,0,90)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,50,40)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-2,-3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-1.4,-1.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-1.4,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,-1,-4.6)

[Link] = [Link](90,90,0)
[Link] = [Link](0,0,90)
[Link] = [Link](0,0,90)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,50,40)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.424, -1.207, -1.814)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.477, 1.894, -1.814)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.291, 1.394, -1.814)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3.299, 1.677, -1.814)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.197, -0.244, -0.921)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.72, -0.377, 0.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.546, -1.488, -0.921)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.068, -1.616, 0.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.931, -2.86, -0.921)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.612, -2.95, 0.165)

[Link] = [Link](0, 180, -74.33)


[Link] = [Link](74.33, -90,
180)
[Link] = [Link](15.67, 90, 0)
[Link] = [Link](15.67, 90, 0)
[Link] = [Link](0, 0, 15.67)
[Link] = [Link](15.67, 90, 0)
[Link] = [Link](0, 0, 15.67)
[Link] = [Link](15.67, 90, 0)
[Link] = [Link](0, 0, 15.67)
[Link] = [Link](15.67, 90, 0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -15, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.3, 7, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.3, 7, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -15, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -15, 0)

[Link] = [Link](0,0,0)
[Link] = [Link](90, 0, 0)
[Link] = [Link](90, 0, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.7,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.7,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.8,2.76,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.33,2.05,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.8,2.76,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3.33,2.05,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)

[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](15,90,0)
[Link] = [Link](35,90,0)
[Link] = [Link](-15,90,0)
[Link] = [Link](-35,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,0,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.7,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.7,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.8,3.23,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.33,3.94,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.8,3.23,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3.33,3.94,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)

[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](-15,90,0)
[Link] = [Link](-35,90,0)
[Link] = [Link](15,90,0)
[Link] = [Link](35,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,0,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.8,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,4.5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,4.5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,8,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3.6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,8,0)

[Link] = [Link](0,0,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](0,90,180)
[Link] = [Link](0,90,180)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] = [Link](0,-
15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.8,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,8,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3.6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,8,0)

[Link] = [Link](0,0,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](0,90,180)
[Link] = [Link](0,90,180)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "y" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,5.5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,4,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,5.5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,5,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,5.5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,5,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,5.5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,5,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,6.7,0.5)

[Link] = [Link](90,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](180,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](180,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](180,0,0)
[Link] = [Link](90,30,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,4,5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,5,4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,5,4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,4.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,5,4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,4.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,5,4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,4.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,3.5,4.7)

[Link] = [Link](180,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,30,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "t" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,0.5,-5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.8,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.791,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.684,-0.704,-4.323)

[Link] = [Link](90,180,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](-57.51,-47.54,-
138.88)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,0.5,-3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.8,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.791,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.684,-0.704,-2.323)

[Link] = [Link](90,180,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](-57.51,-47.54,-
138.88)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "b" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,7,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,9,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,6.35,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,6.35,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,9,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,5,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,7.7,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,7.7,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,10,1)

[Link] = [Link](180,180,90)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,7,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,9,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,6.35,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,6.35,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,9,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,5,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,7.7,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,7.7,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,4,1)

[Link] = [Link](180,180,90)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "h" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3, 5, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.996, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.996, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.352, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.354, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.687, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.685, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](4.998, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](5.001, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.322, 4.332, -0.369)

[Link] = [Link](-60, 0, -180)


[Link] = [Link](30, 0, -180)
[Link] = [Link](22.06, 0, 180)
[Link] = [Link](30, 0, 180)
[Link] = [Link](22.06, 0,
180)
[Link] = [Link](30, 0, 180)
[Link] = [Link](22.06, 0, 180)
[Link] = [Link](30, 0, 180)
[Link] = [Link](22.06, 0, 180)
[Link] = [Link](-2.46, 18.96,
155.99)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0,5.028,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.498,4.53,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.99,8.028,-0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.981,5.045,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.011,8.011,-0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.496, 6.533, -0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.491, 8.499, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.49, 6.527, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.335, 6.536, -0)
[Link] = [Link](180,180,90)
[Link] = [Link](-89.76,0,-180)
[Link] = [Link](0,90,0)
[Link] = [Link](-89.76,-
0.03,-179.97)
[Link] =
[Link](89.84,180,180)
[Link] = [Link](-89.82,180,-
180)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "j" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0, 4, -0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.078, 6.135, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.212, 7.623, -0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.806, 5, -1.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.807, 4, -2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.666, 5, -1.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.667, 4, -2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.046, 6.078, -0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.189, 7.566, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3, 3.429, -0.278)

[Link] = [Link](0, 0, 0)
[Link] = [Link](-84.49, -90,
0)
[Link] = [Link](-84.48, -90,
0)
[Link] = [Link](0, 0, 90)
[Link] = [Link](90, 0, 0)
[Link] = [Link](0, 0, 90)
[Link] = [Link](90, 0, 0)
[Link] = [Link](84.48, -90, 0)
[Link] = [Link](84.48, -90, 0)
[Link] = [Link](13.42, -74.41,
149.27)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,4,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.003, 6.416, -0.098)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.003, 8.404, -0.242)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.376, 6.204, -0.423)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.376, 8.013, -1.255)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.891, 5.872, -0.56)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.891, 7.315, -1.926)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.993, 4.997, -1.325)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.993, 4.497, -2.07)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.993, 3.001, -0.992)

[Link] = [Link](0,0,0)
[Link] = [Link](-85.87, 0, 0)
[Link] = [Link](-85.87, 0, 0)
[Link] = [Link](-65.3, 0, 0)
[Link] = [Link](-65.3, 0, 0)
[Link] = [Link](-46.55, 0, 0)
[Link] = [Link](-46.55, 0, 0)
[Link] = [Link](0, 0, 180)
[Link] = [Link](90, 0, 0)
[Link] = [Link](0, 0, -180)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "u" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -15, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -1.443)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -3.377)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -5.304)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -7.241)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -9.129)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -11.015)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -12.95)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -14.875)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -1.381, -0.295)

[Link] = [Link](0, 180, 0)


[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0, 90, 0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -15, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.945, 8.181, -0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.41, 7.539, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.261, 6, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.261, 6, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.8, 4, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.8, 4, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.14, 3.53, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.14, 3.53, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.231, 8.362, 0)

[Link] = [Link](0, 180, 0)


[Link] = [Link](-45, 90, 0)
[Link] = [Link](45, 90, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](-15, 90, 0)
[Link] = [Link](15, 90, 0)
[Link] = [Link](25, 90, 0)
[Link] = [Link](-25, 90, 0)
[Link] = [Link](45, 90, 0)

toggle = false
end
end
end)
end)

[Link] = "SexDoll"
[Link] = Scripts
SexDoll.BackgroundColor3 = [Link](255, 163, 26)
SexDoll.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Sex Doll"
SexDoll.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
SexDoll.MouseButton1Down:connect(function()
for i,v in
pairs(game:GetService("Players").[Link]:GetChildren()) do
if v:IsA("Accessory") then
print(v)
end
end

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};

local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads
name and put it here
local x = -4 --Edit Position for head n +left and -Right
local y = 0.2 --Edit Position for head up and down
local z = 0 --Edit Position for head x3

local Hats = {rightarm = Character:WaitForChild("Hat1"),


leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
torso1 = Character:WaitForChild("LongHairHeadBand Black"),
but1 = Character:WaitForChild("InternationalFedora"),
but2 = Character:WaitForChild("MeshPartAccessory"),
bob1 = Character:WaitForChild("MarsPet"),
bob2 = Character:WaitForChild("Uranus"),

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius", [Link])
sethiddenproperty([Link], "SimulationRadius", [Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
[Link] = [Link](180,90,0)
[Link] = [Link](90,0,10)
[Link] = [Link](90,0,-20)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,-5)
[Link] = [Link](0,0,-5)
[Link] = [Link](0,0,5)
[Link] = [Link](15,0,0)
[Link] = [Link](15,0,0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"

Character:WaitForChild("Torso").[Link] = [Link](-4,-0.1,0)
Character:WaitForChild("Torso").[Link] = [Link](-5.5,0.2,0)
Character:WaitForChild("Torso").[Link] = [Link](-2.3,0.2,0)
Character:WaitForChild("Torso").[Link] = [Link](-4.6,-2,0)
Character:WaitForChild("Torso").[Link] = [Link](-3.4,-2,0)
Character:WaitForChild("Torso").[Link] = [Link](-4.5,-1,0.5)
Character:WaitForChild("Torso").[Link] = [Link](-3.5,-1,0.5)
Character:WaitForChild("Torso").[Link] = [Link](-3.4,0.4,-0.5)
Character:WaitForChild("Torso").[Link] = [Link](-4.6,0.4,-0.5)

Character:WaitForChild(Head).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(Head).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = true
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,y,z)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then

[Link] = 16

[Link] = false

[Link] = false

[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](0,4,0)
Character:WaitForChild("Torso").[Link] =
[Link](1,2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-1,2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-1.7,5.4,0)
Character:WaitForChild("Torso").[Link] =
[Link](1.7,5.4,0)
Character:WaitForChild("Torso").[Link] =
[Link](0.55,4.8,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.55,4.8,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.55,3.7,-0.5)
Character:WaitForChild("Torso").[Link] = [Link](-
0.55,3.7,-0.5)

[Link] = [Link](180,90,0)
[Link] = [Link](90,0,-20)
[Link] = [Link](90,0,20)
[Link] = [Link](90,0,120)
[Link] = [Link](90,0,-120)
[Link] = [Link](-10,0,-5)
[Link] = [Link](-10,0,5)
[Link] = [Link](-20,0,0)
[Link] = [Link](-20,0,0)

[Link] = [Link](0,1.2,-0.7)
[Link] = [Link](55,0,180)
toggle = true
else
[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](0,2.5,1)
Character:WaitForChild("Torso").[Link] =
[Link](-1.3,3.8,1)
Character:WaitForChild("Torso").[Link] =
[Link](1.3,3.8,1)
Character:WaitForChild("Torso").[Link] =
[Link](-1,1.5,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](1,1.5,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.6,1.6,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.6,1.6,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.55,3.1,0.5)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,3.1,0.5)

[Link] = [Link](180,90,0)
[Link] = [Link](90,0,145)
[Link] = [Link](90,0,-145)
[Link] = [Link](0,-25,0)
[Link] = [Link](0,25,0)
[Link] = [Link](0,0,-5)
[Link] = [Link](0,0,5)
[Link] = [Link](15,0,0)
[Link] = [Link](15,0,0)

[Link] = [Link](0,2.8,1)
[Link] = [Link](0,0,0)
toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then

[Link] = 16

[Link] = false

[Link] = false

[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](0,-0.2,-1.7)
Character:WaitForChild("Torso").[Link] =
[Link](-1.2,0.7,-1)
Character:WaitForChild("Torso").[Link] =
[Link](1.2,0.7,-1)
Character:WaitForChild("Torso").[Link] =
[Link](-0.6,-2,-1.7)
Character:WaitForChild("Torso").[Link] =
[Link](0.6,-2,-1.7)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-1,-2.2)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-1,-2.2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.6,0.3,-1.2)
Character:WaitForChild("Torso").[Link] =
[Link](0.6,0.3,-1.2)

[Link] = [Link](180,90,0)
[Link] = [Link](30,10,60)
[Link] = [Link](30,-10,-60)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,-5)
[Link] = [Link](0,0,-5)
[Link] = [Link](0,0,5)
[Link] = [Link](15,180,0)
[Link] = [Link](15,180,0)

[Link] = [Link](0,0.1,-1.7)
[Link] = [Link](0,180,0)
toggle = true
else
[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](-4,-0.1,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.5,0.2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-2.3,0.2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.6,-2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.4,-2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,-1,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,-1,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-3.4,0.4,-0.5)
Character:WaitForChild("Torso").[Link] = [Link](-
4.6,0.4,-0.5)

[Link] = [Link](180,90,0)
[Link] = [Link](90,0,10)
[Link] = [Link](90,0,-20)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,-5)
[Link] = [Link](0,0,-5)
[Link] = [Link](0,0,5)
[Link] = [Link](15,0,0)
[Link] = [Link](15,0,0)

[Link] = [Link](x,y,z)
[Link] = [Link](0,0,0)
toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then

[Link] = 16

[Link] = false

[Link] = false

[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](0,-1.2,-2.4)
Character:WaitForChild("Torso").[Link] =
[Link](-1.15,-2,-3.45)
Character:WaitForChild("Torso").[Link] =
[Link](1.15,-2,-3.45)
Character:WaitForChild("Torso").[Link] =
[Link](-1.2,-2,-1)
Character:WaitForChild("Torso").[Link] =
[Link](1.2,-2,-1)
Character:WaitForChild("Torso").[Link] =
[Link](-0.54,-1,-1.4)
Character:WaitForChild("Torso").[Link] =
[Link](0.54,-1,-1.4)
Character:WaitForChild("Torso").[Link] =
[Link](-0.54,-1.9,-3.0)
Character:WaitForChild("Torso").[Link] =
[Link](0.54,-1.9,-3.0)

[Link] = [Link](90,0,90)
[Link] = [Link](70,-30,0)
[Link] = [Link](70,30,0)
[Link] = [Link](-60,60,0)
[Link] = [Link](60,120,0)
[Link] = [Link](-17,0,0)
[Link] = [Link](-17,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

[Link] = [Link](0,-2.3,-4.1)
[Link] = [Link](-30,0,0)
toggle = true
else
[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](0,-1.2,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-1.15,-2,-3.45)
Character:WaitForChild("Torso").[Link] =
[Link](1.15,-2,-3.45)
Character:WaitForChild("Torso").[Link] =
[Link](-1.2,-2,-1)
Character:WaitForChild("Torso").[Link] =
[Link](1.2,-2,-1)
Character:WaitForChild("Torso").[Link] =
[Link](-0.54,-1,-1)
Character:WaitForChild("Torso").[Link] =
[Link](0.54,-1,-1)
Character:WaitForChild("Torso").[Link] =
[Link](-0.54,-1.9,-2.6)
Character:WaitForChild("Torso").[Link] =
[Link](0.54,-1.9,-2.6)

[Link] = [Link](90,0,90)
[Link] = [Link](50,-30,0)
[Link] = [Link](50,30,0)
[Link] = [Link](-60,90,0)
[Link] = [Link](60,90,0)
[Link] = [Link](-17,0,0)
[Link] = [Link](-17,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

[Link] = [Link](0,-2.3,-3.7)
[Link] = [Link](-30,0,0)
toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then

[Link] = 16

[Link] = false

[Link] = false

[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](-0,0.4,-1.5) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](-1.163,-0.843,-1.071) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](1.163,-0.843,-1.071) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](-1.122,1.454,-0.72) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](1.122,1.454,-0.72) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](-0.495,1.479,-1.64) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](0.495,1.479,-1.64) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.53,-0.2, -1) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.53,-0.2,-1) --bob2/uranus

[Link] = [Link](0,90,0)
--torso/black hair
[Link] = [Link](30,-
143.49,20.32) --rightarm/Hat1
[Link] = [Link](30,143.49,-
20.32) --leftarm/palhair
[Link] =
[Link](27.81,141.21,159.03) --rightleg/lavenderhair
[Link] = [Link](27.81,
-141.21, -159.03) --leftleg/pink hair
[Link] = [Link](-15.84,-
8.32,2.29) --but1/fedora
[Link] = [Link](-15.84,8.32,-
2.29) --but2/mesh
[Link] = [Link](0,0,0)
--bob1/mars
[Link] = [Link](0,0,0) --bob2/uranus

[Link] = [Link](-0.155,-2.76,-1)
[Link] = [Link](0,180,180)
toggle = true
else
[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](-0,0.4,-1.5) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](-1.163,-0.843,-1.071) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](1.163,-0.843,-1.071) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](-1.122,1.454,-0.72) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](1.122,1.454,-0.72) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](-0.495,1.479,-1.64) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](0.495,1.479,-1.64) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.53,-0.2, -1) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.53,-0.2,-1) --bob2/uranus

[Link] = [Link](0,90,0)
--torso/black hair
[Link] = [Link](30,-
143.49,20.32) --rightarm/Hat1
[Link] = [Link](30,143.49,-
20.32) --leftarm/palhair
[Link] =
[Link](27.81,141.21,159.03) --rightleg/lavenderhair
[Link] = [Link](27.81,
-141.21, -159.03) --leftleg/pink hair
[Link] = [Link](-15.84,-
8.32,2.29) --but1/fedora
[Link] = [Link](-15.84,8.32,-
2.29) --but2/mesh
[Link] = [Link](0,0,0)
--bob1/mars
[Link] = [Link](0,0,0) --bob2/uranus

[Link] = [Link](-0.155,-2.76,-1.509)
[Link] = [Link](0,180,180)
toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if toggle == false then

Character:WaitForChild("Torso").[Link] =
[Link](-0, 0.209, 1.709) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](1.45, 0.386, 1.24) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](-1.45, 0.386, 1.24) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](0.636, -1.95, 1.499) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](-0.636, -1.95, 1.499) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](0.528, -1.214, 0.419) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](-0.528, -1.214, 0.419) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.535, 0.253, -0.607) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.496, 0.254, -0.604) --bob2/uranus

[Link] = [Link](90, 101.38, 90)


