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Guidelines for Instructional Materials Design

This document discusses digital and non-digital teaching materials. It defines non-digital materials as those that are handmade, like dioramas and charts, while digital materials are created using software and accessed online through devices. The author prefers digital materials because of their convenience and design options. Some benefits of digital materials are interactive learning and distance education, while a downside is exacerbating the digital divide for those without resources. The document ends with multiple choice questions about instructional materials and ICT tools.
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67% found this document useful (6 votes)
6K views4 pages

Guidelines for Instructional Materials Design

This document discusses digital and non-digital teaching materials. It defines non-digital materials as those that are handmade, like dioramas and charts, while digital materials are created using software and accessed online through devices. The author prefers digital materials because of their convenience and design options. Some benefits of digital materials are interactive learning and distance education, while a downside is exacerbating the digital divide for those without resources. The document ends with multiple choice questions about instructional materials and ICT tools.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
  • Activity 3.2: Digital and Non-Digital Teaching Materials
  • Exercises: Multiple Choice

Technology for Teaching and Learning 1

First Semester, Academic Year 2020-2021


MODULE 3

Name/Course & Year: Rodrigo Esequille E. Longcop BSED SCIENCE 3

ACTIVITY 3.2

1. What can you say about non-digital teaching materials?


 Non-digital teaching materials are those learning materials that are hand-
made or known as the traditional type of learning materials.
2. What is the difference of non-digital and digital learning materials?
 Non-digital learning materials are learning materials that are physically
hand-made and can be seen and touch by the learners, while digital
learning materials are learning materials that’s been created through
softwares and application and usually can be seen and accessed through
computers and mobile phones.
3. Which do you prefer non-digital or digital learning materials? Why?
 I prefer digital learning material because it offers endless possibility of
dissemination and designs you can use and the number of application you
can use in making, and the convenience in making and accessing it (given
that the internet connection is good).
4. What can you say about digital learning materials?
 Digital learning materials for me are my preferred way of making learning
materials. Aside from me being bad at arts, the convenience and time can
save in accessing information just with your phone. Because of the
various apps and softwares you can use in making learning materials, you
have many options of ways and designs to conform to your preferred way
and ideas.
5. What are the different samples of non-digital learning materials?
 Non-digital learning materials include dioramas, charts, display wall,
nature table.
6. Which non-digital learning materials can you do? Why?
 I guess I can do most of the non-digital learning materials provided with
guides and procedures, youtube will be a great help.
7. What are the different samples of digital learning materials?
 Digital learning materials includes e-books, e-workbooks, e-tests, and
educational videos.
8. What digital learning materials can you perform? Why?
 Same with the non-digital learning materials, I guess I can do digital
learning materials too provided by the procedure or guide on how to do it.
9. What do you think are the positive effect of digital learning materials?
 The positive effect of digital learning materials are the convenience for
both the teacher and students to interact and have a class on the go.
Digital learning materials are also great for distance learning.
10. What do you think are the negative effect of digital learning materials?
 The worst downside of these digital learning materials is it contribute in
increasing the digital divide among the students. We all know that we are
the third world country and not everyone, most of us don’t have the
resources to access this kind of materials.

EXERCISES

Multiple choice
1. Teacher A was assigned in a mountain school and she wanted to present an
instructional material to her class. What should be presented first if she wanted to
do it in logical presentation?
a. Real object
b. Diorama
c. Pictures and illustration
d. Flipchart
2. The following are guidelines in designing instructional materials EXCEPT?
a. Consistency
b. Legibility
c. Expensiveness
d. Quality
3. Which of the following activity is best to do if a teacher wanted to know how well
the students understood the lesson about “beauty and the beast”?
a. Exhibit
b. Fieldtrip
c. Game
d. Role-play
4. Which is a series of three or four rectangular boards which are join together
along the sides by hinges so that they can be easily folded up and carried?
a. Zigzag board
b. Bulletin board
c. Flip chart
d. Writing board
5. Teacher B is a newly-hired teacher. She wants to discuss the lesson about tree
planting. What is the best instructional material that she should use?
a. Flip chart
b. Nature table
c. Diorama
d. Writing board
6. The following are the varied ways why ICT tools can be integrated in teaching
and learning. Which statement gives the least relevant idea?
a. Allows effective collaboration
b. Facilitates easy processing of information
c. Provide a specific tool
d. Permits easy accessibility and sharing of resources
7. Which among the choices states one educational use of QR code?
a. QR stands for Quick Response that allows learners to give answer quickly
b. It was created by Japanese corporation Denso- Wave 1994
c. It gives the URL linking to website
d. A QR code can contain instruction for homework or task of a lesson
8. Which is a visual representation or an image such as diagram, chart or picture
representing information or data?
a. Visual aid
b. Infographic
c. Image
d. ICT tool
9. Which ICT tool in education allows effective collaboration?
a. Computing devices
b. Web conferencing
c. Camera
d. Browser
10. Which ICT tool is similar to a bulletin board?
a. Mobile device
b. Padlet
c. iPad
d. internet connection

Common questions

Powered by AI

ICT tools enhance teaching by allowing for effective collaboration, easy processing of information, and permitting accessibility and sharing of resources . These tools facilitate collaborative educational experiences, such as web conferencing and platforms like Padlet, which resemble bulletin boards for group work . However, limitations include the reliance on stable internet connections, the necessity for students and teachers to be proficient with these technologies, and potential distractions from non-educational digital content. To maximize benefits, educators should provide guided instruction in digital literacy and establish clear protocols for ICT use.

