Pop M@A [Archers / Towers] Pop Scouts -> [Knights / Archers / Skirms]
/ First 6 on Sheep / First 6 on Sheep
7 4 to Wood 7 3 to Wood
11 2 to Boar / sheep (lure boar) 10 2 to Boar / Sheep (lure boar)
13 4 to Berries 12 4 to Berries
17 2 to Boar 16 2 to Boar
19 1 build Barracks [to Wood / to Food] 2 FV to Farm
20 2 to Gold 18 2 – 3 to Wood
Advancing to feudal Advancing to feudal
22* [10F ; 4B ; 4W ; 2G] 20-21 [8F ; 4B ; 2Fr ; 5-6W]
2 FV to Berries 4 – 5 FV to Wood
(Build Barracks)
Archers Feudal Age
2 FV to Wood
All FV to Farm (once hunt run out)
2 FV to Farm
20-21 (Build Stable)
[4F ; 6B ; 2Fr ; 7W ; 2G]
+ to Farm (14 farms total)
[4B ; 14Fr ; 10W]
Towers
BV go to Gold or Farm (once berries
2 GV to Stone
/ run out)
3 FV to Stone
+ add vills to Gold
5 FV Forward
+ add vills to Farms
[1F ; 6B ; 4W ; 5S]
Knights
Feudal Age Total : [6 Gold] + [16 Farms]
Archers (Build Blacksmith + 2nd Stable)
22* 1 to Wood Archers
4 FV to Wood (once hunt runs out) Total :[10 Gold] + [18 Farm]
(Build 2xRange + Blacksmith) (Build 2xRange + Blacksmith)
23* Archers Skirms
6 to Gold 2 to Wood
[6B ; 2Fr ; 12W 8G] Total : [4 Gold] + [18 Farm]
(Build Range + Blacksmith)
Pop Fast Castle -> [Knights / Crossbows] Pop Fast Castle -> [Boom / Unique Unit]
/ First 6 on Sheep / First 6 on Sheep
7 4 to Wood 7 4 to Wood
11 2 to Boar / Sheep (lure boar) 11 2 to Boar / Sheep (lure boar)
13 4 to Berries 13 4 to Berries
17 2 to Boar 17 2 to Boar
2 FV to Farm 2 FV to Farm
19 6 to Wood 19 5 to Wood
25 3 to Gold Boom
Advancing to Feudal 3 to Gold
28 [8F ; 4B ; 2Fr ; 10W ; 3G] 24 [8F ; 4B ; 2Fr ; 9W ; 3G]
2FV to Berries
All FV to Farm (once hunt runs out) Unique Unit
(Build Barracks) 2 to Gold
[6B ; 8Fr ; 10W ; 3G] 2 to Stone
Feudal Age [8F ; 4B ; 2Fr ; 9W ; 2G ; 2S]
Advancing to Feudal
28 (Build Blacksmith + Stable / Range)
6 FV to Farm (once hunt runs out)
2 to Gold
Advancing to Castle
Boom
2 BV to Farm
27 / 28 2 FV to Berries
[6B ; 8Fr ; 9W ; 3G)
Knights
30* 1 BV to Gold
(Build 2nd Stable)
Unique Unit
[3B ; 10Fr ; 10W ; 6G]
2 FV to Stone
[4B ; 8Fr ; 9W ; 2G ; 4S]
Crossbows Feudal Age
3 BV to Gold (Build Blacksmith + Market)
(Build 2nd Range)
[1B ; 10Fr ; 10W ; 8G] Boom
27 / 28 2 to Wood
Unique Unit
2 to Stone
Advancing to Castle
29 Boom
3 BV to Wood
[3B ; 8Fr ; 14W ; 3G]
Caste Age
Boom
Build 2x Town Center
All new vills to wood
1 WV to farm whenever you get 60
wood.
Pop Full Water / Water + Archers
/ First 6 on Sheep
7 4 to Wood
11 1 to Boar / sheep (lure boar)
12 1 build Dock to Food
(make 4 fishing ships)
13 2 to Wood
15 7 to Boar / sheep
Advancing to feudal
[15F ; 6W ; 4 fish]
26**
4 FV to Gold
All FV to Wood
[0F ; 17W ; 4G ; 4 fish]
Full Water
(Build 2nd Dock)
Water + Archers
(Build Barracks)
Feudal Age
Full Water
2 to Gold
26** (Build 3rd Dock)
4 to Berries
[4B ; 17W ; 6G]
Water + Archers
26** 3 to Gold
(Build Range)
4 to Berries
(Build 2nd Range + Blacksmith)
3 WV to Farm
+ to farm : [13 Farms] total
Wheelbarrow
[13Fr ; 4B ; 14W ; 7G]
Advancing to Castle
**Pop with 4 fishing ships