--torso/black hair
[Link] = [Link](-30.06, 0,
0) --rightarm/Hat1
[Link] = [Link](-30.06, 0, 0)
--leftarm/palhair
[Link] = [Link](-109.58, 0,
0) --rightleg/lavenderhair
[Link] = [Link](-109.58, 0,
0) --leftleg/pink hair
[Link] = [Link](11.3, 0, 0)
--but1/fedora
[Link] = [Link](11.3, 0, 0)
--but2/mesh
[Link] = [Link](20, 0, 0)
--bob1/mars
[Link] = [Link](20, 0, 0)
--bob2/uranus

[Link] = [Link](0, 0.5, 1.2)


[Link] = [Link](-19.35, 0, 0)
toggle = true
else
Character:WaitForChild("Torso").[Link] =
[Link](-0, 0.192, 1.795) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](1.45, 0.386, 1.24) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](-1.45, 0.386, 1.24) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](0.605, -1.977, 1.7) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](-0.605, -1.977, 1.7) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](0.528, -1.214, 0.419) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](-0.528, -1.214, 0.419) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.535, 0.253, -0.607) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.496, 0.254, -0.604) --bob2/uranus

[Link] = [Link](90, 78.62, 90)


--torso/black hair
[Link] = [Link](-30.06, 0,
0) --rightarm/Hat1
[Link] = [Link](-30.06, 0, 0)
--leftarm/palhair
[Link] = [Link](-85.58, 0,
0) --rightleg/lavenderhair
[Link] = [Link](-85.58, 0, 0)
--leftleg/pink hair
[Link] = [Link](11.3, 0, 0)
--but1/fedora
[Link] = [Link](11.3, 0, 0)
--but2/mesh
[Link] = [Link](20, 0, 0)
--bob1/mars
[Link] = [Link](20, 0, 0)
--bob2/uranus

[Link] = [Link](0, 0.5, 1.885)


[Link] = [Link](-19.35, 0, 0)
toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then

Character:WaitForChild("Torso").[Link] =
[Link](0, 0.496, -1.49) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](-1.355, 1.199, -0.838) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](1.355, 1.199, -0.838) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](-1.021, -0.814, -0.517) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](1.021, -0.814, -0.517) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](-0.551, -1.054, -1.65) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](0.551, -1.054, -1.65) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.509, 1.1, -0.95) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.509, 1.1, -0.95) --bob2/uranus

[Link] = [Link](90, 101.38, 90)


--torso/black hair
[Link] = [Link](21.09, 0, 0)
--rightarm/Hat1
[Link] = [Link](21.09, 0, 0)
--leftarm/palhair
[Link] = [Link](13.18,
34.16, 8.79) --rightleg/lavenderhair
[Link] = [Link](13.18,
-34.16, -8.79) --leftleg/pink hair
[Link] = [Link](14.28, 0, 0)
--but1/fedora
[Link] = [Link](14.28, 0, 0)
--but2/mesh
[Link] = [Link](-15, 0, 0)
--bob1/mars
[Link] = [Link](-15, 0, 0)
--bob2/uranus
[Link] = [Link](0, 0.7, -1.988)
[Link] = [Link](-8.98, 180, 0)
toggle = true
else
Character:WaitForChild("Torso").[Link] =
[Link](0, 0.696, -1.553) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](-1.355, 1.199, -0.838) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](1.355, 1.199, -0.838) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](-1.021, -0.814, -0.517) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](1.021, -0.814, -0.517) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](-0.523, -0.689, -1.743) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](0.523, -0.689, -1.743) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.509, 1.315, -1.045) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.509, 1.315, -1.045) --bob2/uranus

[Link] = [Link](90, 101.38, 90)


--torso/black hair
[Link] = [Link](2.27, 0, 0)
--rightarm/Hat1
[Link] = [Link](2.27, 0, 0)
--leftarm/palhair
[Link] = [Link](4.87, 36.91,
8.59) --rightleg/lavenderhair
[Link] = [Link](4.87, -36.91,
-8.59) --leftleg/pink hair
[Link] = [Link](14.28, 0, 0)
--but1/fedora
[Link] = [Link](14.28, 0, 0)
--but2/mesh
[Link] = [Link](-15, 0, 0)
--bob1/mars
[Link] = [Link](-15, 0, 0)
--bob2/uranus

[Link] = [Link](0, 1, -1.988)


[Link] = [Link](-1.58, 180, 0)
toggle = false
end
end
end)
end)

[Link] = "Naruto"
[Link] = Scripts
Naruto.BackgroundColor3 = [Link](255, 163, 26)
Naruto.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Naruto"
Naruto.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Naruto.MouseButton1Down:connect(function()
[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name =
"Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]

[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
--[[ Alignment and Measurements ]]--
Align([Link], RLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], LLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,-0.2,0), [Link](0,90,0))
Align([Link], LArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], RArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], Head, [Link](0,0.5,0), [Link](0,0,0))

wait(0.5)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "Strong Stand"


[Link] = Scripts
StrongStand.BackgroundColor3 = [Link](255, 163, 26)
StrongStand.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Strong Stand"
StrongStand.TextColor3 = [Link](0, 0, 0)
[Link] = 22.000
[Link] = true
StrongStand.MouseButton1Down:connect(function()
local m = [Link]("Message")

[Link] = [Link]

[Link] = "Script made by LeitungBambus#1933"

wait(4)

m:remove()

wait(0)

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("VibeCheck")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
rightabs = Character:WaitForChild("InternationalFedora"),
leftabs = Character:WaitForChild("MarsPet"),
bottomabs = Character:WaitForChild("MeshPartAccessory"),
}
[Link]:Remove()
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](75, 180, -150)
[Link] = [Link](-64.91, 37.86, -24.33)
[Link] = [Link](120,0,0)
[Link] = [Link](75,360,180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"headattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"rightarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"leftarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"rightlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"leftlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"rightabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"leftabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"bottomabsattachment"

Character:WaitForChild("Torso").[Link] = [Link](2, 3.4, 2.9)


Character:WaitForChild("Torso").[Link] = [Link](2, 2.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](3, 1.984,
2.323)
Character:WaitForChild("Torso").[Link] = [Link](0.674,
1.968, 2.645)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
0.145, 3.041)
Character:WaitForChild("Torso").[Link] = [Link](1.5, 0.2,
2.5)
Character:WaitForChild("Torso").[Link] = [Link](2.5, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](1.4, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.4)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if toggle == false then

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](75, 180, -150)
[Link] = [Link](-64.91, 37.86, -24.33)
[Link] = [Link](120,0,0)
[Link] = [Link](75,360,180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, 3.4, 2.9)


Character:WaitForChild("Torso").[Link] = [Link](2, 2.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](3, 1.984,
2.323)
Character:WaitForChild("Torso").[Link] = [Link](0.674,
1.968, 2.645)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
0.145, 3.041)
Character:WaitForChild("Torso").[Link] = [Link](1.5, 0.2,
2.5)
Character:WaitForChild("Torso").[Link] = [Link](2.5, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](1.4, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.4)

toggle = true

else

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](75, 180, -150)
[Link] = [Link](-64.91, 37.86, -24.33)
[Link] = [Link](120,0,0)
[Link] = [Link](75,360,180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, 3.4, 2.9)


Character:WaitForChild("Torso").[Link] = [Link](2, 2.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](3, 1.984,
2.323)
Character:WaitForChild("Torso").[Link] = [Link](0.674,
1.968, 2.645)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
0.145, 3.041)
Character:WaitForChild("Torso").[Link] = [Link](1.5, 0.2,
2.5)
Character:WaitForChild("Torso").[Link] = [Link](2.5, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](1.4, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.4)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](90, 0, 0)
[Link] = [Link](90, 90, 90)
[Link] = [Link](90, 90, 90)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](90, 0, 0)
[Link] = [Link](-28.88, 36.19, -98.5)
[Link] = [Link](28.88, 36.19, -98.5)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](-90, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, -1.422,


-5.922)
Character:WaitForChild("Torso").[Link] = [Link](2, -1.422,
-4.922)
Character:WaitForChild("Torso").[Link] = [Link](2, -1.422,
-3.922)
Character:WaitForChild("Torso").[Link] = [Link](3.5,
-1.922, -4.922)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
-1.922, -4.922)
Character:WaitForChild("Torso").[Link] = [Link](2.693,
-2.022, -2.774)
Character:WaitForChild("Torso").[Link] = [Link](1.307,
-2.022, -2.774)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
-1.922, -5.022)
Character:WaitForChild("Torso").[Link] = [Link](1.4,
-1.922, -5.022)
Character:WaitForChild("Torso").[Link] = [Link](2,
-1.922, -3.922)

toggle = true
else

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](90, 0, 0)
[Link] = [Link](90, 90, 90)
[Link] = [Link](90, 90, 90)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](90, 0, 0)
[Link] = [Link](-28.88, 17.19, -98.5)
[Link] = [Link](28.88, 17.19, -98.5)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](-90, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, -1.922,


-5.922)
Character:WaitForChild("Torso").[Link] = [Link](2, -1.922,
-4.922)
Character:WaitForChild("Torso").[Link] = [Link](2, -1.922,
-3.922)
Character:WaitForChild("Torso").[Link] = [Link](3.5,
-1.922, -4.922)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
-1.922, -4.922)
Character:WaitForChild("Torso").[Link] = [Link](2.693,
-2.422, -2.774)
Character:WaitForChild("Torso").[Link] = [Link](1.307,
-2.422, -2.774)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
-2.422, -5.022)
Character:WaitForChild("Torso").[Link] = [Link](1.4,
-2.422, -5.022)
Character:WaitForChild("Torso").[Link] = [Link](2,
-2.422, -3.922)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then

[Link] = 5

wait(0.1)
[Link] = false

[Link] = false

[Link] = [Link](-30, 0, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](-1, -90, 90)
[Link] = [Link](-1, 90, -90)
[Link] = [Link](-75, -90, 180)
[Link] = [Link](75, -90, 180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](0, -3.758,


-0.022)
Character:WaitForChild("Torso").[Link] = [Link](-0, -4.672,
0.028)
Character:WaitForChild("Torso").[Link] = [Link](-0, -5.672,
0.028)
Character:WaitForChild("Torso").[Link] = [Link](1.327,
-3.672, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](-1.327,
-3.672, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](0.693,
-7.12, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](-0.693,
-7.12, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
-4.572, -0.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
-4.572, -0.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-5.672, -0.472)

toggle = true
else

[Link] = 4

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](30, 0, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](-1, -90, 90)
[Link] = [Link](-1, 90, -90)
[Link] = [Link](-75, -90, 180)
[Link] = [Link](75, -90, 180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
Character:WaitForChild("Torso").[Link] = [Link](0, -2.758,
-0.022)
Character:WaitForChild("Torso").[Link] = [Link](-0, -3.672,
0.028)
Character:WaitForChild("Torso").[Link] = [Link](-0, -4.672,
0.028)
Character:WaitForChild("Torso").[Link] = [Link](1.327,
-4, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](-1.327,
-4, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](0.693,
-6.12, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](-0.693,
-6.12, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
-3.572, -0.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
-3.572, -0.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-4.672, -0.472)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)
Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)
[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0,
-0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](75, 180, -150)
[Link] = [Link](-64.91, 37.86, -24.33)
[Link] = [Link](120,0,0)
[Link] = [Link](75,360,180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, 3.4, 2.9)


Character:WaitForChild("Torso").[Link] = [Link](2, 2.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](3, 1.984,
2.323)
Character:WaitForChild("Torso").[Link] = [Link](0.674,
1.968, 2.645)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
0.145, 3.041)
Character:WaitForChild("Torso").[Link] = [Link](1.5, 0.2,
2.5)
Character:WaitForChild("Torso").[Link] = [Link](2.5, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](1.4, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.4)

else

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](75, 180, -150)
[Link] = [Link](-64.91, 37.86, -24.33)
[Link] = [Link](120,0,0)
[Link] = [Link](75,360,180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, 3.4, 2.9)


Character:WaitForChild("Torso").[Link] = [Link](2, 2.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](3, 1.984,
2.323)
Character:WaitForChild("Torso").[Link] = [Link](0.674,
1.968, 2.645)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
0.145, 3.041)
Character:WaitForChild("Torso").[Link] = [Link](1.5, 0.2,
2.5)
Character:WaitForChild("Torso").[Link] = [Link](2.5, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](1.4, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.4)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](-75, 0, 0)
[Link] = [Link](90, -75, 90)
[Link] = [Link](90, -75, 90)
[Link] = [Link](-25.66, 146.31, -163.9)
[Link] = [Link](-25.66, -146.31, -163.9)
[Link] = [Link](28.88, 162.81, 171.5)
[Link] = [Link](28.88, -162.81, 171.5)
[Link] = [Link](90, -75, 90)
[Link] = [Link](90, -75, 90)
[Link] = [Link](90, -75, 90)

Character:WaitForChild("Torso").[Link] = [Link](2, -2.447,


-2.112)
Character:WaitForChild("Torso").[Link] = [Link](2, -2.706,
-3.077)
Character:WaitForChild("Torso").[Link] = [Link](2, -2.965,
-4.043)
Character:WaitForChild("Torso").[Link] = [Link](3,
-2.656, -2.457)
Character:WaitForChild("Torso").[Link] = [Link](1, -2.656,
-2.457)
Character:WaitForChild("Torso").[Link] = [Link](2.745,
-3.073, -5.297)
Character:WaitForChild("Torso").[Link] = [Link](1.255,
-3.073, -5.297)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
-2.197, -3.11)
Character:WaitForChild("Torso").[Link] = [Link](1.4,
-2.197, -3.11)
Character:WaitForChild("Torso").[Link] = [Link](2,
-2.482, -4.173)

toggle = true
else

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](-15, 0, 0)
[Link] = [Link](90, -15, 90)
[Link] = [Link](90, -15, 90)
[Link] = [Link](25.66, 146.31, 163.9)
[Link] = [Link](25.66, -146.31, 163.9)
[Link] = [Link](28.88, 162.81, 171.5)
[Link] = [Link](28.88, -162.81, 171.5)
[Link] = [Link](90, -15, 90)
[Link] = [Link](90, -15, 90)
[Link] = [Link](90, -15, 90)

Character:WaitForChild("Torso").[Link] = [Link](2, -0.455,


-4.019)
Character:WaitForChild("Torso").[Link] = [Link](2, -1.421,
-4.277)
Character:WaitForChild("Torso").[Link] = [Link](2, -2.387,
-4.536)
Character:WaitForChild("Torso").[Link] = [Link](3,
-0.859, -4.01)
Character:WaitForChild("Torso").[Link] = [Link](1, -0.859,
-4.01)
Character:WaitForChild("Torso").[Link] = [Link](2.745,
-3.073, -5.297)
Character:WaitForChild("Torso").[Link] = [Link](1.255,
-3.073, -5.297)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
-1.195, -4.735)
Character:WaitForChild("Torso").[Link] = [Link](1.4,
-1.195, -4.735)
Character:WaitForChild("Torso").[Link] = [Link](2,
-2.258, -5.019)

toggle = false
end
end
end)
end)

[Link] = "NPC"
[Link] = Scripts
NPC.BackgroundColor3 = [Link](255, 163, 26)
NPC.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "NPC"
NPC.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
NPC.MouseButton1Down:connect(function()
local NPCSpawnerGUI = [Link]("ScreenGui")
local Frame = [Link]("Frame")
local TextLabel = [Link]("TextLabel")
local Frame_2 = [Link]("Frame")
local ScrollingFrame = [Link]("ScrollingFrame")
local Animations = [Link]("TextButton")
local WanderingNPC = [Link]("TextButton")
local ClearNPCS = [Link]("TextButton")
local SpawnNPC = [Link]("TextButton")
local FollowingNPC = [Link]("TextButton")
local Reset = [Link]("TextButton")
local ControlNPC = [Link]("TextButton")
local AnimationPlayer = [Link]("TextButton")
local SpawnEasyControlNPC = [Link]("TextButton")
local FollowPlayer = [Link]("TextButton")
local NA = [Link]("TextButton")
local TextButton = [Link]("TextButton")
local Frame2 = [Link]("Frame")
local TextLabel_2 = [Link]("TextLabel")
local Frame_3 = [Link]("Frame")
local TextButton_2 = [Link]("TextButton")
local PlayAnimation = [Link]("TextButton")
local TextBox = [Link]("TextBox")
local Frame3 = [Link]("Frame")
local TextLabel_3 = [Link]("TextLabel")
local Frame_4 = [Link]("Frame")
local TextButton_3 = [Link]("TextButton")
local Follow = [Link]("TextButton")
local TextBox_2 = [Link]("TextBox")

--Properties:

[Link] = "NPC Spawner GUI"


[Link] = [Link]
[Link] = [Link]

[Link] = NPCSpawnerGUI
Frame.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0.378868729, 0, 0.0934182554, 0)
[Link] = [Link](0, 461, 0, 41)

[Link] = Frame
TextLabel.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0, 461, 0, 41)
[Link] = [Link]
[Link] = "NPC Spawner GUI by LeitungBambus#1933"
TextLabel.TextColor3 = [Link](255, 255, 255)
[Link] = 25.000

Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = [Link](40, 40, 40)
Frame_2.BorderColor3 = [Link](27, 42, 53)
Frame_2.BorderSizePixel = 0
Frame_2.Position = [Link](-0.00074082613, 0, 0.985345125, 0)
Frame_2.Size = [Link](0, 461, 0, 348)

