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Hera Build Orders for 2025

The document provides build order strategies for different civilizations and strategies in Age of Empires 2. It outlines the population assignments and goals at different stages for: - A generic archer strategy - A knight strategy - A fast castle strategy into knights or crossbows - A boom strategy into unique units - A full water or hybrid water/archer strategy The summaries focus on population assignments, technology priorities, and unit compositions at key stages for each strategy.
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0% found this document useful (0 votes)
179 views3 pages

Hera Build Orders for 2025

The document provides build order strategies for different civilizations and strategies in Age of Empires 2. It outlines the population assignments and goals at different stages for: - A generic archer strategy - A knight strategy - A fast castle strategy into knights or crossbows - A boom strategy into unique units - A full water or hybrid water/archer strategy The summaries focus on population assignments, technology priorities, and unit compositions at key stages for each strategy.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Pop M@A  [Archers / Towers] Pop Scouts -> [Knights / Archers / Skirms]

/ First 6 on Sheep / First 6 on Sheep


7 4 to Wood 7 3 to Wood
11 2 to Boar / sheep (lure boar) 10 2 to Boar / Sheep (lure boar)
13 4 to Berries 12 4 to Berries
17 2 to Boar 16 2 to Boar
19 1 build Barracks  [to Wood / to Food] 2 FV to Farm
20 2 to Gold 18 2 – 3 to Wood
Advancing to feudal Advancing to feudal
22* [10F ; 4B ; 4W ; 2G] 20-21 [8F ; 4B ; 2Fr ; 5-6W]

2 FV to Berries 4 – 5 FV to Wood
(Build Barracks)
Archers Feudal Age
2 FV to Wood
All FV to Farm (once hunt run out)
2 FV to Farm
20-21 (Build Stable)
[4F ; 6B ; 2Fr ; 7W ; 2G]
+ to Farm (14 farms total)

[4B ; 14Fr ; 10W]


Towers
BV go to Gold or Farm (once berries
2 GV to Stone
/ run out)
3 FV to Stone
+ add vills to Gold
5 FV Forward
+ add vills to Farms
[1F ; 6B ; 4W ; 5S]
Knights
Feudal Age Total : [6 Gold] + [16 Farms]
Archers (Build Blacksmith + 2nd Stable)
22* 1 to Wood Archers
4 FV to Wood (once hunt runs out) Total :[10 Gold] + [18 Farm]
(Build 2xRange + Blacksmith) (Build 2xRange + Blacksmith)
23* Archers Skirms
6 to Gold 2 to Wood
[6B ; 2Fr ; 12W 8G] Total : [4 Gold] + [18 Farm]
(Build Range + Blacksmith)
Pop Fast Castle -> [Knights / Crossbows] Pop Fast Castle -> [Boom / Unique Unit]
/ First 6 on Sheep / First 6 on Sheep
7 4 to Wood 7 4 to Wood
11 2 to Boar / Sheep (lure boar) 11 2 to Boar / Sheep (lure boar)
13 4 to Berries 13 4 to Berries
17 2 to Boar 17 2 to Boar
2 FV to Farm 2 FV to Farm
19 6 to Wood 19 5 to Wood
25 3 to Gold Boom
Advancing to Feudal 3 to Gold
28 [8F ; 4B ; 2Fr ; 10W ; 3G] 24 [8F ; 4B ; 2Fr ; 9W ; 3G]

2FV to Berries
All FV to Farm (once hunt runs out) Unique Unit
(Build Barracks) 2 to Gold
[6B ; 8Fr ; 10W ; 3G] 2 to Stone
Feudal Age [8F ; 4B ; 2Fr ; 9W ; 2G ; 2S]
Advancing to Feudal
28 (Build Blacksmith + Stable / Range)
6 FV to Farm (once hunt runs out)
2 to Gold
Advancing to Castle
Boom
2 BV to Farm
27 / 28 2 FV to Berries
[6B ; 8Fr ; 9W ; 3G)
Knights
30* 1 BV to Gold
(Build 2nd Stable)
Unique Unit
[3B ; 10Fr ; 10W ; 6G]
2 FV to Stone
[4B ; 8Fr ; 9W ; 2G ; 4S]
Crossbows Feudal Age
3 BV to Gold (Build Blacksmith + Market)
(Build 2nd Range)
[1B ; 10Fr ; 10W ; 8G] Boom
27 / 28 2 to Wood

Unique Unit
2 to Stone
Advancing to Castle
29 Boom
3 BV to Wood
[3B ; 8Fr ; 14W ; 3G]
Caste Age
Boom
Build 2x Town Center
All new vills to wood
1 WV to farm whenever you get 60
wood.
Pop Full Water / Water + Archers
/ First 6 on Sheep
7 4 to Wood
11 1 to Boar / sheep (lure boar)
12 1 build Dock  to Food
(make 4 fishing ships)
13 2 to Wood
15 7 to Boar / sheep
Advancing to feudal
[15F ; 6W ; 4 fish]
26**
4 FV to Gold
All FV to Wood
[0F ; 17W ; 4G ; 4 fish]

Full Water
(Build 2nd Dock)

Water + Archers
(Build Barracks)
Feudal Age
Full Water
2 to Gold
26** (Build 3rd Dock)
4 to Berries
[4B ; 17W ; 6G]

Water + Archers

26** 3 to Gold
(Build Range)
4 to Berries
(Build 2nd Range + Blacksmith)
3 WV to Farm
+ to farm : [13 Farms] total
Wheelbarrow
[13Fr ; 4B ; 14W ; 7G]
Advancing to Castle
**Pop with 4 fishing ships

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