CS 341 Project 3: Feasibility Study
CS 341 Project 3: Feasibility Study
A schedule for completing code should be formulated by analyzing the complexity of classes compared to previous assignments, anticipating more time for UI coding, and including buffer time for learning new technologies like 3D APIs or Swing . It should prioritize critical features based on ease of testing and completion, and ensure time for integration across individual contributions, considering inter-class dependencies and testing plans .
Developing a small program is important as it provides practical insights into the ease or difficulty of working with each interface system. It allows for hands-on experience with the APIs, highlighting potential challenges in implementation and ensuring that the chosen system aligns with project needs and team's capabilities. This minimizes risk by validating assumptions in a controlled setup .
Breaking up work among a team is significant as it distributes workload, leverages diverse skills, and enhances efficiency. Effective management entails clear division based on skill sets while ensuring sufficient integration time for seamless collaboration between components. Regular communication and coordination are essential to address dependencies and integrate part implementations effectively .
The three user interface options considered for the Risk program are: 1) Models built with Maya and manipulated using the Java 3D API, which offers potentially the best graphics but has a complicated API that requires significant learning in a limited time . 2) 3D Models built programmatically and manipulated by the Processing API, which is simpler and familiar but requires evaluation on whether it meets functionality needs . 3) A 2D user interface, which is simpler to implement but lacks the visual appeal of 3D graphics .
Assessing timeline alignment with project ambitions ensures realistic planning that acknowledges resource constraints and complexity. If misalignment is identified, it's crucial to consult with stakeholders to recalibrate the project scope and objectives, thus maintaining project feasibility and avoiding unsustainable workloads that could jeopardize quality and delivery .
The feasibility study is graded based on the description (15 points), explanation of the choice made (15 points), and demonstration of system understanding through class diagrams, sequence diagrams, and text (70 points). The design extension is graded on design completeness (15 points), design consistency (15 points), design understandability (10 points), use of design techniques like inheritance, composition, immutability, and design patterns (30 points), good use of UML (15 points), and the schedule (15 points).
The design work for the assignment should focus on the game logic, excluding user interface issues, which is significant because it ensures a strong foundational structure of the core functionalities independent of UI complexities . This focus helps in creating a modular design where the game logic can be tested and refined, ensuring robustness before integrating visual components, which can complicate debugging and development workflows .
The recommended methodologies for identifying class responsibilities and relationships include focusing on the Observer pattern and other relevant design patterns, ensuring clear definitions of class attributes and operations, and employing UML diagrams for visual clarity. This structured approach facilitates a comprehensive understanding of the system design .
The feasibility study should compare Java 3D/Maya and Processing APIs, considering the ease of learning and whether they meet functional requirements . Its role in the project development process is to assess which user interface approach is most viable, guiding further development decisions and ensuring that resources are directed towards a technically feasible and efficient implementation .
User interface code may take longer to implement than anticipated due to the complexity and intricacies involved in graphics rendering and interactive elements, particularly when using unfamiliar parts of libraries like Swing. The iterative nature of integrating and testing visual components can lead to frequent revisions and increased development time .