[Link] = Frame_2
[Link] = true
ScrollingFrame.BackgroundColor3 = [Link](31, 31, 31)
[Link] = 0
[Link] = [Link](0.0694143176, 0, 0.068965517, 0)
[Link] = [Link](0, 396, 0, 299)
[Link] = [Link](0, 247)

[Link] = "Animations"
[Link] = ScrollingFrame
Animations.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113205, 0, 0.381024003, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Animations (Only use when NPC is spawned)"
Animations.TextColor3 = [Link](255, 255, 255)
[Link] = 20.000

[Link] = "Wandering NPC"


[Link] = ScrollingFrame
WanderingNPC.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0549036972, 0, 0.201913536, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Spawn Wandering NPC"
WanderingNPC.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Clear NPCS"


[Link] = ScrollingFrame
ClearNPCS.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113205, 0, 0.469505757, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Clear NPCS"
ClearNPCS.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Spawn NPC"


[Link] = ScrollingFrame
SpawnNPC.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0549037084, 0, 0.0230516102, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Spawn NPC"
SpawnNPC.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Following NPC"


[Link] = ScrollingFrame
FollowingNPC.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0549036972, 0, 0.292430639, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Spawn Following NPC"
FollowingNPC.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Reset"
[Link] = ScrollingFrame
Reset.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113205, 0, 0.645385385, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Reset"
Reset.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Control NPC"


[Link] = ScrollingFrame
ControlNPC.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113205, 0, 0.556304991, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Control"
ControlNPC.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Animation Player"


[Link] = ScrollingFrame
AnimationPlayer.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113168, 0, 0.734465897, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "NPC Animation Player"
AnimationPlayer.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Spawn Easy Control NPC"


[Link] = ScrollingFrame
SpawnEasyControlNPC.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0549037047, 0, 0.110695295, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Spawn Easy-Control NPC"
SpawnEasyControlNPC.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Follow Player"


[Link] = ScrollingFrame
FollowPlayer.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113131, 0, 0.82210952, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Follow Player"
FollowPlayer.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "N/A"
[Link] = ScrollingFrame
NA.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113131, 0, 0.909753203, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "N/A"
NA.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = Frame
TextButton.BackgroundColor3 = [Link](255, 255, 255)
[Link] = 1.000
[Link] = 0
[Link] = [Link](0.911062896, 0, 0, 0)
[Link] = [Link](0, 40, 0, 40)
[Link] = [Link]
[Link] = "-"
TextButton.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Frame2"
[Link] = NPCSpawnerGUI
Frame2.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0.0181430206, 0, 0.142250523, 0)
[Link] = [Link](0, 461, 0, 41)
[Link] = false

TextLabel_2.Parent = Frame2
TextLabel_2.BackgroundColor3 = [Link](0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Size = [Link](0, 461, 0, 41)
TextLabel_2.Font = [Link]
TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
TextLabel_2.TextColor3 = [Link](255, 255, 255)
TextLabel_2.TextSize = 17.000

Frame_3.Parent = Frame2
Frame_3.BackgroundColor3 = [Link](40, 40, 40)
Frame_3.BorderColor3 = [Link](27, 42, 53)
Frame_3.BorderSizePixel = 0
Frame_3.Position = [Link](-0.000740829099, 0, 0.985345602, 0)
Frame_3.Size = [Link](0, 461, 0, 197)

TextButton_2.Parent = Frame2
TextButton_2.BackgroundColor3 = [Link](255, 255, 255)
TextButton_2.BackgroundTransparency = 1.000
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = [Link](0.911062896, 0, 0, 0)
TextButton_2.Size = [Link](0, 40, 0, 40)
TextButton_2.Font = [Link]
TextButton_2.Text = "X"
TextButton_2.TextColor3 = [Link](255, 255, 255)
TextButton_2.TextSize = 30.000

[Link] = "Play Animation"


[Link] = Frame2
PlayAnimation.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.113779634, 0, 1.82887304, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Play Animation"
PlayAnimation.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = Frame2
TextBox.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.114967465, 0, 3.78048778, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
TextBox.PlaceholderColor3 = [Link](180, 180, 180)
[Link] = "Animation ID"
[Link] = ""
TextBox.TextColor3 = [Link](255, 255, 255)
[Link] = 20.000

[Link] = "Frame3"
[Link] = NPCSpawnerGUI
Frame3.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0.00853789784, 0, 0.435244143, 0)
[Link] = [Link](0, 461, 0, 41)
[Link] = false

TextLabel_3.Parent = Frame3
TextLabel_3.BackgroundColor3 = [Link](0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Size = [Link](0, 461, 0, 41)
TextLabel_3.Font = [Link]
TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
TextLabel_3.TextColor3 = [Link](255, 255, 255)
TextLabel_3.TextSize = 25.000

Frame_4.Parent = Frame3
Frame_4.BackgroundColor3 = [Link](40, 40, 40)
Frame_4.BorderColor3 = [Link](27, 42, 53)
Frame_4.BorderSizePixel = 0
Frame_4.Position = [Link](-0.000740829099, 0, 0.985345602, 0)
Frame_4.Size = [Link](0, 461, 0, 197)

TextButton_3.Parent = Frame3
TextButton_3.BackgroundColor3 = [Link](255, 255, 255)
TextButton_3.BackgroundTransparency = 1.000
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = [Link](0.911062896, 0, 0, 0)
TextButton_3.Size = [Link](0, 40, 0, 40)
TextButton_3.Font = [Link]
TextButton_3.Text = "X"
TextButton_3.TextColor3 = [Link](255, 255, 255)
TextButton_3.TextSize = 30.000

[Link] = "Follow"
[Link] = Frame3
Follow.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.113779634, 0, 1.82887304, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Follow"
Follow.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

TextBox_2.Parent = Frame3
TextBox_2.BackgroundColor3 = [Link](65, 65, 65)
TextBox_2.BorderSizePixel = 0
TextBox_2.Position = [Link](0.114967465, 0, 3.78048778, 0)
TextBox_2.Size = [Link](0, 353, 0, 47)
TextBox_2.Font = [Link]
TextBox_2.PlaceholderColor3 = [Link](180, 180, 180)
TextBox_2.PlaceholderText = "Player"
TextBox_2.Text = ""
TextBox_2.TextColor3 = [Link](255, 255, 255)
TextBox_2.TextSize = 20.000

-- Scripts:

local function VCDJA_fake_script() -- [Link]


local script = [Link]('LocalScript', Frame)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function [Link](frame)
local s, event = pcall(function()
return [Link]
end)

if s then
[Link] = true;

event:connect(function()
local input = [Link]:connect(function(key)
if [Link] ==
[Link].MouseButton1 then
local objectPosition = [Link](mouse.X -
[Link].X, mouse.Y - [Link].Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed([Link].MouseButton1) do
frame:TweenPosition([Link](0, mouse.X
- objectPosition.X + ([Link] * [Link].X), 0, mouse.Y -
objectPosition.Y + ([Link] * [Link].Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = [Link]:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function [Link](p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
[Link] = [Link]([Link], [Link],
[Link], [Link].Y);
end)
end
end
[Link] = true
[Link] = true
end
[Link](VCDJA_fake_script)()
local function JCBQ_fake_script() -- [Link]
local script = [Link]('LocalScript', Animations)

[Link].MouseButton1Down:Connect(function()
local oof = [Link]
local Energize = [Link]("ScreenGui") -- The actual GUI
local SideFrame = [Link]("Frame") -- Visible when GUI is closed
local OpenGUI = [Link]("TextButton") -- Part of SideFrame
local SideFrameTitle = [Link]("TextLabel") -- Part of SideFrame
local MainFrame = [Link]("Frame") -- All of the stuff on the main
frame
local GuiBottomFrame = [Link]("Frame") -- Part of Active Frame
local Credits = [Link]("TextLabel") -- Credits to illremember,
hello there
local ScrollingFrame = [Link]("ScrollingFrame") -- The scrolling
frame of animations
local CheckR = [Link]("TextLabel") -- Check if R15 or R6
local ScrollingFrameR15 = [Link]("ScrollingFrame") -- The
scrolling frame of R15 animations

local CrazySlash = [Link]("TextButton")--COMPLETE


local Open = [Link]("TextButton")--COMPLETE
local R15Spinner = [Link]("TextButton")--COMPLETE
local ArmsOut = [Link]("TextButton")--COMPLETE
local FloatSlash = [Link]("TextButton")--COMPLETE
local WeirdZombie = [Link]("TextButton")--COMPLETE
local DownSlash = [Link]("TextButton")--COMPLETE
local Pull = [Link]("TextButton")--COMPLETE
local CircleArm = [Link]("TextButton")--COMPLETE
local Bend = [Link]("TextButton")--COMPLETE
local RotateSlash = [Link]("TextButton")--COMPLETE
local FlingArms = [Link]("TextButton")--COMPLETE
local FullSwing = [Link]("TextButton")--COMPLETE
local GlitchLevitate = [Link]("TextButton")--COMPLETE
local MoonDance = [Link]("TextButton")--COMPLETE
local FullPunch = [Link]("TextButton")--COMPLETE
local Crouch = [Link]("TextButton")--COMPLETE
local SpinDance = [Link]("TextButton")--COMPLETE
local FloorFaint = [Link]("TextButton")--COMPLETE
local JumpingJacks = [Link]("TextButton")--COMPLETE
local Spinner = [Link]("TextButton")--COMPLETE
local MegaInsane = [Link]("TextButton")--COMPLETE
local ArmDetach = [Link]("TextButton")--COMPLETE
local WeirdMove = [Link]("TextButton")--COMPLETE
local Faint = [Link]("TextButton")--COMPLETE
local CloneIllusion = [Link]("TextButton")--COMPLETE
local Levitate = [Link]("TextButton")--COMPLETE
local DinoWalk = [Link]("TextButton")--COMPLETE
local FloorCrawl = [Link]("TextButton")--COMPLETE
local SwordSlam = [Link]("TextButton")--COMPLETE
local LoopHead = [Link]("TextButton")--COMPLETE
local HeroJump = [Link]("TextButton")--COMPLETE
local Insane = [Link]("TextButton")--COMPLETE
local FloatingHead = [Link]("TextButton")--COMPLETE
local HeadThrow = [Link]("TextButton")--COMPLETE
local MovingDance = [Link]("TextButton")--COMPLETE
local SuperPunch = [Link]("TextButton")--COMPLETE
local ArmTurbine = [Link]("TextButton")--COMPLETE
local Dab = [Link]("TextButton")--COMPLETE
local FloatSit = [Link]("TextButton")--COMPLETE
local SuperFaint = [Link]("TextButton")--COMPLETE
local BarrelRoll = [Link]("TextButton")--COMPLETE
local Scared = [Link]("TextButton")--COMPLETE
local InsaneArms = [Link]("TextButton")--COMPLETE
local SwordSlice = [Link]("TextButton")--COMPLETE
local SpinDance2 = [Link]("TextButton")--COMPLETE
local BowDown = [Link]("TextButton")--COMPLETE
local LoopSlam = [Link]("TextButton")--COMPLETE

local GuiTopFrame = [Link]("Frame") -- Top of the main frame


local CloseGUI = [Link]("TextButton") -- To close the GUI
local Title = [Link]("TextLabel") -- Actual title of GUI,
Energize

-- Properties

[Link] = "Energize"
[Link] = [Link]

[Link] = "SideFrame"
[Link] = Energize
[Link] = true
SideFrame.BackgroundColor3 = [Link](1, 0.329412, 0.329412)
[Link] = true
[Link] = [Link](0, 376, 0, 125)
[Link] = [Link](0, 460, 0, 32)
[Link] = false

[Link] = "OpenGUI"
[Link] = SideFrame
OpenGUI.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 426, 0, 0)
[Link] = [Link](0, 34, 0, 32)
[Link] = [Link]
[Link] = [Link].Size48
[Link] = "X"
OpenGUI.TextColor3 = [Link](0.333333, 0, 0)
[Link] = 40
[Link] = true

[Link] = "SideFrameTitle"
[Link] = SideFrame
SideFrameTitle.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 170, 0, 0)
[Link] = [Link](0, 119, 0, 31)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "-Energize-"
[Link] = 21
SideFrameTitle.TextStrokeColor3 = [Link](0.27451, 0.92549,
0.905882)
[Link] = 0.69999998807907

[Link] = "MainFrame"
[Link] = Energize
[Link] = true
MainFrame.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = true
[Link] = [Link](0, 376, 0, 125)
[Link] = [Link](0, 444, 0, 280)

[Link] = "Gui BottomFrame"


[Link] = MainFrame
GuiBottomFrame.BackgroundColor3 = [Link](1, 0.329412, 0.329412)
GuiBottomFrame.BorderColor3 = [Link](0.243137, 0.243137, 0.243137)
[Link] = [Link](0, 0, 0, 247)
[Link] = [Link](0, 460, 0, 32)

[Link] = "Credits"
[Link] = GuiBottomFrame
Credits.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 460, 0, 32)
[Link] = [Link].Size14
[Link] = "By illremember -FE Animations Gui"
Credits.TextColor3 = [Link](0.219608, 0.219608, 0.219608)
[Link] = 14
Credits.TextStrokeColor3 = [Link](0.141176, 0.870588, 0.713726)
[Link] = 0.69999998807907
[Link] = true

[Link] = MainFrame
ScrollingFrame.BackgroundColor3 = [Link](1, 0.564706, 0.564706)
[Link] = [Link](0, 0, 0, 32)
[Link] = [Link](0, 460, 0, 215)
[Link] = 13
[Link] = "FullSwing"
[Link] = ScrollingFrame
FullSwing.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
FullSwing.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 322)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Full Swing"
[Link] = 20
[Link] = true

[Link] = "GlitchLevitate"
[Link] = ScrollingFrame
GlitchLevitate.BackgroundColor3 = [Link](0.886275, 0.776471,
0.368627)
GlitchLevitate.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 322)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Glitch Levitate"
[Link] = 20
[Link] = true

[Link] = "MoonDance"
[Link] = ScrollingFrame
MoonDance.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
MoonDance.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 280)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Moon Dance"
[Link] = 20
[Link] = true

[Link] = "FullPunch"
[Link] = ScrollingFrame
FullPunch.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
FullPunch.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 280)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Full Punch"
[Link] = 20
[Link] = true

[Link] = "Crouch"
[Link] = ScrollingFrame
Crouch.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Crouch.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 280)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Crouch"
[Link] = 20
[Link] = true

[Link] = "SpinDance"
[Link] = ScrollingFrame
SpinDance.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SpinDance.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 236)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Spin Dance"
[Link] = 20
[Link] = true

[Link] = "FloorFaint"
[Link] = ScrollingFrame
FloorFaint.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
FloorFaint.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 236)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Floor Faint"
[Link] = 20
[Link] = true

[Link] = "JumpingJacks"
[Link] = ScrollingFrame
JumpingJacks.BackgroundColor3 = [Link](0.886275, 0.776471,
0.368627)
JumpingJacks.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 236)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Jumping Jacks"
[Link] = 20
[Link] = true

[Link] = "Spinner"
[Link] = ScrollingFrame
Spinner.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Spinner.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 192)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Spinner"
[Link] = 20
[Link] = true

[Link] = "MegaInsane"
[Link] = ScrollingFrame
MegaInsane.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
MegaInsane.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 192)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Mega Insane"
[Link] = 20
[Link] = true

[Link] = "ArmDetach"
[Link] = ScrollingFrame
ArmDetach.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
ArmDetach.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 192)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Arm Detach"
[Link] = 20
[Link] = true

[Link] = "WeirdMove"
[Link] = ScrollingFrame
WeirdMove.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
WeirdMove.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Weird Move"
[Link] = 20
[Link] = true

[Link] = "Faint"
[Link] = ScrollingFrame
Faint.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Faint.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Faint"
[Link] = 20
[Link] = true

[Link] = "CloneIllusion"
[Link] = ScrollingFrame
CloneIllusion.BackgroundColor3 = [Link](0.886275, 0.776471,
0.368627)
CloneIllusion.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Clone Illusion"
[Link] = 20
[Link] = true

[Link] = "Levitate"
[Link] = ScrollingFrame
Levitate.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Levitate.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Levitate"
[Link] = 20
[Link] = true

[Link] = "DinoWalk"
[Link] = ScrollingFrame
DinoWalk.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
DinoWalk.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Dino Walk"
[Link] = 20
[Link] = true

[Link] = "FloorCrawl"
[Link] = ScrollingFrame
FloorCrawl.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
FloorCrawl.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Floor Crawl"
[Link] = 20
[Link] = true

[Link] = "SwordSlam"
[Link] = ScrollingFrame
SwordSlam.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SwordSlam.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Sword Slam"
[Link] = 20
[Link] = true

[Link] = "LoopHead"
[Link] = ScrollingFrame
LoopHead.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
LoopHead.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Loop Head"
[Link] = 20
[Link] = true

[Link] = "HeroJump"
[Link] = ScrollingFrame
HeroJump.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
HeroJump.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Hero Jump"
[Link] = 20
[Link] = true

[Link] = "Insane"
[Link] = ScrollingFrame
Insane.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Insane.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Insane"
[Link] = 20
[Link] = true

[Link] = "FloatingHead"
[Link] = ScrollingFrame
FloatingHead.BackgroundColor3 = [Link](0.886275, 0.776471,
0.368627)
FloatingHead.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Floating Head"
[Link] = 20
[Link] = true

