// Turn debug mode ON by default
Debug:1
// Warn you if your deck is not legal in any format
CheckDeckLegality:0
// Make the AI start with 0 cards in hand
CrippleAI:0
// Start the game without milligans or play/draw decisions
QuickStart:0
// Give players unlimited mana
UnlimitedMana:0
// start the game with 30 cards in the grave for each player
AutoMill:0
// turn the rules engine on (turning this off is not recommended)
RulesEngine:1
// Automatically choose targets when possible.
// Also see [Link] and [Link]
SmartTarget:0
// Alphabetize your deck any time you look at it.
AlphabetizeDeck:1
// Give all creatures haste
AutoHaste:0
// Make auto-decisions for some cards like Wall of Reverence and Squee
DuhMode:1
// Relative time to allow AI to think. Default is 5405; lower numbers mean
// quicker (and, to some extent, dumber) decisions.
AiDecisionTime:540
// Make equipment visually attach to the creature they're equipping, like auras
// do. This will make it difficult to see any counters on the equipment card
// itself (Umezawa's Jitte, for example), which is why it's configurable.
//
// If you save a game with AttachEquipment:1 and a piece of equipment
// attached, then reload it without AttachEquipment:1, the effect card
// "enchanting" the equipped creature will be invisible. It'll be fixed
// if you attach it to another creature; in the meantime, you can see it
// by turning on the "Show Invisible Effects" option on the right-click
// menu.
AttachEquipment:1
// Allow mana-producing artifacts (including artifact lands) to be autotapped
// for mana when left-double-clicking. They'll be checked after autotapping
// basic lands, and autotapping all lands.
//
// Turning on "don't autotap this" will work as normal. This also includes
// artifacts that sacrifice themselves on activation, like Black Lotus, so
// you'll probably want to turn on "don't autotap this" for those.
AutotapArtifacts:1
// Allow mana-producing creatures (possibly including land creatures) to be
// autotapped for mana when left-double-clicking. They'll be checked after
// autotapping basic lands, autotapping all lands, and (if AutotapArtifacts is
// also on) autotapping all lands and artifacts.
//
// Turning on "don't autotap this" will work as normal.
AutotapCreatures:1
// If turned on, the Rules Engine card will continually verify that the
// hand_count[] array matches the actual number of cards in players' hands, and
// if there's a mismatch, it fixes it and displays an ugly popup.
//
// This does find false positives, most commonly in Donate-like and
// Juxtapose-like effects. These can be identified by two popups, one
// immediately following the other; the first saying hand_count is 1 too low,
// and the second saying it's 1 too high.
VerifyHandCount:0
// If turned on, and the AI's deck doesn't already have a Vanguard Avatar or
// similar special card, make him an Archenemy.
Archenemy:0
// If a card has at least this many different art versions, then choose a
// random one to display. The normal method is faster, shows the same images
// in different program runs, and is guaranteed not to show the same picture
// twice in a row; but doesn't work well with more than about 15 or 20
// different images.
MinPicsToRandomize:15
// Re-enables mana burn if set to 1. Enables it only for the human player if
// set to 2.
ManaBurn:0
// If set to 1, allows the AI to use activated Rules Engine abilities.
AiUsesRulesEngine:0