Visual educational tools like infographics and visual aids influence cognitive processing by visually representing information, which can facilitate quicker comprehension and memory retention. These tools translate complex data into digestible, visual formats, aiding learners in organizing and integrating new information with existing knowledge . For visual learners, these tools enhance engagement and understanding by aligning with their preferred learning style. However, the complexity of visuals must match the learners' cognitive capacity to avoid overload. Properly designed visuals can balance clarity and complexity, enhancing educational outcomes.

Instructional materials play a crucial role in fostering logical reasoning and decision-making by providing structured and sequenced information that guides students through complex processes. For example, in presenting material in a mountain school setting, a logical sequence such as starting with real objects, utilizing dioramas, and then moving to pictures and illustrations can progressively build understanding . The effectiveness of instructions largely depends on how they engage students in critical thinking and facilitate connections between concepts. Thoughtfully designed materials encourage students to evaluate information and apply logical reasoning in problem-solving situations.

Selecting appropriate instructional materials is crucial for aligning educational resources with specific lesson objectives and student needs, thereby enhancing lesson effectiveness and student engagement. For instance, a lesson on 'Beauty and the Beast' might benefit from role-play to effectively gauge student understanding through experiential learning . Poor selection can lead to disengaged students and missed learning objectives if materials do not resonate with the topic or fail to cater to diverse learning styles. Such mismatches can hinder comprehension and lead to lower retention and application of knowledge.

To avoid exacerbating the digital divide, teachers should consider students' access to technology and internet resources when incorporating digital learning materials. They should provide alternative resources for offline access and ensure that all students have the opportunity to engage equally, whether through printed materials or shared devices in class . Utilizing universally accessible platforms and ensuring tutorials on digital competencies can also help bridge the gap by bringing all students to a similar skill level. Providing feedback channels and technical support can further support equitable access and usage.

The design and presentation of teaching materials significantly impact student engagement and learning outcomes by affecting clarity, accessibility, and cognitive load. Well-designed materials that are consistent, legible, and high-quality enhance comprehension and retention . For instance, visual aids like infographics or diagrams effectively represent complex information, catering to visual learners and fostering a deeper understanding. In contrast, poorly designed materials can cause confusion and disengagement. Utilizing diverse formats like digital infographics or interactive elements can further captivate students and support varied learning paces and styles.

Digital learning materials can contribute to educational inequity due to the digital divide, where students without access to sufficient technology or internet connectivity are disadvantaged. This divide is more pronounced in third-world countries where resources such as computers and reliable internet are not universally available . To mitigate this issue, strategies such as providing low-cost devices, supporting offline accessibility of educational content, and establishing community internet hubs can be effective. Encouraging partnerships between educational institutions and technology companies to subsidize technology access can also help bridge the gap.

Experiential learning approaches, like role-play or field trips, enhance understanding by immersing students in the learning process, allowing them to actively explore concepts rather than passively receiving information. For a lesson on 'Beauty and the Beast', role-play enables students to embody characters, understand their motivations, and explore themes, fostering deep comprehension and retention . Such active participation encourages critical thinking and personal connection to the material, enhancing engagement and fostering a more comprehensive learning experience.

Non-digital learning materials are physically hand-made and tangible, allowing for direct interaction and sensory engagement, which can enhance understanding through physical manipulation. Examples include dioramas and charts. In contrast, digital learning materials are created through software and accessed via electronic devices, offering endless possibilities for design and access when internet connectivity is available . These digital materials, like e-books and educational videos, facilitate convenience and are particularly beneficial for distance learning, although they may exacerbate the digital divide in resource-limited settings . The choice between these materials affects teaching effectiveness by balancing between immediacy and sensory engagement (non-digital) and convenience and scalability (digital).

QR codes are versatile tools in education, offering quick access to digital content, such as URLs linking to educational websites, which can provide instructions for homework or supplement lesson materials . They facilitate interactive learning experiences by directing students to multimedia resources or additional readings. However, limitations include the requirement for devices capable of reading QR codes and the need for internet access when linked to online resources. Educators must ensure that QR code activities are accessible and that alternative methods are available for students lacking necessary technology.

Technology for Teaching and Learning 1
First Semester, Academic Year 2020-2021
MODULE 3
Name/Course & Year:  Rodrigo Esequill
7. What are the different samples of digital learning materials?

Digital learning materials includes e-books, e-workbooks,
4. Which is a series of three or four rectangular boards which are join together 
along the sides by hinges so that they can

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