[Link] = "HeadThrow"
[Link] = ScrollingFrame
HeadThrow.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
HeadThrow.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Head Throw"
[Link] = 20
[Link] = true

[Link] = "MovingDance"
[Link] = ScrollingFrame
MovingDance.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
MovingDance.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 324)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Moving Dance"
[Link] = 20
[Link] = true

[Link] = "SuperPunch"
[Link] = ScrollingFrame
SuperPunch.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SuperPunch.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 366)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Super Punch"
[Link] = 20
[Link] = true

[Link] = "ArmTurbine"
[Link] = ScrollingFrame
ArmTurbine.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
ArmTurbine.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 366)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Arm Turbine"
[Link] = 20
[Link] = true

[Link] = "Dab"
[Link] = ScrollingFrame
Dab.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Dab.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 366)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Dab"
[Link] = 20
[Link] = true

[Link] = "FloatSit"
[Link] = ScrollingFrame
FloatSit.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
FloatSit.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 410)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Float Sit"
[Link] = 20
[Link] = true

[Link] = "SuperFaint"
[Link] = ScrollingFrame
SuperFaint.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SuperFaint.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 498)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Super Faint"
[Link] = 20
[Link] = true

[Link] = "BarrelRoll"
[Link] = ScrollingFrame
BarrelRoll.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
BarrelRoll.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 410)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Barrel Roll"
[Link] = 20
[Link] = true

[Link] = "Scared"
[Link] = ScrollingFrame
Scared.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Scared.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 454)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Scared"
[Link] = 20
[Link] = true

[Link] = "InsaneArms"
[Link] = ScrollingFrame
InsaneArms.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
InsaneArms.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 454)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Insane Arms"
[Link] = 20
[Link] = true

[Link] = "SwordSlice"
[Link] = ScrollingFrame
SwordSlice.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SwordSlice.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 454)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Sword Slice"
[Link] = 20
[Link] = true

[Link] = "SpinDance2"
[Link] = ScrollingFrame
SpinDance2.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SpinDance2.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 498)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Spin Dance 2"
[Link] = 20
[Link] = true
[Link] = "BowDown"
[Link] = ScrollingFrame
BowDown.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
BowDown.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 498)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Bow Down"
[Link] = 20
[Link] = true

[Link] = "LoopSlam"
[Link] = ScrollingFrame
LoopSlam.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
LoopSlam.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 410)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Loop Slam"
[Link] = 20
[Link] = true

[Link] = "Gui TopFrame"


[Link] = MainFrame
GuiTopFrame.BackgroundColor3 = [Link](1, 0.329412, 0.329412)
GuiTopFrame.BorderColor3 = [Link](0.243137, 0.243137, 0.243137)
[Link] = [Link](0, 460, 0, 32)

[Link] = "CloseGUI"
[Link] = GuiTopFrame
CloseGUI.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 426, 0, 0)
[Link] = [Link](0, 34, 0, 32)
[Link] = [Link]
[Link] = [Link].Size48
[Link] = "X"
CloseGUI.TextColor3 = [Link](0.333333, 0, 0)
[Link] = 40
[Link] = true

[Link] = "Title"
[Link] = GuiTopFrame
Title.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 460, 0, 32)
[Link] = [Link].Size14
[Link] = "-Energize-"
Title.TextColor3 = [Link](0.164706, 0.164706, 0.164706)
[Link] = 14
Title.TextStrokeColor3 = [Link](0.384314, 0.917647, 1)
[Link] = 0.69999998807907
[Link] = true

[Link] = "CheckR"
[Link] = GuiTopFrame
CheckR.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 171, 0, 32)
[Link] = [Link]
[Link] = [Link].Size14
[Link] = "Text"
[Link] = true
[Link] = 14
[Link] = true

[Link] = "ScrollingFrameR15"
[Link] = MainFrame
ScrollingFrameR15.BackgroundColor3 = [Link](1, 0.564706, 0.564706)
[Link] = [Link](0, 0, 0, 32)
[Link] = [Link](0, 460, 0, 215)
[Link] = false
[Link] = 13

[Link] = "CrazySlash"
[Link] = ScrollingFrameR15
CrazySlash.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
CrazySlash.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "CrazySlash"
[Link] = 20
[Link] = true

[Link] = "Open"
[Link] = ScrollingFrameR15
Open.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
Open.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Open"
[Link] = 20
[Link] = true

[Link] = "R15Spinner"
[Link] = ScrollingFrameR15
R15Spinner.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
R15Spinner.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Spinner"
[Link] = 20
[Link] = true

[Link] = "ArmsOut"
[Link] = ScrollingFrameR15
ArmsOut.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
ArmsOut.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "ArmsOut"
[Link] = 20
[Link] = true

[Link] = "FloatSlash"
[Link] = ScrollingFrameR15
FloatSlash.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
FloatSlash.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "FloatSlash"
[Link] = 20
[Link] = true

[Link] = "WeirdZombie"
[Link] = ScrollingFrameR15
WeirdZombie.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
WeirdZombie.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "WeirdZombie"
[Link] = 20
[Link] = true

[Link] = "DownSlash"
[Link] = ScrollingFrameR15
DownSlash.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
DownSlash.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "DownSlash"
[Link] = 20
[Link] = true

[Link] = "Pull"
[Link] = ScrollingFrameR15
Pull.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
Pull.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Pull"
[Link] = 20
[Link] = true

[Link] = "CircleArm"
[Link] = ScrollingFrameR15
CircleArm.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
CircleArm.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "CircleArm"
[Link] = 20
[Link] = true

[Link] = "Bend"
[Link] = ScrollingFrameR15
Bend.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
Bend.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Bend"
[Link] = 20
[Link] = true

[Link] = "RotateSlash"
[Link] = ScrollingFrameR15
RotateSlash.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
RotateSlash.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "RotateSlash"
[Link] = 20
[Link] = true

[Link] = "FlingArms"
[Link] = ScrollingFrameR15
FlingArms.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
FlingArms.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "FlingArms"
[Link] = 20
[Link] = true

-- Buttons
col = [Link](0.886275, 0.776471, 0.368627)
loc = [Link](1, 0.906471, 0.568627)
rcol = [Link](0.682353, 0.701961, 0.792157)
rloc = [Link](0.882353, 0.901961, 0.992157)

CloseGUI.MouseButton1Click:connect(function()
[Link] = false
[Link] = true
[Link] = [Link]
end)

OpenGUI.MouseButton1Click:connect(function()
[Link] = true
[Link] = false
[Link] = [Link]
end)

if
(game:GetService"Players".[Link]:WaitForChild("Humanoid").RigType ==
[Link].R15) then
[Link] = false
[Link] = true
[Link] = "Showing R15 Animations"
else
[Link] = true
[Link] = false
[Link] = "Showing R6 Animations"
end

local Anim = [Link]("Animation")


[Link] = "rbxassetid://35154961"
local track = [Link]:LoadAnimation(Anim)
local HeadThrowACTIVE = false
HeadThrow.MouseButton1Click:connect(function()
HeadThrowACTIVE = not HeadThrowACTIVE
if HeadThrowACTIVE then
HeadThrow.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if HeadThrowACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
HeadThrow.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://121572214"
local track = [Link]:LoadAnimation(Anim)
local FloatingHeadACTIVE = false
FloatingHead.MouseButton1Click:connect(function()
FloatingHeadACTIVE = not FloatingHeadACTIVE
if FloatingHeadACTIVE then
track:Play(.1, 1, 1)
FloatingHead.BackgroundColor3 = loc
else
track:Stop()
FloatingHead.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://182724289"
local track = [Link]:LoadAnimation(Anim)
local CrouchACTIVE = false
Crouch.MouseButton1Click:connect(function()
CrouchACTIVE = not CrouchACTIVE
if CrouchACTIVE then
track:Play(.1, 1, 1)
Crouch.BackgroundColor3 = loc
else
track:Stop()
Crouch.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://282574440"
local track = [Link]:LoadAnimation(Anim)
local FloorCrawlACTIVE = false
FloorCrawl.MouseButton1Click:connect(function()
FloorCrawlACTIVE = not FloorCrawlACTIVE
if FloorCrawlACTIVE then
track:Play(.1, 1, 1)
FloorCrawl.BackgroundColor3 = loc
else
track:Stop()
FloorCrawl.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://204328711"
local track = [Link]:LoadAnimation(Anim)
local DinoWalkACTIVE = false
DinoWalk.MouseButton1Click:connect(function()
DinoWalkACTIVE = not DinoWalkACTIVE
if DinoWalkACTIVE then
track:Play(.1, 1, 1)
DinoWalk.BackgroundColor3 = loc
else
track:Stop()
DinoWalk.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://429681631"
local track = [Link]:LoadAnimation(Anim)
local JumpingJacksACTIVE = false
JumpingJacks.MouseButton1Click:connect(function()
JumpingJacksACTIVE = not JumpingJacksACTIVE
if JumpingJacksACTIVE then
track:Play(.1, 1, 1)
JumpingJacks.BackgroundColor3 = loc
else
track:Stop()
JumpingJacks.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://35154961"
local track = [Link]:LoadAnimation(Anim)
local LoopHeadACTIVE = false
LoopHead.MouseButton1Click:connect(function()
LoopHeadACTIVE = not LoopHeadACTIVE
if LoopHeadACTIVE then
LoopHead.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if LoopHeadACTIVE then
track:Play(.5, 1, 1e6)
end
end
end
else
track:Stop()
LoopHead.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://184574340"
local track = [Link]:LoadAnimation(Anim)
local HeroJumpACTIVE = false
HeroJump.MouseButton1Click:connect(function()
HeroJumpACTIVE = not HeroJumpACTIVE
if HeroJumpACTIVE then
HeroJump.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if HeroJumpACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
HeroJump.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://181526230"
local track = [Link]:LoadAnimation(Anim)
local FaintACTIVE = false
Faint.MouseButton1Click:connect(function()
FaintACTIVE = not FaintACTIVE
if FaintACTIVE then
track:Play(.1, 1, 1)
Faint.BackgroundColor3 = loc
else
track:Stop()
Faint.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://181525546"
local track = [Link]:LoadAnimation(Anim)
local FloorFaintACTIVE = false
FloorFaint.MouseButton1Click:connect(function()
FloorFaintACTIVE = not FloorFaintACTIVE
if FloorFaintACTIVE then
FloorFaint.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if FloorFaintACTIVE then
track:Play(.1, 1, 2)
end
end
end
else
track:Stop()
FloorFaint.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://181525546"
local track = [Link]:LoadAnimation(Anim)
local SuperFaintACTIVE = false
SuperFaint.MouseButton1Click:connect(function()
SuperFaintACTIVE = not SuperFaintACTIVE
if SuperFaintACTIVE then
SuperFaint.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SuperFaintACTIVE then
track:Play(.1, 0.5, 40)
end
end
end
else
track:Stop()
SuperFaint.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://313762630"
local track = [Link]:LoadAnimation(Anim)
local LevitateACTIVE = false
Levitate.MouseButton1Click:connect(function()
LevitateACTIVE = not LevitateACTIVE
if LevitateACTIVE then
track:Play(.1, 1, 1)
Levitate.BackgroundColor3 = loc
else
track:Stop()
Levitate.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://183412246"
local track = [Link]:LoadAnimation(Anim)
local DabACTIVE = false
Dab.MouseButton1Click:connect(function()
DabACTIVE = not DabACTIVE
if DabACTIVE then
Dab.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if DabACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Dab.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://188632011"
local track = [Link]:LoadAnimation(Anim)
local SpinACTIVE = false
Spinner.MouseButton1Click:connect(function()
SpinACTIVE = not SpinACTIVE
if SpinACTIVE then
Spinner.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SpinACTIVE then
track:Play(.1, 1, 2)
end
end
end
else
track:Stop()
Spinner.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://179224234"
local track = [Link]:LoadAnimation(Anim)
local FloatSitACTIVE = false
FloatSit.MouseButton1Click:connect(function()
FloatSitACTIVE = not FloatSitACTIVE
if FloatSitACTIVE then
track:Play(.1, 1, 1)
FloatSit.BackgroundColor3 = loc
else
track:Stop()
FloatSit.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://429703734"
local track = [Link]:LoadAnimation(Anim)
local MovingDanceACTIVE = false
MovingDance.MouseButton1Click:connect(function()
MovingDanceACTIVE = not MovingDanceACTIVE
if MovingDanceACTIVE then
MovingDance.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if MovingDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
MovingDance.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://215384594"
local track = [Link]:LoadAnimation(Anim)
local WeirdMoveACTIVE = false
WeirdMove.MouseButton1Click:connect(function()
WeirdMoveACTIVE = not WeirdMoveACTIVE
if WeirdMoveACTIVE then
track:Play(.1, 1, 1)
WeirdMove.BackgroundColor3 = loc
else
track:Stop()
WeirdMove.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://215384594"
local track = [Link]:LoadAnimation(Anim)
local CloneIllusionACTIVE = false
CloneIllusion.MouseButton1Click:connect(function()
CloneIllusionACTIVE = not CloneIllusionACTIVE
if CloneIllusionACTIVE then
track:Play(.5, 1, 1e7)
CloneIllusion.BackgroundColor3 = loc
else
track:Stop()
CloneIllusion.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://313762630"
local track = [Link]:LoadAnimation(Anim)
local GlitchLevitateACTIVE = false
GlitchLevitate.MouseButton1Click:connect(function()
GlitchLevitateACTIVE = not GlitchLevitateACTIVE
if GlitchLevitateACTIVE then
track:Play(.5, 1, 1e7)
GlitchLevitate.BackgroundColor3 = loc
else
track:Stop()
GlitchLevitate.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://429730430"
local track = [Link]:LoadAnimation(Anim)
local SpinDanceACTIVE = false
SpinDance.MouseButton1Click:connect(function()
SpinDanceACTIVE = not SpinDanceACTIVE
if SpinDanceACTIVE then
SpinDance.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SpinDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SpinDance.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://45834924"
local track = [Link]:LoadAnimation(Anim)
local MoonDanceACTIVE = false
MoonDance.MouseButton1Click:connect(function()
MoonDanceACTIVE = not MoonDanceACTIVE
if MoonDanceACTIVE then
MoonDance.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if MoonDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
MoonDance.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://204062532"
local track = [Link]:LoadAnimation(Anim)
local FullPunchACTIVE = false
FullPunch.MouseButton1Click:connect(function()
FullPunchACTIVE = not FullPunchACTIVE
if FullPunchACTIVE then
FullPunch.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if FullPunchACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FullPunch.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://186934910"
local track = [Link]:LoadAnimation(Anim)
local SpinDance2ACTIVE = false
SpinDance2.MouseButton1Click:connect(function()
SpinDance2ACTIVE = not SpinDance2ACTIVE
if SpinDance2ACTIVE then
SpinDance2.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SpinDance2ACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SpinDance2.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://204292303"
local track = [Link]:LoadAnimation(Anim)
local BowDownACTIVE = false
BowDown.MouseButton1Click:connect(function()
BowDownACTIVE = not BowDownACTIVE
if BowDownACTIVE then
BowDown.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if BowDownACTIVE then
track:Play(.1, 1, 3)
end
end
end
else
track:Stop()
BowDown.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://204295235"
local track = [Link]:LoadAnimation(Anim)
local SwordSlamACTIVE = false
SwordSlam.MouseButton1Click:connect(function()
SwordSlamACTIVE = not SwordSlamACTIVE
if SwordSlamACTIVE then
SwordSlam.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SwordSlamACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SwordSlam.BackgroundColor3 = col
end
end)
local Anim = [Link]("Animation")
[Link] = "rbxassetid://204295235"
local track = [Link]:LoadAnimation(Anim)
local LoopSlamACTIVE = false
LoopSlam.MouseButton1Click:connect(function()
LoopSlamACTIVE = not LoopSlamACTIVE
if LoopSlamACTIVE then
LoopSlam.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if LoopSlamACTIVE then
track:Play(.1, 1, 1e4)
end
end
end
else
track:Stop()
LoopSlam.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://184574340"
local track = [Link]:LoadAnimation(Anim)
local MegaInsaneACTIVE = false
MegaInsane.MouseButton1Click:connect(function()
MegaInsaneACTIVE = not MegaInsaneACTIVE
if MegaInsaneACTIVE then
MegaInsane.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if MegaInsaneACTIVE then
track:Play(.1, 0.5, 40)
end
end
end
else
track:Stop()
MegaInsane.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://126753849"
local track = [Link]:LoadAnimation(Anim)
local SuperPunchACTIVE = false
SuperPunch.MouseButton1Click:connect(function()
SuperPunchACTIVE = not SuperPunchACTIVE
if SuperPunchACTIVE then
SuperPunch.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SuperPunchACTIVE then
track:Play(.1, 1, 3)
end
end
end
else
track:Stop()
SuperPunch.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://218504594"
local track = [Link]:LoadAnimation(Anim)
local FullSwingACTIVE = false
FullSwing.MouseButton1Click:connect(function()
FullSwingACTIVE = not FullSwingACTIVE
if FullSwingACTIVE then
FullSwing.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if FullSwingACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FullSwing.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://259438880"
local track = [Link]:LoadAnimation(Anim)
local ArmTurbineACTIVE = false
ArmTurbine.MouseButton1Click:connect(function()
ArmTurbineACTIVE = not ArmTurbineACTIVE
if ArmTurbineACTIVE then
track:Play(.1, 1, 1e3)
ArmTurbine.BackgroundColor3 = loc
else
track:Stop()
ArmTurbine.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://136801964"
local track = [Link]:LoadAnimation(Anim)
local BarrelRollACTIVE = false
BarrelRoll.MouseButton1Click:connect(function()
BarrelRollACTIVE = not BarrelRollACTIVE
if BarrelRollACTIVE then
BarrelRoll.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if BarrelRollACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
BarrelRoll.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://180612465"
local track = [Link]:LoadAnimation(Anim)
local ScaredACTIVE = false
Scared.MouseButton1Click:connect(function()
ScaredACTIVE = not ScaredACTIVE
if ScaredACTIVE then
Scared.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if ScaredACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Scared.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://33796059"
local track = [Link]:LoadAnimation(Anim)
local InsaneACTIVE = false
Insane.MouseButton1Click:connect(function()
InsaneACTIVE = not InsaneACTIVE
if InsaneACTIVE then
track:Play(.1, 1, 1e8)
Insane.BackgroundColor3 = loc
else
track:Stop()
Insane.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://33169583"
local track = [Link]:LoadAnimation(Anim)
local ArmDetachACTIVE = false
ArmDetach.MouseButton1Click:connect(function()
ArmDetachACTIVE = not ArmDetachACTIVE
if ArmDetachACTIVE then
ArmDetach.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if ArmDetachACTIVE then
track:Play(.1, 1, 1e6)
end
end
end
else
track:Stop()
ArmDetach.BackgroundColor3 = col
end
end)
local Anim = [Link]("Animation")
[Link] = "rbxassetid://35978879"
local track = [Link]:LoadAnimation(Anim)
local SwordSliceACTIVE = false
SwordSlice.MouseButton1Click:connect(function()
SwordSliceACTIVE = not SwordSliceACTIVE
if SwordSliceACTIVE then
track:Play(.1, 1, 1)
SwordSlice.BackgroundColor3 = loc
else
track:Stop()
SwordSlice.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://27432691"
local track = [Link]:LoadAnimation(Anim)
local InsaneArmsACTIVE = false
InsaneArms.MouseButton1Click:connect(function()
InsaneArmsACTIVE = not InsaneArmsACTIVE
if InsaneArmsACTIVE then
InsaneArms.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if InsaneArmsACTIVE then
track:Play(.1, 1, 1e4)
end
end
end
else
track:Stop()
InsaneArms.BackgroundColor3 = col
end
end)
-- R15
local Anim = [Link]("Animation")
[Link] = "rbxassetid://674871189"
local track = [Link]:LoadAnimation(Anim)
local CrazySlashACTIVE = false
CrazySlash.MouseButton1Click:connect(function()
CrazySlashACTIVE = not CrazySlashACTIVE
if CrazySlashACTIVE then
CrazySlash.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if CrazySlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
CrazySlash.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://582855105"
local track = [Link]:LoadAnimation(Anim)
local OpenACTIVE = false
Open.MouseButton1Click:connect(function()
OpenACTIVE = not OpenACTIVE
if OpenACTIVE then
Open.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if OpenACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Open.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://754658275"
local track = [Link]:LoadAnimation(Anim)
local R15SpinnerACTIVE = false
R15Spinner.MouseButton1Click:connect(function()
R15SpinnerACTIVE = not R15SpinnerACTIVE
if R15SpinnerACTIVE then
R15Spinner.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if R15SpinnerACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
R15Spinner.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://582384156"
local track = [Link]:LoadAnimation(Anim)
local ArmsOutACTIVE = false
ArmsOut.MouseButton1Click:connect(function()
ArmsOutACTIVE = not ArmsOutACTIVE
if ArmsOutACTIVE then
ArmsOut.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if ArmsOutACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
ArmsOut.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://717879555"
local track = [Link]:LoadAnimation(Anim)
local FloatSlashACTIVE = false
FloatSlash.MouseButton1Click:connect(function()
FloatSlashACTIVE = not FloatSlashACTIVE
if FloatSlashACTIVE then
FloatSlash.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if FloatSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FloatSlash.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://708553116"
local track = [Link]:LoadAnimation(Anim)
WeirdZombieACTIVE = false
WeirdZombie.MouseButton1Click:connect(function()
WeirdZombieACTIVE = not WeirdZombieACTIVE
if WeirdZombieACTIVE then
WeirdZombie.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if WeirdZombieACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
WeirdZombie.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://746398327"
local track = [Link]:LoadAnimation(Anim)
DownSlashACTIVE = false
DownSlash.MouseButton1Click:connect(function()
DownSlashACTIVE = not DownSlashACTIVE
if DownSlashACTIVE then
DownSlash.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if DownSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
DownSlash.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://675025795"
local track = [Link]:LoadAnimation(Anim)
PullACTIVE = false
Pull.MouseButton1Click:connect(function()
PullACTIVE = not PullACTIVE
if PullACTIVE then
Pull.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if PullACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Pull.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://698251653"
local track = [Link]:LoadAnimation(Anim)
CircleArmACTIVE = false
CircleArm.MouseButton1Click:connect(function()
CircleArmACTIVE = not CircleArmACTIVE
if CircleArmACTIVE then
CircleArm.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if CircleArmACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
CircleArm.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://696096087"
local track = [Link]:LoadAnimation(Anim)
BendACTIVE = false
Bend.MouseButton1Click:connect(function()
BendACTIVE = not BendACTIVE
if BendACTIVE then
Bend.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if BendACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Bend.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://675025570"
local track = [Link]:LoadAnimation(Anim)
RotateSlashACTIVE = false
RotateSlash.MouseButton1Click:connect(function()
RotateSlashACTIVE = not RotateSlashACTIVE
if RotateSlashACTIVE then
RotateSlash.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if RotateSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
RotateSlash.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://754656200"
local track = [Link]:LoadAnimation(Anim)
FlingArmsACTIVE = false
FlingArms.MouseButton1Click:connect(function()
FlingArmsACTIVE = not FlingArmsACTIVE
if FlingArmsACTIVE then
FlingArms.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if FlingArmsACTIVE then
track:Play(.1, 1, 10)
end
end
end
else
track:Stop()
FlingArms.BackgroundColor3 = rcol
end
end)

-- Finished update!
end)
end
[Link](JCBQ_fake_script)()
local function QMMANRT_fake_script() -- [Link]
local script = [Link]('LocalScript', WanderingNPC)
[Link].MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
[Link]:Remove()
[Link]:Remove()
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius",
[Link])
sethiddenproperty([Link], "SimulationRadius",
[Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

[Link] = true
local clone = Character:Clone()
[Link] = workspace
[Link] = "gay"
[Link]:Destroy()

align([Link], clone["Head"])
align([Link], clone["Torso"])
align([Link], clone["Torso"])
align([Link], clone["Right Arm"])
align([Link], clone["Left Arm"])
align([Link], clone["Right Leg"])
align([Link], clone["Left Leg"])

[Link] = [Link](0,0,0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"
clone:WaitForChild("Torso").[Link] = [Link](-0,
0.5, -0)
clone:WaitForChild("Torso").[Link] = [Link](-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if [Link] == 0 then
[Link]:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = [Link]:wait()
if [Link]==childName then return child end
end
end

local Figure = [Link]


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "[Link]
id=125750544", weight = 9 },
{ id = "[Link]
id=125750618", weight = 1 }
},
walk = {
{ id = "[Link]
id=125749145", weight = 10 }
},
run = {
{ id = "[Link]", weight = 10 }
},
jump = {
{ id = "[Link]
id=125750702", weight = 10 }
},
fall = {
{ id = "[Link]
id=125750759", weight = 10 }
},
climb = {
{ id = "[Link]
id=125750800", weight = 10 }
},
toolnone = {
{ id = "[Link]
id=125750867", weight = 10 }
},
toolslash = {
{ id = "[Link]
id=129967390", weight = 10 }
-- { id = "[Link]", weight = 10 }
},
toollunge = {
{ id = "[Link]
id=129967478", weight = 10 }
},
wave = {
{ id = "[Link]
id=128777973", weight = 10 }
},
point = {
{ id = "[Link]
id=128853357", weight = 10 }
},
dance = {
{ id = "[Link]
id=130018893", weight = 10 },
{ id = "[Link]
id=132546839", weight = 10 },
{ id = "[Link]
id=132546884", weight = 10 }
},
laugh = {
{ id = "[Link]
id=129423131", weight = 10 }
},
cheer = {
{ id = "[Link]
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

[Link](tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
[Link]
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].[Link] .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = [Link]("Animation")
animTable[name][idx].[Link] = name
animTable[name][idx].[Link] = [Link]
animTable[name][idx].weight = [Link]
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + [Link]
-- print(name .. " [" .. idx .. "] " .. [Link] .. "
(" .. [Link] .. ")")
end
end
end

-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
[Link]:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- load it to the humanoid; get AnimationTrack
toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
[Link]:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if [Link] == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if [Link] == "toolanim" and [Link] == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end
if (toolAnim == "Slash") then
playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


[Link] = 0.15
[Link] = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * [Link](time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end
-- Tool Animation handling
local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = [Link]
-- message recieved, delete StringValue
[Link] = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
[Link]:connect(onDied)
[Link]:connect(onRunning)
[Link]:connect(onJumping)
[Link]:connect(onClimbing)
[Link]:connect(onGettingUp)
[Link]:connect(onFreeFall)
[Link]:connect(onFallingDown)
[Link]:connect(onSeated)
[Link]:connect(onPlatformStanding)
[Link]:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while [Link]~=nil do
local _, time = wait(1)
move(time)
end
end)
end
[Link](QMMANRT_fake_script)()
local function UDMGTCD_fake_script() -- [Link]
local script = [Link]('LocalScript', WanderingNPC)

[Link].MouseButton1Down:Connect(function()
wait(1)
local CurrentPart = nil
local MaxInc = 60

function onTouched(hit)
if [Link] == nil then
return
end

local humanoid = [Link]:findFirstChild("Humanoid")

if humanoid == nil then


CurrentPart = hit
end
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)

if child then
return child
end

while true do
print(childName)

child = [Link]:wait()

if [Link]==childName then
return child
end
end
end

local Figure = [Link]


local Humanoid = waitForChild(Figure, "Humanoid")
local Torso = waitForChild(Figure, "HumanoidRootPart")
local Left = waitForChild(Figure, "Left Leg")
local Right = waitForChild(Figure, "Right Leg")

[Link] = true

[Link]:connect(onTouched)
[Link]:connect(onTouched)

while true do
wait([Link](2, 6))

if CurrentPart ~= nil then


if [Link](5, 7) == 1 then
[Link] = true
end

Humanoid:MoveTo([Link] + [Link]([Link](-MaxInc,
MaxInc), 0, [Link](-MaxInc, MaxInc)), CurrentPart)
end
end
end)
end
[Link](UDMGTCD_fake_script)()
local function IOYV_fake_script() -- [Link]
local script = [Link]('LocalScript', ClearNPCS)

[Link].MouseButton1Down:Connect(function()
[Link]:Destroy()
end)
end
[Link](IOYV_fake_script)()
local function AKTO_fake_script() -- [Link]
local script = [Link]('LocalScript', SpawnNPC)

[Link].MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
[Link]:Remove()
[Link]:Remove()
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius",
[Link])
sethiddenproperty([Link], "SimulationRadius",
[Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

[Link] = true
local clone = Character:Clone()
[Link] = workspace
[Link] = "gay"
[Link]:Destroy()

align([Link], clone["Head"])
align([Link], clone["Torso"])
align([Link], clone["Torso"])
align([Link], clone["Right Arm"])
align([Link], clone["Left Arm"])
align([Link], clone["Right Leg"])
align([Link], clone["Left Leg"])

[Link] = [Link](0,0,0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").[Link] = [Link](-0,
0.5, -0)
clone:WaitForChild("Torso").[Link] = [Link](-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if [Link] == 0 then
[Link]:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = [Link]:wait()
if [Link]==childName then return child end
end
end

local Figure = [Link]


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "[Link]
id=125750544", weight = 9 },
{ id = "[Link]
id=125750618", weight = 1 }
},
walk = {
{ id = "[Link]
id=125749145", weight = 10 }
},
run = {
{ id = "[Link]", weight = 10 }
},
jump = {
{ id = "[Link]
id=125750702", weight = 10 }
},
fall = {
{ id = "[Link]
id=125750759", weight = 10 }
},
climb = {
{ id = "[Link]
id=125750800", weight = 10 }
},
toolnone = {
{ id = "[Link]
id=125750867", weight = 10 }
},
toolslash = {
{ id = "[Link]
id=129967390", weight = 10 }
-- { id = "[Link]", weight = 10 }
},
toollunge = {
{ id = "[Link]
id=129967478", weight = 10 }
},
wave = {
{ id = "[Link]
id=128777973", weight = 10 }
},
point = {
{ id = "[Link]
id=128853357", weight = 10 }
},
dance = {
{ id = "[Link]
id=130018893", weight = 10 },
{ id = "[Link]
id=132546839", weight = 10 },
{ id = "[Link]
id=132546884", weight = 10 }
},
laugh = {
{ id = "[Link]
id=129423131", weight = 10 }
},
cheer = {
{ id = "[Link]
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

[Link](tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
[Link]
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].[Link] .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = [Link]("Animation")
animTable[name][idx].[Link] = name
animTable[name][idx].[Link] = [Link]
animTable[name][idx].weight = [Link]
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + [Link]
-- print(name .. " [" .. idx .. "] " .. [Link] .. "
(" .. [Link] .. ")")
end
end
end

-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
[Link]:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
local roll = [Link](1,
animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
[Link]:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if [Link] == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if [Link] == "toolanim" and [Link] == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


[Link] = 0.15
[Link] = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * [Link](time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = [Link]
-- message recieved, delete StringValue
[Link] = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
[Link]:connect(onDied)
[Link]:connect(onRunning)
[Link]:connect(onJumping)
[Link]:connect(onClimbing)
[Link]:connect(onGettingUp)
[Link]:connect(onFreeFall)
[Link]:connect(onFallingDown)
[Link]:connect(onSeated)
[Link]:connect(onPlatformStanding)
[Link]:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while [Link]~=nil do
local _, time = wait(1)
move(time)
end
end)
end
[Link](AKTO_fake_script)()
local function NQXG_fake_script() -- [Link]
local script = [Link]('LocalScript', FollowingNPC)

[Link].MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
[Link]:Remove()
[Link]:Remove()
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius",
[Link])
sethiddenproperty([Link], "SimulationRadius",
[Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

[Link] = true
local clone = Character:Clone()
[Link] = workspace
[Link] = "gay"
[Link]:Destroy()

align([Link], clone["Head"])
align([Link], clone["Torso"])
align([Link], clone["Torso"])
align([Link], clone["Right Arm"])
align([Link], clone["Left Arm"])
align([Link], clone["Right Leg"])
align([Link], clone["Left Leg"])

[Link] = [Link](0,0,0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").[Link] = [Link](-0,
0.5, -0)
clone:WaitForChild("Torso").[Link] = [Link](-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if [Link] == 0 then
[Link]:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = [Link]:wait()
if [Link]==childName then return child end
end
end

local Figure = [Link]


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "[Link]
id=125750544", weight = 9 },
{ id = "[Link]
id=125750618", weight = 1 }
},
walk = {
{ id = "[Link]
id=125749145", weight = 10 }
},
run = {
{ id = "[Link]", weight = 10 }
},
jump = {
{ id = "[Link]
id=125750702", weight = 10 }
},
fall = {
{ id = "[Link]
id=125750759", weight = 10 }
},
climb = {
{ id = "[Link]
id=125750800", weight = 10 }
},
toolnone = {
{ id = "[Link]
id=125750867", weight = 10 }
},
toolslash = {
{ id = "[Link]
id=129967390", weight = 10 }
-- { id = "[Link]", weight = 10 }
},
toollunge = {
{ id = "[Link]
id=129967478", weight = 10 }
},
wave = {
{ id = "[Link]
id=128777973", weight = 10 }
},
point = {
{ id = "[Link]
id=128853357", weight = 10 }
},
dance = {
{ id = "[Link]
id=130018893", weight = 10 },
{ id = "[Link]
id=132546839", weight = 10 },
{ id = "[Link]
id=132546884", weight = 10 }
},
laugh = {
{ id = "[Link]
id=129423131", weight = 10 }
},
cheer = {
{ id = "[Link]
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

[Link](tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
[Link]
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].[Link] .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = [Link]("Animation")
animTable[name][idx].[Link] = name
animTable[name][idx].[Link] = [Link]
animTable[name][idx].weight = [Link]
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + [Link]
-- print(name .. " [" .. idx .. "] " .. [Link] .. "
(" .. [Link] .. ")")
end
end
end
-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end
local roll = [Link](1,
animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
[Link]:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
[Link]:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if [Link] == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if [Link] == "toolanim" and [Link] == "StringValue"
then
return c
end
end
return nil
end
local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


[Link] = 0.15
[Link] = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * [Link](time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = [Link]
-- message recieved, delete StringValue
[Link] = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
[Link]:connect(onDied)
[Link]:connect(onRunning)
[Link]:connect(onJumping)
[Link]:connect(onClimbing)
[Link]:connect(onGettingUp)
[Link]:connect(onFreeFall)
[Link]:connect(onFallingDown)
[Link]:connect(onSeated)
[Link]:connect(onPlatformStanding)
[Link]:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while [Link]~=nil do
local _, time = wait(1)
move(time)
end
end)
end
[Link](NQXG_fake_script)()
local function TVZL_fake_script() -- [Link]
local script = [Link]('LocalScript', FollowingNPC)

[Link].MouseButton1Down:Connect(function()
wait(1)
local larm = [Link]:FindFirstChild("HumanoidRootPart")
local rarm = [Link]:FindFirstChild("HumanoidRootPart")

function findNearestTorso(pos)
local list = [Link]:children()
local torso = nil
local dist = 10000
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if ([Link] == "Model") and (temp2 ~= [Link])
then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and ([Link] > 0)
then
if ([Link] - pos).magnitude < dist then
torso = temp
dist = ([Link] - pos).magnitude
end
end
end
end
return torso
end

while true do
wait([Link](1,5))
local target =
findNearestTorso([Link])
if target ~= nil then
[Link]:MoveTo([Link], target)
end

end
end)
end
[Link](TVZL_fake_script)()
local function KIVAYYY_fake_script() -- [Link]
local script = [Link]('LocalScript', Reset)

[Link].MouseButton1Down:Connect(function()
[Link] = 0
end)
end
[Link](KIVAYYY_fake_script)()
local function VZMQ_fake_script() -- [Link]
local script = [Link]('LocalScript', ControlNPC)

[Link].MouseButton1Down:Connect(function()
plr = [Link]
if [Link] == "Control" then
[Link] = "Uncontrol"
[Link] = true
W1 = [Link]("Weld",workspace)
[Link] = "Weld1"
W1.Part0 = [Link]
W1.Part1 = [Link]
W2 = [Link]("Weld",workspace)
[Link] = "Weld2"
W2.Part0 = [Link]
W2.Part1 = [Link]
W3 = [Link]("Weld",workspace)
[Link] = "Weld3"
W3.Part0 = [Link]
W3.Part1 = [Link]
W4 = [Link]("Weld",workspace)
[Link] = "Weld4"
W4.Part0 = [Link]["Left Arm"]
W4.Part1 = [Link]["Left Arm"]
W5 = [Link]("Weld",workspace)
[Link] = "Weld5"
W5.Part0 = [Link]["Left Leg"]
W5.Part1 = [Link]["Left Leg"]
W6 = [Link]("Weld",workspace)
[Link] = "Weld6"
W6.Part0 = [Link]["Right Arm"]
W6.Part1 = [Link]["Right Arm"]
W7 = [Link]("Weld",workspace)
[Link] = "Weld7"
W7.Part0 = [Link]["Right Leg"]
W7.Part1 = [Link]["Right Leg"]
for i,v in pairs([Link]:GetChildren()) do
if [Link] == "Part" then
[Link] = 1
end
[Link] = 1
if [Link] == "Accessory" then
[Link] = 0
end
[Link] = "NoOcclusion"
end
elseif [Link] == "Uncontrol" then
[Link] = "Control"
[Link] = false
workspace.Weld1:Remove()
workspace.Weld2:Remove()
workspace.Weld3:Remove()
workspace.Weld4:Remove()
workspace.Weld5:Remove()
workspace.Weld6:Remove()
workspace.Weld7:Remove()
for i,v in pairs([Link]:GetChildren()) do
if [Link] == "Part" then
[Link] = 0
end
[Link] = 1
if [Link] == "Accessory" then
[Link] = 0
end
[Link] = "OccludeAll"
end
end
end)
end
[Link](VZMQ_fake_script)()
local function ZXJL_fake_script() -- [Link]
local script = [Link]('LocalScript', AnimationPlayer)

local toggle = false


[Link].MouseButton1Down:Connect(function()
[Link] = true
end)

end
[Link](ZXJL_fake_script)()
local function IHVMURQ_fake_script() -- [Link]
local script = [Link]('LocalScript', SpawnEasyControlNPC)

[Link].MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
[Link]:Remove()
[Link]:Remove()
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius",
[Link])
sethiddenproperty([Link], "SimulationRadius",
[Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

[Link] = true
local clone = Character:Clone()
[Link] = workspace
[Link] = "gay"
[Link]:Destroy()

align([Link], clone["Head"])
align([Link], clone["Torso"])
align([Link], clone["Torso"])
align([Link], clone["Right Arm"])
align([Link], clone["Left Arm"])
align([Link], clone["Right Leg"])
align([Link], clone["Left Leg"])
[Link] = [Link](0,0,0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").[Link] = [Link](-0,
0.5, -0)
clone:WaitForChild("Torso").[Link] = [Link](-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if [Link] == 0 then
[Link]:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = [Link]:wait()
if [Link]==childName then return child end
end
end

local Figure = [Link]


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "[Link]
id=125750544", weight = 9 },
{ id = "[Link]
id=125750618", weight = 1 }
},
walk = {
{ id = "[Link]
id=125749145", weight = 10 }
},
run = {
{ id = "[Link]", weight = 10 }
},
jump = {
{ id = "[Link]
id=125750702", weight = 10 }
},
fall = {
{ id = "[Link]
id=125750759", weight = 10 }
},
climb = {
{ id = "[Link]
id=125750800", weight = 10 }
},
toolnone = {
{ id = "[Link]
id=125750867", weight = 10 }
},
toolslash = {
{ id = "[Link]
id=129967390", weight = 10 }
-- { id = "[Link]", weight = 10 }
},
toollunge = {
{ id = "[Link]
id=129967478", weight = 10 }
},
wave = {
{ id = "[Link]
id=128777973", weight = 10 }
},
point = {
{ id = "[Link]
id=128853357", weight = 10 }
},
dance = {
{ id = "[Link]
id=130018893", weight = 10 },
{ id = "[Link]
id=132546839", weight = 10 },
{ id = "[Link]
id=132546884", weight = 10 }
},
laugh = {
{ id = "[Link]
id=129423131", weight = 10 }
},
cheer = {
{ id = "[Link]
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

[Link](tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
[Link]
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].[Link] .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = [Link]("Animation")
animTable[name][idx].[Link] = name
animTable[name][idx].[Link] = [Link]
animTable[name][idx].weight = [Link]
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + [Link]
-- print(name .. " [" .. idx .. "] " .. [Link] .. "
(" .. [Link] .. ")")
end
end
end

-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
[Link]:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
[Link]:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------
function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if [Link] == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if [Link] == "toolanim" and [Link] == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


[Link] = 0.15
[Link] = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * [Link](time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = [Link]
-- message recieved, delete StringValue
[Link] = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
[Link]:connect(onDied)
[Link]:connect(onRunning)
[Link]:connect(onJumping)
[Link]:connect(onClimbing)
[Link]:connect(onGettingUp)
[Link]:connect(onFreeFall)
[Link]:connect(onFallingDown)
[Link]:connect(onSeated)
[Link]:connect(onPlatformStanding)
[Link]:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while [Link]~=nil do
local _, time = wait(1)
move(time)
end
end)
end
[Link](IHVMURQ_fake_script)()
local function ZPXIAAZ_fake_script() -- [Link]
local script = [Link]('LocalScript', SpawnEasyControlNPC)

[Link].MouseButton1Down:Connect(function()
wait(1)
game:GetService("RunService").Stepped:Connect(function()
sethiddenproperty([Link],
"MaximumSimulationRadius", [Link])
sethiddenproperty([Link],
"SimulationRadius", [Link])
end)

local Players = game:GetService('Players'); local LP =


Players['LocalPlayer']; Create = [Link]
local Char = [Link]; local Torso, Root,
Humanoid = Char['Torso'], Char['HumanoidRootPart'],
Char:FindFirstChildOfClass('Humanoid')
local TS, Heartbeat = game:GetService('TweenService'),
game:GetService('RunService')['Heartbeat']

settings().Physics['AllowSleep'] = false;
sethiddenproperty([Link], "MaximumSimulationRadius", [Link])
sethiddenproperty([Link], "SimulationRadius", [Link])

local PoseToCF = function(Pose,Motor)


return (Motor['Part0'].CFrame * Motor['C0'] *
Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
end

local Joints = {
['Torso'] = Root['RootJoint'];
['Left Arm'] = Torso['Left Shoulder'];
['Right Arm'] = Torso['Right Shoulder'];
['Left Leg'] = Torso['Left Hip'];
['Right Leg'] = Torso['Right Hip'];
}

[Link](function()
Char['HumanoidRootPart'].Anchored = true;
wait(.6)
Char['HumanoidRootPart'].Anchored = false;
Humanoid['Died']:Wait()
for K,V in next, Char:GetChildren() do
if not V:IsA('Humanoid') then
V:Destroy()
end
end
end)()

for K,V in next, Joints do


local AP, AO, A0, A1 =
Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']),
Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
AP['RigidityEnabled'] = true; AO['RigidityEnabled'] =
true
AP['Attachment0'] = A0; AP['Attachment1'] = A1;
AO['Attachment0'] = A0; AO['Attachment1'] = A1;
A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] *
V['C0']:Inverse(); V:Remove()
end

local Edit = function(Part,Value,Duration,Style,Direction)


Style = Style or '[Link]'; Direction
= Direction or '[Link]'
local Attachment =
Part:FindFirstChild('CFAttachment')
if Attachment ~= nil then

TS:Create(Attachment,[Link](Duration,Enum['EasingStyle']
[tostring(Style):split('.')[3]],Enum['EasingDirection']
[tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
end
end

local PreloadAnimation = function(AssetId)


local Sequence =
game:GetObjects('rbxassetid://'..AssetId)[1];
assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
local Keyframes, Poses = Sequence:GetKeyframes(), {};
local Yield = function(Seconds)
for I = 1,Seconds*60 do
Heartbeat:Wait()
end
end
for I = 1,#Keyframes do
local K0, K1 = Keyframes[I-1], Keyframes[I]
local Duration = K0 ~= nil and K1['Time'] -
K0['Time'] or 0;
for K,V in next, K1:GetDescendants() do
if V:IsA('Pose') and V['Name'] ~= 'Head'
and V['Name'] ~= 'HumanoidRootPart' then
local Args = {
Char:FindFirstChild([Link]);
PoseToCF(V, Joints[[Link]]);
Duration;
V['EasingStyle'];
V['EasingDirection'];
K1['Time'];
}
[Link](Poses,Args)
end
end
end
local Track = {}
--/* Class Functions/Events
Track['Finished'] = [Link]('BindableEvent')
local Run = function()
for K,V in next, Poses do
[Link](function()
Yield(V[6])
Edit([Link](V))
end)()
end
[Link](function() Yield(Poses[#Poses]
[6]) [Link]:Fire() end)()
end
Track['Play'] = function()
Run();
if Sequence['Loop'] ~= false then
repeat [Link]:Wait(); Run()
until Stopped or Humanoid['Health'] < 1
end
end
return Track
end

local Anim = PreloadAnimation(0)

Anim:Play()
[Link]:Wait()
wait(0.5)
repeat
game:GetService('RunService').Stepped:Wait()
for i,v in
pairs([Link]:GetChildren()) do
if v:IsA("Part") then
[Link] = false
end
end
until [Link] <= 0
end)
end
[Link](ZPXIAAZ_fake_script)()
local function JLLWLZP_fake_script() -- [Link]
local script = [Link]('LocalScript', FollowPlayer)

local toggle = false


[Link].MouseButton1Down:Connect(function()
[Link] = true
end)

end
[Link](JLLWLZP_fake_script)()
local function UUFOHEA_fake_script() -- [Link]
local script = [Link]('LocalScript', TextButton)
local back = [Link]
local gay = [Link]

local window = {
count = 0;
toggles = {},
closed = false;
}
[Link].MouseButton1Click:connect(function()
[Link] = not [Link]
[Link] = ([Link] and "+" or "-")
if [Link] == "+" then
back:TweenSize([Link](0, 461,0, 0), "Out", "Sine", 1)
wait() do
[Link] = false
end
else
back:TweenSize([Link](0, 461,0, 348), "Out", "Sine", 1)
wait(1) do
[Link] = true
end
end

end)

end
[Link](UUFOHEA_fake_script)()
local function JBTT_fake_script() -- [Link]
local script = [Link]('LocalScript', Frame2)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function [Link](frame)
local s, event = pcall(function()
return [Link]
end)

if s then
[Link] = true;

event:connect(function()
local input = [Link]:connect(function(key)
if [Link] ==
[Link].MouseButton1 then
local objectPosition = [Link](mouse.X -
[Link].X, mouse.Y - [Link].Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed([Link].MouseButton1) do
frame:TweenPosition([Link](0, mouse.X
- objectPosition.X + ([Link] * [Link].X), 0, mouse.Y -
objectPosition.Y + ([Link] * [Link].Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = [Link]:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function [Link](p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
[Link] = [Link]([Link], [Link],
[Link], [Link].Y);
end)
end
end
[Link] = true
[Link] = true
end
[Link](JBTT_fake_script)()
local function MSML_fake_script() -- TextButton_2.LocalScript
local script = [Link]('LocalScript', TextButton_2)

[Link].MouseButton1Down:Connect(function()
[Link] = false
end)
end
[Link](MSML_fake_script)()
local function NCUDEV_fake_script() -- [Link]
local script = [Link]('LocalScript', PlayAnimation)

[Link].MouseButton1Down:Connect(function()
game:GetService("RunService").Stepped:Connect(function()
sethiddenproperty([Link],
"MaximumSimulationRadius", [Link])
sethiddenproperty([Link],
"SimulationRadius", [Link])
end)

local Players = game:GetService('Players'); local LP =


Players['LocalPlayer']; Create = [Link]
local Char = [Link]; local Torso, Root,
Humanoid = Char['Torso'], Char['HumanoidRootPart'],
Char:FindFirstChildOfClass('Humanoid')
local TS, Heartbeat = game:GetService('TweenService'),
game:GetService('RunService')['Heartbeat']

settings().Physics['AllowSleep'] = false;
sethiddenproperty([Link], "MaximumSimulationRadius", [Link])
sethiddenproperty([Link], "SimulationRadius", [Link])

local PoseToCF = function(Pose,Motor)


return (Motor['Part0'].CFrame * Motor['C0'] *
Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
end
local Joints = {
['Torso'] = Root['RootJoint'];
['Left Arm'] = Torso['Left Shoulder'];
['Right Arm'] = Torso['Right Shoulder'];
['Left Leg'] = Torso['Left Hip'];
['Right Leg'] = Torso['Right Hip'];
}

[Link](function()
Char['HumanoidRootPart'].Anchored = true;
wait(.6)
Char['HumanoidRootPart'].Anchored = false;
Humanoid['Died']:Wait()
for K,V in next, Char:GetChildren() do
if not V:IsA('Humanoid') then
V:Destroy()
end
end
end)()

for K,V in next, Joints do


local AP, AO, A0, A1 =
Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']),
Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
AP['RigidityEnabled'] = true; AO['RigidityEnabled'] =
true
AP['Attachment0'] = A0; AP['Attachment1'] = A1;
AO['Attachment0'] = A0; AO['Attachment1'] = A1;
A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] *
V['C0']:Inverse(); V:Remove()
end

local Edit = function(Part,Value,Duration,Style,Direction)


Style = Style or '[Link]'; Direction
= Direction or '[Link]'
local Attachment =
Part:FindFirstChild('CFAttachment')
if Attachment ~= nil then

TS:Create(Attachment,[Link](Duration,Enum['EasingStyle']
[tostring(Style):split('.')[3]],Enum['EasingDirection']
[tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
end
end

local PreloadAnimation = function(AssetId)


local Sequence =
game:GetObjects('rbxassetid://'..AssetId)[1];
assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
local Keyframes, Poses = Sequence:GetKeyframes(), {};
local Yield = function(Seconds)
for I = 1,Seconds*60 do
Heartbeat:Wait()
end
end
for I = 1,#Keyframes do
local K0, K1 = Keyframes[I-1], Keyframes[I]
local Duration = K0 ~= nil and K1['Time'] -
K0['Time'] or 0;
for K,V in next, K1:GetDescendants() do
if V:IsA('Pose') and V['Name'] ~= 'Head'
and V['Name'] ~= 'HumanoidRootPart' then
local Args = {
Char:FindFirstChild([Link]);
PoseToCF(V, Joints[[Link]]);
Duration;
V['EasingStyle'];
V['EasingDirection'];
K1['Time'];
}
[Link](Poses,Args)
end
end
end
local Track = {}
--/* Class Functions/Events
Track['Finished'] = [Link]('BindableEvent')
local Run = function()
for K,V in next, Poses do
[Link](function()
Yield(V[6])
Edit([Link](V))
end)()
end
[Link](function() Yield(Poses[#Poses]
[6]) [Link]:Fire() end)()
end
Track['Play'] = function()
Run();
if Sequence['Loop'] ~= false then
repeat [Link]:Wait(); Run()
until Stopped or Humanoid['Health'] < 1
end
end
return Track
end

local Anim =
PreloadAnimation([Link])

Anim:Play()
[Link]:Wait()
wait(0.5)
repeat
game:GetService('RunService').Stepped:Wait()
for i,v in
pairs([Link]:GetChildren()) do
if v:IsA("Part") then
[Link] = false
end
end
until [Link] <= 0
end)
end
[Link](NCUDEV_fake_script)()
local function PCKJD_fake_script() -- [Link]
local script = [Link]('LocalScript', Frame3)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function [Link](frame)
local s, event = pcall(function()
return [Link]
end)

if s then
[Link] = true;

event:connect(function()
local input = [Link]:connect(function(key)
if [Link] ==
[Link].MouseButton1 then
local objectPosition = [Link](mouse.X -
[Link].X, mouse.Y - [Link].Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed([Link].MouseButton1) do
frame:TweenPosition([Link](0, mouse.X
- objectPosition.X + ([Link] * [Link].X), 0, mouse.Y -
objectPosition.Y + ([Link] * [Link].Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = [Link]:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function [Link](p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
[Link] = [Link]([Link], [Link],
[Link], [Link].Y);
end)
end
end
[Link] = true
[Link] = true
end
[Link](PCKJD_fake_script)()
local function YHWX_fake_script() -- TextButton_3.LocalScript
local script = [Link]('LocalScript', TextButton_3)

[Link].MouseButton1Down:Connect(function()
[Link] = false
end)
end
[Link](YHWX_fake_script)()
local function EMFGJKS_fake_script() -- [Link]
local script = [Link]('LocalScript', Follow)

[Link].MouseButton1Down:Connect(function()
local oof = [Link]
if [Link] == "Follow" then
[Link] = "Unfollow"
repeat
wait([Link](1,5))
local target =
[Link]:FindFirstChild(oof).[Link]
if target ~= nil then
[Link]:MoveTo([Link],
target)
end
until [Link] == "Follow"
elseif [Link] == "Unfollow" then
[Link] = "Follow"
end
end)

end
[Link](EMFGJKS_fake_script)()
end)

[Link] = "PP"
[Link] = Scripts
PP.BackgroundColor3 = [Link](255, 163, 26)
PP.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "PP"
PP.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
PP.MouseButton1Down:connect(function()
for i,v in pairs(game:GetService("Players").[Link]:GetChildren()) do
if v:IsA("Accessory") then
print(v)
end
end

--Just prints hats your wearing in console incase u wanted to change hats^

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and
put it here
local x = -0.011 --Edit Position for head n +left and -Right
local y = -0.587 --Edit Position for head up and down
local z = -3.234 --Edit Position for head x3

local Hats = {pp = Character:WaitForChild("Pal Hair"),


ball1 = Character:WaitForChild("InternationalFedora"),
ball2 = Character:WaitForChild("MeshPartAccessory"),
}

--Dont touch below

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius", [Link])
sethiddenproperty([Link], "SimulationRadius", [Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

--Dont touch above

align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])

[Link] = [Link](-11.21, 0, 0)
[Link] = [Link](-8.27, 0, 0)
[Link] = [Link](-8.27, 0, 0)

--Attachmment1 is the 1st hat u put in Hats at the top. it goes in order

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"

Character:WaitForChild("Torso").[Link] = [Link](-0, -0.898,


-1.519)
Character:WaitForChild("Torso").[Link] = [Link](0.542, -1.34,
-0.746)
Character:WaitForChild("Torso").[Link] = [Link](-0.582, -1.34,
-0.746)

Character:WaitForChild(tip).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(tip).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Torso"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = true
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,y,z)
[Link] = [Link](-78.79, 0, 0)
end)

[Link] = "Plane"
[Link] = Scripts
Plane.BackgroundColor3 = [Link](255, 163, 26)
Plane.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Plane"
Plane.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Plane.MouseButton1Down:connect(function()
[Link]["Right Arm"]:Destroy()
[Link]["Left Arm"]:Destroy()
[Link]["Right Leg"]:Destroy()
[Link]["Left Leg"]:Destroy()

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};

[Link] = 4
[Link] = 16

local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and
put it here
local x = 0 --Edit Position for head n +left and -Right
local y = 0 --Edit Position for head up and down
local z = 0 --Edit Position for head x3

local Hats = {base = Character:WaitForChild("MeshPartAccessory"),


wing1 = Character:WaitForChild("Da Vinci's Wings"),
fire = Character:WaitForChild("FireMohawk"),
top = Character:WaitForChild("InvisibleEgg"),
}

--Dont touch below

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 100
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

--Dont touch above

align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
[Link] = [Link](0,0,0) --Rotation for the hats
[Link] = [Link](90,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](45,0,0)

--Attachmment1 is the 1st hat u put in Hats at the top. it goes in order

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"

Character:WaitForChild("Torso").[Link] = [Link](0,-0.3,0)
--Position of the hats
Character:WaitForChild("Torso").[Link] = [Link](0,-0.3,0)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.3,2.3)
Character:WaitForChild("Torso").[Link] = [Link](0,1.3,0)

Character:WaitForChild(pro).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(pro).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,-1.5,-3.2)
[Link] = [Link](-90,0,0)

repeat wait()
until [Link] and [Link] and
[Link]:findFirstChild("Head") and
[Link]:findFirstChild("Humanoid")
local mouse = [Link]:GetMouse()
repeat wait() until mouse
local plr = [Link]
local torso = [Link]
local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 1000
local speed = 5000

function Fly()
local bg = [Link]("BodyGyro", torso)
bg.P = 9e4
[Link] = [Link](9e9, 9e9, 9e9)
[Link] = [Link]
local bv = [Link]("BodyVelocity", torso)
[Link] = [Link](0,0.1,0)
[Link] = [Link](9e9, 9e9, 9e9)
repeat wait()
[Link] = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-2
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
[Link] = (([Link] *
(ctrl.f+ctrl.b)) + (([Link] *
[Link](ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) -
[Link].p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
[Link] = (([Link] *
(lastctrl.f+lastctrl.b)) + (([Link] *
[Link](lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
[Link].p))*speed
else
[Link] = [Link](0,0.1,0)
end
[Link] = [Link] * [Link](-
[Link]((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
[Link] = false
end
[Link]:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
[Link]:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()

sphere = Character:WaitForChild("Head").Attachment
a = 0
repeat
[Link] = [Link]( -90, a, 0)
wait(.01)
a = a+30
until pigs == 1
end)

[Link] = "Bike"
[Link] = Scripts
Bike.BackgroundColor3 = [Link](255, 163, 26)
Bike.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Bike"
Bike.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Bike.MouseButton1Down:connect(function()

local NetworkAccess = [Link](function()


settings().[Link] = false
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").[Link] = workspace
game:GetService("Players").[Link] =
[Link]([Link],[Link])
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",[Link]
ge*[Link]) end end)
[Link](NetworkAccess)

plr = [Link]
char = [Link]
torso = [Link]
local lol = [Link]("Part")
[Link] = char
[Link] = "lol"
[Link] = true
[Link] = 1
[Link] = [Link](2, 2.9, 2)

function Align(Part1,Part0,Position,Angle,name)
local AlignPos = [Link]("AlignPosition", Part1)
[Link] = false
[Link] = true
[Link] = 67752
[Link] = [Link]/9e110
[Link] = false
[Link] = 200
[Link] = false
local AlignOrient = [Link]("AlignOrientation", Part1)
[Link] = [Link]/9e110
[Link] = 67752
[Link] = false
[Link] = false
[Link] = 200
[Link] = false
local AttachmentA=[Link]("Attachment",Part1)
local AttachmentB=[Link]("Attachment",Part0)
[Link] = Angle
[Link] = Position
[Link] = name
AlignPos.Attachment0 = AttachmentA
AlignPos.Attachment1 = AttachmentB
AlignOrient.Attachment0 = AttachmentA
AlignOrient.Attachment1 = AttachmentB
end

bike = char["Bike"]
bhandle = [Link]
[Link]:Destroy()

fire = char["FireMohawk"]
fhandle = [Link]
[Link]:Destroy()
[Link]:Destroy()

h = [Link]("Attachment",bhandle)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

lg = [Link]("Attachment",torso)
[Link] = [Link](0,90,0)
[Link] = [Link](-0, -1.35, -1)

gap = [Link]("AlignPosition",bhandle)
gap.Attachment0 = h
gap.Attachment1 = lg
[Link] = true

gao = [Link]("AlignOrientation",bhandle)
gao.Attachment0 = h
gao.Attachment1 = lg
[Link] = true

a = [Link]("Attachment",fhandle)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

a1 = [Link]("Attachment",torso)
[Link] = [Link](90, 0, 0)
[Link] = [Link](0, -1.94, -0.46)

a2 = [Link]("AlignPosition",fhandle)
a2.Attachment0 = a
a2.Attachment1 = a1
[Link] = true

a3 = [Link]("AlignOrientation",fhandle)
a3.Attachment0 = a
a3.Attachment1 = a1
[Link] = true

[Link]["Right Shoulder"]:Destroy()
[Link]["Left Shoulder"]:Destroy()
[Link]["Right Hip"]:Destroy()
[Link]["Left Hip"]:Destroy()
Align([Link]["Left
Arm"],[Link],[Link](-1.243, 0.195,
-0.793),[Link](74.51, 0, 8.28),"Left")
Align([Link]["Right
Arm"],[Link],[Link](1.243, 0.195,
-0.793),[Link](74.51, 0, -8.28),"Right")
Align([Link]["Right
Leg"],[Link],[Link](0.82, -1.532,
-0.518),[Link](9.89, 0, 0),"Right")
Align([Link]["Left
Leg"],[Link],[Link](-0.82, -1.532,
-0.518),[Link](9.89, 0, 0),"Left")

function WaitForChild(parent,child)
while not parent:FindFirstChild(child) do print("roped waiting for " ..
child) wait() end
return parent[child]
end

local handle = [Link]:FindFirstChild("Torso")

local left=false
local right=false
local up=false
local down=false
local mouse
local Character
local key_down_connect
local key_up_connect

local thrustForce
local thrustMagnitude
local thrustDirection
local RotationForce
local TurnGyro

local torsoWeld

local acceleration = 10
local deceleration = 10
local turnAlpha = .35
local alphaDampening = .2

local Equipped = false

local LastPosition = nil


local ActualVelocity = [Link](0,0,0)

local FakeHandle = nil

local WheelMesh = [Link]('SpecialMesh')


[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](2.5,2.5,2.5)

local LightWeld = nil

local FrontMotor = nil


local BackMotor = nil
local CurrentSpeed=0
local turnSpeed=0
local turnSpeedAim=5
function ThrustUpdater()
while Equipped do
local direction = Character:FindFirstChild("Torso").[Link]
direction = [Link](direction.x,0,direction.z).unit
[Link] = direction*(CurrentSpeed)

if FrontMotor then
[Link]=(999999999)* (-
CurrentSpeed/[Link](CurrentSpeed))
[Link] = CurrentSpeed/250
if BackMotor then
[Link] = [Link]
[Link] = [Link]
end
end

[Link] = [Link](0, turnSpeed, 0)


if [Link](turnSpeed)>alphaDampening then
turnSpeed= turnSpeed-
((alphaDampening)*([Link](turnSpeed)/turnSpeed))
else
turnSpeed = 0
end
local leanAmount= -turnSpeed*([Link]/6)/4

if not forwards or back then


CurrentSpeed = CurrentSpeed*.99
end

local xzAngle = math.atan2([Link].z,0,


[Link].x)

[Link]=[Link](leanAmount*direction.x,0,leanAmount*direction.z)
if LastPosition then
local npos =
[Link]([Link].p.x,0,[Link].p.z)
--(npos-LastPosition).magnitude
local myspeed
=[Link]([Link].X,0,[Link].Z).magnitude
local velocityDifference = [Link]((myspeed -
([Link])))
if myspeed>3 and [Link]>3 and
velocityDifference> .7*[Link] then
print('stopping: '..myspeed.." : " ..
[Link])
CurrentSpeed=CurrentSpeed*.9
end

end
LastPosition =
[Link]([Link].p.x,0,[Link].p.z)
wait(1/60)
end

end
function onEquipped(nmouse)
print('got to equipped')
Spawn(function()
if Equipped then
return
end

Character=[Link]
local myTorso = WaitForChild(Character,'Torso')
if not FakeHandle then
FakeHandle = handle
end
[Link] = 0

CurrentSpeed=0
turnSpeed=0
print('got in if')
mouse=[Link]:GetMouse()
Equipped = true

WaitForChild(Character,'Humanoid').PlatformStand = true

if RotationForce then RotationForce:Destroy() end


RotationForce = [Link]('BodyAngularVelocity')
[Link] = [Link](0, [Link], 0)
[Link] = [Link](0, 0, 0)
[Link] = myTorso

if thrustForce then thrustForce:Destroy() end


thrustForce = [Link]('BodyVelocity')
[Link] = [Link]([Link],0,[Link])
[Link] = [Link](0,0,0)
thrustForce.P = 100
[Link] = FakeHandle--myTorso

if TurnGyro then TurnGyro:Destroy() end


TurnGyro = [Link]('BodyGyro')
[Link] = [Link](5000,0,5000)
TurnGyro.P = 300
TurnGyro.D=100
[Link] = myTorso

Spawn(ThrustUpdater)
Spawn(function()

[Link] = true
[Link] = [Link]+[Link](0,3,0)

if torsoWeld then torsoWeld:Destroy() end


torsoWeld=[Link]('Weld')
torsoWeld.C0 = [Link](0,0,0) + [Link](0, -1.6,
-0.7)
torsoWeld.Part0 = myTorso
torsoWeld.Part1 = lol
[Link] = lol
[Link] = true
wait(.1)
[Link] = true
[Link] = false
end)

if key_down_connect then
key_down_connect:disconnect()
key_up_connect:disconnect()
end
key_down_connect=[Link]:connect(keyDownFunc)
key_up_connect=[Link]:connect(keyUpFunc)

[Link] = 0
--end
end)
end

function keyUpFunc(key)
if key == nil then return end
local key = key:lower()
if key == "w" then
forwards = false
elseif key == "a" then
left = false
elseif key == "s" then
back = false
elseif key == "d" then
right = false
end
end
local LastSpace = tick()
function keyDownFunc(key)
if key == nil then return end
if inIntro then return end
local key = key:lower()
if key == "w" then
forwards = true
while forwards do
CurrentSpeed = [Link](70,CurrentSpeed+(acceleration*(1/30)))
wait(1/30)
end
elseif key == "a" then
left = true
while left do
turnSpeed= [Link](5,turnSpeed+(turnAlpha))
wait(1/30)
end
elseif key == "s" then
back = true
while back do
if CurrentSpeed>0 then
CurrentSpeed = [Link](-20,CurrentSpeed-
(deceleration*2.8*(1/30)))
else
CurrentSpeed = [Link](-20,CurrentSpeed-
(deceleration*(1/30)))
end
wait(1/30)
end
elseif key == "d" then
right = true

while right do
turnSpeed= [Link](-5,turnSpeed-(turnAlpha))
wait(1/30)
end
elseif key == ' ' then
if tick()-LastSpace>1.9 then
LastSpace = tick()
local bforce = [Link]('BodyForce')
[Link] = [Link](0,10000,0)
[Link] = FakeHandle
wait(.1)
bforce:Destroy()
end
elseif key == "c" then
[Link] =
[Link]
[Link] = 0
elseif key == "x" then
[Link] =
[Link]
[Link] = 16
end
print( ("The '%s' key was pressed"):format(key) )
end

onEquipped()
end)

_911Plane.Name = "911 Plane"


_911Plane.Parent = Scripts
_911Plane.BackgroundColor3 = [Link](255, 163, 26)
_911Plane.BorderColor3 = [Link](27, 42, 53)
_911Plane.BorderSizePixel = 0
_911Plane.Position = [Link](0.0370370373, 0, 0.0113740861, 0)
_911Plane.Size = [Link](0, 85, 0, 32)
_911Plane.Font = [Link]
_911Plane.Text = "911 Plane"
_911Plane.TextColor3 = [Link](0, 0, 0)
_911Plane.TextSize = 30.000
_911Plane.TextWrapped = true
_911Plane.MouseButton1Down:connect(function()
[Link]:FindFirstChild("Tech Buggies").Name = "a7"
[Link]:FindFirstChild("Angelic Messenger
Accessory").Name = "a8"
[Link]:FindFirstChild("Feathery Angel Wings").Name =
"a3"
[Link]:FindFirstChild("MeshPartAccessory").Name = "a1"
[Link]:FindFirstChild("MeshPartAccessory").Name = "a4"
[Link]:FindFirstChild("MeshPartAccessory").Name = "a2"
[Link]:FindFirstChild("Feathery Angel Wings").Name =
"a5"
[Link]:FindFirstChild("MeshPartAccessory").Name = "a6"

wait(1)
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};

[Link] = 4
[Link] = 16

local Hats = {base = Character:WaitForChild("a1"),


base2 = Character:WaitForChild("a2"),
wing = Character:WaitForChild("a3"),
wingtip = Character:WaitForChild("a4"),
wing2 = Character:WaitForChild("a5"),
wingtip2 = Character:WaitForChild("a6"),
tail = Character:WaitForChild("a7"),
tailtip = Character:WaitForChild("a8"),
}

--Dont touch below

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 100
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

--Dont touch above

align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])

[Link] = [Link](0,0,0) --Rotation for the hats


[Link] = [Link](0,0,0)
[Link] = [Link](-90, -180, 0)
[Link] = [Link](-25, 90, 0)
[Link] = [Link](90, 0, 0)
[Link] = [Link](25, 90, 0)
[Link] = [Link](90, -90, 0)
[Link] = [Link](-25, 0, 0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"

Character:WaitForChild("Torso").[Link] = [Link](-0, -0, -3)


--Position of the hats
Character:WaitForChild("Torso").[Link] = [Link](0, -0, 3)
Character:WaitForChild("Torso").[Link] = [Link](-7.5, 0, 0)
Character:WaitForChild("Torso").[Link] = [Link](-12.413, 1.032,
0)
Character:WaitForChild("Torso").[Link] = [Link](7.5, -0, -0)
Character:WaitForChild("Torso").[Link] = [Link](12.413, 1.032,
0)
Character:WaitForChild("Torso").[Link] = [Link](0, 0, 10.5)
Character:WaitForChild("Torso").[Link] = [Link](0, 1.099,
15.226)

repeat wait()
until [Link] and [Link] and
[Link]:findFirstChild("Head") and
[Link]:findFirstChild("Humanoid")
local mouse = [Link]:GetMouse()
repeat wait() until mouse
local plr = [Link]
local torso = [Link]
local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 1000
local speed = 5000

function Fly()
local bg = [Link]("BodyGyro", torso)
bg.P = 9e4
[Link] = [Link](9e9, 9e9, 9e9)
[Link] = [Link]
local bv = [Link]("BodyVelocity", torso)
[Link] = [Link](0,0.1,0)
[Link] = [Link](9e9, 9e9, 9e9)
repeat wait()
[Link] = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-2
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
[Link] = (([Link] *
(ctrl.f+ctrl.b)) + (([Link] *
[Link](ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) -
[Link].p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
[Link] = (([Link] *
(lastctrl.f+lastctrl.b)) + (([Link] *
[Link](lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
[Link].p))*speed
else
[Link] = [Link](0,0.1,0)
end
[Link] = [Link] * [Link](-
[Link]((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
[Link] = false
end
[Link]:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
[Link]:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()
end)

_911.Name = "911"
_911.Parent = Scripts
_911.BackgroundColor3 = [Link](255, 163, 26)
_911.BorderColor3 = [Link](27, 42, 53)
_911.BorderSizePixel = 0
_911.Position = [Link](0.0370370373, 0, 0.0113740861, 0)
_911.Size = [Link](0, 85, 0, 32)
_911.Font = [Link]
_911.Text = "911"
_911.TextColor3 = [Link](0, 0, 0)
_911.TextSize = 30.000
_911.TextWrapped = true
_911.MouseButton1Down:connect(function()

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
[Link] = true

local pl = "Plane"
local x = 11.086
local y = 3.399
local z = -9.105
local Hats = {tower = Character:WaitForChild("Kate Hair"),
tower2 = Character:WaitForChild("Pal Hair"),
tower3 = Character:WaitForChild("Bedhead"),
tower4 = Character:WaitForChild("Hat1"),
tower5 = Character:WaitForChild("LavanderHair"),
tower6 = Character:WaitForChild("No Speak Monkey"),
}

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 5
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])

[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"

Character:WaitForChild("Torso").[Link] = [Link](2, -2.417, -5)


Character:WaitForChild("Torso").[Link] = [Link](2, -0.45, -5)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.55, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -2.417, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -0.45, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, 1.55, -5)

Character:WaitForChild(pl).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(pl).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 0.1
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,y,z)
[Link] = [Link](-13.09, 68.31, 14.79)

wait(3)

[Link] = [Link](2.5, 0, -5.483)

wait(2.5)

[Link] = [Link](2.5, -6, -5.483)


Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -2.417, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -0.45, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, 1.55, -5)

wait(2)
[Link] = [Link](-6.493, -6, -15.772)
[Link] = [Link](-6.71, 158.68, 13.5)

wait(1.5)
[Link] = [Link](-6.493, 2.729, -15.772)

wait(2)
[Link] = [Link](-2.288, -0.5, -5.596)

wait(2.5)
[Link] = [Link](-2.288, -6, -5.596)
Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -5, -5)
wait(2)
local pcframe = [Link]:FindFirstChild("HumanoidRootPart").CFrame
[Link]:BreakJoints()

local added
added = [Link]:Connect(function(Character)
Character:WaitForChild("HumanoidRootPart")

[Link] = pcframe + [Link](0,.8,0)


added:Disconnect()
end)
end)

[Link] = "Car"
[Link] = Scripts
Car.BackgroundColor3 = [Link](255, 163, 26)
Car.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Car"
Car.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Car.MouseButton1Down:connect(function()
local NetworkAccess = [Link](function()
settings().[Link] = false
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").[Link] = workspace
game:GetService("Players").[Link] =
[Link]([Link],[Link])
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",[Link]
ge*[Link]) end end)
[Link](NetworkAccess)
plr = [Link]
char = [Link]
torso = [Link]
char["Left Leg"]:Remove()
char["Right Leg"]:Remove()
[Link] = 75
[Link] = 0.8

function Align(Part1,Part0,Position,Angle,name)
local AlignPos = [Link]("AlignPosition", Part1)
[Link] = false
[Link] = true
[Link] = 67752
[Link] = [Link]/9e110
[Link] = false
[Link] = 200
[Link] = false
local AlignOrient = [Link]("AlignOrientation", Part1)
[Link] = [Link]/9e110
[Link] = 67752
[Link] = false
[Link] = false
[Link] = 200
[Link] = false
local AttachmentA=[Link]("Attachment",Part1)
local AttachmentB=[Link]("Attachment",Part0)
[Link] = Angle
[Link] = Position
[Link] = name
AlignPos.Attachment0 = AttachmentA
AlignPos.Attachment1 = AttachmentB
AlignOrient.Attachment0 = AttachmentA
AlignOrient.Attachment1 = AttachmentB
end

car = char["MeshPartAccessory"]
chandle = [Link]
[Link]:Destroy()

fire = char["FireMohawk"]
fhandle = [Link]
[Link]:Destroy()
[Link]:Destroy()

h = [Link]("Attachment",chandle)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

lg = [Link]("Attachment",torso)
[Link] = [Link](0,0,0)
[Link] = [Link](0, -0.767, -0.942)

gap = [Link]("AlignPosition",chandle)
gap.Attachment0 = h
gap.Attachment1 = lg
[Link] = true

gao = [Link]("AlignOrientation",chandle)
gao.Attachment0 = h
gao.Attachment1 = lg
[Link] = true

a = [Link]("Attachment",fhandle)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

a1 = [Link]("Attachment",torso)
[Link] = [Link](90, 0, 0)
[Link] = [Link](0, -0.974, 0.975)

a2 = [Link]("AlignPosition",fhandle)
a2.Attachment0 = a
a2.Attachment1 = a1
[Link] = true

a3 = [Link]("AlignOrientation",fhandle)
a3.Attachment0 = a
a3.Attachment1 = a1
[Link] = true

[Link]["Right Shoulder"]:Destroy()
[Link]["Right Arm"].RightShoulderAttachment:Destroy()
[Link]["Right Arm"].RightGripAttachment:Destroy()
[Link]["Left Shoulder"]:Destroy()
[Link]["Left Arm"].LeftShoulderAttachment:Destroy()
[Link]["Left Arm"].LeftGripAttachment:Destroy()
Align([Link]["Left
Arm"],[Link],[Link](-1.243, 0.195,
-0.793),[Link](74.51, 0, 8.28),"Left")
Align([Link]["Right
Arm"],[Link],[Link](1.243, 0.195,
-0.793),[Link](74.51, 0, -8.28),"Right")
end)

[Link] = "Shidashian"
[Link] = Scripts
Shidashian.BackgroundColor3 = [Link](255, 163, 26)
Shidashian.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Shidashian"
Shidashian.TextColor3 = [Link](0, 0, 0)
[Link] = 25.000
[Link] = true
Shidashian.MouseButton1Down:connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local tor = [Link]
local mov = {};
local mov2 = {};

local poop = "Poop"


local x = 0
local y = -1.086
local z = 0.808

pom = Character["Pink Pom poms"]


phandle = [Link]
[Link]:Destroy()

local Hats = {but1 = Character:WaitForChild("NoxiousEgg"),


but2 = Character:WaitForChild("SFOTHEgg"),
but3 = Character:WaitForChild("UglyEgg"),
but4 = Character:WaitForChild("StarryEgg"),
}

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])

[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"

Character:WaitForChild("Torso").[Link] = [Link](0.527, 0.142,


-0.595)
Character:WaitForChild("Torso").[Link] = [Link](-0.527, 0.142,
-0.595)
Character:WaitForChild("Torso").[Link] = [Link](-0.527, -1.161,
0.57)
Character:WaitForChild("Torso").[Link] = [Link](0.527, -1.161,
0.57)

h = [Link]("Attachment",phandle)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

lg = [Link]("Attachment",tor)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, -1.386)

gap = [Link]("AlignPosition",phandle)
gap.Attachment0 = h
gap.Attachment1 = lg
[Link] = true

gao = [Link]("AlignOrientation",phandle)
gao.Attachment0 = h
gao.Attachment1 = lg
[Link] = true

Character:WaitForChild(poop).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(poop).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Torso"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 50
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,y,z)
[Link] = [Link](-72.25, 180, 180)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then
[Link] = [Link](x,y,z)
toggle = true
else
[Link] = [Link](0, -1.808, 1.609)
toggle = false
end
end
end)
end)

[Link] = "Hoverboard"
[Link] = Scripts
Hoverboard.BackgroundColor3 = [Link](255, 163, 26)
Hoverboard.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Hoverboard"
Hoverboard.TextColor3 = [Link](0, 0, 0)
[Link] = 24.000
[Link] = true
Hoverboard.MouseButton1Down:connect(function()

[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name =
"Brick8"
Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]

[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7);Weld(Hat8);Weld(Hat9)
Weld(Hat10)
--[[ Alignment and Measurements ]]--
Align([Link], RLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], LLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,-0.2,0), [Link](0,90,0))
Align([Link], LArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], RArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], Head, [Link](0,0,0), [Link](0,40,0))
Align([Link], Torso, [Link](1,-3.3,0), [Link](90,90,0))
Align([Link], Torso, [Link](2.2,-3,0), [Link](0,0,50))
Align([Link], Torso, [Link](-1,-3.2,0), [Link](0,90,0))
Align([Link], Torso, [Link](-1,-3.2,-0.2), [Link](0,90,0))
[Link] = 1

wait(0.2)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "Trashcan"
[Link] = Scripts
Trashcan.BackgroundColor3 = [Link](255, 163, 26)
Trashcan.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Trash can"
Trashcan.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Trashcan.MouseButton1Down:connect(function()

[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name =
"Brick6"
Character["Trash Can Lid"].Name = "Brick7"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"]

[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7)
--[[ Alignment and Measurements ]]--
Align([Link], RLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], LLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,-0.2,0), [Link](0,90,0))
Align([Link], LArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], RArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,0.3,0), [Link](0,40,0))
Align([Link], Torso, [Link](0,2,0), [Link](0,0,0))

wait(0.1)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "Fairy"
[Link] = Scripts
Fairy.BackgroundColor3 = [Link](255, 163, 26)
Fairy.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Fairy"
Fairy.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Fairy.MouseButton1Down:connect(function()

[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["SpringPixie"].Name = "Brick1"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"]

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1)
--[[ Alignment and Measurements ]]--
Align([Link], Torso, [Link](0,0,0.1), [Link](0,0,0))

[Link] = [Link](6,6,6)

wait(0.5)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "NoobDance"
[Link] = Scripts
NoobDance.BackgroundColor3 = [Link](255, 163, 26)
NoobDance.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Noob Dance"
NoobDance.TextColor3 = [Link](0, 0, 0)
[Link] = 23.000
[Link] = true
NoobDance.MouseButton1Down:connect(function()

[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]

[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
--[[ Alignment and Measurements ]]--
Align([Link], RLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], LLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,-0.2,0), [Link](0,90,0))
Align([Link], LArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], RArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], Head, [Link](0,0.1,0), [Link](0,0,0))

wait(0.5)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "Knight"
[Link] = Scripts
Knight.BackgroundColor3 = [Link](255, 163, 26)
Knight.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Knight"
Knight.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Knight.MouseButton1Down:connect(function()

[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
Character["danielAccessory"].Name = "Brick7"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"]

[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7)
--[[ Alignment and Measurements ]]--
Align([Link], RLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], LLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,-0.2,0), [Link](0,90,0))
Align([Link], LArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], RArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], Head, [Link](0,0.3,0), [Link](0,0,0))
Align([Link], Torso, [Link](0,0,1), [Link](180,0,180))

wait(0.5)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "credits"
[Link] = Main
credits.BackgroundColor3 = [Link](255, 163, 26)
[Link] = 0
[Link] = [Link](0.0188882221, 0, 0.758816004, 0)
[Link] = [Link](0, 70, 0, 46)
[Link] = false
[Link] = [Link]
[Link] = "Credits"
credits.TextColor3 = [Link](0, 0, 0)
[Link] = 17.000

[Link] = "scripts"
[Link] = Main
scripts.BackgroundColor3 = [Link](255, 163, 26)
[Link] = 0
[Link] = [Link](0.0187450238, 0, 0.456513822, 0)
[Link] = [Link](0, 70, 0, 46)
[Link] = false
[Link] = [Link]
[Link] = "Scripts"
scripts.TextColor3 = [Link](0, 0, 0)
[Link] = 17.000

[Link] = "updates"
[Link] = Main
updates.BackgroundColor3 = [Link](255, 163, 26)
[Link] = 0
[Link] = [Link](0.0188882221, 0, 0.153641224, 0)
[Link] = [Link](0, 70, 0, 46)
[Link] = false
[Link] = [Link]
[Link] = "Updates"
updates.TextColor3 = [Link](0, 0, 0)
[Link] = 17.000

[Link] = "Welcome"
[Link] = Main
Welcome.BackgroundColor3 = [Link](27, 27, 27)
[Link] = 1.000
[Link] = 0
[Link] = [Link](0.368291467, 0, 0, 0)
[Link] = [Link](0, 172, 0, 27)
[Link] = [Link]
[Link] = "-"
Welcome.TextColor3 = [Link](0, 0, 0)
[Link] = true
[Link] = 20.000
[Link] = true

[Link] = "Hub"
[Link] = Main
Hub.BackgroundColor3 = [Link](255, 163, 26)
[Link] = 0
[Link] = [Link](0.148261026, 0, 0, 0)
[Link] = [Link](0, 53, 0, 27)

TextLabel_10.Parent = Hub
TextLabel_10.BackgroundColor3 = [Link](0, 0, 0)
TextLabel_10.BackgroundTransparency = 1.000
TextLabel_10.BorderSizePixel = 0
TextLabel_10.Position = [Link](-0.00564749539, 0, 0, 0)
TextLabel_10.Size = [Link](0, 52, 0, 27)
TextLabel_10.Font = [Link]
TextLabel_10.Text = "Hub"
TextLabel_10.TextColor3 = [Link](0, 0, 0)
TextLabel_10.TextScaled = true
TextLabel_10.TextSize = 50.000
TextLabel_10.TextWrapped = true

TextLabel_11.Parent = Main
TextLabel_11.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_11.BackgroundTransparency = 1.000
TextLabel_11.BorderSizePixel = 0
TextLabel_11.Position = [Link](-0.000354729069, 0, 0, 0)
TextLabel_11.Size = [Link](0, 49, 0, 27)
TextLabel_11.Font = [Link]
TextLabel_11.Text = "Hat"
TextLabel_11.TextColor3 = [Link](255, 255, 255)
TextLabel_11.TextScaled = true
TextLabel_11.TextSize = 50.000
TextLabel_11.TextWrapped = true

-- Scripts:

local function UCTSGTA_fake_script() -- [Link]


local script = [Link]('LocalScript', credits)

[Link].MouseButton1Click:Connect(function()
[Link] = false
[Link] = true
[Link] = false
end)
end
[Link](UCTSGTA_fake_script)()
local function FUPUUWX_fake_script() -- [Link]
local script = [Link]('LocalScript', scripts)

[Link].MouseButton1Click:Connect(function()
[Link] = true
[Link] = false
[Link] = false
end)
end
[Link](FUPUUWX_fake_script)()
local function LFORL_fake_script() -- [Link]
local script = [Link]('LocalScript', updates)

[Link].MouseButton1Click:Connect(function()
[Link] = false
[Link] = false
[Link] = true
end)
end
[Link](LFORL_fake_script)()
local function YLMDVM_fake_script() -- [Link]
local script = [Link]('LocalScript', Welcome)

user = [Link]

[Link] = "Welcome, " .. [Link]


end
[Link](YLMDVM_fake_script)()
local function QHASD_fake_script() -- [Link]/Close
local script = [Link]('LocalScript', Main)

local HH = [Link]
local open = false
local UserInputService = game:GetService("UserInputService")

[Link]:connect(function(keyCode)
if [Link] == [Link] then
if open then
[Link] = true
open = false
else
open = true
[Link] = false
end
end
end)
end
[Link](QHASD_fake_script)()
local function EREBEG_fake_script() -- [Link]
local script = [Link]('LocalScript', Main)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
function [Link](frame)
local s, event = pcall(function()
return [Link]
end)

if s then
[Link] = true;

event:connect(function()
local input = [Link]:connect(function(key)
if [Link] ==
[Link].MouseButton1 then
local objectPosition = [Link](mouse.X -
[Link].X, mouse.Y - [Link].Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed([Link].MouseButton1) do
frame:TweenPosition([Link](0, mouse.X
- objectPosition.X + ([Link] * [Link].X), 0, mouse.Y -
objectPosition.Y + ([Link] * [Link].Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = [Link]:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function [Link](p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
[Link] = [Link]([Link], [Link],
[Link], [Link].Y);
end)
end
end
[Link] = true
[Link] = true
end

You might also like